Push All Scripts

This commit is contained in:
Fred Beckhusen
2015-08-07 10:38:47 -05:00
parent 2ad9795428
commit ce47ec2f3e
8079 changed files with 2442776 additions and 0 deletions

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<Solution name="SL_Electron_Dynamics">
<Project name="SL_Electron_Dynamics" path="SL_Electron_Dynamics\SL_Electron_Dynamics.prj" active="true"/>
</Solution>

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// :CATEGORY:Physical simulations
// :NAME:SL_Electron_Dynamics
// :AUTHOR:Daniel C. Smith
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:03
// :ID:783
// :NUM:1071
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// This script has been working sporadically - use at your own risk.
// :CODE:
//=============================================================
//SL Electron Dynamics, 0.1
//Demonstrates the movement of an electron through a magnetic field //Copyright (C) 2006 Daniel C. Smith //=============================================================
//GNU LICENSE ===============
//This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. See: http://www.gnu.org/licenses/licenses.html
//============================
// This script is very rough. Use at your own risk!
// Instructions:
//==============
// Just place script in an object (with physics turned off!) and touch the object. Any nonphysical object
// will do. I usually just use a sphere to represent an electron (or any charged particle).
// The default setting is a constant magnetic field pointing in the z direction, so the "electron" just
// travels in a circle.
// You can change the initial velocity (v), charge (q), and mass (m) of the "electron."
// You can also change the magnetic field (b). For now I have only implemented a constant mangetic
// field (constant in space and time).
// To do:
//=======
// - Make magnetic field variable in space and time.
// - Make magnetic field readable from an external source.
// - Add force due to electric field.
//SETTING UP THE OBJECT ===============
vector v; // velocity
vector x; // position
vector k0;
vector k1;
//vector k2;
//vector k3;
vector b = <0.0, 0.0, 1.0>; // magnetic field
float q = -1.0; // charge
float m = 1.0; // mass
float dt; // timestep
default
{
state_entry()
{
v = <0.0, 0.0, 0.0>;
x = llGetPos();
}
on_rez(integer start_param)
{
llOwnerSay("Rezzing.");
llResetScript();
}

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vti_encoding:SR|utf8-nl
vti_timelastmodified:TR|08 Sep 2013 03:49:06 -0000
vti_extenderversion:SR|12.0.0.6211
vti_backlinkinfo:VX|
vti_author:SR|alien\\fred
vti_modifiedby:SR|alien\\fred
vti_timecreated:TR|18 Sep 2013 20:39:03 -0000

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<Project name="SL_Electron_Dynamics" guid="D6BC4B9D-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D6BC4C9A-6C00-1014-B904-200204C60A89">
<Script name="SL_Electron_Dynamics_1.lsl" guid="D6BDF5E2-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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vti_encoding:SR|utf8-nl
vti_timelastmodified:TR|17 Aug 2013 23:32:26 -0000
vti_extenderversion:SR|12.0.0.0
vti_cacheddtm:TX|17 Aug 2013 23:32:26 -0000
vti_filesize:IR|279
vti_backlinkinfo:VX|

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vti_encoding:SR|utf8-nl
vti_timelastmodified:TR|17 Aug 2013 23:32:26 -0000
vti_extenderversion:SR|12.0.0.0
vti_cacheddtm:TX|17 Aug 2013 23:32:26 -0000
vti_filesize:IR|160
vti_backlinkinfo:VX|