removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="FF_Class_4_script_v2">
<Project name="FF_Class_4_script_v2" path="FF_Class_4_script_v2\FF_Class_4_script_v2.prj" active="true"/>
</Solution>

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<Project name="FF_Class_4_script_v2" guid="D71B482A-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D71B492B-6C00-1014-B904-200204C60A89">
<Script name="FF_Class_4_script_v2_1.lsl" guid="D71B6E5D-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Weapons
// :NAME:Weapons-FF_Class_4_script_v2
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:09
// :ID:968
// :NUM:1390
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// F-F Class 4 script (v2).lsl
// :CODE:
integer z = FALSE;
integer TRIGGER_CHANNEL = 100;
string main="hold_r_pistol";
string sound1 ="fire";
string bullet="bullet";
list weaponmain = ["Attachments","Bullet Type","More....","Credits"];
list attac = ["Laser","Back"];
list bt = ["Damage","Orbit","Back"];
list more=["Help File","Back"];
integer velocity=100;
integer sil;
integer newvel;
integer w;
stopall()
{
llStopAnimation("hold_r_bazooka");
llStopAnimation("hold_r_handgun");
llStopAnimation("hold_r_rifle");
llStopAnimation("aim_r_bazooka");
llStopAnimation("aim_r_handgun");
llStopAnimation("aim_r_rifle");
}
string owner;
checkown()
{
llListenRemove(w);
w=llListen(0,"",owner=llGetOwner(),"");
}
default
{
on_rez(integer c)
{
checkown();
llSay(0,"For help on how to use this weapon , click me!");
}
state_entry()
{
checkown();
}
attach(key a)
{
if(a == NULL_KEY)
{
z=FALSE;
llStopAnimation(main);
llReleaseControls();
}
else
{
checkown();
llRequestPermissions(a, PERMISSION_TAKE_CONTROLS | PERMISSION_TRIGGER_ANIMATION);
}
}
run_time_permissions(integer a)
{
if(a > 0)
{
llStartAnimation(main);
llTakeControls(CONTROL_ML_LBUTTON,TRUE, FALSE);
}
}
control(key a, integer b, integer c)
{
if(b & CONTROL_ML_LBUTTON)
{
llSleep(0.2);
if(sil==TRUE)
llMessageLinked(LINK_SET,0,"shotss",NULL_KEY);
else if(sil==FALSE)
llMessageLinked(LINK_SET,0,"shots",NULL_KEY);
}
}
listen(integer c, string n, key id, string m)
{
if(llGetSubString(m,0,1)=="/v")
{
string mess=llGetSubString(m,3,-1);
velocity-=velocity;
velocity=(integer)mess;
velocity/=50;
newvel=velocity*50;
llInstantMessage(owner,"The Velocity of your weapon is now "+(string)newvel);
}
else if(m=="/?v")
{
llSay(0,"The velocity of your weapon is currently " + (string)velocity);
}
else if(m=="las")
{
llMessageLinked(LINK_ALL_CHILDREN,0,"laser",NULL_KEY);
}
else if(m=="/na")
{
stopall();
}
else if(m=="/ap")
{
stopall();
llStartAnimation("aim_r_handgun");
}
else if(m=="/hp")
{
stopall();
llStartAnimation("hold_r_handgun");
}
else if(m=="/ab")
{
stopall();
llStartAnimation("aim_r_bazooka");
}
else if(m=="/ar")
{
stopall();
llStartAnimation("aim_r_rifle");
}
else if(m=="/hr")
{
stopall();
llStartAnimation("hold_r_rifle");
}
else if(m=="/hb")
{
stopall();
llStartAnimation("hold_r_bazooka");
}
if(m=="/r")
{
llResetScript();
}
if(m=="silencer")
{
sil=TRUE;
llSay(0,"silencer on");
}
if(m=="silencer_off")
{
sil=FALSE;
llSay(0,"silencer off");
}
if(m=="laser")
{
llMessageLinked(LINK_SET,0,"laser",NULL_KEY);
}
if(m=="scope")
{
llMessageLinked(LINK_SET,0,"scope",NULL_KEY);
}
if(m=="silencer")
{
llMessageLinked(LINK_SET,0,"sil",NULL_KEY);
}
if(m=="laser_off")
{
llMessageLinked(LINK_SET,0,"laser_off",NULL_KEY);
}
if(m=="scope_off")
{
llMessageLinked(LINK_SET,0,"scope_off",NULL_KEY);
}
if(m=="silencer_off")
{
llMessageLinked(LINK_SET,0,"sil_off",NULL_KEY);
}
if(m=="stock_off")
{
llMessageLinked(LINK_SET,0,"stock_off",NULL_KEY);
}
if(m=="stock")
{
llMessageLinked(LINK_SET,0,"stock",NULL_KEY);
}
if(m=="one_clip")
{
llMessageLinked(LINK_SET,0,"mc_off",NULL_KEY);
}
if(m=="muiltple_clips")
{
llMessageLinked(LINK_SET,0,"mc",NULL_KEY);
}
}
touch_start(integer c)
{
llGiveInventory(owner,"help");
}
}
// END //