removed useless _ folders
This commit is contained in:
3
effect_Red_Rapture/effect_Red_Rapture.sol
Normal file
3
effect_Red_Rapture/effect_Red_Rapture.sol
Normal file
@@ -0,0 +1,3 @@
|
||||
<Solution name="effect_Red_Rapture">
|
||||
<Project name="effect_Red_Rapture" path="effect_Red_Rapture\effect_Red_Rapture.prj" active="true"/>
|
||||
</Solution>
|
||||
@@ -0,0 +1,207 @@
|
||||
// :CATEGORY:Particles
|
||||
// :NAME:effect_Red_Rapture
|
||||
// :AUTHOR:boogday kuu
|
||||
// :CREATED:2010-01-10 05:20:56.000
|
||||
// :EDITED:2013-09-18 15:38:52
|
||||
// :ID:268
|
||||
// :NUM:360
|
||||
// :REV:1.0
|
||||
// :WORLD:Second Life
|
||||
// :DESCRIPTION:
|
||||
// effect Red Rapture.lsl
|
||||
// :CODE:
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//// eltee Statosky's Particle Creation Engine 1.0
|
||||
//// 01/09/2004 modified by boogadey kuu
|
||||
//// *PUBLIC DOMAIN*
|
||||
//// Free to use
|
||||
//// Free to copy
|
||||
//// Free to poke at
|
||||
//// Free to hide in stuff you sell
|
||||
//// Just please leave this header intact
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
integer effectFlags=0;
|
||||
integer running=TRUE;
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Color Secelection Variables
|
||||
///////////////////////////////////////////////////////
|
||||
// Interpolate between startColor and endColor
|
||||
integer colorInterpolation = TRUE;
|
||||
// Starting color for each particle
|
||||
vector startColor = <1.0, 1.1, 7>;
|
||||
// Ending color for each particle
|
||||
vector endColor = <1, 1, 1>;
|
||||
// Starting Transparency for each particle (1.0 is solid)
|
||||
float startAlpha = 9;
|
||||
// Ending Transparency for each particle (0.0 is invisible)
|
||||
float endAlpha = 0;
|
||||
// Enables Absolute color (true) ambient lighting (false)
|
||||
integer glowEffect = TRUE;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Size & Shape Selection Variables
|
||||
///////////////////////////////////////////////////////
|
||||
// Interpolate between startSize and endSize
|
||||
integer sizeInterpolation = TRUE;
|
||||
// Starting size of each particle
|
||||
vector startSize = <0.2, 2.2, 3.2>;
|
||||
// Ending size of each particle
|
||||
vector endSize = <1.7, 2.33, 7.77>;
|
||||
// Turns particles to face their movement direction
|
||||
integer followVelocity = TRUE;
|
||||
// Texture the particles will use ("" for default)
|
||||
string texture = "188f0229-26a8-2c90-8e6c-6d70e59b6f0b";
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Timing & Creation Variables Variables
|
||||
///////////////////////////////////////////////////////
|
||||
// Lifetime of one particle (seconds)
|
||||
float particleLife = 5.99;
|
||||
// Lifetime of the system 0.0 for no time out (seconds)
|
||||
float SystemLife = 0.0;
|
||||
// Number of seconds between particle emissions
|
||||
float emissionRate = 0.02;
|
||||
// Number of particles to releast on each emission
|
||||
integer partPerEmission = 1;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Angular Variables
|
||||
///////////////////////////////////////////////////////
|
||||
// The radius used to spawn angular particle patterns
|
||||
float radius = 0.9;
|
||||
// Inside angle for angular particle patterns
|
||||
float innerAngle = 1;
|
||||
// Outside angle for angular particle patterns
|
||||
float outerAngle = 0;
|
||||
// Rotational potential of the inner/outer angle
|
||||
vector omega = <0.0, 0.0, 0.7>;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Movement & Speed Variables
|
||||
///////////////////////////////////////////////////////
|
||||
// The minimum speed a particle will be moving on creation
|
||||
float minSpeed = 0.0;
|
||||
// The maximum speed a particle will be moving on creation
|
||||
float maxSpeed = 0.1;
|
||||
// Global acceleration applied to all particles
|
||||
vector acceleration = <0.0, 0.0, 0.2>;
|
||||
// If true, particles will be blown by the current wind
|
||||
integer windEffect = FALSE;
|
||||
// if true, particles 'bounce' off of the object's Z height
|
||||
integer bounceEffect = FALSE;
|
||||
// If true, particles spawn at the container object center
|
||||
integer followSource = FALSE;
|
||||
// If true, particles will move to expire at the target
|
||||
//integer followTarget = TRUE;
|
||||
// Desired target for the particles (any valid object/av key)
|
||||
// target Needs to be set at runtime
|
||||
key target = "";
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
//As yet unimplemented particle system flags
|
||||
///////////////////////////////////////////////////////
|
||||
integer randomAcceleration = FALSE;
|
||||
integer randomVelocity = FALSE;
|
||||
integer particleTrails = FALSE;
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Pattern Selection
|
||||
///////////////////////////////////////////////////////
|
||||
// Uncomment the pattern call you would like to use
|
||||
// Drop parcles at the container objects' center
|
||||
//integer pattern = PSYS_SRC_PATTERN_DROP;
|
||||
// Burst pattern originating at objects' center
|
||||
//integer pattern = PSYS_SRC_PATTERN_EXPLODE;
|
||||
// Uses 2D angle between innerAngle and outerAngle
|
||||
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
|
||||
// Uses 3D cone spread between innerAngle and outerAngle
|
||||
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
|
||||
//
|
||||
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
|
||||
|
||||
|
||||
|
||||
setParticles()
|
||||
{
|
||||
// Here is where to set the current target
|
||||
// llGetKey() targets this script's container object
|
||||
// llGetOwner() targets the owner of this script
|
||||
// Feel free to insert any other valid key
|
||||
target="";
|
||||
// The following block of if statements is used to construct the mask
|
||||
if (colorInterpolation) effectFlags = effectFlags|PSYS_PART_INTERP_COLOR_MASK;
|
||||
if (sizeInterpolation) effectFlags = effectFlags|PSYS_PART_INTERP_SCALE_MASK;
|
||||
if (windEffect) effectFlags = effectFlags|PSYS_PART_WIND_MASK;
|
||||
if (bounceEffect) effectFlags = effectFlags|PSYS_PART_BOUNCE_MASK;
|
||||
if (followSource) effectFlags = effectFlags|PSYS_PART_FOLLOW_SRC_MASK;
|
||||
if (followVelocity) effectFlags = effectFlags|PSYS_PART_FOLLOW_VELOCITY_MASK;
|
||||
if (target!="") effectFlags = effectFlags|PSYS_PART_TARGET_POS_MASK;
|
||||
if (glowEffect) effectFlags = effectFlags|PSYS_PART_EMISSIVE_MASK;
|
||||
//Uncomment the following selections once they've been implemented
|
||||
// if (randomAcceleration) effectFlags = effectFlags|PSYS_PART_RANDOM_ACCEL_MASK;
|
||||
// if (randomVelocity) effectFlags = effectFlags|PSYS_PART_RANDOM_VEL_MASK;
|
||||
// if (particleTrails) effectFlags = effectFlags|PSYS_PART_TRAIL_MASK;
|
||||
llParticleSystem([
|
||||
PSYS_PART_FLAGS, effectFlags,
|
||||
PSYS_SRC_PATTERN, pattern,
|
||||
PSYS_PART_START_COLOR, startColor,
|
||||
PSYS_PART_END_COLOR, endColor,
|
||||
PSYS_PART_START_ALPHA, startAlpha,
|
||||
PSYS_PART_END_ALPHA, endAlpha,
|
||||
PSYS_PART_START_SCALE, startSize,
|
||||
PSYS_PART_END_SCALE, endSize,
|
||||
PSYS_PART_MAX_AGE, particleLife,
|
||||
PSYS_SRC_ACCEL, acceleration,
|
||||
PSYS_SRC_TEXTURE, texture,
|
||||
PSYS_SRC_BURST_RATE, emissionRate,
|
||||
PSYS_SRC_INNERANGLE, innerAngle,
|
||||
PSYS_SRC_OUTERANGLE, outerAngle,
|
||||
PSYS_SRC_BURST_PART_COUNT, partPerEmission,
|
||||
PSYS_SRC_BURST_RADIUS, radius,
|
||||
PSYS_SRC_BURST_SPEED_MIN, minSpeed,
|
||||
PSYS_SRC_BURST_SPEED_MAX, maxSpeed,
|
||||
PSYS_SRC_MAX_AGE, SystemLife,
|
||||
PSYS_SRC_TARGET_KEY, target,
|
||||
PSYS_SRC_OMEGA, omega ]);
|
||||
}
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
running=TRUE;
|
||||
llSetText("", <0.0, 0.0, 0.0>, 0.9);
|
||||
setParticles();
|
||||
}
|
||||
|
||||
touch_start(integer num_detected)
|
||||
{
|
||||
if (running==TRUE)
|
||||
{
|
||||
running=FALSE;
|
||||
llSetText("*", <0.0, 0.0, 0.0>, 0.9);
|
||||
llParticleSystem([]);
|
||||
}
|
||||
else
|
||||
{
|
||||
running=TRUE;
|
||||
llSetText("", <0.0, 0.0, 0.0>, 0.9);
|
||||
setParticles();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// END //
|
||||
@@ -0,0 +1,6 @@
|
||||
<Project name="effect_Red_Rapture" guid="D7171EC5-6C00-1014-B904-200204C60A89">
|
||||
<Object name="Object" guid="D7171FA7-6C00-1014-B904-200204C60A89">
|
||||
<Script name="effect_Red_Rapture_1.lsl" guid="D7176304-6C00-1014-B904-200204C60A89">
|
||||
</Script>
|
||||
</Object>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user