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<Solution name="Automatic_GIF_to_SL_script">
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<Project name="Automatic_GIF_to_SL_script" path="Automatic_GIF_to_SL_script\Automatic_GIF_to_SL_script.prj" active="true"/>
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</Solution>
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<Project name="Automatic_GIF_to_SL_script" guid="d8ae98d8-6c00-1014-b904-200204c60a89">
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<Object name="Object" guid="d8ae99d6-6c00-1014-b904-200204c60a89">
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<Script name="Automatic_GIF_to_SL_script_1.lsl" guid="d8aeb90f-6c00-1014-b904-200204c60a89">
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</Script>
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</Object>
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</Project>
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// :SHOW:
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// :CATEGORY:Special Effects
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// :NAME:Automatic_GIF_to_SL_script
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// :AUTHOR:Ferd Frederix
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// :KEYWORDS:
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// :CREATED:2011-06-21 20:30:18.273
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// :EDITED:2015-06-11 13:36:18
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// :ID:67
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// :NUM:94
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// :REV:2.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// DESCRIPTION: Automatic_GIF_to_SL_script
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// :CODE:
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// Put any texture converted by gif_2_SL_animation_v0.6.exe into a prim with this script to get it to play back automatically as a movie
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// Revisions: V2 6-7-2015 remove all anims on reset
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integer animOn = TRUE; //Set to FALSE and call initAnim() again to stop the animation.
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//Effect parameters: (can be put in list together, to make animation have all of said effects)
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//LOOP - loops the animation
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//SMOOTH - plays animation smoothly
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//REVERSE - plays animation in reverse
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//PING_PONG - plays animation in one direction, then cycles in the opposite direction
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list effects = [LOOP]; // LOOP for GIF89 movies
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//Movement parameters (choose one):
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//ROTATE - Rotates the texture
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//SCALE - Scales the texture
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//Set movement to 0 to slide animation in the X direction, without any special movement.
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integer movement = 0;
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integer face = ALL_SIDES; //Number representing the side to activate the animation on.
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integer sideX = 1; //Represents how many horizontal images (frames) are contained in your texture.
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integer sideY = 1; //Same as sideX, except represents vertical images (frames).
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float start = 0.0; //Frame to start animation on. (0 to start at the first frame of the texture)
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float length = 0.0; //Number of frames to animate, set to 0 to animate all frames.
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float speed = 10.0; //Frames per second to play.
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initAnim() //Call this when you want to change something in the texture animation.
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{
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if(animOn)
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{
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integer effectBits;
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integer i;
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for(i = 0; i < llGetListLength(effects); i++)
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{
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effectBits = (effectBits | llList2Integer(effects,i));
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}
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integer params = (effectBits|movement);
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llSetTextureAnim(ANIM_ON|params,face,sideX,sideY, start,length,speed);
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}
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else
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{
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llSetTextureAnim(0,face,sideX,sideY, start,length,speed);
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}
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}
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fetch()
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{
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string texture = llGetInventoryName(INVENTORY_TEXTURE,0);
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llSetTexture(texture,face);
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list data = llParseString2List(texture,[";"],[]);
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llOwnerSay( llDumpList2String(data ,","));
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string X = llList2String(data,1);
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string Y = llList2String(data,2);
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string Z = llList2String(data,3);
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// llOwnerSay("X=" + X + " Y=" + Y + " Z = " + (string) Z);
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sideX = (integer) X;
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sideY = (integer) Y;
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speed = (float) Z;
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if (speed)
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initAnim();
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}
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default
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{
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state_entry()
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{
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llSetTextureAnim(FALSE, face, 0, 0, 0.0, 0.0, 1.0); // V2 - remove all anims
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fetch();
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}
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changed(integer what)
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{
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if (what & CHANGED_INVENTORY)
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{
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fetch();
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}
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}
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}
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Automatic_GIF_to_SL_script/tumblr.anim;4;2;10.gif
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Automatic_GIF_to_SL_script/tumblr.anim;4;2;10.gif
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After Width: | Height: | Size: 4.4 MiB |
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