// :CATEGORY:XS Pet // :NAME:XS Pet Robot // :AUTHOR:Ferd Frederix // :KEYWORDS: Pet,XS,breed,breedable,companion,Ozimal,Meeroo,Amaretto,critter,Fennux,Pets // :CREATED:2013-09-06 // :EDITED:2014-01-30 12:24:21 // :ID:988 // :NUM:1469 // :REV:0.50 // :WORLD:Second Life, OpenSim // :DESCRIPTION: // XS Pet xs_sound plug in // :CODE: // xs_sound plug in // 4-10-2013 V 0.43 Lots of casting to fix Opensim 0.7.4 failures to parse llList2Float and llList2Integer when there are strings in the list // tunables: float VOLUME = 1.0; // how loud are the sounds // START OF COPIED file 'Global Constants.txt' from the Debug folder. It has to be the same in all files // If you change this in any script, change it in all of them, please. It works a lot better that way. // This is code based on Version 0.50 01-30-2014 // For version history, see file revisions.txt // // LICENSE ///////////////////////////////////////////////////////////////////// // This code is licensed as Creative Commons Attribution/NonCommercial/Share Alike // See http://creativecommons.org/liceses/by-nc-sa/3.0/ // Noncommercial -- You may not use this work for commercial purposes, i.e., you cannot sell this script in any form, including derivatives. // If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. // This means that you cannot sell this or derivative code by itself, but you may share and use this code in any object or virtual world. // You must attribute authorship in the original scripts to Ferd Frederix and Xundra Snowpaw, and leave this notice intact. // You do not have to give back to the community any changes you make, however, code changes would be greatly appreciated! // // Exception: I am allowing this script to be used in an original build and sold with the build. // You are not selling the script, you are selling the build. If you want to sell these scripts, write your own or use the original at http://code.google.com/p/xspets/ // Note: Xundra Snowpaw's license was 'New BSD' license and adding additional licenses is allowed. // Based on code from Xundra Snowpaw // New BSD License: http://www.opensource.org/licenses/bsd-license.php // Copyright (c) 2010, Xundra Snowpaw // All rights reserved. // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: //* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. //* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer // in the documentationand/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS // BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //////////////////////////////////////////////////////////////////// // DEBUG - lets you see and hear wtf is happening integer debug = FALSE; // set to TRUE TO hear a lot of chat // This section has a few tuneable items that MUST be changed for any new pet // SECURITY string SECRET_PASSWORD = "top secret string"; // must use a password unique to any species of animal, when ENCRYPT= TRUE. Otherwise you will find Pet type A fucking pet type B. integer SECRET_NUMBER = 99999; // any number thats a secret, not necessary to change usually, this is used when pets are born and eggs are rezzed to establish a comm channel. integer ENCRYPT = TRUE; // set to TRUE to encrypt all data, Some Opensim worlds prefer FALSE due to parsing bugs, TRUE is the most secure. If FALSE you MUST change the FOOD_CHANNEL and other channels for different pets. or they will literally fuck each other. // if you add the UUID for your avatar here, you can change it later // and other alts or friends can change it too, and all of you can work on these pets. // If you leave it blank, only the creator of the root prim can work on these pets. key YOUR_UUID = ""; // PET NAMES - YOU MUST CHANGE THEM HERE AND IN THE ROOT PRIM OF THE OBJECT - THEY MUST MATCH EXACTLY ///////////////////////// string MaleName = "Troubot"; // Must be the name of your animal string FemaleName = "Troubot"; // The name of the female pet, if a different shape or prim count. Can be the same as the Male for pets like the robot that are unisex. string Egg = "Nut and Bolt"; // was 'XS Egg', must be the name of your egg string Crate = "Transport Spaceship"; // was XS-Cryocrate, must be the name of the crate you package pets in string HomeObject = "Home Flag"; // was "XS Home Object", must be the name of your Home Post indicator string EggCup = "Toolbox"; // was "XS Egg Cup", must be the name of your egg holder // any other object names are 'do not cares'. // NOTHING NEEDS TO BE CHANGED BELOW, BUT CAN BE CHANGED IF YOU DO IT EVERYWHERE // misc tunables float GROWTH_AMOUNT = 0.10; // 10% size increase each day for MaxAge days = 200% (double size after 7 days) integer MaxAge = 7; // stop growing in seven days. 10% growth compounded daily means that your pet will be 194% larger ( 2x, basically) in 7 days. integer UNITS_OF_FOOD = 168; // food bowl food qty, used by food bowl only float secs_to_grow = 86400; // grow daily = 86400 seconds float FOOD_BOWL_SCAN_INTERVAL = 10800.0; // look for food every 3 hours float fPregnancy = 172800.0; // how many seconds to lay an egg = 2 days or 48 hours. float MALE_TIMEOUT = 900.0 ; // in seconds, female waits this long in one spot for a male to arrive float SEX_WAIT = 10800.0; // How often they desire sex = 3 hours float fDaysToAdult = 7; // 7 days to become old enough to breed. integer SECONDS_BETWEEN_FOOD_NORMAL = 14400; // number of seconds to get hungry = 4 hours integer SECONDS_BETWEEN_FOOD_HUNGRY = 3600; // number of seconds before hunger count increases = 1 hour integer MAXIMUM_HUNGER = 30; // They die after a month with no food. // I control versions by Subversion Source Code Control. But the updater needs a version numbert in world. // This is the Protocol version. If you change this, then all pets with a lower version will be updated by the updater float VERSION = 0.50; // the leg sizes are safe to leave alone or set to 0 if you use a thin base prim, these are from the original Quail float LegLength = 0.064; // length of pet leg??? - not sure float LegOffset = 0.052399; // This is added to the Post Z to position the pet // the following are global constants and do not need to be changed // Prim animation linkmessages are sent by scripts on Link Message number 1 // The strings are the names of the animations that are recorded. // No need to change them unless you want to change names of the animations when you run the prim animator, or you add additional link messages // If your pet walks, you need to record these names and save them in the notecard // // Example: // llMessageLinked(LINK_SET, LINK_ANIMATE, ANI_STAND, ""); // The above line will play the pre-recorded 'stand up' animation "stand" using the animator script. // The following animations are used in the pet. You can add your own. string ANI_STAND = "stand"; // default standing animation string ANI_WALKL = "left"; // triggers Left foot and Right arm walk animation string ANI_WALKR = "right"; // triggers Right foot and Left arm walk animation string ANI_SLEEP = "sleep"; // Sleeping string ANI_WAVE = "wave"; // Calling for sex, needs help with food, etc. // Channel assignments // if you change any of these constants, change it everywhere and in the list in XS_Debug so it can print them // If you turn encryption FALSE, you MUST change these between species of pets are they will fuck with each other. Literally. integer FOOD_CHANNEL = -999191; integer ANIMAL_CHANNEL = -999192; integer EGG_CHANNEL = -999193; integer HOME_CHANNEL = -999194; integer BOX_CHANNEL = -999195; integer ACC_CHANNEL = -999196; integer UPDATE_CHANNEL = -999197; integer API_CHANNEL = -999198; // global link messages to control the animal, never any need to change these. // They are exposed here so they will be the same everywhere. This uses a bit of RAM, but who cares? integer LINK_ANIMATE = 1; // messages on num 1 are assumed to be directed at the prim animator. integer DECREASE_FOOD = 100; // used in the food bowl. integer LINK_AGE_START = 800; // when pety is rezzed and secret_number is sent by brain to breeder, eater and infomatic get booted up integer LINK_TEXTURE = 801; // ask for a new texture, or paint a color integer LINK_BREEDNAME = 802; // the name of the pet texture from the texture server notecard integer LINK_FOOD_CONSUME = 900; // from movement to brain when close to food, brain then consumes a random amount up to 10000 integer LINK_FOODMINUS = 901; // xs_brain receives FOOD_CONSUME, decrement hunger (eat) integer LINK_HUNGRY = 903; // sent by eater (string)hunger_amount, checks each hour integer LINK_HAMOUNT = 904; // hunger_amount = (integer)str,m updates the hunger amount in scripts integer LINK_SET_HOME = 910; // loc ^ dist integer LINK_MOVER = 911; // tell mover to rest for str seconds integer LINK_FOODIE_CLR = 920; // clear all food_bowl_keys and contents integer LINK_FOODIE = 921; // send FOOD_LOCATION coordinates to movement integer LINK_COLOR1 = 930; // colour1 integer LINK_COLOR2 = 931; // colour2 integer LINK_SEX = 932; // sex integer LINK_SHINE = 933; // shine integer LINK_GLOW = 934; // glow integer LINK_GEN = 935; // generation integer LINK_RESET_SIZE = 936; // reset size to 1 integer LINK_MAGE = 940; // xs_brain sends, xs_ager consumes, adds str to age, if older than 7 days, will grow the animal integer LINK_DAYTIME = 941; // xs_ager consumes, starts a timer of 86,400 seconds in xs_ager integer LINK_GET_AGE = 942; // get age from xs_ager and sent it on channel 943 integer LINK_PUT_AGE = 943; // print age from xs_ager integer LINK_PACKAGE = 950; // look for a cryo_crate integer LINK_SEEK_FEMALE = 960; // MALE_BREED_CALL integer LINK_MALE_BREED_CALL = 961; // triggered by LINK_SEEK_FEMALE integer LINK_SIGNAL_ELIGIBLE = 962; // sent by female when hears LINK_MALE_BREED_CALL integer LINK_FEMALE_ELIGIBLE = 963; // sent when it hears in chat FEMALE_ELIGIBLE integer LINK_CALL_MALE = 964; // if LINK_FEMALE_ELIGIBLE && looking_for_female integer LINK_MALE_ON_THE_WAY = 965; // triggered by LINK_CALL_MALE integer LINK_FEMALE_LOCATION = 966; // female location, sends coordinates of a female integer LINK_RQST_BREED = 967; // sent when close enough to male/female integer LINK_CALL_MALE_INFO = 968; // sent by xs_breeding, this line of code was in error in v.24 of xs_breeding see line 557 and 636 of xs_brain which make calls and also xs_breeding which receives LINK_MALE_INFO. integer LINK_MALE_INFO = 969; // Breeding failed, sent info integer LINK_LAY_EGG = 970; // Rez Object(Egg... integer LINK_BREED_FAIL = 971; // key = father, failed, timed out integer LINK_PREGNANT = 972; // chick is preggers integer LINK_SOUND_OFF= 974; // sound is off integer LINK_SOUND_ON= 973; // sound is on integer LINK_SLEEPING = 990; // close eyes integer LINK_UNSLEEPING = 991; // open eyes integer LINK_SOUND = 1001; // plays a sound if enabled integer LINK_SPECIAL = 1010; // xs_special, if str = "Normal", removes script integer LINK_EFFECTS_ON = 2000; // particle effects in the packger integer LINK_PREGNANCY_TIME = 5000; // in seconds as str integer LINK_SLEEP = 7999; // disable sleep by parameter integer LINK_TIMER = 8000; // scan for food bowl about every 1800 seconds integer LINK_DIE = 9999; // death string Copyright = " (c)2014 by Ferd Frederix"; // You cannot change this line, but you can change the code that prints it! // See License agreements above. // Attribution is required, as these files are copyrighted. DEBUG ( string msg){ if (debug) { llOwnerSay(llGetScriptName() + ":" + msg); } } ///////// end global Link constants //////// // END OF COPIED CODE integer gPlay_sounds = TRUE; list list_sound; // 'sleeping' is the only sound that auto loops and is changed in this spot. string SleepSound = "sleeping"; default { state_entry() { list_sound += LINK_AGE_START ; // when pet is rezzed list_sound += "startup"; // when pets are born and they boot up list_sound += LINK_FOOD_CONSUME ; // eating list_sound += "eat"; // when they eat from the food bowl list_sound += LINK_HUNGRY ; // Hungry list_sound += " "; // when they move toward the food bowl, not when they get there list_sound += LINK_SET_HOME ; // A cheer! list_sound += "yes_2"; // when the Home post is touched list_sound += LINK_MOVER ; // Occurs when female waits for a male and is receptive to him list_sound += "alien"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_MAGE ; // Happy birthday, pet is a day older list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_PACKAGE ; // look for a cryo_crate list_sound += "ka-ching"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_SEEK_FEMALE ; // Male looking for a female, he chats 'name gets a gleam in his eye' list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_MALE_BREED_CALL ; // Female hears a male calling, same as above LINK_SEEK_FEMALE but from female perspective list_sound += "touch"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_SIGNAL_ELIGIBLE ; // Female is not pregnant but can get pregnant list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_FEMALE_ELIGIBLE ; // Male knows female is receptive list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_CALL_MALE ; // female calls male list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_MALE_ON_THE_WAY ; // male is coming towards her list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_FEMALE_LOCATION ; // female location sent list_sound += "boink"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_RQST_BREED ; // sent when close enough to male/female list_sound += "Sex"; // add a UUID or a sound name and put the sound in the prime to actually do it list_sound += LINK_CALL_MALE_INFO ; // ask male for informatiuon, breeding is done list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_MALE_INFO ; // male sends ifo list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_LAY_EGG ; // llRezObject(Egg) list_sound += "ultra-sub"; // egg is laid list_sound += LINK_BREED_FAIL ; // Oops, it missed, someone else got there or it took too long list_sound += "sex-failed"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_PREGNANT ; // chick is preggers list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_SLEEPING ; // close eyes list_sound += SleepSound; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_UNSLEEPING ; // open eyes list_sound += "unsleeping"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_SOUND ; // plays a sound if enabled list_sound += "walk"; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_SPECIAL ; // xs_special, is str list_sound += " "; // add a UUID or a sound name and put the sound in the prim list_sound += LINK_DIE ; // death list_sound += "selfdestruct"; // add a UUID or a sound name and put the sound in the prim } timer() { llPlaySound(SleepSound,VOLUME); } link_message(integer sender_number, integer num, string message, key id) { if (num == LINK_SOUND_ON) gPlay_sounds = TRUE; else if (num == LINK_SOUND_OFF) gPlay_sounds = FALSE; if (!gPlay_sounds) return; if (num == LINK_SLEEPING) llSetTimerEvent(5); // snore time between snores else if (num == LINK_UNSLEEPING) llSetTimerEvent(0); integer j = llGetListLength(list_sound); integer i; for (i = 0; i < j; i = i+2) { integer soundnum = llList2Integer(list_sound,i); string sound = llList2String(list_sound,i+1); if (llList2Integer(list_sound,i) == num && llStringLength(sound) > 1) { llPlaySound(sound,VOLUME); } } } }