Sync with outworldz database

This commit is contained in:
Fred Beckhusen
2016-04-25 11:15:59 -05:00
parent 7490926837
commit aa5c107625
114 changed files with 8519 additions and 209 deletions

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<Solution name="Gaussian Random">
<Project name="Gaussian Random" path="Gaussian Random\Gaussian Random.prj" active="true"/>
</Solution>

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<Project name="Gaussian Random" guid="b613c17a-c51b-4304-b83d-2c009b8122f8">
<Object name="Object" guid="6918e882-945d-4c26-8890-62550ebf859a" active="true">
<Script name="Test Script.lsl" guid="f2c9d033-f6f7-4ac2-9dfe-ce9b2d216ab4">
</Script>
</Object>
</Project>

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// :SHOW:
// :CATEGORY:Utility Functions
// :NAME:Gaussian Random
// :AUTHOR:GMLscripts.com
// :KEYWORDS:
// :CREATED:2016-02-26 16:49:01
// :EDITED:2016-02-26 15:49:01
// :ID:1100
// :NUM:1885
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// DESCRIPTION: []::returns a pseudo-random number with Gaussian or normal distribution
// :CODE:
//:License: Copyright (c) 2007-2015, GMLscripts.com
//DESCRIPTION:
// This script returns a pseudo-random number with Gaussian or normal distribution, meaning the values returned tend to cluster around a given average or mean value. This could be useful if one needed a random behavior or outcome where deviations from the desired target become more rare as the magnitude of the deviation increases.
/// An example use might be an enemy AI whose skill is represented by the degree of error in its aiming ability. If a target is at 90 degrees, aim = gauss(90,5) would return a firing direction with a small degree of error. This degree of error (or deviation) is controlled by the second argument. In this case, the value returned would be within 5 degrees (one standard deviation) of the desired direction (the mean) about 68% of the time, and within 10 degrees (two standard deviations) about 95% of the time. The lower the given deviation, the greater chance the returned value will be near the given mean, and the more accurate the aim of the AI would be.
// just call gauss(mean,deviation) with e value and the error around it
//
// Returns a pseudo-random number with an exact Gaussian distribution.
//
// mean mean value of the distribution, real
// deviation standard deviation of distribution, real
// Originally from http://www.gmlscripts.com/script/gauss
// Copyright (c) 2007-2015, GMLscripts.com
// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
float x1;
float x2;
float w;
float rand(float mean, float deviation)
{
do {
x1 = llFrand(2) - 1;
x2 = llFrand(2) - 1;
w = x1*x1 + x2*x2;
} while (0 >= w || w >= 1);
w = llSqrt(-2 * llLog(w)/w);
return mean + deviation * x1 * w;
}
default
{
// sample test program to prioduce 100 gun rounds aimed at 90 degrees.
touch_start(integer total_number)
{
integer i = 100;
while (i-- > 0) {
// In the case of the gun shooting at a 90 degree angle, the value returned would be within 5 degrees (one standard deviation) of the desired direction (the mean) about 68% of the time, and within 10 degrees (two standard deviations) about 95% of the time.
llSay(0,(string) rand(90,5));
}
}
}

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<Solution name="Land to Sculpt Maker">
<Project name="Land to Sculpt Maker" path="Land to Sculpt Maker\Land to Sculpt Maker.prj" active="true"/>
</Solution>

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<Project name="Land to Sculpt Maker" guid="38175098-ad11-49f6-9f55-af1234eec940">
<Object name="Object" guid="de7e5b5a-8554-49c5-b4b1-74015788fc9c" active="true">
<Script name="Script.lsl" guid="888194c6-6a58-4216-8a27-874e0482d472">
</Script>
</Object>
</Project>

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// :SHOW:
// :CATEGORY:Terrain
// :NAME:Land to Sculpt Maker
// :AUTHOR:Unknown
// :KEYWORDS:
// :CREATED:2016-01-23 15:14:38
// :EDITED:2016-01-23 14:14:38
// :ID:1098
// :NUM:1883
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// Makes a 32 X 32 sculpt fo the the terrain under the prim.
// :CODE:
string int2hex(integer x)
{
string hex="0123456789ABCDEF";
return llGetSubString(hex, (x >> 4), (x >> 4)) +
llGetSubString(hex, x & 0xF, x & 0xF);
}
default
{
on_rez(integer mm)
{
llResetScript();
}
state_entry()
{
llOwnerSay("Script running");
}
touch_end(integer touched)
{
if (llDetectedKey(0) == llGetOwner())
{
llOwnerSay("Starting...");
float mapX = 0.0;
float mapY = 0.0;
float mapZ = 0.0;
integer x = 0;
integer y = 0;
integer z = 0;
integer offsetX = 0;
integer offsetY = 0;
string colorX = "";
string colorY = "";
string colorZ = "";
string draw = osSetPenSize("", 1);
vector pos = llGetPos();
for (; y < 64; y++)
{
draw = osMovePen(draw, 0, y);
offsetX = 0;
if (y == 63) offsetY = 1;
for (x = 0; x < 64; x++)
{
if (x == 63) offsetX = 1;
mapX = ((float)x + offsetX) / 2.0 - 16.0;
mapY = ((float)y + offsetY) / 2.0 - 16.0;
mapZ = llGround(<mapX, mapY, 0.0>);
if (mapZ > (pos.z + 16.0)) z = 255;
else if (mapZ < (pos.z - 16.0)) z = 0;
else { z = llRound((mapZ - (pos.z - 16.0)) * 8.0); }
if (x == 63) colorX = "FF";
else colorX = int2hex(x * 4);
if (y == 63) colorY = "FF";
else colorY = int2hex(y * 4);
if (z == 256) colorZ = "FF";
else colorZ = int2hex(z);
draw = osSetPenColor(draw, "FF" + colorX + colorY + colorZ);
draw = osDrawLine(draw, x, y, x + 1, y);
}
}
osSetDynamicTextureDataBlendFace("", "vector", draw, "width:64,height:64", FALSE, 2, 0, 255, 1);
llSetPrimitiveParams([PRIM_SIZE, <32.0, 32.0, 32.0>, PRIM_TYPE, PRIM_TYPE_SCULPT, llGetTexture(1),PRIM_SCULPT_TYPE_PLANE | PRIM_SCULPT_FLAG_INVERT]);
state done;
}
}
}
state done
{
state_entry()
{
llSetClickAction(CLICK_ACTION_NONE);
llOwnerSay("Done.");
//llRemoveInventory(llGetScriptName());
}
}

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<Solution name="NPC Appearance Sorter">
<Project name="NPC Appearance Sorter" path="NPC Appearance Sorter\NPC Appearance Sorter.prj" active="true"/>
</Solution>

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<Project name="NPC Appearance Sorter" guid="2ee6c97e-dec3-40b5-b714-02b07d785c37">
<Object name="Object" guid="345b288b-5f35-44d6-8046-991b963be7af" active="true">
<Script name="Script.lsl" guid="734ed6e9-4eb5-4c03-bbed-f8c1897483b8">
</Script>
</Object>
</Project>

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// :SHOW:
// :CATEGORY:NPC
// :NAME:NPC Appearance Sorter
// :AUTHOR:Aine Caoimhe (Mata Hari)
// :KEYWORDS:
// :CREATED:2016-02-26 16:49:31
// :EDITED:2016-02-26 15:49:31
// :ID:1101
// :NUM:1886
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// Preview a series of NPC appearance notecards.
// :CODE:
//UTILITY SCRIPT: NPC Appearance Sorter
//I had a request from someone for a simple script to let you look through NPC appearance notecards to figure out what they were so I wrote this little utility which could be useful for others.
//To use it:
//Rez a prim in a region where NPCs and the necessary OSSL functions are enabled
//Add one or more appearance notecards to the prim
//(Optional) add an animation to the prim -- otherwise the NPC will play the default SL stand.
//Add a new script and copy the script, below, into it, and save
//Touch the prim to begin
//* * * * * * * COPY EVERYTHING BELOW HERE INTO THE SCRIPT * * * * * * *
// PARAMOUR NPC SORTER
// by Aine Caoimhe (Mata Hari)(c. LACM) February 2016
// Provided under Creative Commons Attribution-Non-Commercial-ShareAlike 4.0 International license.
// Please be sure you read and adhere to the terms of this license: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// *** THIS SCRIPT REQUIRES (AND WILL ONLY WORK) IN REGIONS WHERE THE SCRIPT OWNER HAS NPC ENABLED AND OSSL FUNCTION PERMISSIONS ***
//
// This is a simple script for previewing a series of NPC appearance notecards.
// The NPC is rezzed and sits on the object containing the script. Using the dialog you can scroll through appearances and (optionally) delete any you don't want.
//
// INSTRUCTIONS
//
// - Place this script in a prim (I use a generic prim sphere)
// - Add appearance notecards to its inventory (names don't matter...just don't add any notecards that aren't appearances)
// - Optional: add one animation to the prim that you want the NPC to play...if you don't, it will use the generic SL "stand" instead
// - Touch the prim and follow the dialog instructions
// - Adding a new appearance notecard or changing the animation inside it requires a script reset to pick up the changes
//
// KNOWN BUG:
// There is a known bug currently in Opensim (I reported it in Sept 2014 http://opensimulator.org/mantis/view.php?id=7325) where NPCs will often not display
// the animation until some time after told to. They will eventually display it if you wait, or you can also trigger it by changing them to a different appearance.
// There are other work-arounds but for this script I kept it simple.
//
// * * * * * * * * *
// USER SETTINGS
// * * * * * * * * *
integer ownerOnly=TRUE; // TRUE = only owner can activate it...FALSE = anyone can...I recommend restricting to owner so nobody else can delete any of your notecards
vector sitPos=<0.0, 0.0, 2.0>; // sit target offset to use..adjust to whatever suits the object
float dialogTimeout=120.0; // time (in seconds) to wait before removing the dialog listener if no response has been received
integer showFloatyText=TRUE; // TRUE = display the current appearance name as floaty text above the prim...FALSE = only show it in the dialog menu
vector textColour=<0.0,1.0,0.0>; // vector colour to use for the floaty text (if being used)
//
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// DON'T CHANGE ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
key user;
key npc;
integer myChannel;
integer handle;
string anim;
list appear=[];
integer ind;
showMenu()
{
handle=llListen(myChannel,"",user,"");
llSetTimerEvent(dialogTimeout);
string txtDia="Currently showing: "+llList2String(appear,ind)+"\n("+(string)(ind+1)+" of "+(string)llGetListLength(appear)+")";
list butDia=["< PREV","DONE","NEXT >"];
if (npc==NULL_KEY)
{
txtDia="\n\nREZ rezzes an NPC";
butDia=[]+butDia+["REZ"];
}
else
{
txtDia+="\n\nKILL removes the NPC";
butDia=[]+butDia+["KILL"];
}
txtDia+="\n\nDELETE will delete the current appearance notecard and advance to the next one\n\nGIVE hands you a copy of the appearance notecard";
butDia=[]+butDia+["DELETE","GIVE"];
llDialog(user,txtDia,butDia,myChannel);
}
rezNpc()
{
string show=llList2String(appear,ind);
if (show=="")
{
llRegionSayTo(user,0,"ERROR! There are no apperanaces in inventory!");
user=NULL_KEY;
return;
}
npc=osNpcCreate("NPC","Model",llGetPos()+<0,0,2>,show,8); //flag 8 = access perms compatible with both Opensim 0,9 parcel perm changes and all previous Opensim versions
llSleep(0.25); // ugly but necessary delay before sitting...give NPC time to register properly
osNpcSit(npc,llGetKey(),OS_NPC_SIT_NOW);
}
setAppearance()
{
if (osIsNpc(npc)) osNpcLoadAppearance(npc,llList2String(appear,ind));
llSetText(llList2String(appear,ind)+"\n("+(string)(ind+1)+" of "+(string)llGetListLength(appear)+")",textColour,(float)showFloatyText);
}
startAnimation()
{
if (!osIsNpc(npc)) return;
llSleep(0.25); // need to sleep for 0.25 just to give the sit animation a chance to register, but this may still not be long enough to work around the long-standing Opensim bug
list anToStop=llGetAnimationList(npc);
osAvatarPlayAnimation(npc,anim);
integer stop=llGetListLength(anToStop);
while (--stop>=0) { osAvatarStopAnimation(npc,llList2String(anToStop,stop));}
}
buildAppear()
{
appear=[];
ind = llGetInventoryNumber(INVENTORY_NOTECARD);
while (--ind>=0) { appear = []+[llGetInventoryName(INVENTORY_NOTECARD,ind)]+appear;}
if (llGetListLength(appear)) ind=0;
else ind=-1;
}
default
{
state_entry()
{
if (llGetInventoryNumber(INVENTORY_ANIMATION)>0) anim=llGetInventoryName(INVENTORY_ANIMATION,0);
else anim="stand";
llSetClickAction(CLICK_ACTION_TOUCH);
myChannel=0x80000000 | (integer)("0x"+(string)llGetKey());
user=NULL_KEY;
buildAppear();
if (ind==-1)
{
llOwnerSay("WARNING: No appearance notecards found in inventory. Disabling script.");
return;
}
if (sitPos==ZERO_VECTOR) sitPos=<0,0,0.00001>;
llSitTarget(sitPos,ZERO_ROTATION);
// if NPC found sitting, make this my NPC
npc=llAvatarOnSitTarget();
if (npc!=NULL_KEY)
{
if (!osIsNpc(npc))
{
llRegionSayTo(npc,0,"Sorry, this item is for NPCs to sit on only");
llUnSit(npc);
npc=NULL_KEY;
}
else
{
setAppearance();
startAnimation();
}
}
}
timer()
{
llSetTimerEvent(0.0);
llRegionSayTo(user,0,"Dialog timed out.");
llListenRemove(handle);
user=NULL_KEY;
}
on_rez(integer foo)
{
llResetScript();
}
changed(integer change)
{
if (change & CHANGED_OWNER) llResetScript();
else if (change & CHANGED_REGION_START) llResetScript();
}
touch_start(integer num)
{
key who=llDetectedKey(0);
if (ownerOnly && (who!=llGetOwner())) llRegionSayTo(who,0,"Sorry, only the owner can use this");
else if (ind==-1) llRegionSayTo(who,0,"ERROR: no appearance notecards found. Please add some, then reset the script.");
else if (user!=NULL_KEY)
{
if (who==user) showMenu();
else llRegionSayTo(who,0,"Sorry, this item is already in use.");
}
else
{
user=who;
if (npc==NULL_KEY)
{
rezNpc();
startAnimation();
}
if (user!=NULL_KEY) showMenu(); // can become null key if no appearance were found in inventory
}
}
listen (integer channel,string name, key who, string message)
{
llListenRemove(handle);
llSetTimerEvent(0.0);
if (message=="DONE")
{
user=NULL_KEY;
return;
}
if (message=="REZ")
{
rezNpc();
if (user==NULL_KEY) return; // user becomes null key when no appearances exist
}
else if (message=="KILL")
{
if (osIsNpc(npc)) osNpcRemove(npc);
npc=NULL_KEY;
}
else if (message=="GIVE")
{
string card=llList2String(appear,ind);
if ((card=="") || (llGetInventoryType(card)!=INVENTORY_NOTECARD))
{
llRegionSayTo(user,0,"ERROR: unable to find the expected card...resetting the script to pick up the necessary inventory changes");
llResetScript();
return;
}
llRegionSayTo(user,0,"Give you the appearance notecard: "+card+"\nYou will find it in your notecards folder or your suitcase's notecard folder depending on whether you're in your home grid or not");
llGiveInventory(user,card);
}
else if (message=="DELETE")
{
string card=llList2String(appear,ind);
if ((card=="") || (llGetInventoryType(card)!=INVENTORY_NOTECARD))
{
llRegionSayTo(user,0,"ERROR: unable to find the expected card...resetting the script to pick up the necessary inventory changes");
llResetScript();
return;
}
llRemoveInventory(card);
llRegionSayTo(user,0,"Appearance notecard deleted: "+card);
appear=[]+llDeleteSubList(appear,ind,ind);
if (llGetListLength(appear)==0)
{
llRegionSayTo(user,0,"There are no more appearance notecards in inventory. Removing NPC (if any) and resetting script");
if (osIsNpc(npc)) osNpcRemove(npc);
npc=NULL_KEY;
llResetScript();
return;
}
if (ind>=llGetListLength(appear)) ind=0;
setAppearance();
}
else
{
if (llGetListLength(appear)==1) llRegionSayTo(user,0,"There is only one appearance in inventory...can't change appearance");
else
{
if (message=="< PREV") ind--;
else if (message=="NEXT >") ind++;
else
{
llOwnerSay("ERROR! Unexpected menu response: "+message);
return;
}
if (ind<0) ind=llGetListLength(appear)-1;
else if (ind>=llGetListLength(appear)) ind=0;
setAppearance();
}
}
showMenu();
}
}

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<Solution name="OpenSimWorld NPC Controller">
<Project name="OpenSimWorld NPC Controller" path="OpenSimWorld NPC Controller\OpenSimWorld NPC Controller.prj" active="true"/>
</Solution>

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// :SHOW:
// :CATEGORY:Destination Guide
// :NAME:OpenSimWorld NPC Controller
// :AUTHOR:Opensim World
// :KEYWORDS:
// :CREATED:2016-02-26 16:50:44
// :EDITED:2016-02-26 15:50:44
// :ID:1102
// :NUM:1887
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Opensim World script to sense avatars and fill in their web site
// :CODE:
GNU GENERAL PUBLIC LICENSE
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View File

@@ -0,0 +1,228 @@
// :SHOW:
// :CATEGORY:NPC
// :NAME:OpenSimWorld NPC Controller
// :AUTHOR:OpensimWorld
// :KEYWORDS:
// :CREATED:2016-02-26 16:51:34
// :EDITED:2016-02-26 15:51:34
// :ID:1102
// :NUM:1888
// :REV:1
// :WORLD:OpenSim
// :DESCRIPTION:
// Fuill featured NPC controller for multiple NPC's
// :CODE:
# OpenSimWorld NPC Controller
This is a full-featured controller for creating interactive NPCs, scripting them (through notecards) and creating waypoints of your region so that the NPCs can roam around. The controller is lightweight (a single script manages all the NPCs) and the NPCs are interactive (i.e. you can give them commands through the local chat).
You can get the latest OSWNPC package from the OpenSimWorld region in OSGrid, where you can also see them in action:
hg.osgrid.org:80:OpenSimWorld
(move down near the bunker to find the package)
# Installation
The controller requires OSSL functions to work. Apart from the osNpc*() functions you should also enable osListeRegex(), osGetNotecard(), osMessageAttachments(). The controller uses channel 68 for all its functions.
In order to set the names of your NPCs , edit the __npc_names notecard, and add the *first* names of your NPCs , one at a line. The last name of your NPCs will always be (NPC).
*After making configuration changes in notecards, reset the NPC controller scripts, or click on it and select "ReConfig"*.
To create an NPC, first wear the "Listener" object in your RIGHT PEC. The listener is an object that all your NPCs must wear. It listens to the local chat for commands and sends them to the NPC controller for processing. After wearing the listener, move within 20 meters near the controller, click on the controller, select SaveNPC and then the name of the NPC you wish to create. You should see a message "Appearance saved to APP_xxxx" . This means your appearance has been saved in a notecard inside the controller. Your NPCs can have multiple appearances (more on this later).
You can now load your NPC. Click the controller, click LoadNPC, then click the name of the NPC to load. If all has gone well, your NPC should now respond to commands. Try "[name] come" or "[name] follow me" to test it. There are many commands you can use to have your NPCs do things (see section below).
# NPC supported commands
The NPCs support a number of commands. You give these commands through the public chat when the NPC is near you. The syntax is:
[npc-firstname] [command]
For example, assuming our NPC is called Bob:
```
Bob come
Bob leave
Bob follow me
...
etc.
```
You can have the NPCs execute these commands whenever they reach a waypoint by creating a "scenario" notecard. A scenario is just a list of commands, one per line, that is executed by the all NPCs whenever they reach that waypoint (Read the next section for waypoints).
For more complex behavior, the following control commands are supported in notecards: if, if-not, jump
Example of a notecard:
```
if name-is Bob Alice
say hi
say I am either Bob or Alice
jump @outofhere
end-if
say i am not bob or alice
@outofhere
if-not name-is Bob
say I am definitely not Bob
end-if
say ... and i 'm now leaving
leave
```
This example shows how to use if blocks, the jump command and how to create labels like @outofhere
As you see, in notecards, the name of the NPC is omitted. It is replaced with the name of the NPC automatically, for example when Bob runs this notecards "say hi" becomes "Bob say hi".
In order to add a scenario to a waypoint, create a notecard with the name format: "_[waypoint-number].scr" and drop it in the controller object.
For example the _10.scr notecard will be executed at waypoint #10, _11.scr at waypoint #11 and so on. Waypoints start at #0. You can find the waypoint number on top of the pegs when editing waypoints (Read below).
# List of NPC commands
These commands must be preceded by the name of the NPC. Here we assume our NPC is called "Bob"
```
Bob come = "Come here ". Bob will come move close to you
Bob moveto 23 : walk towards waypoint #23
Bob movetov <23,24,25> : walk towards point with coordinates <23,24,25>
Bob flytov <23,24,25> : fly towards point <23,24,25> in region
Bob movetovr <23,24,25> <33,34,25> : walk to a random point between the points <23,24,25> <33,34,25>
runtovr <23,24,25> <33,34,25> : same as above, but run
** Note: never leave spaces in coordinate vectors, i.e. <23,24,25> NOT <23, 24, 25> **
```
## Sit commands
The NPC can sit on objects. The way it works is as follows:
```
Bob use chair : Bob will attempt to find an object named "chair" (Object Name) near him and try to sit on it if its transparency (alpha) is less than 100%. Since by convention poseballs turn transparent when users sit on them, this ensures that Bob will not sit on an already-occupied poseball.
Bob stand : Bob will stand up if he is sitting
```
## Variables
Variables can be used with IF commands for more complex scenarios
```
setvar foo 13 : set variable foo to be 13 . Only string variables are supported. Variables can be used in if blocks
setvar foo : set variable foo to the empty string. The empty string is the default value if a variable does not exist
```
## Flow control with IF commands
There is support for multiple levels of IF blocks. blocks end with "end-if". There is no "else" command, but you can usually achieve the same effect with "jump" commands
```
if name-is bob alice : if the npc's name is Bob or alice
use dance : Sit on the poseball object named "dance"
end-if : always end IF blocks with end-if. You can nest if blocks
if-not name-is Bob : Example of negative if
if-prob 0.3 : if with random probabilty 0.3 (the if block will be executed 30% of the time)
if var-is party 1 : Will execute the if variable party is "1"
```
Jump command. You can use the syntax @label to create labels in your notecards. The syntax is:
```
jump myLabel : like "jump" in LSL or "goto" in other languages. the label should be on a line by itself prefixed with '@' like this:
@myLabel
```
## Useful script commands
```
wait 200 : wait 200 seconds
waitvar foo 13 : wait until the variable foo gets the value 13
waitvar foo : wait until the variable foo is empty.
```
## Pathfinding commands
The NPCs can find the paths between waypoints and walk from point A to point B. Because this is computationally intensive, only paths with less than 10 waypoints between are supported. The following pathfinding commands are supported:
```
Bob go to Bar : this uses pathfinding to go to the waypoint with the name "Bar"
Bob go to : without an argument, bob will print the names of waypoints where it can go
Bob goto 13 : go to waypoint #13
```
## Other commands
```
Bob say hi : Says "hi" on public channel
Bob saych 90 blablah : say "blablah" on channel 90
```
```
Bob msgatt attachment_command 12 13 14 15
```
Uses osMessageAttachements to send the message "attachment_command" to attachments at attach points 12 13 14 15.
This can be useful for scripting NPC attachments. Read the OSSL docs of osMessageAttachments() for more.
```
Bob lookat me : attempts to look at you
Bob lookat <x,y,z> : look towards point x,y,z
Bob lookat Bar : look towards the waypoint named "Bar"
Bob anim dance : play animation "dance" . the animation must be in the inventory of the controller object
Bob light : turn on/off a light the NPCs have on them
Bob follow me : self-explanatory
Bob follow Alice : follow alice around. Only the first name of the other avatar is needed
Bob fly with me : self-explanatory
Bob fly with alice : fly with another user
Bob stop : Stops his animation and his movement. and stops following you
Bob leave : start wandering between waypoints
Bob run-notecard my_script.scr : execute the contents of the notecard my_script.scr (the notecard must be in the controller inventory
Bob stop-script : stop executing the notecard script
Bob dress swimming : You can have multiple appearance notecards per NPC. This will attempt to load the appearance notecard named APP_bob_swimming from the controller's inventory.
Bob batch say hi ; wait 10; say bye : executes multiple commands , separated by ";"
```
# Creating waypoints
You can use the controller to create paths within your region, and the NPCs can wander along those paths. In addition, you can have them do interesting actions whenever they reach specific points by creating "scenario" notecards.
To create a map, wear the WaypointEditor HUD. The HUD works by rezzing a number of "traffic cone" pegs around your region, which represent the waypoints that your NPCs follow. You can use the HUD to edit those points and create links between them.
You begin by clicking RezPegs on the HUD. If you have an existing map, this will rez pegs in each waypoint, otherwise you will not see any pegs.
To add a waypoint, move your avatar to the desired position, and select "AddPeg" from the HUD. To create a second waypoint, move to another position, and AddPeg again.
To link two waypoints, click on the first one, then click on the second one and select "LinkPegs" from the popup.
To unlink two waypoints, click on the first one, then click on the second one and select "UninkPegs" from the popup.
To set a name for a waypoint, click the peg , select "SetName", and ender the name (E.g. "Bar")
You can use the standard edit tools to move around the waypoints. Be careful, after you move a peg, you MUST select "ScanPegs" from the HUD or your changes will be lost.
To save the changes in the controller notecards, select "SaveCards" from the HUD. To test if all went well, clear the pegs and rez them again.
After creating the map, it is possible to have the NPCs walk to specific waypoints. For example, if you have a waypoint named "Bar" , you can ask an NPC to go there (but only if it is up to 10 hops away), like this: "Bob go to Bar"
## Extensions
You can create extensions with your own commands. Extensions are scripts that are placed in child objects linked to the controller. The default NPC controller object already contains an extension (the little green box). The script in it shows how extensions parse the data sent from the controller (through link_message) and how they can respond.

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<Project name="OpenSimWorld NPC Controller" guid="af36ca79-ea7c-4075-8a58-2231475c97f0">
<Object name="Object" guid="78125dea-ce69-46e9-8d9a-644f5e49f845" active="true">
<Notecard name="LICENCE.txt" guid="ebc1c1f7-5a48-4ece-a4fe-e54f98926526">
</Notecard>
<Notecard name="README.txt" guid="5e5055ff-1475-416b-8cf7-c0b54a46a914">
</Notecard>
</Object>
</Project>

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@@ -1,3 +0,0 @@
<Solution name="Paramour Builder's Buddy">
<Project name="Paramour Builder's Buddy" path="Paramour Builder's Buddy\Paramour Builder's Buddy.prj" active="true"/>
</Solution>

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@@ -1,188 +0,0 @@
// :SHOW:
// :CATEGORY:Building
// :NAME:Paramour Builder's Buddy
// :AUTHOR:Aine Caoimhe
// :KEYWORDS:
// :CREATED:2015-11-24 20:37:09
// :EDITED:2015-11-24 19:37:09
// :ID:1092
// :NUM:1867
// :REV:1
// :WORLD:OpenSim
// :DESCRIPTION:
// Paramour Builder's Buddy v1.0
// :CODE:
//
// by Aine Caoimhe (LACM) Nov. 2015
// Provided under Creative Commons Attribution-Non-Commercial-ShareAlike 4.0 International license.
// Please be sure you read and adhere to the terms of this license: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// USER SETTINGS
// normally you shouldn't need to change these
key blankTexture="buddy_no_tex"; // builder's buddy face texture for no face...should be in the prim's inventory
string builderTexture="buddy"; // builder's buddy buttons texture name...should be in the prim's inventory
float timeOut=60.0; // how many seconds to wait for a target key to be supplied before closing the listener
//
// DON'T CHANGE ANYTHING BELOW HERE UNLESS YOU KNOW WHAT YOU'RE DOING!
integer tPrim=1;
integer bPrim=2;
key target;
list faces;
integer FACE_SET_TARGET=0;
integer FACE_RESET_FACES=1;
integer FACE_GET_TEXTURES=2;
integer FACE_SET_TEXTURES=3;
integer FACE_NONE=5;
integer myChannel;
integer handle;
getTextures()
{
if (!confirmTarget()) return;
integer f;
while (f<8)
{
if (llListFindList(faces,[f])>-1)
{
list data=osGetPrimitiveParams(target,[
PRIM_TEXTURE,f,
PRIM_COLOR,f,
PRIM_BUMP_SHINY,f,
PRIM_FULLBRIGHT,f,
PRIM_GLOW,f
]);
data=[]+[PRIM_TEXTURE,f]+llList2List(data,0,3)+[PRIM_COLOR,f]+llList2List(data,4,5)+[PRIM_BUMP_SHINY,f]+llList2List(data,6,7)+[PRIM_FULLBRIGHT,f,llList2Integer(data,8),PRIM_GLOW,f,llList2Float(data,9)];
llSetLinkPrimitiveParamsFast(tPrim,data);
}
f++;
}
llOwnerSay("Textures retrieved");
}
setTextures()
{
if (!confirmTarget()) return;
integer l=llGetListLength(faces);
while (--l>-1)
{
integer f=llList2Integer(faces,l);
list data=llGetLinkPrimitiveParams(tPrim,[
PRIM_TEXTURE,f,
PRIM_COLOR,f,
PRIM_BUMP_SHINY,f,
PRIM_FULLBRIGHT,f,
PRIM_GLOW,f
]);
data=[]+[PRIM_TEXTURE,f]+llList2List(data,0,3)+[PRIM_COLOR,f]+llList2List(data,4,5)+[PRIM_BUMP_SHINY,f]+llList2List(data,6,7)+[PRIM_FULLBRIGHT,f,llList2Integer(data,8),PRIM_GLOW,f,llList2Float(data,9)];
osSetPrimitiveParams(target,data);
}
llOwnerSay("Textures set");
}
integer confirmTarget()
{
if (llKey2Name(target)=="")
{
llOwnerSay("Cannot locate the target object with key "+(string)target+" in this region. Please set a new target");
target=NULL_KEY;
return FALSE;
}
else return TRUE;
}
countFaces()
{
faces=[];
integer f;
while (f<8)
{
key tex=llList2Key(osGetPrimitiveParams(target,[PRIM_TEXTURE,f]),0);
if (tex!="") faces=[]+faces+[f];
else llSetLinkPrimitiveParamsFast(tPrim,[
PRIM_TEXTURE,f,blankTexture,<1,1,0>,ZERO_VECTOR,0.0,
PRIM_COLOR,ALL_SIDES,<1,1,1>,1,
PRIM_BUMP_SHINY,ALL_SIDES,PRIM_SHINY_NONE,PRIM_BUMP_NONE,
PRIM_FULLBRIGHT,ALL_SIDES,FALSE,
PRIM_GLOW,ALL_SIDES,0.0
]);
f++;
}
string targetName=llList2String(llGetObjectDetails(target,[OBJECT_NAME]),0);
llOwnerSay("Set target to the prim \""+targetName+"\" which has "+(string)llGetListLength(faces)+" faces");
}
resetFaces()
{
llSetLinkPrimitiveParamsFast(tPrim,[
PRIM_TEXTURE,ALL_SIDES,blankTexture,<1,1,0>,ZERO_VECTOR,0.0,
PRIM_COLOR,ALL_SIDES,<1,1,1>,1,
PRIM_BUMP_SHINY,ALL_SIDES,PRIM_SHINY_NONE,PRIM_BUMP_NONE,
PRIM_FULLBRIGHT,ALL_SIDES,FALSE,
PRIM_GLOW,ALL_SIDES,0.0
]);
llSetLinkPrimitiveParamsFast(bPrim,[PRIM_TEXTURE,ALL_SIDES,builderTexture,<1,1,0>,<0,0,0>,0]);
target=NULL_KEY;
}
getTarget()
{
myChannel=0x80000000 | (integer)("0x"+(string)llGetKey());
handle=llListen(myChannel,"",llGetOwner(),"");
llTextBox(llGetOwner(),"Paste the key of your desired target object into this text box",myChannel);
llSetTimerEvent(timeOut);
}
default
{
state_entry()
{
target=NULL_KEY;
}
timer()
{
llOwnerSay("I did not hear a response yet. Closing the listener");
llListenRemove(handle);
llSetTimerEvent(0.0);
}
touch_start(integer num)
{
key toucher=llDetectedKey(0);
if (toucher!=llGetOwner()) return;
integer prim=llDetectedLinkNumber(0);
integer face=llDetectedTouchFace(0);
if (prim==tPrim) return;
else if (face==FACE_NONE) return;
else if (face==FACE_RESET_FACES) resetFaces();
else if (target==NULL_KEY)
{
if ((prim==bPrim)&&(face==FACE_SET_TARGET)) getTarget();
else llRegionSayTo(toucher,0,"No target set");
return;
}
else if (face==FACE_GET_TEXTURES) getTextures();
else if (face==FACE_SET_TEXTURES) setTextures();
}
changed(integer change)
{
if (change & CHANGED_OWNER) llResetScript();
else if (change & CHANGED_REGION_START) llResetScript();
}
on_rez(integer foo)
{
llResetScript();
}
listen(integer channel, string name, key who, string message)
{
llListenRemove(handle);
llSetTimerEvent(0.0);
message=""+llStringTrim(message,STRING_TRIM);
if (message!="")
{
if (osIsUUID(message))
{
if (llGetAgentSize((key)message)==ZERO_VECTOR)
{
target=(key)message;
if (confirmTarget()) countFaces();
}
else llOwnerSay("You can't use this on an avatar");
}
else llOwnerSay("The key \""+message+"\" is not a valid UUID");
}
else llOwnerSay("Can't set an empty string as the target");
}
}

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@@ -1,12 +0,0 @@
<Project name="Paramour Builder's Buddy" guid="2f6e8b0f-af74-4034-a60e-7fca4f1a4300">
<Object name="Paramour Builder's Buddy HUD" guid="31695b0d-593f-428e-99e1-665b2b6a3652" active="true">
<Snapshot name="buddy.png" guid="6482a232-fccd-42e0-a8e5-78f1ea28221f">
</Snapshot>
<Snapshot name="buddy_no_tex.png" guid="444cbd4e-d699-4b4b-8aa7-3297e4565be8">
</Snapshot>
<Notecard name="Paramour Builder's Buddy Instructions.txt" guid="088a385c-d33a-45c5-a1f1-9ad92776f5a6">
</Notecard>
<Script name="Paramour Builders Buddy.lsl" guid="b9faf88c-b15a-4006-bbe3-d533be167f59">
</Script>
</Object>
</Project>

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@@ -0,0 +1,3 @@
<Solution name="Paramour Builders Buddy">
<Project name="Paramour Builders Buddy" path="Paramour Builders Buddy\Paramour Builders Buddy.prj" active="true"/>
</Solution>

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@@ -0,0 +1,188 @@
// :SHOW:1
// :CATEGORY:Building
// :NAME:Paramour Builders Buddy
// :AUTHOR:Aine Caoimhe
// :KEYWORDS:
// :CREATED:2015-11-24 20:37:09
// :EDITED:2016-03-30 20:22:59
// :ID:1092
// :NUM:1867
// :REV:1
// :WORLD:OpenSim
// :DESCRIPTION:
// Paramour Builder's Buddy v1.0
// :CODE:
//
// by Aine Caoimhe (LACM) Nov. 2015
// Provided under Creative Commons Attribution-Non-Commercial-ShareAlike 4.0 International license.
// Please be sure you read and adhere to the terms of this license: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// USER SETTINGS
// normally you shouldn't need to change these
key blankTexture="buddy_no_tex"; // builder's buddy face texture for no face...should be in the prim's inventory
string builderTexture="buddy"; // builder's buddy buttons texture name...should be in the prim's inventory
float timeOut=60.0; // how many seconds to wait for a target key to be supplied before closing the listener
//
// DON'T CHANGE ANYTHING BELOW HERE UNLESS YOU KNOW WHAT YOU'RE DOING!
integer tPrim=1;
integer bPrim=2;
key target;
list faces;
integer FACE_SET_TARGET=0;
integer FACE_RESET_FACES=1;
integer FACE_GET_TEXTURES=2;
integer FACE_SET_TEXTURES=3;
integer FACE_NONE=5;
integer myChannel;
integer handle;
getTextures()
{
if (!confirmTarget()) return;
integer f;
while (f<8)
{
if (llListFindList(faces,[f])>-1)
{
list data=osGetPrimitiveParams(target,[
PRIM_TEXTURE,f,
PRIM_COLOR,f,
PRIM_BUMP_SHINY,f,
PRIM_FULLBRIGHT,f,
PRIM_GLOW,f
]);
data=[]+[PRIM_TEXTURE,f]+llList2List(data,0,3)+[PRIM_COLOR,f]+llList2List(data,4,5)+[PRIM_BUMP_SHINY,f]+llList2List(data,6,7)+[PRIM_FULLBRIGHT,f,llList2Integer(data,8),PRIM_GLOW,f,llList2Float(data,9)];
llSetLinkPrimitiveParamsFast(tPrim,data);
}
f++;
}
llOwnerSay("Textures retrieved");
}
setTextures()
{
if (!confirmTarget()) return;
integer l=llGetListLength(faces);
while (--l>-1)
{
integer f=llList2Integer(faces,l);
list data=llGetLinkPrimitiveParams(tPrim,[
PRIM_TEXTURE,f,
PRIM_COLOR,f,
PRIM_BUMP_SHINY,f,
PRIM_FULLBRIGHT,f,
PRIM_GLOW,f
]);
data=[]+[PRIM_TEXTURE,f]+llList2List(data,0,3)+[PRIM_COLOR,f]+llList2List(data,4,5)+[PRIM_BUMP_SHINY,f]+llList2List(data,6,7)+[PRIM_FULLBRIGHT,f,llList2Integer(data,8),PRIM_GLOW,f,llList2Float(data,9)];
osSetPrimitiveParams(target,data);
}
llOwnerSay("Textures set");
}
integer confirmTarget()
{
if (llKey2Name(target)=="")
{
llOwnerSay("Cannot locate the target object with key "+(string)target+" in this region. Please set a new target");
target=NULL_KEY;
return FALSE;
}
else return TRUE;
}
countFaces()
{
faces=[];
integer f;
while (f<8)
{
key tex=llList2Key(osGetPrimitiveParams(target,[PRIM_TEXTURE,f]),0);
if (tex!="") faces=[]+faces+[f];
else llSetLinkPrimitiveParamsFast(tPrim,[
PRIM_TEXTURE,f,blankTexture,<1,1,0>,ZERO_VECTOR,0.0,
PRIM_COLOR,ALL_SIDES,<1,1,1>,1,
PRIM_BUMP_SHINY,ALL_SIDES,PRIM_SHINY_NONE,PRIM_BUMP_NONE,
PRIM_FULLBRIGHT,ALL_SIDES,FALSE,
PRIM_GLOW,ALL_SIDES,0.0
]);
f++;
}
string targetName=llList2String(llGetObjectDetails(target,[OBJECT_NAME]),0);
llOwnerSay("Set target to the prim \""+targetName+"\" which has "+(string)llGetListLength(faces)+" faces");
}
resetFaces()
{
llSetLinkPrimitiveParamsFast(tPrim,[
PRIM_TEXTURE,ALL_SIDES,blankTexture,<1,1,0>,ZERO_VECTOR,0.0,
PRIM_COLOR,ALL_SIDES,<1,1,1>,1,
PRIM_BUMP_SHINY,ALL_SIDES,PRIM_SHINY_NONE,PRIM_BUMP_NONE,
PRIM_FULLBRIGHT,ALL_SIDES,FALSE,
PRIM_GLOW,ALL_SIDES,0.0
]);
llSetLinkPrimitiveParamsFast(bPrim,[PRIM_TEXTURE,ALL_SIDES,builderTexture,<1,1,0>,<0,0,0>,0]);
target=NULL_KEY;
}
getTarget()
{
myChannel=0x80000000 | (integer)("0x"+(string)llGetKey());
handle=llListen(myChannel,"",llGetOwner(),"");
llTextBox(llGetOwner(),"Paste the key of your desired target object into this text box",myChannel);
llSetTimerEvent(timeOut);
}
default
{
state_entry()
{
target=NULL_KEY;
}
timer()
{
llOwnerSay("I did not hear a response yet. Closing the listener");
llListenRemove(handle);
llSetTimerEvent(0.0);
}
touch_start(integer num)
{
key toucher=llDetectedKey(0);
if (toucher!=llGetOwner()) return;
integer prim=llDetectedLinkNumber(0);
integer face=llDetectedTouchFace(0);
if (prim==tPrim) return;
else if (face==FACE_NONE) return;
else if (face==FACE_RESET_FACES) resetFaces();
else if (target==NULL_KEY)
{
if ((prim==bPrim)&&(face==FACE_SET_TARGET)) getTarget();
else llRegionSayTo(toucher,0,"No target set");
return;
}
else if (face==FACE_GET_TEXTURES) getTextures();
else if (face==FACE_SET_TEXTURES) setTextures();
}
changed(integer change)
{
if (change & CHANGED_OWNER) llResetScript();
else if (change & CHANGED_REGION_START) llResetScript();
}
on_rez(integer foo)
{
llResetScript();
}
listen(integer channel, string name, key who, string message)
{
llListenRemove(handle);
llSetTimerEvent(0.0);
message=""+llStringTrim(message,STRING_TRIM);
if (message!="")
{
if (osIsUUID(message))
{
if (llGetAgentSize((key)message)==ZERO_VECTOR)
{
target=(key)message;
if (confirmTarget()) countFaces();
}
else llOwnerSay("You can't use this on an avatar");
}
else llOwnerSay("The key \""+message+"\" is not a valid UUID");
}
else llOwnerSay("Can't set an empty string as the target");
}
}

View File

@@ -0,0 +1,14 @@
<Project name="Paramour Builders Buddy" guid="efce438e-8ce9-4237-b491-641473ea3bb8">
<Object name="Paramour Builders Buddy HUD" guid="ad2199d1-b053-402c-9cb5-358f4f5cb607" active="true">
<Snapshot name="buddy.png" guid="8bc66d11-9961-4963-bbc8-6fcf7b559cc5">
</Snapshot>
<Snapshot name="buddy_no_tex.png" guid="02f94852-e21b-4957-8579-c892c6e09963">
</Snapshot>
<Notecard name="Paramour Builders Buddy Instructions.txt" guid="d01ab59b-0882-4443-8871-fe29a69f1666">
</Notecard>
<Script name="Paramour Builders Buddy.lsl" guid="b399062f-ef63-4be2-b857-1f212592e3c8">
</Script>
<Snapshot name="Two prim HUD.jpg" guid="8d12688f-e4f7-4ad6-ab1c-6cb9c640491a">
</Snapshot>
</Object>
</Project>

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@@ -0,0 +1,3 @@
<Solution name="Particle_Garden__Grows_slowly_rando">
<Project name="Particle_Garden__Grows_slowly_rando" path="Particle_Garden__Grows_slowly_rando\Particle_Garden__Grows_slowly_rando.prj" active="true"/>
</Solution>

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@@ -0,0 +1,118 @@
// :CATEGORY:Particles
// :NAME:Particle_Garden__Grows_slowly
// :AUTHOR:Zara Vale
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:59
// :ID:610
// :NUM:834
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Particle Garden - Grows slowly, random textures by Zara Vale.lsl
// :CODE:
//********************************************************
//This Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!!
//********************************************************
//Particle Garden - Grows slowly, random textures by Zara Vale
//Hello everyone,
//
//This is my first post in here so I hope I'm doing it right. Took me forever to learn how to put the code thing in. Anyway on behalf of Tina Vale and myself I would like to present the particle garden script that I use in my classes.
//
//What does it do?
//- It shows a particle picture of what ever texture that is in the object randomly.
//- The flowers grow slowly
//- It is visible from all angles like all particles
//
//How do you use it?
//- Rez an Object
//- Change the ROTATION X=90, Y=0, Z=0 (Under the OBJECT tab for the object)
//- You put this script into an object (Click on New Script in the object's contents and copy the code below to this object and save)
//- Put any other flowers, gnomes, tree textures you want inside it.
//- Click to start / stop
float MAX_RADIUS = 2.5;
float RADIUS_INTERVAL = 0.5;
// Modified values
integer IS_ON = FALSE;
float RADIUS = 2;
string TEXTURE = "f42bcc2b-20c8-9df7-cf1c-69566e377fd8";
garden() {
llParticleSystem([
PSYS_PART_FLAGS, 0 | PSYS_PART_EMISSIVE_MASK |
PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK,
PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_ANGLE_CONE,
// Texture / Size / Alpha / Color
PSYS_SRC_TEXTURE, TEXTURE,
PSYS_PART_START_SCALE,<0.2000, 0.2000, 0.0000>,
PSYS_PART_END_SCALE,<0.5000, 0.5000, 0.0000>,
PSYS_PART_START_ALPHA,0.000000,
PSYS_PART_END_ALPHA,1.000000,
PSYS_PART_START_COLOR, <1.0,1.0,1.0>,
PSYS_PART_END_COLOR, <1.0,1.0,1.0>,
// Flow
PSYS_PART_MAX_AGE,1000.0000,
PSYS_SRC_BURST_RATE,1.000000,
PSYS_SRC_BURST_PART_COUNT,1,
PSYS_SRC_MAX_AGE,0.000000,
// Rez position
PSYS_SRC_BURST_RADIUS,RADIUS,
PSYS_SRC_INNERANGLE,1.550000,
PSYS_SRC_OUTERANGLE,1.550000,
PSYS_SRC_OMEGA,<0.00000, 0.00000, 4>,
PSYS_SRC_BURST_SPEED_MIN,0.000000,
PSYS_SRC_BURST_SPEED_MAX,0.000000
]);
}
stop() {
llParticleSystem([]);
}
default {
state_entry() {
if(IS_ON) {
llSetTimerEvent(RADIUS_INTERVAL);
garden();
} else {
stop();
}
}
touch_start(integer num_detected) {
if(IS_ON) {
llSetTimerEvent(0.0);
stop();
llWhisper(0, "Garden has stopped");
} else {
llSetTimerEvent(RADIUS_INTERVAL);
garden();
llWhisper(0, "Garden has started");
}
IS_ON = !IS_ON;
}
timer() {
integer max_inventory = llGetInventoryNumber(INVENTORY_TEXTURE);
if(max_inventory > 0) {
TEXTURE = llGetInventoryName(INVENTORY_TEXTURE, (integer)llFrand(max_inventory));
}
RADIUS = llFrand(MAX_RADIUS);
garden();
}
} // END //

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@@ -0,0 +1,6 @@
<Project name="Particle_Garden__Grows_slowly_rando" guid="D7674EF1-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7674FCB-6C00-1014-B904-200204C60A89">
<Script name="Particle_Garden__Grows_slowly_rando_1.lsl" guid="D7677B77-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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@@ -0,0 +1,3 @@
<Solution name="Renes Free Lighting System">
<Project name="Renes Free Lighting System" path="Renes Free Lighting System\Renes Free Lighting System.prj" active="true"/>
</Solution>

View File

@@ -1,4 +1,4 @@
<Project name="Rene's Free Lighting System" guid="57639693-40db-482d-8cc3-467a6e20a824">
<Project name="Renes Free Lighting System" guid="57639693-40db-482d-8cc3-467a6e20a824">
<Object name="_Main" guid="101f5890-6abd-421b-8562-43ce725b910d">
<Notecard name="Config_default.txt" guid="617c4aff-2e7e-4d05-bbd9-b6b963583186">
</Notecard>

View File

@@ -1,10 +1,10 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene's Free Lighting System
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light
// :CREATED:2015-06-11 14:41:40
// :EDITED:2015-06-12 12:30:32
// :EDITED:2016-03-30 20:29:27
// :ID:1079
// :NUM:1781
// :REV:2.1
@@ -12,6 +12,7 @@
// :DESCRIPTION:
// Configuration notecard for Lighting System
// :CODE:
// :LICENSE: CC0 (Public Domain)
// License: CC0 (Public Domain).

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@@ -0,0 +1,64 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Renes Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light
// :CREATED:2015-06-11 14:41:40
// :ID:1079
// :NUM:1781
// :REV:2.1
// :WORLD:Opensim
// :DESCRIPTION:
// Configuration notecard for Lighting System
// :CODE:
// :LICENSE: CC0 (Public Domain)
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
# Configuration notecard for Lighting System
#
# Date: 31-05-2015
# Version: 2.1
verbose = YES # show more/less info during startup
switchAccess = PUBLIC # access level for switch (PUBLIC, GROUP, OWNER, GROUP+OWNER)
menuAccess = PUBLIC # access level for menu (PUBLIC, GROUP, OWNER, GROUP+OWNER)
menuPercent = 10 # increase/decrease percentage for +/- buttons
changePrimColor = YES # YES = prim color changes with light color
changeParticleColor = YES # YES = particle color changes with light color
particleTexture = # texture UUID for particle effect
particleMenu = NO # YES = "On/Off" replaced by "Particles" (particle menu)
notecardMenu = NO # YES = "On/Off" replaced by "Presets" (notecard menu)
lightGroups = NO # YES = use prim description for light groups, NO = ignore prim description
faces = -1 # color/glow/fullbright on all faces (-1), one face or comma-separated list
baseIntensity = 100 # base percentage for light intensity
# Menu defaults
colorOn = < 100, 100, 100 > # color percentage (red, green, blue) when ON
colorOff = < 100, 100, 100 > # color percentage (red, green, blue) when OFF
alphaOn = 100 # alpha percentage when ON
alphaOff = 100 # alpha percentage when OFF
intensity = 100 # light intensity percentage
radius = 50 # light radius percentage
falloff = 40 # light falloff percentage
glow = 0 # glow percentage
fullbright = YES # fullbright when ON (YES or NO)
particleSize = 20 # size percentage for particle effect
# Link messages: in
msgNumber = 10957 # number part of incoming link messages
msgSwitch = switch # string part of incoming link message: switch (on/off)
msgOn = on # string part of incoming link message: switch on
msgOff = off # string part of incoming link message: switch off
msgMenu = menu # string part of incoming link message: show menu
# Link messages: out
extButton = # "On/Off" replaced by button text (sends link message)
extNumber = 10958 # number part of outgoing link message

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:42
// :EDITED:2016-03-30 20:29:27
// :ID:1079
// :NUM:1782
// :REV:2.0
// :WORLD:Opensim
// :DESCRIPTION:
// Light Bulb for Menu-controlled lighting system with many features
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Light Bulb
//
// Author: Rene10957 Resident
// Date: 31-05-2015
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Light Bulb"; // title
string version = "2.0"; // version
integer linkSet = TRUE; // LINKSET mode
integer silent = TRUE; // silent startup
// Constants
integer switchChannel = -10957; // switch channel
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
// Variables
key owner; // object owner
string particleMsg; // message for particle plugin (on/off, color, size)
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer lightGroups = (integer)llList2String(msgList, 16);
if (lightGroups && llToLower(llList2String(msgList, 0)) != llToLower(getGroup())) return;
integer on = (integer)llList2String(msgList, 1);
vector color = (vector)llList2String(msgList, 2);
float intensity = (float)llList2String(msgList, 3);
float radius = (float)llList2String(msgList, 4);
float falloff = (float)llList2String(msgList, 5);
float alpha = (float)llList2String(msgList, 6);
float glow = (float)llList2String(msgList, 7);
integer fullbright = (integer)llList2String(msgList, 8);
vector primColor = (vector)llList2String(msgList, 9);
vector particleColor = (vector)llList2String(msgList, 10);
float particleSize = (float)llList2String(msgList, 11);
float particleInc = (float)llList2String(msgList, 12);
string particleTexture = llList2String(msgList, 13);
integer particlesOn = (integer)llList2String(msgList, 14);
string faces = llList2String(msgList, 15);
// Placeholder for 16 (see above)
// Forward 10 (particleColor), 11 (particleSize), 12 (particleInc), 13 (particleTexture) and 14 (particlesOn)
// to particle script (same prim)
if (particleMsg == "") particleInc = 999; // first message after script reset: set particle size to default
list pList = [particlesOn, particleColor, particleSize, particleInc, particleTexture];
particleMsg = llList2CSV(pList); // global variable
llMessageLinked(LINK_THIS, particleChannel, particleMsg, "");
// Set light and prim properties
list faceList = llParseString2List(faces, ["<", ",", " ", ">"], []);
integer length = llGetListLength(faceList);
integer face;
integer i;
llSetLinkPrimitiveParamsFast(LINK_THIS, [
PRIM_POINT_LIGHT, on, color, intensity, radius, falloff]);
for (i = 0; i < length; ++i) {
face = (integer)llList2String(faceList, i);
llSetLinkPrimitiveParamsFast(LINK_THIS, [
PRIM_COLOR, face, primColor, alpha,
PRIM_GLOW, face, glow,
PRIM_FULLBRIGHT, face, fullbright]);
}
}
resetParticleSize(string msg)
{
list msgList = llCSV2List(msg);
list pList = llListReplaceList(msgList, [999], 3, 3);
particleMsg = llList2CSV(pList); // global variable
llMessageLinked(LINK_THIS, particleChannel, particleMsg, "");
}
default
{
state_entry()
{
owner = llGetOwner();
if (linkSet) state sLinkSet;
else state sRegion;
}
}
state sLinkSet
{
state_entry()
{
if (!silent) llWhisper(0, title + " " + version + "-LINKSET ready");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == switchChannel) {
unpackMessage(msg);
}
else if (number == feedbackChannel) {
if (msg == "READY") {
llSleep(0.2); // give new particle script time to reset
if (particleMsg) resetParticleSize(particleMsg); // start particles with default size
}
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) {
llParticleSystem([]); // stop particles in case particle script was removed
if (particleMsg) llMessageLinked(LINK_THIS, particleChannel, particleMsg, ""); // start particles
}
}
}
state sRegion
{
state_entry()
{
llListen(switchChannel, "", "", "");
if (!silent) llWhisper(0, title + " " + version + "-REGION ready");
}
on_rez(integer start_param)
{
llResetScript();
}
listen(integer channel, string name, key id, string msg)
{
if (channel == switchChannel) if (llGetOwnerKey(id) == owner) unpackMessage(msg);
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != feedbackChannel) return;
if (msg == "READY") {
llSleep(0.2); // give new particle script time to reset
if (particleMsg) resetParticleSize(particleMsg); // start particles with default size
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) {
llParticleSystem([]); // stop particles in case particle script was removed
if (particleMsg) llMessageLinked(LINK_THIS, particleChannel, particleMsg, ""); // start particles
}
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:43
// :EDITED:2016-03-30 20:29:27
// :ID:1079
// :NUM:1783
// :REV:2.9
// :WORLD:Opensim
// :DESCRIPTION:
// Light Bulb for Menu-controlled lighting system with many features
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Author: Rene10957 Resident
// Date: 31-05-2015
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Light Bulb"; // title
string version = "2.0"; // version
integer linkSet = FALSE; // REGION mode
integer silent = TRUE; // silent startup
// Constants
integer switchChannel = -10957; // switch channel
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
// Variables
key owner; // object owner
string particleMsg; // message for particle plugin (on/off, color, size)
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer lightGroups = (integer)llList2String(msgList, 16);
if (lightGroups && llToLower(llList2String(msgList, 0)) != llToLower(getGroup())) return;
integer on = (integer)llList2String(msgList, 1);
vector color = (vector)llList2String(msgList, 2);
float intensity = (float)llList2String(msgList, 3);
float radius = (float)llList2String(msgList, 4);
float falloff = (float)llList2String(msgList, 5);
float alpha = (float)llList2String(msgList, 6);
float glow = (float)llList2String(msgList, 7);
integer fullbright = (integer)llList2String(msgList, 8);
vector primColor = (vector)llList2String(msgList, 9);
vector particleColor = (vector)llList2String(msgList, 10);
float particleSize = (float)llList2String(msgList, 11);
float particleInc = (float)llList2String(msgList, 12);
string particleTexture = llList2String(msgList, 13);
integer particlesOn = (integer)llList2String(msgList, 14);
string faces = llList2String(msgList, 15);
// Placeholder for 16 (see above)
// Forward 10 (particleColor), 11 (particleSize), 12 (particleInc), 13 (particleTexture) and 14 (particlesOn)
// to particle script (same prim)
if (particleMsg == "") particleInc = 999; // first message after script reset: set particle size to default
list pList = [particlesOn, particleColor, particleSize, particleInc, particleTexture];
particleMsg = llList2CSV(pList); // global variable
llMessageLinked(LINK_THIS, particleChannel, particleMsg, "");
// Set light and prim properties
list faceList = llParseString2List(faces, ["<", ",", " ", ">"], []);
integer length = llGetListLength(faceList);
integer face;
integer i;
llSetLinkPrimitiveParamsFast(LINK_THIS, [
PRIM_POINT_LIGHT, on, color, intensity, radius, falloff]);
for (i = 0; i < length; ++i) {
face = (integer)llList2String(faceList, i);
llSetLinkPrimitiveParamsFast(LINK_THIS, [
PRIM_COLOR, face, primColor, alpha,
PRIM_GLOW, face, glow,
PRIM_FULLBRIGHT, face, fullbright]);
}
}
resetParticleSize(string msg)
{
list msgList = llCSV2List(msg);
list pList = llListReplaceList(msgList, [999], 3, 3);
particleMsg = llList2CSV(pList); // global variable
llMessageLinked(LINK_THIS, particleChannel, particleMsg, "");
}
default
{
state_entry()
{
owner = llGetOwner();
if (linkSet) state sLinkSet;
else state sRegion;
}
}
state sLinkSet
{
state_entry()
{
if (!silent) llWhisper(0, title + " " + version + "-LINKSET ready");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == switchChannel) {
unpackMessage(msg);
}
else if (number == feedbackChannel) {
if (msg == "READY") {
llSleep(0.2); // give new particle script time to reset
if (particleMsg) resetParticleSize(particleMsg); // start particles with default size
}
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) {
llParticleSystem([]); // stop particles in case particle script was removed
if (particleMsg) llMessageLinked(LINK_THIS, particleChannel, particleMsg, ""); // start particles
}
}
}
state sRegion
{
state_entry()
{
llListen(switchChannel, "", "", "");
if (!silent) llWhisper(0, title + " " + version + "-REGION ready");
}
on_rez(integer start_param)
{
llResetScript();
}
listen(integer channel, string name, key id, string msg)
{
if (channel == switchChannel) if (llGetOwnerKey(id) == owner) unpackMessage(msg);
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != feedbackChannel) return;
if (msg == "READY") {
llSleep(0.2); // give new particle script time to reset
if (particleMsg) resetParticleSize(particleMsg); // start particles with default size
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) {
llParticleSystem([]); // stop particles in case particle script was removed
if (particleMsg) llMessageLinked(LINK_THIS, particleChannel, particleMsg, ""); // start particles
}
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:45
// :EDITED:2016-03-30 20:29:27
// :ID:1079
// :NUM:1784
// :REV:2.1
// :WORLD:Opensim
// :DESCRIPTION:
// Light Switch
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Light Switch
//
// Author: Rene10957 Resident
// Date: 31-05-2015
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Light Switch"; // title
string version = "2.1"; // version
integer linkSet = TRUE; // LINKSET mode
// Constants
integer _PUBLIC_ = 1; // public access bit
integer _GROUP_ = 2; // group access bit
integer _OWNER_ = 4; // owner access bit
integer _GRPOWN_ = 6; // group + owner
integer switchChannel = -10957; // switch channel
float maxRed = 1.0; // max. red
float maxGreen = 1.0; // max. green
float maxBlue = 1.0; // max. blue
float maxRadius = 20.0; // max. light radius
float maxFalloff = 2.0; // max. light falloff
float maxGlow = 1.0; // max. prim glow
float maxAlpha = 1.0; // max. prim alpha
string configPrefix = "config"; // prefix for configuration notecards
string configSeparator = ":"; // separator between prefix and name
string defNotecard = "Default"; // default notecard
// Notecard variables
integer verbose = FALSE; // show more/less info during startup
integer switchAccess; // access level for switch
integer menuAccess; // access level for menu
integer msgNumber; // number part of incoming link messages
string msgSwitch; // string part of incoming link message: switch (on/off)
string msgOn; // string part of incoming link message: switch on
string msgOff; // string part of incoming link message: switch off
string msgMenu; // string part of incoming link message: show menu
integer percent; // increase/decrease percentage for +/- buttons
integer changePrimColor = FALSE; // TRUE = prim color changes with light color, FALSE = white
integer changeParticleColor = FALSE; // TRUE = particle color changes with light color, FALSE = white
integer particleInc; // increase/decrease percentage for particle effect (menu)
string particleTexture; // texture UUID for particle effect
integer particleMenu = FALSE; // TRUE = "On/Off" replaced by "Particles" (particle menu)
integer notecardMenu = FALSE; // TRUE = "On/Off" replaced by "Presets" (notecard menu)
string extButton; // "On/Off" replaced by button text (sends link message)
integer extNumber; // number part of outgoing link message
integer lightGroups = FALSE; // TRUE = use prim description for light groups, FALSE = ignore prim description
string faces; // color/glow/fullbright on all faces (ALL_SIDES = -1), one face or CSV list
integer baseIntensity; // base for light intensity
// Notecard variables: menu defaults
vector defColor; // default color (R,G,B)
vector defColorOff; // default color (R,G,B) when OFF
integer defAlpha; // default prim alpha
integer defAlphaOff; // default prim alpha when OFF
integer defIntensity; // default light intensity
integer defRadius; // default light radius
integer defFalloff; // default light falloff
integer defGlow; // default prim glow
integer defFullbright = FALSE; // default fullbright
integer defParticleSize; // default particle size
// Variables
key owner; // object owner
key user; // key of last avatar to touch object
list notecardButtons; // list of notecards in inventory
string notecard; // notecard name
integer line; // notecard line
integer loading = FALSE; // notecard loading
integer menuChannel; // main menu channel
integer colorChannel; // color menu channel
integer particleChannel; // particle menu channel
integer notecardChannel; // notecard menu channel
integer menuHandle; // handle for main menu listener
integer colorHandle; // handle for color menu listener
integer particleHandle; // handle for particle menu listener
integer notecardHandle; // handle for notecard menu listener
integer on = FALSE; // on-off switch
integer particles = TRUE; // particles on/off
integer perRed; // percent red
integer perGreen; // percent green
integer perBlue; // percent blue
integer perAlpha; // percent prim alpha
integer perRedOff; // percent red when OFF
integer perGreenOff; // percent green when OFF
integer perBlueOff; // percent blue when OFF
integer perAlphaOff; // percent prim alpha when OFF
integer perIntensity; // percent light intensity
integer perRadius; // percent light radius
integer perFalloff; // percent light falloff
integer perGlow; // percent prim glow
integer fullbright = TRUE; // fullbright
// Functions
list orderButtons(list buttons)
{
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7) +
llList2List(buttons, -12, -10);
}
discoverNotecards()
{
llSetText("Discovering notecards...", <1,1,1>, 1.0);
notecardButtons = [];
integer i;
integer pos;
integer number = llGetInventoryNumber(INVENTORY_NOTECARD);
string name;
string prefix;
string suffix;
for (i = 0; i < number; ++i) {
name = llGetInventoryName(INVENTORY_NOTECARD, i);
pos = llSubStringIndex(name, configSeparator);
if (pos > -1) {
prefix = llGetSubString(name, 0, pos - 1);
suffix = llGetSubString(name, pos + 1, -1);
if (prefix == configPrefix && suffix != defNotecard && llGetListLength(notecardButtons) < 10)
notecardButtons += suffix;
}
}
notecardButtons = llListSort(notecardButtons, 1, TRUE); // sort ascending
if (llGetInventoryType(configPrefix + configSeparator + defNotecard) == INVENTORY_NOTECARD)
notecardButtons += defNotecard;
if (llGetListLength(notecardButtons) > 0) {
notecardButtons += "Main menu";
notecardButtons = orderButtons(notecardButtons); // reverse row order
}
llSetText("", ZERO_VECTOR, 0.0);
}
integer accessGranted(key user, integer access)
{
integer bitmask = _PUBLIC_;
if (user == owner) bitmask += _OWNER_;
if (llSameGroup(user)) bitmask += _GROUP_;
return (bitmask & access);
}
integer checkAccess(string par, string val)
{
if (llToLower(val) == "public") return _PUBLIC_;
if (llToLower(val) == "group") return _GROUP_;
if (llToLower(val) == "owner") return _OWNER_;
if (llToLower(val) == "group+owner") return _GRPOWN_;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to PUBLIC");
return _PUBLIC_;
}
integer checkInt(string par, integer val, integer min, integer max)
{
if (val < min || val > max) {
if (val < min) val = min;
else if (val > max) val = max;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to " + (string)val);
}
return val;
}
vector checkVector(string par, vector val)
{
if (val == ZERO_VECTOR) {
val = <100,100,100>;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to " + (string)val);
}
return val;
}
integer checkYesNo(string par, string val)
{
if (llToLower(val) == "yes") return TRUE;
if (llToLower(val) == "no") return FALSE;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to NO");
return FALSE;
}
string checkKey(string par, string val)
{
if ((key)val) return val;
if (val == "") return val;
llWhisper(0, "[Notecard] " + par + " out of range (not a valid key)");
return "";
}
string truncMenuButton(string par, string val)
{
string trunc = llBase64ToString(llGetSubString(llStringToBase64(val), 0, 31));
if (val != trunc) llWhisper(0, "[Notecard] " + par + " will be truncated to 24 bytes");
return trunc;
}
loadNotecard()
{
verbose = TRUE;
switchAccess = _PUBLIC_;
menuAccess = _PUBLIC_;
msgNumber = 10957;
msgSwitch = "switch";
msgOn = "on";
msgOff = "off";
msgMenu = "menu";
percent = 10;
changePrimColor = TRUE;
changeParticleColor = TRUE;
particleTexture = "";
particleMenu = FALSE;
notecardMenu = FALSE;
extButton = "";
extNumber = 10958;
lightGroups = FALSE;
faces = "-1";
baseIntensity = 100;
defColor = <100,100,100>;
defColorOff = <100,100,100>;
defAlpha = 100;
defAlphaOff = 100;
defIntensity = 100;
defRadius = 50;
defFalloff = 40;
defGlow = 0;
defFullbright = TRUE;
defParticleSize = 20;
line = 0;
if (llGetInventoryType(notecard) == INVENTORY_NOTECARD) {
loading = TRUE;
llSetText("Loading notecard...", <1,1,1>, 1.0);
llGetNotecardLine(notecard, line);
}
else {
reset();
particleInc = 999; // reset particle size in plugin script
sendMessage(getGroup());
if (verbose) {
llWhisper(0, "Notecard \"" + notecard + "\" not found or empty, using defaults");
llWhisper(0, "Touch to turn light on or off");
llWhisper(0, "Long touch to show menu");
if (linkSet) llWhisper(0, title + " " + version + "-LINKSET ready");
else llWhisper(0, title + " " + version + "-REGION ready");
}
}
}
readNotecard (string ncLine)
{
string ncData = llStringTrim(ncLine, STRING_TRIM);
if (llStringLength(ncData) > 0 && llGetSubString(ncData, 0, 0) != "#") {
list ncList = llParseString2List(ncData, ["=","#"], []); // split into parameter, value, comment
string par = llStringTrim(llList2String(ncList, 0), STRING_TRIM);
string val = llStringTrim(llList2String(ncList, 1), STRING_TRIM);
string lcpar = llToLower(par);
if (lcpar == "verbose") verbose = checkYesNo(par, val);
else if (lcpar == "switchaccess") switchAccess = checkAccess(par, val);
else if (lcpar == "menuaccess") menuAccess = checkAccess(par, val);
else if (lcpar == "msgnumber") msgNumber = (integer)val;
else if (lcpar == "msgswitch") msgSwitch = truncMenuButton(par, val);
else if (lcpar == "msgon") msgOn = truncMenuButton(par, val);
else if (lcpar == "msgoff") msgOff = truncMenuButton(par, val);
else if (lcpar == "msgmenu") msgMenu = truncMenuButton(par, val);
else if (lcpar == "menupercent") percent = checkInt(par, (integer)val, 1, 100);
else if (lcpar == "changeprimcolor") changePrimColor = checkYesNo(par, val);
else if (lcpar == "changeparticlecolor") changeParticleColor = checkYesNo(par, val);
else if (lcpar == "particletexture") particleTexture = checkKey(par, val);
else if (lcpar == "particlemenu") particleMenu = checkYesNo(par, val);
else if (lcpar == "notecardmenu") notecardMenu = checkYesNo(par, val);
else if (lcpar == "extbutton") extButton = truncMenuButton(par, val);
else if (lcpar == "extnumber") extNumber = (integer)val;
else if (lcpar == "lightgroups") lightGroups = checkYesNo(par, val);
else if (lcpar == "faces") faces = truncMenuButton(par, val);
else if (lcpar == "baseintensity") baseIntensity = checkInt(par, (integer)val, 1, 100);
else if (lcpar == "coloron") defColor = checkVector(par, (vector)val);
else if (lcpar == "coloroff") defColorOff = checkVector(par, (vector)val);
else if (lcpar == "alphaon") defAlpha = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "alphaoff") defAlphaOff = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "intensity") defIntensity = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "radius") defRadius = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "falloff") defFalloff = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "glow") defGlow = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "fullbright") defFullbright = checkYesNo(par, val);
else if (lcpar == "particlesize") defParticleSize = checkInt(par, (integer)val, 1, 100);
else llWhisper(0, "Unknown parameter in notecard line " + (string)(line + 1) + ": " + par);
}
line++;
llGetNotecardLine(notecard, line);
}
menuDialog (key id)
{
string strOn = "OFF"; if (on) strOn = "ON";
string strLinkSet = "REGION"; if (linkSet) strLinkSet = "LINKSET";
string strFullbright = "NO"; if (fullbright) strFullbright = "YES";
string strButton = "On/Off"; if (particleMenu) strButton = "Particles";
else if (notecardMenu) strButton = "Presets";
else if (extButton) strButton = extButton;
menuChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(menuHandle);
menuHandle = llListen(menuChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
llDialog(id, title + " " + version +
"\n\nIntensity: " + (string)perIntensity + "%\t\tState: " + strOn +
"\nRadius: " + (string)perRadius + "%\t\tFullbright: " + strFullbright +
"\nFalloff: " + (string)perFalloff + "%\t\tMode: " + strLinkSet +
"\nGlow: " + (string)perGlow + "%\t\tGroup: " + getGroup(), [
"-Glow", "+Glow", strButton,
"-Falloff", "+Falloff", "Reset",
"-Radius", "+Radius", "Fullbright",
"-Intensity", "+Intensity", "Color" ],
menuChannel);
}
colorDialog (key id)
{
colorChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(colorHandle);
colorHandle = llListen(colorChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
if (on) {
llDialog(id, "Color & Alpha when ON" +
"\n\nRed: " + (string)perRed + "%" +
"\nGreen: " + (string)perGreen + "%" +
"\nBlue: " + (string)perBlue + "%" +
"\nAlpha: " + (string)perAlpha + "%", [
"-Alpha", "+Alpha", "Main menu",
"-Blue", "+Blue", "B min/max",
"-Green", "+Green", "G min/max",
"-Red", "+Red", "R min/max" ],
colorChannel);
}
else {
llDialog(id, "Color & Alpha when OFF" +
"\n\nRed: " + (string)perRedOff + "%" +
"\nGreen: " + (string)perGreenOff + "%" +
"\nBlue: " + (string)perBlueOff + "%" +
"\nAlpha: " + (string)perAlphaOff + "%", [
"-Alpha", "+Alpha", "Main menu",
"-Blue", "+Blue", "B min/max",
"-Green", "+Green", "G min/max",
"-Red", "+Red", "R min/max" ],
colorChannel);
}
}
particleDialog (key id)
{
string strLightOn = "OFF"; if (on) strLightOn = "ON";
string strParticlesOn = "OFF"; if (particles) strParticlesOn = "ON";
particleChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(particleHandle);
particleHandle = llListen(particleChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
llDialog(id, "Particle effect" +
"\n\nLight: " + strLightOn +
"\nParticles: " + strParticlesOn, [
"Min", "Max", "Main menu",
"-10%", "+10%", "Reset",
"-5%", "+5%", "Part. on/off",
"-1%", "+1%", "Light on/off" ],
particleChannel);
}
notecardDialog (key id)
{
string name = llGetSubString(notecard, llStringLength(configPrefix) + llStringLength(configSeparator), -1);
notecardChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(notecardHandle);
notecardHandle = llListen(notecardChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
llDialog(id, "Configuration notecards\n\nLoaded notecard: " + name, notecardButtons, notecardChannel);
}
string getGroup()
{
if (!lightGroups) return "None";
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
float percentage (integer per, float num)
{
return num / 100.0 * (float)per;
}
integer min (integer x, integer y)
{
if (x < y) return x; else return y;
}
integer max (integer x, integer y)
{
if (x > y) return x; else return y;
}
reset()
{
perRed = (integer)defColor.x;
perGreen = (integer)defColor.y;
perBlue = (integer)defColor.z;
perRedOff = (integer)defColorOff.x;
perGreenOff = (integer)defColorOff.y;
perBlueOff = (integer)defColorOff.z;
perAlpha = defAlpha;
perAlphaOff = defAlphaOff;
perIntensity = defIntensity;
perRadius = defRadius;
perFalloff = defFalloff;
perGlow = defGlow;
fullbright = defFullbright;
}
sendMessage(string group)
{
vector color;
vector colorOn;
vector colorOff;
float intensity;
float radius;
float falloff;
float alpha;
float glow;
integer fullbr;
vector primColor;
vector particleColor;
integer particlesOn;
colorOn.x = percentage(perRed, maxRed);
colorOn.y = percentage(perGreen, maxGreen);
colorOn.z = percentage(perBlue, maxBlue);
colorOff.x = percentage(perRedOff, maxRed);
colorOff.y = percentage(perGreenOff, maxGreen);
colorOff.z = percentage(perBlueOff, maxBlue);
if (on) {
color = colorOn;
intensity = percentage(perIntensity, (float)baseIntensity / 100.0);
radius = percentage(perRadius, maxRadius);
falloff = percentage(perFalloff, maxFalloff);
alpha = percentage(perAlpha, maxAlpha);
glow = percentage(perGlow, maxGlow);
fullbr = fullbright;
if (changePrimColor) primColor = color;
else primColor = colorOff;
if (changeParticleColor) particleColor = color;
else particleColor = colorOff;
particlesOn = particles;
}
else {
color = colorOff;
alpha = percentage(perAlphaOff, maxAlpha);
glow = 0.0;
fullbr = FALSE;
primColor = color;
particlesOn = FALSE;
}
list msgList = [group, on, color, intensity, radius, falloff, alpha, glow, fullbr,
primColor, particleColor, defParticleSize, particleInc, particleTexture, particlesOn,
"<" + faces + ">", lightGroups];
string msg = llList2CSV(msgList);
particleInc = 0;
if (linkSet) llMessageLinked(LINK_SET, switchChannel, msg, "");
else llRegionSay(switchChannel, msg);
}
default
{
state_entry()
{
owner = llGetOwner();
notecard = configPrefix + configSeparator + defNotecard;
discoverNotecards();
loadNotecard();
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
llResetTime();
}
touch_end(integer total_number)
{
if (loading) {
llWhisper(0, "Notecard is still loading");
return;
}
user = llDetectedKey(0);
if (llGetTime() > 1.0) {
if (accessGranted(user, menuAccess)) menuDialog(user);
else llInstantMessage(user, "[Menu] Access denied");
}
else {
if (accessGranted(user, switchAccess)) {
on = !on;
sendMessage(getGroup());
}
else llInstantMessage(user, "[Switch] Access denied");
}
}
listen(integer channel, string name, key id, string msg)
{
llSetTimerEvent(0);
if (channel == menuChannel) {
llListenRemove(menuHandle);
if (msg == "-Intensity") perIntensity = max(perIntensity - percent, 0);
else if (msg == "-Radius") perRadius = max(perRadius - percent, 0);
else if (msg == "-Falloff") perFalloff = max(perFalloff - percent, 0);
else if (msg == "-Glow") perGlow = max(perGlow - percent, 0);
else if (msg == "+Intensity") perIntensity = min(perIntensity + percent, 100);
else if (msg == "+Radius") perRadius = min(perRadius + percent, 100);
else if (msg == "+Falloff") perFalloff = min(perFalloff + percent, 100);
else if (msg == "+Glow") perGlow = min(perGlow + percent, 100);
else if (msg == "Color") colorDialog(id);
else if (msg == "Fullbright") fullbright = !fullbright;
else if (msg == "Reset") reset();
else if (msg == "On/Off") on = !on;
else if (msg == "Particles") particleDialog(id);
else if (msg == "Presets") {
if (llGetListLength(notecardButtons) > 0) notecardDialog(id);
else llWhisper(0, "No configuration notecards found");
}
else if (msg == extButton) llMessageLinked(LINK_SET, extNumber, msg, id);
if (msg != "Color" && msg != "Particles" && msg != "Presets" && msg != extButton) {
sendMessage(getGroup());
menuDialog(id);
}
}
else if (channel == colorChannel) {
llListenRemove(colorHandle);
if (on) {
if (msg == "-Red") perRed = max(perRed - percent, 0);
else if (msg == "-Green") perGreen = max(perGreen - percent, 0);
else if (msg == "-Blue") perBlue = max(perBlue - percent, 0);
else if (msg == "-Alpha") perAlpha = max(perAlpha - percent, 0);
else if (msg == "+Red") perRed = min(perRed + percent, 100);
else if (msg == "+Green") perGreen = min(perGreen + percent, 100);
else if (msg == "+Blue") perBlue = min(perBlue + percent, 100);
else if (msg == "+Alpha") perAlpha = min(perAlpha + percent, 100);
else if (msg == "R min/max") { if (perRed) perRed = 0; else perRed = 100; }
else if (msg == "G min/max") { if (perGreen) perGreen = 0; else perGreen = 100; }
else if (msg == "B min/max") { if (perBlue) perBlue = 0; else perBlue = 100; }
else if (msg == "Main menu") menuDialog(id);
}
else {
if (msg == "-Red") perRedOff = max(perRedOff - percent, 0);
else if (msg == "-Green") perGreenOff = max(perGreenOff - percent, 0);
else if (msg == "-Blue") perBlueOff = max(perBlueOff - percent, 0);
else if (msg == "-Alpha") perAlphaOff = max(perAlphaOff - percent, 0);
else if (msg == "+Red") perRedOff = min(perRedOff + percent, 100);
else if (msg == "+Green") perGreenOff = min(perGreenOff + percent, 100);
else if (msg == "+Blue") perBlueOff = min(perBlueOff + percent, 100);
else if (msg == "+Alpha") perAlphaOff = min(perAlphaOff + percent, 100);
else if (msg == "R min/max") { if (perRedOff) perRedOff = 0; else perRedOff = 100; }
else if (msg == "G min/max") { if (perGreenOff) perGreenOff = 0; else perGreenOff = 100; }
else if (msg == "B min/max") { if (perBlueOff) perBlueOff = 0; else perBlueOff = 100; }
else if (msg == "Main menu") menuDialog(id);
}
if (msg != "Main menu") {
sendMessage(getGroup());
colorDialog(id);
}
}
else if (channel == particleChannel) {
llListenRemove(particleHandle);
if (msg == "-1%") particleInc = -1;
else if (msg == "+1%") particleInc = 1;
else if (msg == "-5%") particleInc = -5;
else if (msg == "+5%") particleInc = 5;
else if (msg == "-10%") particleInc = -10;
else if (msg == "+10%") particleInc = 10;
else if (msg == "Min") particleInc = -100;
else if (msg == "Max") particleInc = 100;
else if (msg == "Light on/off") on = !on;
else if (msg == "Part. on/off") particles = !particles;
else if (msg == "Reset") particleInc = 999; // reset particle size
else if (msg == "Main menu") menuDialog(id);
if (msg != "Main menu") {
sendMessage(getGroup());
particleDialog(id);
}
}
else if (channel == notecardChannel) {
llListenRemove(notecardHandle);
if (msg == "Main menu") menuDialog(id);
else {
notecard = configPrefix + configSeparator + msg;
loadNotecard();
}
}
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != msgNumber) return;
if (loading) {
llWhisper(0, "Notecard is still loading");
return;
}
if (id) user = id;
else {
llWhisper(0, "A valid avatar key must be provided in the link message");
return;
}
if (msg == msgSwitch) {
if (accessGranted(id, switchAccess)) {
on = !on;
sendMessage(getGroup());
}
else llInstantMessage(id, "[Switch] Access denied");
}
else if (msg == msgOn) {
if (accessGranted(id, switchAccess)) {
if (!on) {
on = TRUE;
sendMessage(getGroup());
}
}
else llInstantMessage(id, "[Switch] Access denied");
}
else if (msg == msgOff) {
if (accessGranted(id, switchAccess)) {
if (on) {
on = FALSE;
sendMessage(getGroup());
}
}
else llInstantMessage(id, "[Switch] Access denied");
}
else if (msg == msgMenu) {
if (accessGranted(id, menuAccess)) menuDialog(id);
else llInstantMessage(id, "[Menu] Access denied");
}
}
dataserver(key req, string data)
{
if (data == EOF) {
defColor.x = checkInt("ColorOn (RED)", (integer)defColor.x, 0, 100);
defColor.y = checkInt("ColorOn (GREEN)", (integer)defColor.y, 0, 100);
defColor.z = checkInt("ColorOn (BLUE)", (integer)defColor.z, 0, 100);
defColorOff.x = checkInt("ColorOff (RED)", (integer)defColorOff.x, 0, 100);
defColorOff.y = checkInt("ColorOff (GREEN)", (integer)defColorOff.y, 0, 100);
defColorOff.z = checkInt("ColorOff (BLUE)", (integer)defColorOff.z, 0, 100);
reset();
particleInc = 999; // reset particle size in plugin script
sendMessage(getGroup());
if (verbose) if (user) {} else {
llWhisper(0, "Touch to turn light on or off");
llWhisper(0, "Long touch to show menu");
if (linkSet) llWhisper(0, title + " " + version + "-LINKSET ready");
else llWhisper(0, title + " " + version + "-REGION ready");
}
loading = FALSE;
llSetText("", ZERO_VECTOR, 0.0);
if (user) notecardDialog(user);
}
else {
readNotecard(data);
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) {
user = "";
discoverNotecards();
loadNotecard();
}
}
timer()
{
llSetTimerEvent(0);
llListenRemove(menuHandle);
llListenRemove(colorHandle);
llListenRemove(particleHandle);
llListenRemove(notecardHandle);
}
}

View File

@@ -0,0 +1,719 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:50
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1785
// :REV:2.1
// :WORLD:Opensim
// :DESCRIPTION:
// Light Switch for region
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Light Switch
//
// Author: Rene10957 Resident
// Date: 31-05-2015
string title = "Light Switch"; // title
string version = "2.1"; // version
integer linkSet = FALSE; // REGION mode
// Constants
integer _PUBLIC_ = 1; // public access bit
integer _GROUP_ = 2; // group access bit
integer _OWNER_ = 4; // owner access bit
integer _GRPOWN_ = 6; // group + owner
integer switchChannel = -10957; // switch channel
float maxRed = 1.0; // max. red
float maxGreen = 1.0; // max. green
float maxBlue = 1.0; // max. blue
float maxRadius = 20.0; // max. light radius
float maxFalloff = 2.0; // max. light falloff
float maxGlow = 1.0; // max. prim glow
float maxAlpha = 1.0; // max. prim alpha
string configPrefix = "config"; // prefix for configuration notecards
string configSeparator = ":"; // separator between prefix and name
string defNotecard = "Default"; // default notecard
// Notecard variables
integer verbose = FALSE; // show more/less info during startup
integer switchAccess; // access level for switch
integer menuAccess; // access level for menu
integer msgNumber; // number part of incoming link messages
string msgSwitch; // string part of incoming link message: switch (on/off)
string msgOn; // string part of incoming link message: switch on
string msgOff; // string part of incoming link message: switch off
string msgMenu; // string part of incoming link message: show menu
integer percent; // increase/decrease percentage for +/- buttons
integer changePrimColor = FALSE; // TRUE = prim color changes with light color, FALSE = white
integer changeParticleColor = FALSE; // TRUE = particle color changes with light color, FALSE = white
integer particleInc; // increase/decrease percentage for particle effect (menu)
string particleTexture; // texture UUID for particle effect
integer particleMenu = FALSE; // TRUE = "On/Off" replaced by "Particles" (particle menu)
integer notecardMenu = FALSE; // TRUE = "On/Off" replaced by "Presets" (notecard menu)
string extButton; // "On/Off" replaced by button text (sends link message)
integer extNumber; // number part of outgoing link message
integer lightGroups = FALSE; // TRUE = use prim description for light groups, FALSE = ignore prim description
string faces; // color/glow/fullbright on all faces (ALL_SIDES = -1), one face or CSV list
integer baseIntensity; // base for light intensity
// Notecard variables: menu defaults
vector defColor; // default color (R,G,B)
vector defColorOff; // default color (R,G,B) when OFF
integer defAlpha; // default prim alpha
integer defAlphaOff; // default prim alpha when OFF
integer defIntensity; // default light intensity
integer defRadius; // default light radius
integer defFalloff; // default light falloff
integer defGlow; // default prim glow
integer defFullbright = FALSE; // default fullbright
integer defParticleSize; // default particle size
// Variables
key owner; // object owner
key user; // key of last avatar to touch object
list notecardButtons; // list of notecards in inventory
string notecard; // notecard name
integer line; // notecard line
integer loading = FALSE; // notecard loading
integer menuChannel; // main menu channel
integer colorChannel; // color menu channel
integer particleChannel; // particle menu channel
integer notecardChannel; // notecard menu channel
integer menuHandle; // handle for main menu listener
integer colorHandle; // handle for color menu listener
integer particleHandle; // handle for particle menu listener
integer notecardHandle; // handle for notecard menu listener
integer on = FALSE; // on-off switch
integer particles = TRUE; // particles on/off
integer perRed; // percent red
integer perGreen; // percent green
integer perBlue; // percent blue
integer perAlpha; // percent prim alpha
integer perRedOff; // percent red when OFF
integer perGreenOff; // percent green when OFF
integer perBlueOff; // percent blue when OFF
integer perAlphaOff; // percent prim alpha when OFF
integer perIntensity; // percent light intensity
integer perRadius; // percent light radius
integer perFalloff; // percent light falloff
integer perGlow; // percent prim glow
integer fullbright = TRUE; // fullbright
// Functions
list orderButtons(list buttons)
{
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7) +
llList2List(buttons, -12, -10);
}
discoverNotecards()
{
llSetText("Discovering notecards...", <1,1,1>, 1.0);
notecardButtons = [];
integer i;
integer pos;
integer number = llGetInventoryNumber(INVENTORY_NOTECARD);
string name;
string prefix;
string suffix;
for (i = 0; i < number; ++i) {
name = llGetInventoryName(INVENTORY_NOTECARD, i);
pos = llSubStringIndex(name, configSeparator);
if (pos > -1) {
prefix = llGetSubString(name, 0, pos - 1);
suffix = llGetSubString(name, pos + 1, -1);
if (prefix == configPrefix && suffix != defNotecard && llGetListLength(notecardButtons) < 10)
notecardButtons += suffix;
}
}
notecardButtons = llListSort(notecardButtons, 1, TRUE); // sort ascending
if (llGetInventoryType(configPrefix + configSeparator + defNotecard) == INVENTORY_NOTECARD)
notecardButtons += defNotecard;
if (llGetListLength(notecardButtons) > 0) {
notecardButtons += "Main menu";
notecardButtons = orderButtons(notecardButtons); // reverse row order
}
llSetText("", ZERO_VECTOR, 0.0);
}
integer accessGranted(key user, integer access)
{
integer bitmask = _PUBLIC_;
if (user == owner) bitmask += _OWNER_;
if (llSameGroup(user)) bitmask += _GROUP_;
return (bitmask & access);
}
integer checkAccess(string par, string val)
{
if (llToLower(val) == "public") return _PUBLIC_;
if (llToLower(val) == "group") return _GROUP_;
if (llToLower(val) == "owner") return _OWNER_;
if (llToLower(val) == "group+owner") return _GRPOWN_;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to PUBLIC");
return _PUBLIC_;
}
integer checkInt(string par, integer val, integer min, integer max)
{
if (val < min || val > max) {
if (val < min) val = min;
else if (val > max) val = max;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to " + (string)val);
}
return val;
}
vector checkVector(string par, vector val)
{
if (val == ZERO_VECTOR) {
val = <100,100,100>;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to " + (string)val);
}
return val;
}
integer checkYesNo(string par, string val)
{
if (llToLower(val) == "yes") return TRUE;
if (llToLower(val) == "no") return FALSE;
llWhisper(0, "[Notecard] " + par + " out of range, corrected to NO");
return FALSE;
}
string checkKey(string par, string val)
{
if ((key)val) return val;
if (val == "") return val;
llWhisper(0, "[Notecard] " + par + " out of range (not a valid key)");
return "";
}
string truncMenuButton(string par, string val)
{
string trunc = llBase64ToString(llGetSubString(llStringToBase64(val), 0, 31));
if (val != trunc) llWhisper(0, "[Notecard] " + par + " will be truncated to 24 bytes");
return trunc;
}
loadNotecard()
{
verbose = TRUE;
switchAccess = _PUBLIC_;
menuAccess = _PUBLIC_;
msgNumber = 10957;
msgSwitch = "switch";
msgOn = "on";
msgOff = "off";
msgMenu = "menu";
percent = 10;
changePrimColor = TRUE;
changeParticleColor = TRUE;
particleTexture = "";
particleMenu = FALSE;
notecardMenu = FALSE;
extButton = "";
extNumber = 10958;
lightGroups = FALSE;
faces = "-1";
baseIntensity = 100;
defColor = <100,100,100>;
defColorOff = <100,100,100>;
defAlpha = 100;
defAlphaOff = 100;
defIntensity = 100;
defRadius = 50;
defFalloff = 40;
defGlow = 0;
defFullbright = TRUE;
defParticleSize = 20;
line = 0;
if (llGetInventoryType(notecard) == INVENTORY_NOTECARD) {
loading = TRUE;
llSetText("Loading notecard...", <1,1,1>, 1.0);
llGetNotecardLine(notecard, line);
}
else {
reset();
particleInc = 999; // reset particle size in plugin script
sendMessage(getGroup());
if (verbose) {
llWhisper(0, "Notecard \"" + notecard + "\" not found or empty, using defaults");
llWhisper(0, "Touch to turn light on or off");
llWhisper(0, "Long touch to show menu");
if (linkSet) llWhisper(0, title + " " + version + "-LINKSET ready");
else llWhisper(0, title + " " + version + "-REGION ready");
}
}
}
readNotecard (string ncLine)
{
string ncData = llStringTrim(ncLine, STRING_TRIM);
if (llStringLength(ncData) > 0 && llGetSubString(ncData, 0, 0) != "#") {
list ncList = llParseString2List(ncData, ["=","#"], []); // split into parameter, value, comment
string par = llStringTrim(llList2String(ncList, 0), STRING_TRIM);
string val = llStringTrim(llList2String(ncList, 1), STRING_TRIM);
string lcpar = llToLower(par);
if (lcpar == "verbose") verbose = checkYesNo(par, val);
else if (lcpar == "switchaccess") switchAccess = checkAccess(par, val);
else if (lcpar == "menuaccess") menuAccess = checkAccess(par, val);
else if (lcpar == "msgnumber") msgNumber = (integer)val;
else if (lcpar == "msgswitch") msgSwitch = truncMenuButton(par, val);
else if (lcpar == "msgon") msgOn = truncMenuButton(par, val);
else if (lcpar == "msgoff") msgOff = truncMenuButton(par, val);
else if (lcpar == "msgmenu") msgMenu = truncMenuButton(par, val);
else if (lcpar == "menupercent") percent = checkInt(par, (integer)val, 1, 100);
else if (lcpar == "changeprimcolor") changePrimColor = checkYesNo(par, val);
else if (lcpar == "changeparticlecolor") changeParticleColor = checkYesNo(par, val);
else if (lcpar == "particletexture") particleTexture = checkKey(par, val);
else if (lcpar == "particlemenu") particleMenu = checkYesNo(par, val);
else if (lcpar == "notecardmenu") notecardMenu = checkYesNo(par, val);
else if (lcpar == "extbutton") extButton = truncMenuButton(par, val);
else if (lcpar == "extnumber") extNumber = (integer)val;
else if (lcpar == "lightgroups") lightGroups = checkYesNo(par, val);
else if (lcpar == "faces") faces = truncMenuButton(par, val);
else if (lcpar == "baseintensity") baseIntensity = checkInt(par, (integer)val, 1, 100);
else if (lcpar == "coloron") defColor = checkVector(par, (vector)val);
else if (lcpar == "coloroff") defColorOff = checkVector(par, (vector)val);
else if (lcpar == "alphaon") defAlpha = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "alphaoff") defAlphaOff = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "intensity") defIntensity = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "radius") defRadius = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "falloff") defFalloff = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "glow") defGlow = checkInt(par, (integer)val, 0, 100);
else if (lcpar == "fullbright") defFullbright = checkYesNo(par, val);
else if (lcpar == "particlesize") defParticleSize = checkInt(par, (integer)val, 1, 100);
else llWhisper(0, "Unknown parameter in notecard line " + (string)(line + 1) + ": " + par);
}
line++;
llGetNotecardLine(notecard, line);
}
menuDialog (key id)
{
string strOn = "OFF"; if (on) strOn = "ON";
string strLinkSet = "REGION"; if (linkSet) strLinkSet = "LINKSET";
string strFullbright = "NO"; if (fullbright) strFullbright = "YES";
string strButton = "On/Off"; if (particleMenu) strButton = "Particles";
else if (notecardMenu) strButton = "Presets";
else if (extButton) strButton = extButton;
menuChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(menuHandle);
menuHandle = llListen(menuChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
llDialog(id, title + " " + version +
"\n\nIntensity: " + (string)perIntensity + "%\t\tState: " + strOn +
"\nRadius: " + (string)perRadius + "%\t\tFullbright: " + strFullbright +
"\nFalloff: " + (string)perFalloff + "%\t\tMode: " + strLinkSet +
"\nGlow: " + (string)perGlow + "%\t\tGroup: " + getGroup(), [
"-Glow", "+Glow", strButton,
"-Falloff", "+Falloff", "Reset",
"-Radius", "+Radius", "Fullbright",
"-Intensity", "+Intensity", "Color" ],
menuChannel);
}
colorDialog (key id)
{
colorChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(colorHandle);
colorHandle = llListen(colorChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
if (on) {
llDialog(id, "Color & Alpha when ON" +
"\n\nRed: " + (string)perRed + "%" +
"\nGreen: " + (string)perGreen + "%" +
"\nBlue: " + (string)perBlue + "%" +
"\nAlpha: " + (string)perAlpha + "%", [
"-Alpha", "+Alpha", "Main menu",
"-Blue", "+Blue", "B min/max",
"-Green", "+Green", "G min/max",
"-Red", "+Red", "R min/max" ],
colorChannel);
}
else {
llDialog(id, "Color & Alpha when OFF" +
"\n\nRed: " + (string)perRedOff + "%" +
"\nGreen: " + (string)perGreenOff + "%" +
"\nBlue: " + (string)perBlueOff + "%" +
"\nAlpha: " + (string)perAlphaOff + "%", [
"-Alpha", "+Alpha", "Main menu",
"-Blue", "+Blue", "B min/max",
"-Green", "+Green", "G min/max",
"-Red", "+Red", "R min/max" ],
colorChannel);
}
}
particleDialog (key id)
{
string strLightOn = "OFF"; if (on) strLightOn = "ON";
string strParticlesOn = "OFF"; if (particles) strParticlesOn = "ON";
particleChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(particleHandle);
particleHandle = llListen(particleChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
llDialog(id, "Particle effect" +
"\n\nLight: " + strLightOn +
"\nParticles: " + strParticlesOn, [
"Min", "Max", "Main menu",
"-10%", "+10%", "Reset",
"-5%", "+5%", "Part. on/off",
"-1%", "+1%", "Light on/off" ],
particleChannel);
}
notecardDialog (key id)
{
string name = llGetSubString(notecard, llStringLength(configPrefix) + llStringLength(configSeparator), -1);
notecardChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(notecardHandle);
notecardHandle = llListen(notecardChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(300);
llDialog(id, "Configuration notecards\n\nLoaded notecard: " + name, notecardButtons, notecardChannel);
}
string getGroup()
{
if (!lightGroups) return "None";
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
float percentage (integer per, float num)
{
return num / 100.0 * (float)per;
}
integer min (integer x, integer y)
{
if (x < y) return x; else return y;
}
integer max (integer x, integer y)
{
if (x > y) return x; else return y;
}
reset()
{
perRed = (integer)defColor.x;
perGreen = (integer)defColor.y;
perBlue = (integer)defColor.z;
perRedOff = (integer)defColorOff.x;
perGreenOff = (integer)defColorOff.y;
perBlueOff = (integer)defColorOff.z;
perAlpha = defAlpha;
perAlphaOff = defAlphaOff;
perIntensity = defIntensity;
perRadius = defRadius;
perFalloff = defFalloff;
perGlow = defGlow;
fullbright = defFullbright;
}
sendMessage(string group)
{
vector color;
vector colorOn;
vector colorOff;
float intensity;
float radius;
float falloff;
float alpha;
float glow;
integer fullbr;
vector primColor;
vector particleColor;
integer particlesOn;
colorOn.x = percentage(perRed, maxRed);
colorOn.y = percentage(perGreen, maxGreen);
colorOn.z = percentage(perBlue, maxBlue);
colorOff.x = percentage(perRedOff, maxRed);
colorOff.y = percentage(perGreenOff, maxGreen);
colorOff.z = percentage(perBlueOff, maxBlue);
if (on) {
color = colorOn;
intensity = percentage(perIntensity, (float)baseIntensity / 100.0);
radius = percentage(perRadius, maxRadius);
falloff = percentage(perFalloff, maxFalloff);
alpha = percentage(perAlpha, maxAlpha);
glow = percentage(perGlow, maxGlow);
fullbr = fullbright;
if (changePrimColor) primColor = color;
else primColor = colorOff;
if (changeParticleColor) particleColor = color;
else particleColor = colorOff;
particlesOn = particles;
}
else {
color = colorOff;
alpha = percentage(perAlphaOff, maxAlpha);
glow = 0.0;
fullbr = FALSE;
primColor = color;
particlesOn = FALSE;
}
list msgList = [group, on, color, intensity, radius, falloff, alpha, glow, fullbr,
primColor, particleColor, defParticleSize, particleInc, particleTexture, particlesOn,
"<" + faces + ">", lightGroups];
string msg = llList2CSV(msgList);
particleInc = 0;
if (linkSet) llMessageLinked(LINK_SET, switchChannel, msg, "");
else llRegionSay(switchChannel, msg);
}
default
{
state_entry()
{
owner = llGetOwner();
notecard = configPrefix + configSeparator + defNotecard;
discoverNotecards();
loadNotecard();
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
llResetTime();
}
touch_end(integer total_number)
{
if (loading) {
llWhisper(0, "Notecard is still loading");
return;
}
user = llDetectedKey(0);
if (llGetTime() > 1.0) {
if (accessGranted(user, menuAccess)) menuDialog(user);
else llInstantMessage(user, "[Menu] Access denied");
}
else {
if (accessGranted(user, switchAccess)) {
on = !on;
sendMessage(getGroup());
}
else llInstantMessage(user, "[Switch] Access denied");
}
}
listen(integer channel, string name, key id, string msg)
{
llSetTimerEvent(0);
if (channel == menuChannel) {
llListenRemove(menuHandle);
if (msg == "-Intensity") perIntensity = max(perIntensity - percent, 0);
else if (msg == "-Radius") perRadius = max(perRadius - percent, 0);
else if (msg == "-Falloff") perFalloff = max(perFalloff - percent, 0);
else if (msg == "-Glow") perGlow = max(perGlow - percent, 0);
else if (msg == "+Intensity") perIntensity = min(perIntensity + percent, 100);
else if (msg == "+Radius") perRadius = min(perRadius + percent, 100);
else if (msg == "+Falloff") perFalloff = min(perFalloff + percent, 100);
else if (msg == "+Glow") perGlow = min(perGlow + percent, 100);
else if (msg == "Color") colorDialog(id);
else if (msg == "Fullbright") fullbright = !fullbright;
else if (msg == "Reset") reset();
else if (msg == "On/Off") on = !on;
else if (msg == "Particles") particleDialog(id);
else if (msg == "Presets") {
if (llGetListLength(notecardButtons) > 0) notecardDialog(id);
else llWhisper(0, "No configuration notecards found");
}
else if (msg == extButton) llMessageLinked(LINK_SET, extNumber, msg, id);
if (msg != "Color" && msg != "Particles" && msg != "Presets" && msg != extButton) {
sendMessage(getGroup());
menuDialog(id);
}
}
else if (channel == colorChannel) {
llListenRemove(colorHandle);
if (on) {
if (msg == "-Red") perRed = max(perRed - percent, 0);
else if (msg == "-Green") perGreen = max(perGreen - percent, 0);
else if (msg == "-Blue") perBlue = max(perBlue - percent, 0);
else if (msg == "-Alpha") perAlpha = max(perAlpha - percent, 0);
else if (msg == "+Red") perRed = min(perRed + percent, 100);
else if (msg == "+Green") perGreen = min(perGreen + percent, 100);
else if (msg == "+Blue") perBlue = min(perBlue + percent, 100);
else if (msg == "+Alpha") perAlpha = min(perAlpha + percent, 100);
else if (msg == "R min/max") { if (perRed) perRed = 0; else perRed = 100; }
else if (msg == "G min/max") { if (perGreen) perGreen = 0; else perGreen = 100; }
else if (msg == "B min/max") { if (perBlue) perBlue = 0; else perBlue = 100; }
else if (msg == "Main menu") menuDialog(id);
}
else {
if (msg == "-Red") perRedOff = max(perRedOff - percent, 0);
else if (msg == "-Green") perGreenOff = max(perGreenOff - percent, 0);
else if (msg == "-Blue") perBlueOff = max(perBlueOff - percent, 0);
else if (msg == "-Alpha") perAlphaOff = max(perAlphaOff - percent, 0);
else if (msg == "+Red") perRedOff = min(perRedOff + percent, 100);
else if (msg == "+Green") perGreenOff = min(perGreenOff + percent, 100);
else if (msg == "+Blue") perBlueOff = min(perBlueOff + percent, 100);
else if (msg == "+Alpha") perAlphaOff = min(perAlphaOff + percent, 100);
else if (msg == "R min/max") { if (perRedOff) perRedOff = 0; else perRedOff = 100; }
else if (msg == "G min/max") { if (perGreenOff) perGreenOff = 0; else perGreenOff = 100; }
else if (msg == "B min/max") { if (perBlueOff) perBlueOff = 0; else perBlueOff = 100; }
else if (msg == "Main menu") menuDialog(id);
}
if (msg != "Main menu") {
sendMessage(getGroup());
colorDialog(id);
}
}
else if (channel == particleChannel) {
llListenRemove(particleHandle);
if (msg == "-1%") particleInc = -1;
else if (msg == "+1%") particleInc = 1;
else if (msg == "-5%") particleInc = -5;
else if (msg == "+5%") particleInc = 5;
else if (msg == "-10%") particleInc = -10;
else if (msg == "+10%") particleInc = 10;
else if (msg == "Min") particleInc = -100;
else if (msg == "Max") particleInc = 100;
else if (msg == "Light on/off") on = !on;
else if (msg == "Part. on/off") particles = !particles;
else if (msg == "Reset") particleInc = 999; // reset particle size
else if (msg == "Main menu") menuDialog(id);
if (msg != "Main menu") {
sendMessage(getGroup());
particleDialog(id);
}
}
else if (channel == notecardChannel) {
llListenRemove(notecardHandle);
if (msg == "Main menu") menuDialog(id);
else {
notecard = configPrefix + configSeparator + msg;
loadNotecard();
}
}
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != msgNumber) return;
if (loading) {
llWhisper(0, "Notecard is still loading");
return;
}
if (id) user = id;
else {
llWhisper(0, "A valid avatar key must be provided in the link message");
return;
}
if (msg == msgSwitch) {
if (accessGranted(id, switchAccess)) {
on = !on;
sendMessage(getGroup());
}
else llInstantMessage(id, "[Switch] Access denied");
}
else if (msg == msgOn) {
if (accessGranted(id, switchAccess)) {
if (!on) {
on = TRUE;
sendMessage(getGroup());
}
}
else llInstantMessage(id, "[Switch] Access denied");
}
else if (msg == msgOff) {
if (accessGranted(id, switchAccess)) {
if (on) {
on = FALSE;
sendMessage(getGroup());
}
}
else llInstantMessage(id, "[Switch] Access denied");
}
else if (msg == msgMenu) {
if (accessGranted(id, menuAccess)) menuDialog(id);
else llInstantMessage(id, "[Menu] Access denied");
}
}
dataserver(key req, string data)
{
if (data == EOF) {
defColor.x = checkInt("ColorOn (RED)", (integer)defColor.x, 0, 100);
defColor.y = checkInt("ColorOn (GREEN)", (integer)defColor.y, 0, 100);
defColor.z = checkInt("ColorOn (BLUE)", (integer)defColor.z, 0, 100);
defColorOff.x = checkInt("ColorOff (RED)", (integer)defColorOff.x, 0, 100);
defColorOff.y = checkInt("ColorOff (GREEN)", (integer)defColorOff.y, 0, 100);
defColorOff.z = checkInt("ColorOff (BLUE)", (integer)defColorOff.z, 0, 100);
reset();
particleInc = 999; // reset particle size in plugin script
sendMessage(getGroup());
if (verbose) if (user) {} else {
llWhisper(0, "Touch to turn light on or off");
llWhisper(0, "Long touch to show menu");
if (linkSet) llWhisper(0, title + " " + version + "-LINKSET ready");
else llWhisper(0, title + " " + version + "-REGION ready");
}
loading = FALSE;
llSetText("", ZERO_VECTOR, 0.0);
if (user) notecardDialog(user);
}
else {
readNotecard(data);
}
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) {
user = "";
discoverNotecards();
loadNotecard();
}
}
timer()
{
llSetTimerEvent(0);
llListenRemove(menuHandle);
llListenRemove(colorHandle);
llListenRemove(particleHandle);
llListenRemove(notecardHandle);
}
}

View File

@@ -0,0 +1,138 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:37:37
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1770
// :REV:1.0.1
// :WORLD:Opensim
// :DESCRIPTION:
// Configuration Control: Menu-controlled lighting system with many features
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Configuration Control
//
// Author: Rene10957 Resident
// Date: 24-08-2014
//
// Drop this in every light bulb, instead of the light script
// Make sure the switch is in a separate prim (not root)
// Remove after use
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
//////////////////////////////////////////
// Please read user manual before using //
//////////////////////////////////////////
string title = "Configuration Control"; // title
string version = "1.0.1."; // version
// Constants
integer pluginChannel = 10957; // plugin channel
integer switchChannel = -10957; // switch channel
// Variables
list onList;
list offList;
vector color;
vector primColor;
string intensity;
string radius;
string falloff;
string alpha;
string glow;
string fullbright;
string red;
string green;
string blue;
string primRed;
string primGreen;
string primBlue;
// Functions
string roundDecimals(float number, float decimals)
{
integer intNumber = llRound(number * llPow(10, decimals)); // move decimal point to the right and round
float fltNumber = (float)intNumber / llPow(10, decimals); // move it back to the left
string strNumber = (string)fltNumber; // cast to string
string end = llGetSubString(strNumber, -1, -1);
while (end == "0") { // remove trailing zeroes
strNumber = llDeleteSubString(strNumber, -1, -1);
end = llGetSubString(strNumber, -1, -1);
}
if (end == ".") {
return llGetSubString(strNumber, 0, -2);
}
else {
if (llGetSubString(strNumber, 0, 0) == "0") return llGetSubString(strNumber, 1, -1);
else return strNumber;
}
}
storeData(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 1);
color = (vector)llList2String(msgList, 2);
intensity = roundDecimals((float)llList2String(msgList, 3), 2);
radius = roundDecimals((float)llList2String(msgList, 4), 2);
falloff = roundDecimals((float)llList2String(msgList, 5), 2);
alpha = roundDecimals((float)llList2String(msgList, 6), 2);
glow = roundDecimals((float)llList2String(msgList, 7), 2);
fullbright = llList2String(msgList, 8);
primColor = (vector)llList2String(msgList, 9);
red = roundDecimals(color.x, 2);
green = roundDecimals(color.y, 2);
blue = roundDecimals(color.z, 2);
primRed = roundDecimals(primColor.x, 2);
primGreen = roundDecimals(primColor.y, 2);
primBlue = roundDecimals(primColor.z, 2);
llSetPrimitiveParams([
PRIM_POINT_LIGHT, on, color, (float)intensity, (float)radius, (float)falloff,
PRIM_COLOR, ALL_SIDES, primColor, (float)alpha,
PRIM_GLOW, ALL_SIDES, (float)glow,
PRIM_FULLBRIGHT, ALL_SIDES, (integer)fullbright]);
if (on) onList = [red, green, blue, intensity, radius, falloff, alpha, glow, fullbright,
primRed, primGreen, primBlue];
else offList = [red, green, blue, alpha];
if (llGetListLength(onList) > 0 && llGetListLength(offList) > 0) {
string desc = llDumpList2String(["#LS#"] + onList + offList, ";");
llSetObjectDesc(desc);
}
}
default
{
state_entry()
{
if (llGetSubString(llGetObjectDesc(), 0, 3) == "#LS#") llSetObjectDesc("(No Description)");
llMessageLinked(LINK_ALL_OTHERS, pluginChannel, "off", llGetOwner()); // request information from switch
llWhisper(0, title + " " + version + " ready");
llOwnerSay("Please remove the script after use");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == switchChannel) storeData(msg);
}
}

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@@ -0,0 +1,162 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:38:41
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1770
// :REV:1.0.1
// :WORLD:Opensim
// :DESCRIPTION:
// Extended Configuration Control
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Extended Configuration Control
//
// Author: Rene10957 Resident
// Date: 24-08-2014
//
// Drop this in a separate prim (not root) together with the switch
// Remove after use
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
//////////////////////////////////////////
// Please read user manual before using //
//////////////////////////////////////////
string title = "Extended Configuration Control"; // title
string version = "1.0.1"; // version
// Constants
integer pluginChannel = 10957; // plugin channel
integer switchChannel = -10957; // switch channel
// Variables
list onList;
list offList;
vector color;
vector primColor;
vector particleColor;
string intensity;
string radius;
string falloff;
string alpha;
string glow;
string fullbright;
string particleSize;
string particleTexture;
string red;
string green;
string blue;
string primRed;
string primGreen;
string primBlue;
string partRed;
string partGreen;
string partBlue;
// Functions
string roundDecimals(float number, float decimals)
{
integer intNumber = llRound(number * llPow(10, decimals)); // move decimal point to the right and round
float fltNumber = (float)intNumber / llPow(10, decimals); // move it back to the left
string strNumber = (string)fltNumber; // cast to string
string end = llGetSubString(strNumber, -1, -1);
while (end == "0") { // remove trailing zeroes
strNumber = llDeleteSubString(strNumber, -1, -1);
end = llGetSubString(strNumber, -1, -1);
}
if (end == ".") {
return llGetSubString(strNumber, 0, -2);
}
else {
if (llGetSubString(strNumber, 0, 0) == "0") return llGetSubString(strNumber, 1, -1);
else return strNumber;
}
}
storeData(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 1);
color = (vector)llList2String(msgList, 2);
intensity = roundDecimals((float)llList2String(msgList, 3), 2);
radius = roundDecimals((float)llList2String(msgList, 4), 2);
falloff = roundDecimals((float)llList2String(msgList, 5), 2);
alpha = roundDecimals((float)llList2String(msgList, 6), 2);
glow = roundDecimals((float)llList2String(msgList, 7), 2);
fullbright = llList2String(msgList, 8);
primColor = (vector)llList2String(msgList, 9);
particleColor = (vector)llList2String(msgList, 10);
particleSize = llList2String(msgList, 11);
particleTexture = llList2String(msgList, 13);
red = roundDecimals(color.x, 2);
green = roundDecimals(color.y, 2);
blue = roundDecimals(color.z, 2);
primRed = roundDecimals(primColor.x, 2);
primGreen = roundDecimals(primColor.y, 2);
primBlue = roundDecimals(primColor.z, 2);
partRed = roundDecimals(particleColor.x, 2);
partGreen = roundDecimals(particleColor.y, 2);
partBlue = roundDecimals(particleColor.z, 2);
// Since the description differs from other prims, switch-to-light communication will fail.
// Solution: fake the switch message and pretend this is the default group.
list sendList = ["Default", on, color, intensity, radius, falloff, alpha, glow, fullbright,
primColor, particleColor, particleSize, 999, particleTexture, on];
string sendMsg = llList2CSV(sendList);
llMessageLinked(LINK_ALL_OTHERS, switchChannel, sendMsg, "");
if (on) onList = [red, green, blue, intensity, radius, falloff, alpha, glow, fullbright,
primRed, primGreen, primBlue, partRed, partGreen, partBlue, particleSize, particleTexture];
else offList = [red, green, blue, alpha];
if (llGetListLength(onList) > 0 && llGetListLength(offList) > 0) {
string desc = llDumpList2String(["#LS#"] + onList + offList, ";");
llSetObjectDesc(desc);
}
}
default
{
state_entry()
{
integer i;
integer number = llGetNumberOfPrims();
list descList;
string desc;
for (i = number; i >= 0; --i) {
descList = llGetLinkPrimitiveParams(i, [PRIM_DESC]);
desc = llList2String(descList, 0);
if (llGetSubString(desc, 0, 3) == "#LS#") llSetLinkPrimitiveParamsFast(i, [PRIM_DESC,"(No Description)"]);
}
llMessageLinked(LINK_THIS, pluginChannel, "off", llGetOwner()); // request information from switch
llWhisper(0, title + " " + version + " ready");
llOwnerSay("Please remove the script after use");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == switchChannel) storeData(msg);
}
}

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@@ -0,0 +1,117 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:39:48
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1770
// :REV:1.0
// :WORLD:Opensim
// :DESCRIPTION:
// Drop in any prim and touch for on/off
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Extended Switch Control
//
// Author: Rene10957 Resident
// Date: 21-03-2014
//
// Drop in any prim and touch for on/off
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
//////////////////////////////////////////
// Please read user manual before using //
//////////////////////////////////////////
string title = "Extended Switch Control"; // title
string version = "1.0"; // version
integer silent = TRUE; // silent startup
// Constants
integer switchChannel = -10957; // switch channel
// Variables
integer on = FALSE; // on-off switch
// Functions
switchLight()
{
vector color;
vector primColor;
vector particleColor;
float intensity;
float radius;
float falloff;
float alpha;
float glow;
integer fullbright;
integer particleSize;
string particleTexture;
string desc = llGetObjectDesc();
if (llGetSubString(desc, 0, 3) == "#LS#") {
list configList = llParseStringKeepNulls(desc, [";"], []);
if (on) {
color.x = (float)llList2String(configList, 1);
color.y = (float)llList2String(configList, 2);
color.z = (float)llList2String(configList, 3);
intensity = (float)llList2String(configList, 4);
radius = (float)llList2String(configList, 5);
falloff = (float)llList2String(configList, 6);
alpha = (float)llList2String(configList, 7);
glow = (float)llList2String(configList, 8);
fullbright = (integer)llList2String(configList, 9);
primColor.x = (float)llList2String(configList, 10);
primColor.y = (float)llList2String(configList, 11);
primColor.z = (float)llList2String(configList, 12);
particleColor.x = (float)llList2String(configList, 13);
particleColor.y = (float)llList2String(configList, 14);
particleColor.z = (float)llList2String(configList, 15);
particleSize = (integer)llList2String(configList, 16);
particleTexture = llList2String(configList, 17);
}
else {
color.x = (float)llList2String(configList, 18);
color.y = (float)llList2String(configList, 19);
color.z = (float)llList2String(configList, 20);
alpha = (float)llList2String(configList, 21);
glow = 0.0;
fullbright = FALSE;
primColor = color;
}
list sendList = ["Default", on, color, intensity, radius, falloff, alpha, glow, fullbright,
primColor, particleColor, particleSize, 999, particleTexture, on];
string sendMsg = llList2CSV(sendList);
llMessageLinked(LINK_ALL_OTHERS, switchChannel, sendMsg, "");
}
}
default
{
state_entry()
{
switchLight();
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
on = !on;
switchLight();
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:08
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1771
// :REV:1.1
// :WORLD:Opensim
// :DESCRIPTION:
// Light Control (light without bulbs)
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Light Control (light without bulbs)
//
// Author: Rene10957 Resident
// Date: 21-03-2014
//
// Use together with switch and drop in the same prim
// No other scripts are needed
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
//////////////////////////////////////////
// Please read user manual before using //
//////////////////////////////////////////
string title = "Light Control"; // title
string version = "1.1"; // version
integer silent = TRUE; // silent startup
// Constants
integer switchChannel = -10957; // switch channel
// Functions
string getGroup(integer link)
{
list desc = llGetLinkPrimitiveParams(link, [PRIM_DESC]);
string str = llToLower(llStringTrim(llList2String(desc, 0), STRING_TRIM));
if (str == "(no description)" || str == "") str = "default";
return str;
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
string group = llToLower(llList2String(msgList, 0));
integer on = (integer)llList2String(msgList, 1);
vector color = (vector)llList2String(msgList, 2);
float intensity = (float)llList2String(msgList, 3);
float radius = (float)llList2String(msgList, 4);
float falloff = (float)llList2String(msgList, 5);
float alpha = (float)llList2String(msgList, 6);
float glow = (float)llList2String(msgList, 7);
integer fullbright = (integer)llList2String(msgList, 8);
vector primColor = (vector)llList2String(msgList, 9);
integer i;
integer number = llGetNumberOfPrims();
integer link = llGetLinkNumber();
for (i = number; i >= 0; --i) {
if (group == getGroup(i)) {
if (i != link || i < 2) {
llSetLinkPrimitiveParamsFast(i, [
PRIM_POINT_LIGHT, on, color, intensity, radius, falloff,
PRIM_COLOR, ALL_SIDES, primColor, alpha,
PRIM_GLOW, ALL_SIDES, glow,
PRIM_FULLBRIGHT, ALL_SIDES, fullbright]);
}
}
}
}
default
{
state_entry()
{
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == switchChannel) unpackMessage(msg);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:18
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1772
// :REV:1.2
// :WORLD:Opensim
// :DESCRIPTION:
// Link control (secondary switch)
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Link control (secondary switch) for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 24-01-2014
//
// Drop this in any prim (within the same linkset) you want to use as an extra on/off/menu switch
// Note: only useful if you need multiple switches for the same light group in LINKSET mode
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Link Control"; // title
string version = "1.2"; // version
integer silent = TRUE; // silent startup
// Constants
integer msgNumber = -975104; // number part of link message
string separator = ";;"; // separator for link messages
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
default
{
state_entry()
{
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
llResetTime();
}
touch_end(integer total_number)
{
key user = llDetectedKey(0);
string command;
if (llGetTime() > 1.0) command = "menu";
else command = "switch";
list msgList = [getGroup(), command, user];
string msgData = llDumpList2String(msgList, separator);
llMessageLinked(LINK_ALL_OTHERS, msgNumber, msgData, "");
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:20
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1773
// :REV:1.2
// :WORLD:Opensim
// :DESCRIPTION:
// Link receiver for Rene's Free Lighting System
// :CODE:
// :LICENSE: CC0 (Public Domain)
//
// Author: Rene10957 Resident
// Date: 24-01-2014
//
// Drop this into the same prim where the SWITCH is located
// Note: only useful if you are also using the link control script
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Link Receiver"; // title
string version = "1.2"; // version
integer silent = TRUE; // silent startup
// Constants
integer msgIn = -975104; // number part of incoming link message
integer msgOut = 10957; // number part of outgoing link message
string separator = ";;"; // separator for link messages
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
default
{
state_entry()
{
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != msgIn) return;
list msgList = llParseString2List(msg, [separator], []);
string group = llList2String(msgList, 0);
string command = llList2String(msgList, 1);
key user = (key)llList2String(msgList, 2);
if (llToLower(group) == llToLower(getGroup())) llMessageLinked(LINK_THIS, msgOut, command, user);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:21
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1774
// :REV:2.3.2
// :WORLD:Opensim
// :DESCRIPTION:
// Drop this in any prim you want to use as a control panel
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Network control for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 05-10-2014
//
// Drop this in any prim you want to use as a control panel
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Network Control"; // title
string version = "2.3.2"; // version
integer linkSet = TRUE; // LINKSET mode
integer silent = TRUE; // silent startup
// Constants
float cDialogTime = 120.0; // dialog timeout = 2 minutes
float cReplyTime = 1.0; // reply timeout = 1 second
integer remoteChannel = -975103; // remote channel (send)
integer replyChannel = -975105; // reply channel (receive)
string separator = ";;"; // separator for link or region messages
// Variables
float time; // timer interval for multiple timers
float vReplyTime; // variable timeout for node discovery, ranging from 1 to 2 sec.
integer dialogChannel; // dialog channel
integer dialogHandle; // handle for dialog listener
integer replyHandle; // handle for reply listener
key owner; // object owner
key user; // key of last avatar to touch object
list networkNodes; // strided list of network nodes (object key, object name)
list menuButtons; // menu buttons (object names)
// Functions
list orderButtons(list buttons)
{
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7);
}
float setTimer(float sec)
{
llSetTimerEvent(0.0);
llSetTimerEvent(sec);
return sec;
}
discoverNodes(key id)
{
llWhisper(0, "Discovering network nodes...");
networkNodes = [];
llListenRemove(replyHandle);
replyHandle = llListen(replyChannel, "", "", "");
float pctlag = 100.0 * (1.0 - llGetRegionTimeDilation()); // try to work around time dilation
vReplyTime = cReplyTime + cReplyTime / 100.0 * pctlag; // (more lag = longer timeout)
time = setTimer(vReplyTime);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, "PING", llGetKey());
else llRegionSay(remoteChannel, "PING");
}
menuDialog (key id)
{
dialogChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(dialogHandle);
dialogHandle = llListen(dialogChannel, "", "", "");
time = setTimer(cDialogTime);
llDialog(id, title + " " + version, menuButtons, dialogChannel);
}
default
{
state_entry()
{
owner = llGetOwner();
if (linkSet) version += "-LINKSET";
else version += "-REGION";
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
user = llDetectedKey(0);
if (llGetListLength(networkNodes) == 0) discoverNodes(user);
else menuDialog(user);
}
listen(integer channel, string name, key id, string msg)
{
integer length = llGetListLength(networkNodes) / 2;
if (channel == replyChannel) {
if (llGetOwnerKey(id) != owner) return;
if (length > 8) return;
string shortName = llGetSubString(msg, 0, 23);
networkNodes += [id, shortName];
}
else if (channel == dialogChannel) {
llSetTimerEvent(0);
llListenRemove(dialogHandle);
integer i;
integer index;
key target;
list msgList;
string msgData;
if (msg == "On") {
for (i = 0; i < length; ++i) {
target = llList2Key(networkNodes, i * 2);
msgList = [target, "on", id]; // id = user who opened the dialog
msgData = llDumpList2String(msgList, separator);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, msgData, "");
else llRegionSayTo(target, remoteChannel, msgData);
}
menuDialog(id);
}
else if (msg == "Off") {
for (i = 0; i < length; ++i) {
target = llList2Key(networkNodes, i * 2);
msgList = [target, "off", id]; // id = user who opened the dialog
msgData = llDumpList2String(msgList, separator);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, msgData, "");
else llRegionSayTo(target, remoteChannel, msgData);
}
menuDialog(id);
}
else if (msg == "Discover") {
discoverNodes(id);
}
else {
index = llListFindList(networkNodes, [msg]);
if (index > -1) {
target = llList2Key(networkNodes, index - 1);
msgList = [target, "menu", id]; // id = user who opened the dialog
msgData = llDumpList2String(msgList, separator);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, msgData, "");
else llRegionSayTo(target, remoteChannel, msgData);
}
else {
llInstantMessage(id, "Unexpected error during object key lookup");
menuDialog(id);
}
}
}
}
timer()
{
llSetTimerEvent(0);
if (time == cDialogTime) { // dialog timeout
llListenRemove(dialogHandle);
}
else if (time == vReplyTime) { // remote timeout (variable!)
integer length = llGetListLength(networkNodes) / 2;
if (length == 1) llWhisper(0, "Node discovery completed (" + (string)length + " node)");
else llWhisper(0, "Node discovery completed (" + (string)length + " nodes)");
llListenRemove(replyHandle);
if (length > 0) {
menuButtons = llList2ListStrided(networkNodes, 1, -1, 2);
menuButtons = llListSort(menuButtons, 1, TRUE); // sort ascending
menuButtons = orderButtons(menuButtons); // reverse row order
menuButtons = ["On", "Off", "Discover"] + menuButtons;
if (user) menuDialog(user);
}
}
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:22
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1775
// :REV:2.3.2
// :WORLD:Opensim
// :DESCRIPTION:
// Drop this in any prim you want to use as a control panel
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Network control for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 05-10-2014
//
// Drop this in any prim you want to use as a control panel
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Network Control"; // title
string version = "2.3.2"; // version
integer linkSet = FALSE; // REGION mode
integer silent = TRUE; // silent startup
// Constants
float cDialogTime = 120.0; // dialog timeout = 2 minutes
float cReplyTime = 1.0; // reply timeout = 1 second
integer remoteChannel = -975103; // remote channel (send)
integer replyChannel = -975105; // reply channel (receive)
string separator = ";;"; // separator for link or region messages
// Variables
float time; // timer interval for multiple timers
float vReplyTime; // variable timeout for node discovery, ranging from 1 to 2 sec.
integer dialogChannel; // dialog channel
integer dialogHandle; // handle for dialog listener
integer replyHandle; // handle for reply listener
key owner; // object owner
key user; // key of last avatar to touch object
list networkNodes; // strided list of network nodes (object key, object name)
list menuButtons; // menu buttons (object names)
// Functions
list orderButtons(list buttons)
{
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7);
}
float setTimer(float sec)
{
llSetTimerEvent(0.0);
llSetTimerEvent(sec);
return sec;
}
discoverNodes(key id)
{
llWhisper(0, "Discovering network nodes...");
networkNodes = [];
llListenRemove(replyHandle);
replyHandle = llListen(replyChannel, "", "", "");
float pctlag = 100.0 * (1.0 - llGetRegionTimeDilation()); // try to work around time dilation
vReplyTime = cReplyTime + cReplyTime / 100.0 * pctlag; // (more lag = longer timeout)
time = setTimer(vReplyTime);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, "PING", llGetKey());
else llRegionSay(remoteChannel, "PING");
}
menuDialog (key id)
{
dialogChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(dialogHandle);
dialogHandle = llListen(dialogChannel, "", "", "");
time = setTimer(cDialogTime);
llDialog(id, title + " " + version, menuButtons, dialogChannel);
}
default
{
state_entry()
{
owner = llGetOwner();
if (linkSet) version += "-LINKSET";
else version += "-REGION";
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
user = llDetectedKey(0);
if (llGetListLength(networkNodes) == 0) discoverNodes(user);
else menuDialog(user);
}
listen(integer channel, string name, key id, string msg)
{
integer length = llGetListLength(networkNodes) / 2;
if (channel == replyChannel) {
if (llGetOwnerKey(id) != owner) return;
if (length > 8) return;
string shortName = llGetSubString(msg, 0, 23);
networkNodes += [id, shortName];
}
else if (channel == dialogChannel) {
llSetTimerEvent(0);
llListenRemove(dialogHandle);
integer i;
integer index;
key target;
list msgList;
string msgData;
if (msg == "On") {
for (i = 0; i < length; ++i) {
target = llList2Key(networkNodes, i * 2);
msgList = [target, "on", id]; // id = user who opened the dialog
msgData = llDumpList2String(msgList, separator);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, msgData, "");
else llRegionSayTo(target, remoteChannel, msgData);
}
menuDialog(id);
}
else if (msg == "Off") {
for (i = 0; i < length; ++i) {
target = llList2Key(networkNodes, i * 2);
msgList = [target, "off", id]; // id = user who opened the dialog
msgData = llDumpList2String(msgList, separator);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, msgData, "");
else llRegionSayTo(target, remoteChannel, msgData);
}
menuDialog(id);
}
else if (msg == "Discover") {
discoverNodes(id);
}
else {
index = llListFindList(networkNodes, [msg]);
if (index > -1) {
target = llList2Key(networkNodes, index - 1);
msgList = [target, "menu", id]; // id = user who opened the dialog
msgData = llDumpList2String(msgList, separator);
if (linkSet) llMessageLinked(LINK_ALL_OTHERS, remoteChannel, msgData, "");
else llRegionSayTo(target, remoteChannel, msgData);
}
else {
llInstantMessage(id, "Unexpected error during object key lookup");
menuDialog(id);
}
}
}
}
timer()
{
llSetTimerEvent(0);
if (time == cDialogTime) { // dialog timeout
llListenRemove(dialogHandle);
}
else if (time == vReplyTime) { // remote timeout (variable!)
integer length = llGetListLength(networkNodes) / 2;
if (length == 1) llWhisper(0, "Node discovery completed (" + (string)length + " node)");
else llWhisper(0, "Node discovery completed (" + (string)length + " nodes)");
llListenRemove(replyHandle);
if (length > 0) {
menuButtons = llList2ListStrided(networkNodes, 1, -1, 2);
menuButtons = llListSort(menuButtons, 1, TRUE); // sort ascending
menuButtons = orderButtons(menuButtons); // reverse row order
menuButtons = ["On", "Off", "Discover"] + menuButtons;
if (user) menuDialog(user);
}
}
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:24
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1776
// :REV:2.2.1
// :WORLD:Opensim
// :DESCRIPTION:
// Drop this into the same prim where the SWITCH is located
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Network receiver for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 05-10-2014
//
// Drop this into the same prim where the SWITCH is located
// Note: only useful if you are also using the network control script
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Network Receiver"; // title
string version = "2.2.1"; // version
integer linkSet = TRUE; // LINKSET mode
integer silent = TRUE; // silent startup
// Constants
integer remoteChannel = -975103; // remote channel
integer replyChannel = -975105; // reply channel
integer msgNumber = 10957; // number part of link message
string separator = ";;"; // separator for link or region messages
// Variables
key owner; // object owner
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
default
{
state_entry()
{
owner = llGetOwner();
if (linkSet) {
version += "-LINKSET";
}
else {
version += "-REGION";
llListen(remoteChannel, "", "", "");
}
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != remoteChannel) return;
if (msg == "PING") {
llRegionSayTo(id, replyChannel, getGroup());
return;
}
list msgList = llParseString2List(msg, [separator], []);
key target = (key)llList2String(msgList, 0);
string command = llList2String(msgList, 1);
key user = (key)llList2String(msgList, 2);
if (target == llGetKey()) llMessageLinked(LINK_THIS, msgNumber, command, user);
}
listen(integer channel, string name, key id, string msg)
{
if (channel != remoteChannel) return;
if (llGetOwnerKey(id) != owner) return;
if (msg == "PING") {
llRegionSayTo(id, replyChannel, getGroup());
return;
}
list msgList = llParseString2List(msg, [separator], []);
string command = llList2String(msgList, 1);
key user = (key)llList2String(msgList, 2);
llMessageLinked(LINK_THIS, msgNumber, command, user);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:33
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1777
// :REV:2.2.1
// :WORLD:Opensim
// :DESCRIPTION:
// Drop this into the same prim where the SWITCH is located
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Network receiver for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 05-10-2014
//
// Drop this into the same prim where the SWITCH is located
// Note: only useful if you are also using the network control script
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Network Receiver"; // title
string version = "2.2.1"; // version
integer linkSet = FALSE; // REGION mode
integer silent = TRUE; // silent startup
// Constants
integer remoteChannel = -975103; // remote channel
integer replyChannel = -975105; // reply channel
integer msgNumber = 10957; // number part of link message
string separator = ";;"; // separator for link or region messages
// Variables
key owner; // object owner
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
default
{
state_entry()
{
owner = llGetOwner();
if (linkSet) {
version += "-LINKSET";
}
else {
version += "-REGION";
llListen(remoteChannel, "", "", "");
}
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number != remoteChannel) return;
if (msg == "PING") {
llRegionSayTo(id, replyChannel, getGroup());
return;
}
list msgList = llParseString2List(msg, [separator], []);
key target = (key)llList2String(msgList, 0);
string command = llList2String(msgList, 1);
key user = (key)llList2String(msgList, 2);
if (target == llGetKey()) llMessageLinked(LINK_THIS, msgNumber, command, user);
}
listen(integer channel, string name, key id, string msg)
{
if (channel != remoteChannel) return;
if (llGetOwnerKey(id) != owner) return;
if (msg == "PING") {
llRegionSayTo(id, replyChannel, getGroup());
return;
}
list msgList = llParseString2List(msg, [separator], []);
string command = llList2String(msgList, 1);
key user = (key)llList2String(msgList, 2);
llMessageLinked(LINK_THIS, msgNumber, command, user);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:35
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1778
// :REV:1.1
// :WORLD:Opensim
// :DESCRIPTION:
// Drop this in an external prim you want to use as an extra on/off/menu switch
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Remote control (secondary switch) for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 24-01-2014
//
// Drop this in an external prim you want to use as an extra on/off/menu switch
// Note: only useful if you need multiple switches for the same light group in REGION mode
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Remote Control"; // title
string version = "1.1"; // version
integer silent = TRUE; // silent startup
// Constants
integer remoteChannel = -975104; // remote channel
string separator = ";;"; // separator for region messages
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
default
{
state_entry()
{
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
llResetTime();
}
touch_end(integer total_number)
{
key user = llDetectedKey(0);
string command;
if (llGetTime() > 1.0) command = "menu";
else command = "switch";
list msgList = [getGroup(), command, user];
string msgData = llDumpList2String(msgList, separator);
llRegionSay(remoteChannel, msgData);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:37
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1779
// :REV:1.1
// :WORLD:Second Life
// :DESCRIPTION:
// Drop this into the same prim where the SWITCH is located
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Remote receiver for Rene's Free Lighting System
//
// Author: Rene10957 Resident
// Date: 24-01-2014
//
// Drop this into the same prim where the SWITCH is located
// Note: only useful if you are also using the remote control script
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
string title = "Remote Receiver"; // title
string version = "1.1"; // version
integer silent = TRUE; // silent startup
// Constants
integer remoteChannel = -975104; // remote channel
integer msgNumber = 10957; // number part of link message
string separator = ";;"; // separator for region messages
// Functions
string getGroup()
{
string str = llStringTrim(llGetObjectDesc(), STRING_TRIM);
if (llToLower(str) == "(no description)" || str == "") str = "Default";
return str;
}
default
{
state_entry()
{
llListen(remoteChannel, "", "", "");
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
listen(integer channel, string name, key id, string msg)
{
if (channel != remoteChannel) return;
list msgList = llParseString2List(msg, [separator], []);
string group = llList2String(msgList, 0);
string command = llList2String(msgList, 1);
key user = (key)llList2String(msgList, 2);
if (llToLower(group) == llToLower(getGroup())) llMessageLinked(LINK_THIS, msgNumber, command, user);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:39
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1780
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Drop in any prim and touch for on/off
// :CODE:
// Each prim in a link set that has a Description of #LS# will become a light. This is the switch
//:LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Switch Control
//
// Drop in any prim and touch for on/off
// No switch or light scripts are needed
// License: CC0 (Public Domain).
// To the extent possible under law, Rene10957 has waived all copyright and related or neighboring rights.
// For more information, see http://creativecommons.org/publicdomain/zero/1.0/.
//////////////////////////////////////////
// Please read user manual before using //
//////////////////////////////////////////
string title = "Switch Control"; // title
string version = "1.0"; // version
integer silent = TRUE; // silent startup
// Variables
integer on = FALSE; // on-off switch
// Functions
switchLight()
{
string desc;
list descList;
list configList;
vector color;
vector primColor;
float intensity;
float radius;
float falloff;
float alpha;
float glow;
integer fullbright;
integer i;
integer number = llGetNumberOfPrims();
for (i = number; i >= 0; --i) {
descList = llGetLinkPrimitiveParams(i, [PRIM_DESC]);
desc = llList2String(descList, 0);
if (llGetSubString(desc, 0, 3) == "#LS#") {
configList = llParseStringKeepNulls(desc, [";"], []);
if (on) {
color.x = (float)llList2String(configList, 1);
color.y = (float)llList2String(configList, 2);
color.z = (float)llList2String(configList, 3);
intensity = (float)llList2String(configList, 4);
radius = (float)llList2String(configList, 5);
falloff = (float)llList2String(configList, 6);
alpha = (float)llList2String(configList, 7);
glow = (float)llList2String(configList, 8);
fullbright = (integer)llList2String(configList, 9);
primColor.x = (float)llList2String(configList, 10);
primColor.y = (float)llList2String(configList, 11);
primColor.z = (float)llList2String(configList, 12);
}
else {
color.x = (float)llList2String(configList, 13);
color.y = (float)llList2String(configList, 14);
color.z = (float)llList2String(configList, 15);
alpha = (float)llList2String(configList, 16);
glow = 0.0;
fullbright = FALSE;
primColor = color;
}
llSetLinkPrimitiveParamsFast(i, [
PRIM_POINT_LIGHT, on, color, intensity, radius, falloff,
PRIM_COLOR, ALL_SIDES, primColor, alpha,
PRIM_GLOW, ALL_SIDES, glow,
PRIM_FULLBRIGHT, ALL_SIDES, fullbright]);
}
}
}
default
{
state_entry()
{
switchLight();
if (!silent) llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
on = !on;
switchLight();
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:58
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1791
// :REV:1.4
// :WORLD:Opensim
// :DESCRIPTION:
// Particle Plugin "Bling"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Bling"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Bling"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 2.0; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 0.3; // particle lifetime
float rate = 5.0; // particle burst rate
integer count = 1; // particle count
vector startScale = <0.2, 0.04, 0.0>; // particle start size
vector endScale = <0.0, 0.2, 0.0>; // particle end size
float minSpeed = 0.1; // particle min. burst speed
float maxSpeed = 0.1; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.5>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, color,
PSYS_PART_START_ALPHA, 1.0,
PSYS_PART_END_ALPHA, 1.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_BOUNCE_MASK |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_TARGET_POS_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:59
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1792
// :REV:1.4
// :WORLD:Opensim
// :DESCRIPTION:
// Particle Plugin "Candle flame dirty wick"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Candle flame dirty wick"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Candle flame dirty wick"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 0.4; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.0; // particle lifetime
float rate = 0.01; // particle burst rate
integer count = 1; // particle count
vector startScale = <0.05, 0.1, 0.0>; // particle start size
vector endScale = <0.0, 0.0, 0.0>; // particle end size
float minSpeed = 0.02; // particle min. burst speed
float maxSpeed = 0.25; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.0>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, <1.0, 0.25, 0.0>,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_OMEGA, <0.02, 0.02, 2.0>,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:42:00
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1793
// :REV:1.4
// :WORLD:Opensim
// :DESCRIPTION:
// - Particle Plugin "Candle flame sensual"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Candle flame sensual"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Candle flame sensual"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 0.4; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.0; // particle lifetime
float rate = 0.01; // particle burst rate
integer count = 1; // particle count
vector startScale = <0.05, 0.1, 0.0>; // particle start size
vector endScale = <0.0, 0.0, 0.0>; // particle end size
float minSpeed = 0.1; // particle min. burst speed
float maxSpeed = 0.1; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.0>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, <1.0, 0.25, 0.0>,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_OMEGA, <0.02, 0.02, 0.4>,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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@@ -0,0 +1,188 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:42:01
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1794
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// - Particle Plugin "Candle flame simple"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Candle flame simple"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Candle flame simple"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 0.4; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.0; // particle lifetime
float rate = 0.01; // particle burst rate
integer count = 1; // particle count
vector startScale = <0.05, 0.1, 0.0>; // particle start size
vector endScale = <0.0, 0.0, 0.0>; // particle end size
float minSpeed = 0.1; // particle min. burst speed
float maxSpeed = 0.1; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.0>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, <1.0, 0.25, 0.0>,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_OMEGA, <0.01, 0.01, 0.2>,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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@@ -0,0 +1,184 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:42:02
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1795
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// - Particle Plugin "Fire"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Fire"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Fire"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 1.0; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.0; // particle lifetime
float rate = 0.1; // particle burst rate
integer count = 10; // particle count
vector startScale = <0.1, 0.5, 0.0>; // particle start size
vector endScale = <0.1, 0.5, 0.0>; // particle end size
float minSpeed = 0.0; // particle min. burst speed
float maxSpeed = 0.01; // particle max. burst speed
float burstRadius = 0.1; // particle burst radius
vector partAccel = <0.0, 0.0, 2.5>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, <1.0, 0.0, 0.0>,
PSYS_PART_START_ALPHA, 1.0,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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@@ -0,0 +1,186 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:42:03
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1796
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// - Particle Plugin "Halo"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Halo"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Halo"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 4.0; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.5; // particle lifetime
float rate = 0.05; // particle burst rate
integer count = 1; // particle count
vector startScale = <0.0, 0.0, 0.0>; // particle start size
vector endScale = <2.0, 2.0, 0.0>; // particle end size
float minSpeed = 0.0; // particle min. burst speed
float maxSpeed = 0.0; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.0>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_DROP,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, color,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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@@ -0,0 +1,187 @@
// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:42:04
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1797
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// - Particle Plugin "Starbling"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Starbling"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Starbling"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 4.0; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.0; // particle lifetime
float rate = 5.0; // particle burst rate
integer count = 25; // particle count
vector startScale = <0.1, 1.0, 0.0>; // particle start size
vector endScale = <0.1, 1.0, 0.0>; // particle end size
float minSpeed = 0.1; // particle min. burst speed
float maxSpeed = 0.1; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.0>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, color,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:42:06
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1798
// :REV:1.4
// :WORLD:Opensim
// :DESCRIPTION:
// Particle Plugin "Starburst"
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - Particle Plugin "Starburst"
//
// Author: Rene10957 Resident
// Date: 21-03-2014
////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the LIGHT is located //
////////////////////////////////////////////////////////////////////////////////
string title = "Particle Plugin"; // title
string name = "Starburst"; // name
string version = "1.4"; // version
integer silent = TRUE; // silent startup
// Constants
// Note: the official upper limit for particles is 4.0 meters but for more delicate particle effects
// it can be useful to set maxScale to a lower value, in order to achieve more fine-grained control.
integer particleChannel = -75901; // particle channel
integer feedbackChannel = -57910; // feedback channel
float minScale = 0.03125; // min. startScale or endScale
float maxScale = 4.0; // max. startScale or endScale
// Particle parameters
// Note: startScale and endScale are not actual sizes, but more like aspect ratios.
// The real size is determined by particleSize in the notecard, a percentage of maxScale.
float age = 1.0; // particle lifetime
float rate = 0.1; // particle burst rate
integer count = 5; // particle count
vector startScale = <0.1, 1.0, 0.0>; // particle start size
vector endScale = <0.1, 1.0, 0.0>; // particle end size
float minSpeed = 0.1; // particle min. burst speed
float maxSpeed = 0.1; // particle max. burst speed
float burstRadius = 0.0; // particle burst radius
vector partAccel = <0.0, 0.0, 0.0>; // particle accelleration
// Variables
float particleSize; // particle size (percentage)
float defParticleSize; // default particle size (percentage)
float minParticleSize; // minimum particle size (percentage)
// Functions
startParticles(vector color, vector start, vector end, float min, float max, float radius, vector push, string txtr)
{
llParticleSystem([
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, color,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_ALPHA, 0.0,
PSYS_PART_START_SCALE, start,
PSYS_PART_END_SCALE, end,
PSYS_PART_MAX_AGE, age,
PSYS_SRC_BURST_RATE, rate,
PSYS_SRC_BURST_PART_COUNT, count,
PSYS_SRC_BURST_SPEED_MIN, min,
PSYS_SRC_BURST_SPEED_MAX, max,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_ACCEL, push,
PSYS_SRC_TEXTURE, txtr,
PSYS_PART_FLAGS,
0 |
PSYS_PART_EMISSIVE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK ]);
}
/////////////////////////////////////////////////////////////////
// From this point onwards, every particle script is identical //
/////////////////////////////////////////////////////////////////
// Particle size = largest dimension across both scale vectors
float getParticleSize (vector start, vector end)
{
float max = 0.0;
if (start.x > max) max = start.x;
if (start.y > max) max = start.y;
if (end.x > max) max = end.x;
if (end.y > max) max = end.y;
return max / (maxScale / 100.0);
}
// Particle size is too small if both start.x and end.x < minScale (0.03125), or...
// both start.y and end.y < minScale (0.03125)
float getMinSize (vector start, vector end, float size)
{
float maxX = 0.0;
float maxY = 0.0;
float minXY = 0.0;
if (start.x < minScale && end.x < minScale) {
if (start.x > end.x) maxX = start.x;
else maxX = end.x;
}
if (start.y < minScale && end.y < minScale) {
if (start.y > end.y) maxY = start.y;
else maxY = end.y;
}
if (maxX == 0.0 && maxY == 0.0) return size;
if (maxX == 0.0) minXY = maxY;
else if (maxY == 0.0) minXY = maxX;
else if (maxX < maxY) minXY = maxX;
else minXY = maxY;
return (float)llCeil((minScale / minXY) * size);
}
unpackMessage(string msg)
{
list msgList = llCSV2List(msg);
integer on = (integer)llList2String(msgList, 0); // particles on/off
vector color = (vector)llList2String(msgList, 1); // particle color
float size = (float)llList2String(msgList, 2); // particle size (%) from notecard
float inc = (float)llList2String(msgList, 3); // particle increase/decrease (%) from menu
string texture = llList2String(msgList, 4); // particle texture from notecard
if (inc == 999) particleSize = size; // reset particle size
else particleSize += inc; // increase/decrease particle size
if (particleSize < 1) particleSize = 1; // correct if size < 1%
else if (particleSize > 100) particleSize = 100; // correct if size > 100%
if (particleSize < minParticleSize) particleSize = minParticleSize; // correct undersized particles
if (on) {
vector start = startScale / defParticleSize * particleSize; // start scale
vector end = endScale / defParticleSize * particleSize; // end scale
float min = minSpeed / defParticleSize * particleSize; // equally resize min. burst speed
float max = maxSpeed / defParticleSize * particleSize; // equally resize max. burst speed
float radius = burstRadius / defParticleSize * particleSize; // equally resize burst radius
vector push = partAccel / defParticleSize * particleSize; // equally resize accelleration
startParticles(color, start, end, min, max, radius, push, texture);
}
else {
llParticleSystem([]);
}
}
default
{
state_entry()
{
defParticleSize = getParticleSize(startScale, endScale); // default particle size (percentage)
vector start = startScale / defParticleSize; // start scale = 1%
vector end = endScale / defParticleSize; // end scale = 1%
minParticleSize = getMinSize(start, end, 1.0); // minimum particle size (percentage)
if (!silent) llWhisper(0, title + " \"" + name + "\" " + version + " ready");
llMessageLinked(LINK_THIS, feedbackChannel, "READY", ""); // request particle info from light script
}
on_rez(integer start_param)
{
llResetScript();
}
link_message(integer sender_number, integer number, string msg, key id)
{
if (number == particleChannel) unpackMessage(msg);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:56
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1789
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Nightlight switch: drop this script into the same prim where the SWITCH is located
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Night light plugin for Rene's Free Lighting System
// A simple example script for creating your own plugin
//
// Automatically switches on at sunset and off at sunrise
/////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the SWITCH is located //
/////////////////////////////////////////////////////////////////////////////////
key owner; // object owner
integer number = 10957; // number part of link message
default
{
state_entry()
{
owner = llGetOwner();
llSetTimerEvent(300);
}
on_rez(integer start_param)
{
llResetScript();
}
timer()
{
vector sun = llGetSunDirection();
if (sun.z < 0) llMessageLinked(LINK_THIS, number, "on", owner);
else llMessageLinked(LINK_THIS, number, "off", owner);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:57
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1790
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Proximity Switch: drop this script into the same prim where the SWITCH is located
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Proximity light plugin for Rene's Free Lighting System
// A simple example script for creating your own plugin
//
// Automatically switches on when an avatar comes within 10 meters
// Automatically switches off after one minute when no avatars are in range
/////////////////////////////////////////////////////////////////////////////////
// HOW TO USE: drop this script into the same prim where the SWITCH is located //
/////////////////////////////////////////////////////////////////////////////////
key owner; // object owner
integer number = 10957; // number part of link message
float range = 10.0; // scan range in meters
float rate = 10.0; // scan rate in seconds
default
{
state_entry()
{
owner = llGetOwner();
llSensorRepeat("", "", AGENT_BY_USERNAME, range, PI, rate);
}
on_rez(integer start_param)
{
llResetScript();
}
sensor(integer total_number)
{
rate = 60.0;
llMessageLinked(LINK_THIS, number, "on", owner);
llSensorRemove();
llSensorRepeat("", "", AGENT_BY_USERNAME, range, PI, rate);
}
no_sensor()
{
rate = 10.0;
llMessageLinked(LINK_THIS, number, "off", owner);
llSensorRemove();
llSensorRepeat("", "", AGENT_BY_USERNAME, range, PI, rate);
}
}

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// :SHOW:1
// :CATEGORY:Light
// :NAME:Rene Free Lighting System
// :AUTHOR:Rene10957 Resident
// :KEYWORDS: light,lamp,lighting light
// :CREATED:2015-06-11 14:41:52
// :EDITED:2016-03-30 20:29:28
// :ID:1079
// :NUM:1786
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// RGB to LSL color conversion
// :CODE:
// :LICENSE: CC0 (Public Domain)
// Rene's Free Lighting System - RGB to LSL color conversion
//
// Author: Rene10957 Resident
// Date: 12-01-2014
//
// Rez a cube, drop the script in it and touch it
// Enter the resulting color vector into the notecard next to "colorOn" or "colorOff"
string title = "Color converter"; // title
string version = "1.0"; // version
// Variables
integer boxChannel; // text box channel
integer boxHandle; // handle for text box listener
default
{
state_entry()
{
llWhisper(0, title + " " + version + " ready");
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
boxChannel = (integer)(llFrand(-1000000000.0) - 1000000000.0);
llListenRemove(boxHandle);
boxHandle = llListen(boxChannel, "", "", "");
llSetTimerEvent(0);
llSetTimerEvent(120);
llTextBox(llDetectedKey(0), "\nEnter RGB color as <R,G,B>\ne.g. <255,0,0> for red", boxChannel);
}
listen(integer channel, string name, key id, string msg)
{
if (channel != boxChannel) return;
llSetTimerEvent(0);
llListenRemove(boxHandle);
vector rgb = (vector)msg;
vector lsl = rgb / 255.0;
vector per = lsl * 100.0;
per.x = (float)llRound(per.x);
per.y = (float)llRound(per.y);
per.z = (float)llRound(per.z);
llOwnerSay("RGB color = " + "< " + (string)((integer)rgb.x) + ", " +
(string)((integer)rgb.y) + ", " + (string)((integer)rgb.z) + " >");
llOwnerSay("LSL color = " + "< " + (string)lsl.x + ", " +
(string)lsl.y + ", " + (string)lsl.z + " >");
llOwnerSay("Notecard color = " + "< " + (string)((integer)per.x) + ", " +
(string)((integer)per.y) + ", " + (string)((integer)per.z) + " >");
}
timer()
{
llSetTimerEvent(0);
llListenRemove(boxHandle);
llOwnerSay("Text box timeout");
}
}

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