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LSL-Scripts/TransmogrifyAvatar/Transmogrify/Object/Particles.lsl
Fred Beckhusen 5a21e18d9e Fred Beckhusen
2019-03-17 23:41:07 -05:00

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// :CATEGORY:Transmogrify
// :NAME:TransmogrifyAvatar
// :AUTHOR:Fred Beckhusen (Ferd Frederix)
// :CREATED:2013-09-08
// :EDITED:2014-01-01 12:18:57
// :ID:921
// :NUM:1324
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// makes a flash of smoke when you transmogrify
// :CODE:
// Transmogrifyer script
// License: CC-BY. Please do not remove the copyright or this notice
// Author: Fred Beckhusen (Ferd Frederix)
// Particles is a poofer effect for changing. Put it in the head, body and feet section of the avatar and in the pet.
// Easy to change the colors, or add a texture.
// Sends a RED flash of 400 particles for 1 second.
// If you add a texture to it, put the same texture on the side of a small box inside your pet so it will be cached and appear instantly.
// MASK FLAGS: set to "TRUE" to enable
integer glow = TRUE; // Makes the particles glow
integer bounce = FALSE; // Make particles bounce on Z plane of objects
integer interpColor = TRUE; // Color - from start value to end value
integer interpSize = TRUE; // Size - from start value to end value
integer wind = FALSE; // Particles effected by wind
integer followSource = FALSE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
// PSYS_SRC_PATTERN_EXPLODE;
integer pattern = PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target = ""; // if set to a UUID, such as llGetOwner(0), the particles go that-away
// PARTICLE PARAMETERS
float age = 0.1; // Life of each particle
float maxSpeed = 10.0; // Max speed each particle is spit out at
float minSpeed = 3; // Min speed each particle is spit out at
string texture = ""; // Texture used for particles, default used if blank
float startAlpha = 0.5; // Start alpha (transparency) value
float endAlpha = 0.5; // End alpha (transparency) value
vector startColor = <0,0,1>; // Start color of particles <R,G,B>
vector endColor = <0,0,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <1.0,2.0,1.0>; // Start size of particles
vector endSize = <1,2,1.0>; // End size of particles (if interpSize == TRUE)
vector push = <0.0,0.0,0.0>; // Force pushed on particles
// SYSTEM PARAMETERS
float rate = 0.1; // How fast (rate) to emit particles
float life = 1.0; // Life in seconds for the system to make particles
integer count = 40; // How many particles to emit per BURST
// life (1) / age (.1) * count (4) = 400 particles, about 10% of what anyone can see
float radius = 0.25; // Radius to emit particles for BURST pattern, helps cover up the avatar
float outerAngle = TWO_PI; // Outer angle for all ANGLE patterns, TWO_PI is a full sphere
float innerAngle = 0.5; // Inner angle for all ANGLE patterns
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
// SCRIPT VARIABLES
integer flags;
// nothing to see here. Go play somewhere else
StartSteam()
{
flags = 0;
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
default
{
state_entry()
{
StartSteam(); // show the flash when it resets
}
link_message(integer sender_number, integer number, string message, key id)
{
if (message == "switch")
{
StartSteam();
}
}
}