// :CATEGORY:Sound // :NAME:Play_Sound // :AUTHOR:Scot Titian // :CREATED:2010-10-21 21:39:06.097 // :EDITED:2013-09-18 15:38:59 // :ID:634 // :NUM:862 // :REV:1.0 // :WORLD:Second Life // :DESCRIPTION: // Simple sound script. // :CODE: /*//--Written by Scot Titian--//*/ /*// This script is free to //*/ /*// use and distribute as //*/ /*// long as you leave this //*/ /*// headear here at the top //*/ /*// of the script. //*/ /*//--------------------------//*/ //--NOTE: To use the name of the Sound you must put the sound in the same object this script is in integer gPlaying; //--If we are playing sound key gAnimKey = ""; //--The ID of the sound to play string gAnimName = ""; //--The name of the animation if you don't have the ID integer gUseKey = TRUE; //--Set to false if you don't have the ID of the animation integer gDelay = 20; //--How long to wait before we can play the sound again (In seconds) integer gCanPlay; //--If the animation can play (for the delay) integer gAllowAll = TRUE; //--If everyone can click us (Set to false for owner only) default { state_entry() { gPlaying = FALSE; //--We start out not playing sound gCanPlay = TRUE; //--We start able to play } touch_start(integer total_number) { if(TRUE == gAllowAll) { if(TRUE == gCanPlay) { if(TRUE == gUseKey) //--Play the sound using it's key llPlaySound(gAnimKey,1); else if(FALSE == gUseKey) //--Play the sound using it's name llPlaySound(gAnimName,1); gCanPlay = FALSE; llSetTimerEvent(gDelay); } } else if(FALSE == gAllowAll) { key vKey = llDetectedKey(0); if(TRUE == gCanPlay && llGetOwner() == vKey) { if(TRUE == gUseKey) //--Play the sound using it's key llPlaySound(gAnimKey,1); else if(FALSE == gUseKey) //--Play the sound using it's name llPlaySound(gAnimName,1); gCanPlay = FALSE; llSetTimerEvent(gDelay); } } } timer() { llSetTimerEvent(0); gCanPlay = TRUE; } }