removed useless _ folders
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3
clock/clock.sol
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3
clock/clock.sol
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<Solution name="Clock">
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<Project name="Clock" path="Clock\Clock.prj" active="true"/>
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</Solution>
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60
clock/clock/Object/clock_1.lsl
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60
clock/clock/Object/clock_1.lsl
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// :CATEGORY:CLock
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// :NAME:clock
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// :AUTHOR:Beverly Larkin
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:50
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// :ID:180
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// :NUM:251
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Clock.lsl
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// :CODE:
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//Simple clock by Beverly Larkin to show example of how to use llGetWallClock()
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integer H; //Hours
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integer M; //Minutes
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string AP; //AM or PM
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default
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{
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state_entry()
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{
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integer T = (integer)llGetWallclock(); // Get time PST
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if (T > 43200) //If it's after noon
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{
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T = T - 43200; //Subtract 12 hours
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AP = "PM"; //set to PM
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H = T / 3600; //get hours
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M = (T - (H * 3600)) / 60; //get minutes
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if(H == 0) //if the hour is 0
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{
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H = 12; // make the hour 12
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}
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}
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else
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{
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AP = "AM"; //set to AM
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H = T / 3600; //get the hour
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M = (T - (H * 3600)) / 60; //get minutes
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if(H == 0) //if the hour is 0
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{
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H = 12; // make the hour 12
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}
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}
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if(M < 10)
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{
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llOwnerSay((string)H + ":" + "0" + (string)M + AP); //if the mintues is less than 10 add the extra 0 (so it doesn't say 1:3PM) for example
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}
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else
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{
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llOwnerSay((string)H + ":" + (string)M + AP); // otherwise just say the time
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}
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}
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} // end
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6
clock/clock/clock.prj
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6
clock/clock/clock.prj
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<Project name="Clock" guid="D7DD77CC-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D7DD78A2-6C00-1014-B904-200204C60A89">
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<Script name="Clock_1.lsl" guid="D7DD964F-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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