// Name:meteors.lsl // Author:JPvdGiessen IT Consultancy integer Debug = FALSE ; integer Gchannel =10001; // Channel for DayChecker vector color = <1,1,1>; // Use to change the color of the light float intensity = 1.000; // Use to change the intensity of the light, from 0 to 1 float radius = 1.000; // Use to change the radius of the light, from 0 to 20 float falloff = 0.150; // Use to set the falloff of the light, from 0 to 2 particlesOn() { integer flags = 0; flags = flags | PSYS_PART_EMISSIVE_MASK | PSYS_PART_INTERP_COLOR_MASK; // flags = flags | PSYS_PART_FOLLOW_SRC_MASK; flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; llParticleSystem([ PSYS_PART_MAX_AGE, 50.5, PSYS_PART_FLAGS, flags, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 1.0, 0.8>, PSYS_PART_START_SCALE, <0.3,0.3,0.3>, PSYS_PART_END_SCALE, <0.5,0.5,0.5>, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, PSYS_SRC_BURST_RATE, 1, PSYS_SRC_ACCEL, <0,1.0,0>, PSYS_SRC_BURST_PART_COUNT, 5, PSYS_SRC_BURST_SPEED_MIN, 0.05, PSYS_SRC_BURST_SPEED_MAX, 25.0, PSYS_SRC_INNERANGLE, 0.5, PSYS_SRC_OUTERANGLE, 0.0, PSYS_SRC_OMEGA, <0,0,0>, PSYS_PART_START_ALPHA, 1.0, PSYS_PART_END_ALPHA, 0.25, PSYS_SRC_BURST_RADIUS, 4.5 ]); } particlesOff() { llParticleSystem([]); } default { state_entry() { llSay(0, "Script running"); llListen (Gchannel, "", "", ""); } listen(integer channel, string name, key id, string message) { if ( message == "Night") { particlesOn() ; llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, 0.3 ] ) ; llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, <1.0,0.7,1.0>, // light color vector range: 0.0-1.0 *3 intensity, // intensity (0.0-1.0) radius, // radius (.1-10.0) falloff ]); // falloff (.01-1.0) llSetAlpha(1.0, ALL_SIDES); } else if ( message == "Day") { particlesOff() ; llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE]); llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // if this is false, light is off, <0.0,1.0,0.0>,1.0, 10.0, 0.5]); // rest of params don't matter llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, 0 ] ) ; llSetAlpha(0.0, ALL_SIDES); } } }