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LSL-Scripts/Environmental_Effects/Environmental_Effects/Object/Environmental_Effects_1.lsl
2015-08-09 16:54:31 -05:00

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// :CATEGORY:Environment
// :NAME:Environmental_Effects
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:52
// :ID:286
// :NUM:384
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Environmental Effects.lsl
// :CODE:
1
list daySounds = ["",""];
list nightSounds = ["",""];
list nightAmbient = ["Cricket"];
default {
state_entry() {
llStopSound();
llSetTimerEvent(2.0);
}
timer() {
vector time = llGetSunDirection();
list myList;
float density = 0.9;
if (time.z > 0.0) {
myList = llListRandomize(daySounds, 1);
}
else {
myList = llListRandomize(nightSounds, 1);
density = 0.98;
// Ambient nighttime sound
if (llFrand(1.0) > 0.85) {
llStopSound();
} else {
llLoopSound(llList2String(nightAmbient, 0), 1.0);
}
}
if (llFrand(1.0) > density) {
llTriggerSound(llList2String(myList, 0), 1.0);
}
}
}
// END //