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LSL-Scripts/HyperGrid Story Nine/BackupHypergrid Story Nine/Console/N&D controller.lsl
Fred Beckhusen 1ec08494b4 Added files
2015-12-12 16:58:38 -06:00

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integer busy ;
integer Helmet_Channel = 576;
key NamakasKey;
float MaxBeam = 2.0; // how far the helmet beam happens
vector currPos(); // Namakas current position;
vector centerPoint = <128,128,32>; // the center of where Namaka can walk
list avatarPos = [<0,1,1>,<2,2,2>,<3,3,3> ]; // all 6 avatars are here
default
{
state_entry()
{
}
link_message(integer sender_number, integer number, string message, key id)
{
// -1 is Namakas key
// 0 is for NPC direction commands
// 1 is for doorway
// 2 is the helment beam channel
if (number == -1){
NamakasKey = id;
} else if (number == 0){
if (! busy) {
llMessageLinked(LINK_SET,1,message);
}
} else if (number == 1) {
vector direction = (vector) message;
} else if (number == 2){
// GO
llShout(Helmet_Channel,"BOOM");
integer i;
integer j = llGetListLength(avatarPos);
for (i = 0; i < j; i++)
{
float dist = llVecDist(llList2Vector(avatarPos,i),centerPoint);
if (dist > MaxBeam) {
ChangeNPC();
ToDo --;
if (ToDo == 0) {
Win();
}
}
}
}
}
}