removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="sound_sequence__sensor">
<Project name="sound_sequence__sensor" path="sound_sequence__sensor\sound_sequence__sensor.prj" active="true"/>
</Solution>

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// :CATEGORY:Sound
// :NAME:sound_sequence__sensor
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:05
// :ID:817
// :NUM:1127
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// sound sequence sensor.lsl
// :CODE:
integer FLAG = FALSE;
integer FLAG2 = FALSE;
integer counter = 0;
default
{
state_entry()
{
llSensorRepeat("", NULL_KEY, AGENT, 10.0, PI/2, 2 );
}
sensor(integer num)
{
if (FLAG2 == TRUE)
{
vector pos = llDetectedPos(0); // point at avatar
llSay(-908765, (string) pos);
}
if (FLAG== FALSE)
{
key thisKey = llDetectedKey(0);
llSay(0,"Welcome " + llKey2Name(thisKey)) ;
vector pos = llDetectedPos(0);
llSay(-908765, (string) pos);
integer sounds = llGetInventoryNumber(INVENTORY_SOUND);
if (counter > sounds)
counter = 0;
string soundname = llGetInventoryName( INVENTORY_SOUND, counter );
counter++;
llSay(0,soundname);
if ( soundname != "" )
{
llPlaySound( soundname, 1.0 );
}
FLAG2 = TRUE;
}
FLAG++;
}
no_sensor()
{
FLAG = FALSE;
if (FLAG2 == TRUE)
llSay(0,"Goodbye!");
FLAG2 = FALSE;
}
}
// END //

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<Project name="sound_sequence__sensor" guid="D7B239F5-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7B23AD9-6C00-1014-B904-200204C60A89">
<Script name="sound_sequence__sensor_1.lsl" guid="D7B258AF-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>