// :CATEGORY:XS Pet // :NAME:XS Pet Robot // :AUTHOR:Ferd Frederix // :KEYWORDS: Pet,XS,breed,breedable,companion,Ozimal,Meeroo,Amaretto,critter,Fennux,Pets // :CREATED:2013-09-06 // :EDITED:2014-01-30 12:24:20 // :ID:988 // :NUM:1433 // :REV:0.50 // :WORLD:Second Life, OpenSim // :DESCRIPTION: // XS Pet xs_debug // :CODE: // xs_debug // The xs_debug script can be put into a pet or a prim nearby to see what is happening. // If put into a prim nearby, xs_debug can only hear the chat back and forth as the animals communicate with food bowls and look for each other to have sex ( or find the home post). // If put into the food bowl, it can hear any chat, as well as report on link messages inside the food bowl. // When put inside a pet it gets very chatty, as it reports on the movement link messages as the pet tries to move. // If you get anything that looks like pure gibberish, then check the encryption flag. // The text that is output should look like this as an example : and XS_PET^FOOD_CONSUME^765643-39463845-65432-8231484^24623^..... // You can then look in the code and see what is going on that matches these strings, or email the output to fred@mitsi.com and I can see that is happening. // DEBUG: // Here is a xs_debug dump of the pets being made: // --------------------- PACKAGING the EGG-------------------- // an egg has been rezzed, this is what happens when you package it // [11:15] Nut and Bolt whispers: Color: <0.00000, 1.00000, 0.00000> // [11:15] Nut and Bolt whispers: Color: <0.00000, 0.00000, 1.00000> // [11:15] Nut and Bolt whispers: Shine: None // [11:15] Nut and Bolt whispers: Glow: 0% // [11:15] Nut and Bolt whispers: Special: Normal // [11:15] Nut and Bolt whispers: Generation: 0 // Now the egg has been packaged and unpacked, so there is a pet robot inside the pet robot and a new egg: // UNPACKAGED NOW // [11:15] Troubot: Troubot: LINK_AGE_START : string: : key: // [11:15] Troubot: Troubot:channel:ANIMAL_CHANNEL:XSPET^CONFIG^9d1a7863-ae14-c23f-e8e0-526685e2588c^<0.00000, 1.00000, 0.00000>^<0.00000, 0.00000, 1.00000>^2^0^0.000000^0^0^0^Troubot^0^Normal // [11:15] Troubot: Troubot: LINK_TEXTURE : string:<0.00000, 1.00000, 0.00000>^<0.00000, 0.00000, 1.00000>^2^0^0.000000^ : key:00000000-0000-0000-0000-000000000000 // [11:15] Troubot: Troubot: LINK_COLOR1 : string:<0.00000, 1.00000, 0.00000> : key: // [11:15] Troubot: Troubot: LINK_COLOR2 : string:<0.00000, 0.00000, 1.00000> : key: // [11:15] Troubot: Troubot: LINK_SEX : string:2 : key: // [11:15] Troubot: Troubot: LINK_SHINE : string:0 : key: // [11:15] Troubot: Troubot: LINK_GLOW : string:0.000000 : key: // [11:15] Troubot: Troubot: LINK_GEN : string:0 : key: // [11:15] Troubot: Troubot: LINK_MAGE : string:0 : key: // [11:15] Troubot: Troubot: LINK_SPECIAL : string:Normal : key: // [11:15] Troubot: Troubot: LINK_DAYTIME : string: : key: // [11:15] Troubot: Troubot: LINK_GET_AGE : string: : key: // [11:15] Troubot: Troubot: LINK_PUT_AGE : string:0 : key: // [11:15] Troubot: Troubot:channel:ANIMAL_CHANNEL:XSPET^HOME_LOCATION^<33.24266, 211.12510, 600.72560>^2 // [11:16] Troubot: xs_Debug is loaded into this item. // [11:16] Troubot whispers: Color1: <0.00000, 1.00000, 0.00000> // [11:16] Troubot whispers: Color2: <0.00000, 0.00000, 1.00000> // [11:16] Troubot whispers: Shine: None // [11:16] Troubot whispers: Glow: 0% // [11:16] Troubot whispers: Special: Normal // [11:16] Troubot whispers: Sex: Female // [11:16] Troubot whispers: Color2: <0.00000, 0.00000, 1.00000> // [11:16] Troubot whispers: Age: 0 days // [11:16] Troubot whispers: Generation: 0 // Now I click the flag: // [11:16] Home Flag: Setting Home Location // [11:16] Troubot: Troubot: LINK_SET_HOME : string:<33.24266, 211.12510, 600.72560>^10.000000 : key: // At this point the pet starts moving: // [11:16] Troubot: Troubot: ANIMATE_PRIM : string:stand : key: // [11:16] Troubot: Troubot: ANIMATE_PRIM : string:wave : key: // [11:16] Troubot: Troubot: ANIMATE_PRIM : string:stand : key: // [11:16] Troubot: Troubot: LINK_SOUND : string: : key: // [11:16] Troubot: Troubot: ANIMATE_PRIM : string:left : key: // .... // .... // Now we package the pet into a transport UFO // [11:17] Troubot whispers: Looking for a Transport UFO... // [11:17] Troubot: Troubot:channel:ANIMAL_CHANNEL:XSPET^CRATE_PONG^9d1a7863-ae14-c23f-e8e0-526685e2588c^0.280000 // [11:17] Troubot: Troubot:channel:ANIMAL_CHANNEL:XSPET^CRATE_PONG^9d1a7863-ae14-c23f-e8e0-526685e2588c^0.280000 // Now we un-package the pet into a transport UFO // [11:17] Transport UFO:Troubot whispers: Color 1: <0.00000, 1.00000, 0.00000> // [11:17] Transport UFO:Troubot whispers: Color 2: <0.00000, 0.00000, 1.00000> // [11:17] Transport UFO:Troubot whispers: Shine: None // [11:17] Transport UFO:Troubot whispers: Glow: 0% // [11:17] Transport UFO:Troubot whispers: Special: Normal // [11:17] Transport UFO:Troubot whispers: Sex: Female // [11:17] Transport UFO:Troubot whispers: Age: 0 days // [11:17] Transport UFO:Troubot whispers: Generation: 0 // [11:17] Troubot: Troubot: LINK_AGE_START : string: : key: // [11:17] Troubot: Troubot:channel:ANIMAL_CHANNEL:XSPET^CONFIG^a75001e9-4eae-e4f1-4728-be19cd7f5717^<0.00000, 1.00000, 0.00000>^<0.00000, 0.00000, 1.00000>^2^0^0.000000^0^0^0^Troubot^0^Normal // [11:17] Troubot: Troubot: LINK_TEXTURE : string:<0.00000, 1.00000, 0.00000>^<0.00000, 0.00000, 1.00000>^2^0^0.000000^ : key:00000000-0000-0000-0000-000000000000 // [11:17] Troubot: Troubot: LINK_COLOR1 : string:<0.00000, 1.00000, 0.00000> : key: // [11:17] Troubot: Troubot: LINK_COLOR2 : string:<0.00000, 0.00000, 1.00000> : key: // [11:17] Troubot: Troubot: LINK_SEX : string:2 : key: // [11:17] Troubot: Troubot: LINK_SHINE : string:0 : key: // [11:17] Troubot: Troubot: LINK_GLOW : string:0.000000 : key: // [11:17] Troubot: Troubot: LINK_GEN : string:0 : key: // [11:17] Troubot: Troubot: LINK_MAGE : string:0 : key: // [11:17] Troubot: Troubot: LINK_SPECIAL : string:Normal : key: // [11:17] Troubot: Troubot: LINK_DAYTIME : string: : key: // [11:17] Troubot: Troubot: LINK_GET_AGE : string: : key: // [11:17] Troubot: Troubot: LINK_PUT_AGE : string:0 : key: // [11:17] Troubot: Troubot:channel:ANIMAL_CHANNEL:XSPET^HOME_LOCATION^<33.24266, 211.12510, 600.72560>^10 // [11:17] Troubot: Troubot: LINK_SET_HOME : string:<33.24266, 211.12510, 600.72560>^10.000000 : key: // [11:17] Troubot: Troubot: ANIMATE_PRIM : string:stand : key: // [11:17] Troubot: Troubot: ANIMATE_PRIM : string:wave : key: // [11:17] Troubot: Troubot: ANIMATE_PRIM : string:stand : key: // [11:17] Troubot: Troubot: LINK_SOUND : string: : key: // [11:17] Troubot: Troubot: ANIMATE_PRIM : string:left : key: // [11:17] Troubot: Troubot: ANIMATE_PRIM : string:right : key: // and off the pet walks.... // Pregnancy: // [18:14] male whispers: male gets a gleam in his eye. // [18:14] male: male: LINK_SEEK_FEMALE : string:: key: // [18:14] female: female:channel:ANIMAL_CHANNEL:XSPET^MALE_BREED_CALL^c3c55ba1-b3f3-40e2-94ce-bb87dbe29d79 // [18:14] female whispers: female blushes then bobs her head up and down. // [18:14] female: female: LINK_MALE_BREED_CALL : string:: key: // [18:14] female: female: LINK_SIGNAL_ELIGIBLE : string:: key: // [18:14] male: male:channel:ANIMAL_CHANNEL:XSPET^FEMALE_ELIGIBLE^<16.44526, 99.32597, 21.14289> // [18:14] male: male: LINK_FEMALE_ELIGIBLE : string:: key:000cd83a-667d-4ab2-a08c-03011718fcfd // [18:14] male: male: LINK_CALL_MALE : string:: key:000cd83a-667d-4ab2-a08c-03011718fcfd // [18:14] female: female:channel:ANIMAL_CHANNEL:XSPET^MALE_ON_THE_WAY^000cd83a-667d-4ab2-a08c-03011718fcfd // [18:14] female: female: LINK_MALE_ON_THE_WAY : string:: key:c3c55ba1-b3f3-40e2-94ce-bb87dbe29d79 // [18:14] female: female: LINK_MOVER : string:200.000000: key: // [18:14] male: male:channel:ANIMAL_CHANNEL:XSPET^FEMALE_LOC^c3c55ba1-b3f3-40e2-94ce-bb87dbe29d79^<16.70987, 100.10620, 21.28637> // [18:14] male: male: LINK_FEMALE_LOCATION : string:<16.70987, 100.10620, 21.28637> // [18:14] male: male: ANIMATE_PRIM : string:wave: key: // [18:16] female: female:channel:API_CHANNEL:XSPet^c3c55ba1-b3f3-40e2-94ce-bb87dbe29d79^<0.00000, 0.00000, 1.00000>^<1.00000, 0.00000, 0.00000>^0^0.000000^Normal // [18:16] male: male: ANIMATE_PRIM : string:wave: key: // [18:16] male: male: LINK_RQST_BREED : string:: key: // [18:16] male: male: LINK_CALL_MALE_INFO : string:: key:000cd83a-667d-4ab2-a08c-03011718fcfd // [18:16] male: male: LINK_MALE_INFO : string:: key: // [18:16] male: male: LINK_GET_AGE : string:: key: // [18:16] female: female:channel:ANIMAL_CHANNEL:XSPET^MALE_INFO^000cd83a-667d-4ab2-a08c-03011718fcfd^<0.00000, 0.00000, 1.00000>^<1.00000, 0.00000, 0.00000>^0^0.000000^0^0 // [18:16] male: male: LINK_PUT_AGE : string:7: key: // [18:16] female: female: LINK_PREGNANT : string:: key: // [18:16] male: male:channel:API_CHANNEL:I'm Pregnant! // at this point the female is pregnant.If you touch it it will show in hovertext // START OF COPIED file 'Global Constants.txt' from the Debug folder. It has to be the same in all files // If you change this in any script, change it in all of them, please. It works a lot better that way. // This is code based on Version 0.50 01-30-2014 // For version history, see file revisions.txt // // LICENSE ///////////////////////////////////////////////////////////////////// // This code is licensed as Creative Commons Attribution/NonCommercial/Share Alike // See http://creativecommons.org/liceses/by-nc-sa/3.0/ // Noncommercial -- You may not use this work for commercial purposes, i.e., you cannot sell this script in any form, including derivatives. // If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. // This means that you cannot sell this or derivative code by itself, but you may share and use this code in any object or virtual world. // You must attribute authorship in the original scripts to Ferd Frederix and Xundra Snowpaw, and leave this notice intact. // You do not have to give back to the community any changes you make, however, code changes would be greatly appreciated! // // Exception: I am allowing this script to be used in an original build and sold with the build. // You are not selling the script, you are selling the build. If you want to sell these scripts, write your own or use the original at http://code.google.com/p/xspets/ // Note: Xundra Snowpaw's license was 'New BSD' license and adding additional licenses is allowed. // Based on code from Xundra Snowpaw // New BSD License: http://www.opensource.org/licenses/bsd-license.php // Copyright (c) 2010, Xundra Snowpaw // All rights reserved. // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: //* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. //* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer // in the documentationand/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS // BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //////////////////////////////////////////////////////////////////// // DEBUG - lets you see and hear wtf is happening integer debug = FALSE; // set to TRUE TO hear a lot of chat // This section has a few tuneable items that MUST be changed for any new pet // SECURITY string SECRET_PASSWORD = "top secret string"; // must use a password unique to any species of animal, when ENCRYPT= TRUE. Otherwise you will find Pet type A fucking pet type B. integer SECRET_NUMBER = 99999; // any number thats a secret, not necessary to change usually, this is used when pets are born and eggs are rezzed to establish a comm channel. integer ENCRYPT = TRUE; // set to TRUE to encrypt all data, Some Opensim worlds prefer FALSE due to parsing bugs, TRUE is the most secure. If FALSE you MUST change the FOOD_CHANNEL and other channels for different pets. or they will literally fuck each other. // if you add the UUID for your avatar here, you can change it later // and other alts or friends can change it too, and all of you can work on these pets. // If you leave it blank, only the creator of the root prim can work on these pets. key YOUR_UUID = ""; // PET NAMES - YOU MUST CHANGE THEM HERE AND IN THE ROOT PRIM OF THE OBJECT - THEY MUST MATCH EXACTLY ///////////////////////// string MaleName = "Troubot"; // Must be the name of your animal string FemaleName = "Troubot"; // The name of the female pet, if a different shape or prim count. Can be the same as the Male for pets like the robot that are unisex. string Egg = "Nut and Bolt"; // was 'XS Egg', must be the name of your egg string Crate = "Transport Spaceship"; // was XS-Cryocrate, must be the name of the crate you package pets in string HomeObject = "Home Flag"; // was "XS Home Object", must be the name of your Home Post indicator string EggCup = "Toolbox"; // was "XS Egg Cup", must be the name of your egg holder // any other object names are 'do not cares'. // NOTHING NEEDS TO BE CHANGED BELOW, BUT CAN BE CHANGED IF YOU DO IT EVERYWHERE // misc tunables float GROWTH_AMOUNT = 0.10; // 10% size increase each day for MaxAge days = 200% (double size after 7 days) integer MaxAge = 7; // stop growing in seven days. 10% growth compounded daily means that your pet will be 194% larger ( 2x, basically) in 7 days. integer UNITS_OF_FOOD = 168; // food bowl food qty, used by food bowl only float secs_to_grow = 86400; // grow daily = 86400 seconds float FOOD_BOWL_SCAN_INTERVAL = 1800.0; // look for food every 3 hours float fPregnancy = 172800.0; // how many seconds to lay an egg = 2 days or 48 hours. float MALE_TIMEOUT = 900.0 ; // in seconds, female waits this long in one spot for a male to arrive float SEX_WAIT = 10800.0; // How often they desire sex = 3 hours float fDaysToAdult = 7; // 7 days to become old enough to breed. integer SECONDS_BETWEEN_FOOD_NORMAL = 14400; // number of seconds to get hungry = 4 hours integer SECONDS_BETWEEN_FOOD_HUNGRY = 3600; // number of seconds before hunger count increases = 1 hour integer MAXIMUM_HUNGER = 30; // They die after a month with no food. // I control versions by Subversion Source Code Control. But the updater needs a version numbert in world. // This is the Protocol version. If you change this, then all pets with a lower version will be updated by the updater float VERSION = 0.50; // the leg sizes are safe to leave alone or set to 0 if you use a thin base prim, these are from the original Quail float LegLength = 0.064; // length of pet leg??? - not sure float LegOffset = 0.052399; // This is added to the Post Z to position the pet // the following are global constants and do not need to be changed // Prim animation linkmessages are sent by scripts on Link Message number 1 // The strings are the names of the animations that are recorded. // No need to change them unless you want to change names of the animations when you run the prim animator, or you add additional link messages // If your pet walks, you need to record these names and save them in the notecard // // Example: // llMessageLinked(LINK_SET, LINK_ANIMATE, ANI_STAND, ""); // The above line will play the pre-recorded 'stand up' animation "stand" using the animator script. // The following animations are used in the pet. You can add your own. string ANI_STAND = "stand"; // default standing animation string ANI_WALKL = "left"; // triggers Left foot and Right arm walk animation string ANI_WALKR = "right"; // triggers Right foot and Left arm walk animation string ANI_SLEEP = "sleep"; // Sleeping string ANI_WAVE = "wave"; // Calling for sex, needs help with food, etc. // Channel assignments // if you change any of these constants, change it everywhere and in the list in XS_Debug so it can print them // If you turn encryption FALSE, you MUST change these between species of pets are they will fuck with each other. Literally. integer FOOD_CHANNEL = -999191; integer ANIMAL_CHANNEL = -999192; integer EGG_CHANNEL = -999193; integer HOME_CHANNEL = -999194; integer BOX_CHANNEL = -999195; integer ACC_CHANNEL = -999196; integer UPDATE_CHANNEL = -999197; integer API_CHANNEL = -999198; // global link messages to control the animal, never any need to change these. // They are exposed here so they will be the same everywhere. This uses a bit of RAM, but who cares? integer LINK_ANIMATE = 1; // messages on num 1 are assumed to be directed at the prim animator. integer DECREASE_FOOD = 100; // used in the food bowl. integer LINK_COLOR1_GET = 101; // to xs_egg color plugin. integer LINK_COLOR2_GET = 102; // to xs_egg color plugin. integer LINK_COLOR1_PUT = 103; // to xs_egg color plugin. integer LINK_COLOR2_PUT = 104; // to xs_egg color plugin.integer LINK_AGE_START = 800; // when pet is rezzed and secret_number is sent by brain to breeder, eater and infomatic get booted up integer LINK_TEXTURE = 801; // ask for a new texture, or paint a color integer LINK_BREEDNAME = 802; // the name of the pet texture from the texture server notecard integer LINK_FOOD_CONSUME = 900; // from movement to brain when close to food, brain then consumes a random amount up to 10000 integer LINK_FOODMINUS = 901; // xs_brain receives FOOD_CONSUME, decrement hunger (eat) integer LINK_HUNGRY = 903; // sent by eater (string)hunger_amount, checks each hour integer LINK_HAMOUNT = 904; // hunger_amount = (integer)str,m updates the hunger amount in scripts integer LINK_SET_HOME = 910; // loc ^ dist integer LINK_MOVER = 911; // tell mover to rest for str seconds integer LINK_FOODIE_CLR = 920; // clear all food_bowl_keys and contents integer LINK_FOODIE = 921; // send FOOD_LOCATION coordinates to movement integer LINK_COLOR1 = 930; // colour1 integer LINK_COLOR2 = 931; // colour2 integer LINK_SEX = 932; // sex integer LINK_SHINE = 933; // shine integer LINK_GLOW = 934; // glow integer LINK_GEN = 935; // generation integer LINK_RESET_SIZE = 936; // reset size to 1 integer LINK_MAGE = 940; // xs_brain sends, xs_ager consumes, adds str to age, if older than 7 days, will grow the animal integer LINK_DAYTIME = 941; // xs_ager consumes, starts a timer of 86,400 seconds in xs_ager integer LINK_GET_AGE = 942; // get age from xs_ager and sent it on channel 943 integer LINK_PUT_AGE = 943; // print age from xs_ager integer LINK_PACKAGE = 950; // look for a cryo_crate integer LINK_SEEK_FEMALE = 960; // MALE_BREED_CALL integer LINK_MALE_BREED_CALL = 961; // triggered by LINK_SEEK_FEMALE integer LINK_SIGNAL_ELIGIBLE = 962; // sent by female when hears LINK_MALE_BREED_CALL integer LINK_FEMALE_ELIGIBLE = 963; // sent when it hears in chat FEMALE_ELIGIBLE integer LINK_CALL_MALE = 964; // if LINK_FEMALE_ELIGIBLE && looking_for_female integer LINK_MALE_ON_THE_WAY = 965; // triggered by LINK_CALL_MALE integer LINK_FEMALE_LOCATION = 966; // female location, sends coordinates of a female integer LINK_RQST_BREED = 967; // sent when close enough to male/female integer LINK_CALL_MALE_INFO = 968; // sent by xs_breeding, this line of code was in error in v.24 of xs_breeding see line 557 and 636 of xs_brain which make calls and also xs_breeding which receives LINK_MALE_INFO. integer LINK_MALE_INFO = 969; // Breeding failed, sent info integer LINK_LAY_EGG = 970; // Rez Object(Egg... integer LINK_BREED_FAIL = 971; // key = father, failed, timed out integer LINK_PREGNANT = 972; // chick is preggers integer LINK_SOUND_OFF= 974; // sound is off integer LINK_SOUND_ON= 973; // sound is on integer LINK_SLEEPING = 990; // close eyes integer LINK_UNSLEEPING = 991; // open eyes integer LINK_SOUND = 1001; // plays a sound if enabled integer LINK_SPECIAL = 1010; // xs_special, if str = "Normal", removes script integer LINK_EFFECTS_ON = 2000; // particle effects in the packager integer LINK_PREGNANCY_TIME = 5000; // in seconds as str integer LINK_SLEEP = 7999; // disable sleep by parameter integer LINK_TIMER = 8000; // scan for food bowl about every 1800 seconds integer LINK_DIE = 9999; // death string Copyright = " (c)2014 by Ferd Frederix"; // You cannot change this line, but you can change the code that prints it! // See License agreements above. // Attribution is required, as these files are copyrighted. DEBUG ( string msg){ if (debug) { llOwnerSay(llGetScriptName() + ":" + msg); } } ///////// end global Link constants //////// // END OF COPIED CODE // tunable numbers to help you debug: // put any commands you want to ignore here, this reduces spam. list ignore = [ "left" , // animate prim "right", "stand", 1001, // this is LINK_SOUND "blink", "eye" ]; // You can leave the rest alone: // this must match and channel you might have changed, this is rarely done. // list to print name instead of number for listener channels list channels = [ "FOOD_CHANNEL" , -999191, "ANIMAL_CHANNEL" , -999192, "EGG_CHANNEL" , -999193, "HOME_CHANNEL" , -999194, "BOX_CHANNEL" , -999195, "ACC_CHANNEL" , -999196, "UPDATE_CHANNEL" , -999197, "API_CHANNEL", -999198 ]; // list to print name instead of number of link messages. If you add a link message, it is a good idea to add it here, too list messages = [ " LINK_ANIMATE", 1, " DECREASE_FOOD", 100, " LINK_COLOR1_GET", 101, // 0.53 added these 4 " LINK_COLOR2_GET", 102, " LINK_COLOR1_PUT", 103, " LINK_AGE_START " , 800, " LINK_TEXTURE ", 801, " LINK_FOOD_CONSUME " , 900, " LINK_FOODMINUS " , 901, " LINK_HUNGRY " , 903, " LINK_HAMOUNT " , 904, " LINK_SET_HOME " , 910, " LINK_MOVER " , 911, " LINK_FOODIE_CLR " , 920, " LINK_FOODIE " , 921, " LINK_COLOR1 " , 930, " LINK_COLOR2 " , 931, " LINK_SEX " , 932, " LINK_SHINE " , 933, " LINK_GLOW " , 934, " LINK_GEN " , 935, " LINK_MAGE " , 940, " LINK_DAYTIME " , 941, " LINK_GET_AGE " , 942, " LINK_PUT_AGE " , 943, " LINK_PACKAGE " , 950, " LINK_SEEK_FEMALE " , 960, " LINK_MALE_BREED_CALL " , 961, " LINK_SIGNAL_ELIGIBLE" , 962, " LINK_FEMALE_ELIGIBLE " , 963, " LINK_CALL_MALE " , 964, " LINK_MALE_ON_THE_WAY " , 965, " LINK_FEMALE_LOCATION " , 966, " LINK_CALL_MALE_INFO " , 968, " LINK_RQST_BREED ", 967, " LINK_MALE_INFO " , 969, " LINK_LAY_EGG " , 970, " LINK_BREED_FAIL " , 971, " LINK_PREGNANT " , 972, " LINK_SOUND_ON ", 973, " LINK_SOUND_OFF ", 974, " LINK_SLEEPING " , 990, " LINK_UNSLEEPING " , 991, " LINK_SOUND " , 1001, " LINK_SPECIAL " , 1010, " LINK_EFFECTS_ON", 2000, " LINK_PREGNANCY_TIME " , 5000, " LINK_SLEEP " , 7999, " LINK_TIMER " , 8000, " LINK_DIE " , 9999 ]; // DON'T CHANGE THE FOLLOWING! (Unless you know what you are doing!) integer XTEA_DELTA = 0x9E3779B9; // (sqrt(5) - 1) * 2^31 integer xtea_num_rounds = 6; list xtea_key = [0, 0, 0, 0]; integer hex2int(string hex) { if(llGetSubString(hex,0,1) == "0x") return (integer)hex; if(llGetSubString(hex,0,0) == "x") return (integer)("0"+hex); return(integer)("0x"+hex); } // Convers any string to a 32 char MD5 string and then to a list of // 4 * 32 bit integers = 128 bit Key. MD5 ensures always a specific // 128 bit key is generated for any string passed. list xtea_key_from_string( string str ) { str = llMD5String(str,0); // Use Nonce = 0 return [ hex2int(llGetSubString( str, 0, 7)), hex2int(llGetSubString( str, 8, 15)), hex2int(llGetSubString( str, 16, 23)), hex2int(llGetSubString( str, 24, 31))]; } // Encipher two integers and return the result as a 12-byte string // containing two base64-encoded integers. string xtea_encipher( integer v0, integer v1 ) { integer num_rounds = xtea_num_rounds; integer sum = 0; do { // LSL does not have unsigned integers, so when shifting right we // have to mask out sign-extension bits. v0 += (((v1 << 4) ^ ((v1 >> 5) & 0x07FFFFFF)) + v1) ^ (sum + llList2Integer(xtea_key, sum & 3)); sum += XTEA_DELTA; v1 += (((v0 << 4) ^ ((v0 >> 5) & 0x07FFFFFF)) + v0) ^ (sum + llList2Integer(xtea_key, (sum >> 11) & 3)); } while( num_rounds = ~-num_rounds ); //return only first 6 chars to remove "=="'s and compact encrypted text. return llGetSubString(llIntegerToBase64(v0),0,5) + llGetSubString(llIntegerToBase64(v1),0,5); } // Decipher two base64-encoded integers and return the FIRST 30 BITS of // each as one 10-byte base64-encoded string. string xtea_decipher( integer v0, integer v1 ) { integer num_rounds = xtea_num_rounds; integer sum = XTEA_DELTA*xtea_num_rounds; do { // LSL does not have unsigned integers, so when shifting right we // have to mask out sign-extension bits. v1 -= (((v0 << 4) ^ ((v0 >> 5) & 0x07FFFFFF)) + v0) ^ (sum + llList2Integer(xtea_key, (sum>>11) & 3)); sum -= XTEA_DELTA; v0 -= (((v1 << 4) ^ ((v1 >> 5) & 0x07FFFFFF)) + v1) ^ (sum + llList2Integer(xtea_key, sum & 3)); } while ( num_rounds = ~-num_rounds ); return llGetSubString(llIntegerToBase64(v0), 0, 4) + llGetSubString(llIntegerToBase64(v1), 0, 4); } // Encrypt a full string using XTEA. string xtea_encrypt_string( string str ){ if (! ENCRYPT) return str; // encode string str = llStringToBase64(str); // remove trailing =s so we can do our own 0 padding integer i = llSubStringIndex( str, "=" ); if ( i != -1 ) str = llDeleteSubString( str, i, -1 ); // we don't want to process padding, so get length before adding it integer len = llStringLength(str); // zero pad str += "AAAAAAAAAA="; string result; i = 0; do { // encipher 30 (5*6) bits at a time. result += xtea_encipher(llBase64ToInteger(llGetSubString(str, i, i + 4) + "A="), llBase64ToInteger(llGetSubString(str, i+5, i + 9) + "A=")); i+=10; } while ( i < len ); return result; } // Decrypt a full string using XTEA string xtea_decrypt_string( string str ) { if (! ENCRYPT) return str; integer len = llStringLength(str); integer i=0; string result; //llOwnerSay(str); do { integer v0; integer v1; v0 = llBase64ToInteger(llGetSubString(str, i, i + 5) + "=="); i+= 6; v1 = llBase64ToInteger(llGetSubString(str, i, i + 5) + "=="); i+= 6; result += xtea_decipher(v0, v1); } while ( i < len ); // Replace multiple trailing zeroes with a single one i = llStringLength(result) - 1; while ( llGetSubString(result, i - 1, i) == "AA" ){ result = llDeleteSubString(result, i, i); i--; } i = llStringLength(result) - 1; // while (llGetSubString(result, i, i + 1) == "A" ) { // i--; // } result = llGetSubString(result, 0, i+1); i = llStringLength(result); integer mod = i%4; //Depending on encoded length diffrent appends are needed if(mod == 1) result += "A=="; else if(mod == 2 ) result += "=="; else if(mod == 3) result += "="; return llBase64ToString(result); } ///////////////// Main code bgins ///////////////// default { state_entry() { xtea_key = xtea_key_from_string(SECRET_PASSWORD); llListen(FOOD_CHANNEL,"","",""); llListen(ANIMAL_CHANNEL,"","",""); llListen(HOME_CHANNEL,"","",""); llListen(BOX_CHANNEL,"","",""); llListen(ACC_CHANNEL,"","",""); llListen(UPDATE_CHANNEL,"","",""); llListen(EGG_CHANNEL,"","",""); llListen(API_CHANNEL,"","",""); } listen(integer channel,string name, key id, string message) { integer index = llListFindList(channels,[channel]); // see if a valid channel string aname = "unkown"; if (index >= 0) { aname = llList2String(channels,index-1); } if (channel == API_CHANNEL || channel == HOME_CHANNEL) llOwnerSay(llGetObjectName() + ":channel:" + aname + ":" + message ); // API is not encrypted else llOwnerSay(llGetObjectName() + ":channel:" + aname + ":" + xtea_decrypt_string(message) ); } link_message(integer sender_num, integer num, string str, key id) { integer index = llListFindList(ignore,[str]); // see if a valid string if (index >= 0) return; index = llListFindList(ignore,[num]); // see if a valid command if (index >= 0) return; index = llListFindList(messages,[num]); // see if a valid channel string aname = "*unknown channel:" + (string) num + ", please update the list in xs_Debug"; if (index >= 0) { aname = llList2String(messages,index-1); } llOwnerSay(llGetObjectName() + ":" + aname + " : string:" + str + ": key:" + (string) id); } touch_start(integer total_number) { llSay(0, "xs_Debug is loaded into this item. Do not forget to remove it."); } on_rez(integer param) { llResetScript(); } }