Push All Scripts

This commit is contained in:
Fred Beckhusen
2015-08-07 10:38:47 -05:00
parent 2ad9795428
commit ce47ec2f3e
8079 changed files with 2442776 additions and 0 deletions

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<Solution name="Bling">
<Project name="Bling" path="Bling\Bling.prj" active="true"/>
</Solution>

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Bling/Bling/Bling.prj Normal file
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<Project name="Bling" guid="D6145CE8-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D6145DBA-6C00-1014-B904-200204C60A89">
<Script name="Bling_1.lsl" guid="D6168070-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Bling
// :NAME:Bling
// :AUTHOR:Encog Dod
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:48
// :ID:93
// :NUM:128
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Bling
// :CODE:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/
generalParticleEmitterOn()
{
llParticleSystem([
PSYS_PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
//| PSYS_PART_WIND_MASK //Particles are moved by wind
| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles will glow
//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
,
//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE