removed useless _ folders
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3
hover_upright/hover_upright.sol
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3
hover_upright/hover_upright.sol
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<Solution name="hover_upright">
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<Project name="hover_upright" path="hover_upright\hover_upright.prj" active="true"/>
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</Solution>
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36
hover_upright/hover_upright/Object/hover_upright_1.lsl
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hover_upright/hover_upright/Object/hover_upright_1.lsl
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// :CATEGORY:hover
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// :NAME:hover_upright
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// :AUTHOR:Martin
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// :CREATED:2010-06-27 10:45:51.780
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// :EDITED:2013-09-18 15:38:55
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// :ID:387
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// :NUM:535
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// used this for air hockey game i made
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// :CODE:
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default
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{
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state_entry()
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{
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llSetStatus(STATUS_PHYSICS, TRUE);
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llGroundRepel(0.5, TRUE, 0.2); // In a 1/2 meter cube this is roughly the minimum height for any noticeable effect.
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// to
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llGroundRepel (1.0, TRUE, 0.2); // There is no restrictive maximum.
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// CHANGE the 1.0 to a reasonble numberfor height))
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{
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llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
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6
hover_upright/hover_upright/hover_upright.prj
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6
hover_upright/hover_upright/hover_upright.prj
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<Project name="hover_upright" guid="D850FDB5-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D850FEB1-6C00-1014-B904-200204C60A89">
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<Script name="hover_upright_1.lsl" guid="D85117ED-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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