Push All Scripts
This commit is contained in:
3
Bling/Bling.sol
Normal file
3
Bling/Bling.sol
Normal file
@@ -0,0 +1,3 @@
|
||||
<Solution name="Bling">
|
||||
<Project name="Bling" path="Bling\Bling.prj" active="true"/>
|
||||
</Solution>
|
||||
6
Bling/Bling/Bling.prj
Normal file
6
Bling/Bling/Bling.prj
Normal file
@@ -0,0 +1,6 @@
|
||||
<Project name="Bling" guid="D6145CE8-6C00-1014-B904-200204C60A89">
|
||||
<Object name="Object" guid="D6145DBA-6C00-1014-B904-200204C60A89">
|
||||
<Script name="Bling_1.lsl" guid="D6168070-6C00-1014-B904-200204C60A89">
|
||||
</Script>
|
||||
</Object>
|
||||
</Project>
|
||||
88
Bling/Bling/Object/Bling_1.lsl
Normal file
88
Bling/Bling/Object/Bling_1.lsl
Normal file
@@ -0,0 +1,88 @@
|
||||
// :CATEGORY:Bling
|
||||
// :NAME:Bling
|
||||
// :AUTHOR:Encog Dod
|
||||
// :CREATED:2010-01-10 05:20:56.000
|
||||
// :EDITED:2013-09-18 15:38:48
|
||||
// :ID:93
|
||||
// :NUM:128
|
||||
// :REV:1.0
|
||||
// :WORLD:Second Life
|
||||
// :DESCRIPTION:
|
||||
// Bling
|
||||
// :CODE:
|
||||
// From the book:
|
||||
|
||||
//
|
||||
|
||||
// Scripting Recipes for Second Life
|
||||
|
||||
// by Jeff Heaton (Encog Dod in SL)
|
||||
|
||||
// ISBN: 160439000X
|
||||
|
||||
// Copyright 2007 by Heaton Research, Inc.
|
||||
|
||||
//
|
||||
|
||||
// This script may be freely copied and modified so long as this header
|
||||
|
||||
// remains unmodified.
|
||||
|
||||
//
|
||||
|
||||
// For more information about this book visit the following web site:
|
||||
|
||||
//
|
||||
|
||||
// http://www.heatonresearch.com/articles/series/22/
|
||||
|
||||
|
||||
|
||||
generalParticleEmitterOn()
|
||||
|
||||
{
|
||||
|
||||
llParticleSystem([
|
||||
|
||||
PSYS_PART_FLAGS , 0
|
||||
|
||||
//| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
|
||||
|
||||
//| PSYS_PART_WIND_MASK //Particles are moved by wind
|
||||
|
||||
| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
|
||||
|
||||
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
|
||||
|
||||
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
|
||||
|
||||
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
|
||||
|
||||
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
|
||||
|
||||
| PSYS_PART_EMISSIVE_MASK //Particles will glow
|
||||
|
||||
//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
|
||||
|
||||
,
|
||||
|
||||
|
||||
|
||||
//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
|
||||
|
||||
//Select one of the following for a pattern:
|
||||
|
||||
//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
|
||||
|
||||
//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
|
||||
|
||||
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
|
||||
|
||||
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
|
||||
|
||||
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone
|
||||
|
||||
|
||||
|
||||
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE
|
||||
|
||||
Reference in New Issue
Block a user