removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Typing animation">
<Project name="Typing animation" path="Typing animation\Typing animation.prj" active="true"/>
</Solution>

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// :CATEGORY:Typing
// :NAME:Typing animation
// :AUTHOR:Ferd Frederix
// :CREATED:2013-09-06
// :EDITED:2013-09-18 15:39:08
// :ID:930
// :NUM:1335
// :REV:1.0
// :WORLD:Second Life, OpenSim
// :DESCRIPTION:
// Put this in a prim and attach it to your spine.// When you type it triggers whatever prim holds the second script into appearing.
// :CODE:
// you can tune these two variables
float volume = 0.2; // set volume
float HowLongToPlay = 3; // how long to play when they start typing - this is tunable
integer firstTime; // a flag to see if they started typing
float timertick = 45; // 1 sim frame = 24 times a second.
string NEW_ANI = "Arm Typing";
key TYPING = "c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"; // typing animation ID
string typingSound = "37af3633-de9c-2e84-42e6-78995fb864ae"; //Typing sound ID
integer ticks;
default
{
state_entry()
{
ticks = 0;
HowLongToPlay = 3 * timertick;
llPreloadSound(typingSound);
}
attach(key id)
{
// if there is an avatar key, we are attached.
if(id != NULL_KEY) {
llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); // we must ask for animation permissions
}
else {
// we are detached, the script will run for a split second before it goes back to inventory.
llStopAnimation(TYPING); // shut off typing in case they take us off while we are typing.
}
}
run_time_permissions(integer perm)
{
if(perm & PERMISSION_TRIGGER_ANIMATION)
{
ticks = -1;
llSetTimerEvent(1/timertick); // once per simulator frame is as fast as a timer can run
}
}
timer()
{
if (llListFindList(llGetAnimationList(llGetOwner()), [TYPING]) != -1)
{
// Typing is happening, lets see if this is the first time so we can start the animation
if (firstTime++)
{
// yup, this is the first time.
llStopSound(); // stop our sound (will not affect typing sound)
llStopAnimation(TYPING); // stop the original typing animation
llStartAnimation(NEW_ANI); // play the new animation
llPlaySound(typingSound,volume);
llMessageLinked(LINK_SET, 34, "Screen on", "");
}
else
{
// nope this is the second or longer time, so do nothing
}
}
else
{
// not typing, run this only if timer has expired and we were actually typing
if (ticks++ > HowLongToPlay && firstTime)
{
llStopAnimation(NEW_ANI);
llStopSound();
llMessageLinked(LINK_SET, 34, "Screen off", "");
ticks = 0;
firstTime = 0;
}
}
}
}

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// :CATEGORY:Typing
// :NAME:Typing animation
// :AUTHOR:Ferd Frederix
// :CREATED:2013-09-06
// :EDITED:2013-09-18 15:39:08
// :ID:930
// :NUM:1336
// :REV:1.0
// :WORLD:Second Life, OpenSim
// :DESCRIPTION:
// Makes a typewriter or other gadget appear when you type.// THis goes into 'screen prim' that will eppear when you type.// When you type it makes that prim appear.
// :CODE:
default
{
state_entry()
{
llOwnerSay((string) llGetScale());
llSetTextureAnim (ANIM_ON |SMOOTH| LOOP, ALL_SIDES, 0, 0,0, 0 ,.3);
}
link_message(integer sender, integer num, string mess, key id){
if(mess == "Screen on"){
llSleep(.12);
llSetAlpha(0.5, ALL_SIDES);
llSetScale( <0.40, 0.11088, 0.32>);
}
if(mess == "Screen off") {
llSetScale(<0.01, 0.01, 0.01>);
llSetAlpha(0.0, ALL_SIDES);
}
}
}

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<Project name="Typing animation" guid="ddcfd75e-4fee-4091-b707-af952c23d547">
<Object name="Object" guid="373d86d2-a977-4c98-9d77-f1e47bcd85c6" active="true">
<Script name="Controller script.lsl" guid="7971f9e5-a9eb-4620-af8d-3732dbd3e16b">
</Script>
<Script name="top of prim.lsl" guid="ebb62cc8-ead8-4190-a198-dbc765493618">
</Script>
</Object>
</Project>