removed useless _ folders
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3
Waterfall_Mist/Waterfall_Mist.sol
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3
Waterfall_Mist/Waterfall_Mist.sol
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<Solution name="Waterfall_Mist">
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<Project name="Waterfall_Mist" path="Waterfall_Mist\Waterfall_Mist.prj" active="true"/>
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</Solution>
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144
Waterfall_Mist/Waterfall_Mist/Object/Waterfall_Mist_1.lsl
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144
Waterfall_Mist/Waterfall_Mist/Object/Waterfall_Mist_1.lsl
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// :CATEGORY:Water
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// :NAME:Waterfall_Mist
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// :AUTHOR:Anonymous
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:39:09
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// :ID:966
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// :NUM:1388
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Waterfall Mist.lsl
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// :CODE:
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// Particle System 1.0
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StartSteam()
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{
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// MASK FLAGS: set to "TRUE" to enable
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integer glow = TRUE; // Makes the particles glow
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integer bounce = FALSE; // Make particles bounce on Z plane of objects
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integer interpColor = TRUE; // Color - from start value to end value
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integer interpSize = TRUE; // Size - from start value to end value
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integer wind = FALSE; // Particles effected by wind
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integer followSource = FALSE; // Particles follow the source
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integer followVel = TRUE; // Particles turn to velocity direction
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// Choose a pattern from the following:
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// PSYS_SRC_PATTERN_EXPLODE
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//PSYS_SRC_PATTERN_DROP
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// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
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// PSYS_SRC_PATTERN_ANGLE_CONE
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// PSYS_SRC_PATTERN_ANGLE
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integer pattern = PSYS_SRC_PATTERN_EXPLODE;
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// Select a target for particles to go towards
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// "" for no target, "owner" will follow object owner
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// and "self" will target this object
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// or put the key of an object for particles to go to
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key target;
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// Particle paramaters
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float age = 3; // Life of each particle
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float maxSpeed = 0.05; // Max speed each particle is spit out at
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float minSpeed = 0.0; // Min speed each particle is spit out at
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string texture = "dcab6cc4-172f-e30d-b1d0-f558446f20d4"; // Texture used for particles, default used if blank
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float startAlpha = .25; // Start alpha (transparency) value
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float endAlpha = 0.0; // End alpha (transparency) value
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vector startColor = <0.9,0.9,1>; // Start color of particles <R,G,B>
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vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
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vector startSize = <.25,.25,.25>; // Start size of particles
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vector endSize = <3,3,3>; // End size of particles (if interpSize == TRUE)
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vector push = <0,0,-0.5>; // Force pushed on particles
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// System paramaters
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float rate = 0.1; // How fast (rate) to emit particles
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float radius = 1.0; // Radius to emit particles for BURST pattern
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integer count = 16; // How many particles to emit per BURST
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float outerAngle = 0.1; // Outer angle for all ANGLE patterns
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float innerAngle = 0.65; // Inner angle for all ANGLE patterns
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vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
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float life = 0; // Life in seconds for the system to make particles
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// Script variables
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integer flags;
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flags = 0;
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if (target == "owner") target = llGetOwner();
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if (target == "self") target = llGetKey();
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if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
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if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
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if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
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if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
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if (wind) flags = flags | PSYS_PART_WIND_MASK;
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if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
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if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
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if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
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llParticleSystem([ PSYS_PART_MAX_AGE,age,
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PSYS_PART_FLAGS,flags,
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PSYS_PART_START_COLOR, startColor,
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PSYS_PART_END_COLOR, endColor,
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PSYS_PART_START_SCALE,startSize,
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PSYS_PART_END_SCALE,endSize,
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PSYS_SRC_PATTERN, pattern,
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PSYS_SRC_BURST_RATE,rate,
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PSYS_SRC_ACCEL, push,
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PSYS_SRC_BURST_PART_COUNT,count,
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PSYS_SRC_BURST_RADIUS,radius,
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PSYS_SRC_BURST_SPEED_MIN,minSpeed,
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PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
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PSYS_SRC_TARGET_KEY,target,
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PSYS_SRC_INNERANGLE,innerAngle,
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PSYS_SRC_OUTERANGLE,outerAngle,
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PSYS_SRC_OMEGA, omega,
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PSYS_SRC_MAX_AGE, life,
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PSYS_SRC_TEXTURE, texture,
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PSYS_PART_START_ALPHA, startAlpha,
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PSYS_PART_END_ALPHA, endAlpha
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]);
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}
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StartSpray ()
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{
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}
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StopSpray()
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{
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llParticleSystem([]);
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}
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default
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{
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state_entry()
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{
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StartSteam();
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llSetAlpha(0.0,ALL_SIDES);
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}
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listen(integer channel, string name, key id, string message)
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{
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if (0 == llSubStringIndex(message, "spray on"))
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{
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StartSteam();
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}
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else if (0 == llSubStringIndex(message, "spray off"))
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{
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StopSpray();
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}
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}
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}
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// END //
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6
Waterfall_Mist/Waterfall_Mist/Waterfall_Mist.prj
Normal file
6
Waterfall_Mist/Waterfall_Mist/Waterfall_Mist.prj
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@@ -0,0 +1,6 @@
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<Project name="Waterfall_Mist" guid="D7CF0B4A-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D7CF0C49-6C00-1014-B904-200204C60A89">
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<Script name="Waterfall_Mist_1.lsl" guid="D7CF4249-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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