removed useless _ folders
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135
flamingo/physics.dae
Normal file
135
flamingo/physics.dae
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@@ -0,0 +1,135 @@
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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<asset>
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<contributor>
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<author>AC3D exporter- http://www.inivis.com</author>
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<authoring_tool>AC3D</authoring_tool>
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<comments></comments>
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<copyright></copyright>
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</contributor>
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<created></created>
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<modified></modified>
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<up_axis>Y_UP</up_axis>
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<unit meter="1.0" name="meter"/>
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</asset>
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<library_materials>
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<material id="acmat0" name="acmat0">
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<instance_effect url="#Material0-effect" />
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</material>
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</library_materials>
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<library_effects>
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<effect id="Material0-effect" name="Material0-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<diffuse>
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<color>1.000000 1.000000 1.000000 1.000000</color>
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</diffuse>
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<specular>
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<color>0.200000 0.200000 0.200000 1.000000</color>
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</specular>
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<reflective>
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<color>1.000000 1.000000 1.000000 1.000000</color>
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</reflective>
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<reflectivity>
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<float>1.000000</float>
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</reflectivity>
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<transparent opaque="A_ONE">
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<color>0.000000 0.000000 0.000000 1.000000</color>
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</transparent>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_geometries>
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<geometry id="ID0" name="box">
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<mesh>
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<source id="ID0-Position">
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<float_array count="24" id="ID0-Position-Array">-2.00358 -2.2714 0 2.1336 -2.2714 0 2.1336 -2.2714 4.41203 -2.00358 -2.2714 4.41203
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-2.00358 2.41548 4.41203 2.1336 2.41548 4.41203 2.1336 2.41548 0 -2.00358 2.41548 0
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</float_array>
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<technique_common>
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<accessor count="8" source="#ID0-Position-Array" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="ID0-Vertex">
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<input semantic="POSITION" source="#ID0-Position"/>
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</vertices>
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<source id="ID0-Normal">
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<float_array count="72" id="ID0-Normal-Array">
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0 -1 0 0 -1 0 0 -1 0 0 -1 0
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0 1 0 0 1 0 0 1 0 0 1 0
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0 0 1 0 0 1 0 0 1 0 0 1
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0 0 -1 0 0 -1 0 0 -1 0 0 -1
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-1 0 0 -1 0 0 -1 0 0 -1 0 0
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1 0 0 1 0 0 1 0 0 1 0 0
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</float_array>
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<technique_common>
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<accessor count="24" source="#ID0-Normal-Array" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="ID0-TexCoord">
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<float_array count="48" id="ID0-TexCoord-Array">
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0 0 1 0 1 1 0 1 0 0 1 0
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1 1 0 1 0 0 1 0 1 1 0 1
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0 0 1 0 1 1 0 1 0 0 1 0
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1 1 0 1 0 0 1 0 1 1 0 1
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</float_array>
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<technique_common>
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<accessor count="24" source="#ID0-TexCoord-Array" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<polylist count="6" material="acmat0">
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<input offset="0" semantic="VERTEX" source="#ID0-Vertex"/>
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<input offset="1" semantic="NORMAL" source="#ID0-Normal"/>
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<input offset="2" semantic="TEXCOORD" source="#ID0-TexCoord"/>
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<vcount>
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4 4 4 4 4 4
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</vcount>
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<p>
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0 0 0 1 1 1 2 2 2 3 3 3
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7 4 4 4 5 5 5 6 6 6 7 7
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4 8 8 3 9 9 2 10 10 5 11 11
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6 12 12 1 13 13 0 14 14 7 15 15
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7 16 16 0 17 17 3 18 18 4 19 19
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5 20 20 2 21 21 1 22 22 6 23 23
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</p>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="ID0inst" name="">
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<node id="ID0inst" name="box">
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<instance_geometry url="#ID0">
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<bind_material>
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<technique_common>
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<instance_material symbol="acmat0" target="#acmat0">
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<bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" />
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</node>
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</visual_scene>
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</library_visual_scenes><scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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