removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="glow_when_stept_on">
<Project name="glow_when_stept_on" path="glow_when_stept_on\glow_when_stept_on.prj" active="true"/>
</Solution>

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// :CATEGORY:Glow
// :NAME:glow_when_stept_on
// :AUTHOR:melnik Balogh
// :CREATED:2010-10-10 05:58:08.137
// :EDITED:2014-01-17 11:07:15
// :ID:354
// :NUM:477
// :REV:1.0
// :WORLD:Second Life, OpenSim
// :DESCRIPTION:
// Category: Lighting
// Description: I got tired of paying for ridiculously overpriced Avatar-like plants that glow when you walk on them.
// Same thing goes for sidewalks that light up. So here is a simple script that changes the glow of a prim when you walk on it.
// Useful for ground plants that glow in the dark, lighted footsteps, and trails that point people the
// direction you want them to go. makes floor tiles, dance floors and other objects glow when bumped
//
// :CODE:
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Other licenses may be located within the source of this script,
// in which case the more restrictive license is to take effect
//
////////////////////////////////////////////////////////////////////
integer is_on = FALSE;
float glow = .1;
default
{
collision_start(integer num_detected)
{
if(!is_on)
{
float i;
for(i = 0.0; i < glow; i += 0.020 )
{
llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, i]);
//llSleep(1.0);
}
is_on = TRUE;
}
}
collision_end(integer num_detected)
{
if(is_on)
{
float i;
for(i = glow; i > 0.0; i -= 0.020 )
{
llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, i]);
//llSleep(1.0);
}
llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0]); // Turn off glow when step off prim....
is_on = FALSE;
llResetScript();
}
}
}

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<Project name="glow_when_stept_on" guid="D86E22FB-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D86E23E5-6C00-1014-B904-200204C60A89">
<Script name="glow_when_stept_on_1.lsl" guid="D86E4478-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>