removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

View File

@@ -0,0 +1,3 @@
<Solution name="fire__particle_script">
<Project name="fire__particle_script" path="fire__particle_script\fire__particle_script.prj" active="true"/>
</Solution>

View File

@@ -0,0 +1,110 @@
// :CATEGORY:Fireworks
// :NAME:fire__particle_script
// :AUTHOR:Ama Omega
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:53
// :ID:302
// :NUM:401
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// fire - particle script .lsl
// :CODE:
// Particle Script 0.3
// Created by Ama Omega
// 10-10-2003
// Mask Flags - set to TRUE to enable
integer glow = FALSE; // Make the particles glow
integer bounce = FALSE; // Make particles bounce on Z plan of object
integer interpColor = TRUE; // Go from start to end color
integer interpSize = TRUE; // Go from start to end size
integer wind = FALSE; // Particles effected by wind
integer followSource = TRUE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target = "";
// Particle paramaters
float age = 3; // Life of each particle
float maxSpeed = .1; // Max speed each particle is spit out at
float minSpeed = .1; // Min speed each particle is spit out at
string texture; // Texture used for particles, default used if blank
float startAlpha = .45; // Start alpha (transparency) value
float endAlpha = 0; // End alpha (transparency) value
vector startColor = <0,.9,0>; // Start color of particles <R,G,B>
vector endColor = <.7,1,.5>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <.05,.05,.05>; // Start size of particles
vector endSize = <.05,.9,.05>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,0>; // Force pushed on particles
// System paramaters
float rate = .1; // How fast (rate) to emit particles
float radius = .1; // Radius to emit particles for BURST pattern
integer count = 10; // How many particles to emit per BURST
float outerAngle = 1.54; // Outer angle for all ANGLE patterns
float innerAngle = 1.55; // Inner angle for all ANGLE patterns
vector omega = <0,0,10>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// Script variables
integer flags;
updateParticles()
{
flags = 0;
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
default
{
state_entry()
{
updateParticles();
}
}// END //

View File

@@ -0,0 +1,6 @@
<Project name="fire__particle_script" guid="D71C7A4B-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D71C7B30-6C00-1014-B904-200204C60A89">
<Script name="fire__particle_script_1.lsl" guid="D71C9EE6-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>