144 lines
5.9 KiB
Plaintext
144 lines
5.9 KiB
Plaintext
// :CATEGORY:Transmogrify
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// :NAME:TransmogrifyAvatar
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// :AUTHOR:Ferd Frederix
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// :CREATED:2013-09-08
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// :EDITED:2014-01-01 12:18:57
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// :ID:921
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// :NUM:1324
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// :REV:1
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// :WORLD:Second Life
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// :DESCRIPTION:
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// makes a flash of smoke when you transmogrify
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// :CODE:
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// Transmogrifyer script
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// License: CC-BY. Please do not remove the copyright or this notice
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// Author: Ferd Frederix
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// Particles is a poofer effect for changing. Put it in the head, body and feet section of the avatar and in the pet.
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// Easy to change the colors, or add a texture.
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// Sends a RED flash of 400 particles for 1 second.
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// If you add a texture to it, put the same texture on the side of a small box inside your pet so it will be cached and appear instantly.
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// MASK FLAGS: set to "TRUE" to enable
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integer glow = TRUE; // Makes the particles glow
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integer bounce = FALSE; // Make particles bounce on Z plane of objects
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integer interpColor = TRUE; // Color - from start value to end value
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integer interpSize = TRUE; // Size - from start value to end value
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integer wind = FALSE; // Particles effected by wind
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integer followSource = FALSE; // Particles follow the source
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integer followVel = TRUE; // Particles turn to velocity direction
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// Choose a pattern from the following:
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// PSYS_SRC_PATTERN_EXPLODE
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// PSYS_SRC_PATTERN_DROP
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// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
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// PSYS_SRC_PATTERN_ANGLE_CONE
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// PSYS_SRC_PATTERN_ANGLE
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// PSYS_SRC_PATTERN_EXPLODE;
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integer pattern = PSYS_SRC_PATTERN_EXPLODE;
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// Select a target for particles to go towards
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// "" for no target, "owner" will follow object owner
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// and "self" will target this object
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// or put the key of an object for particles to go to
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key target = ""; // if set to a UUID, such as llGetOwner(0), the particles go that-away
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// PARTICLE PARAMETERS
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float age = 0.1; // Life of each particle
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float maxSpeed = 10.0; // Max speed each particle is spit out at
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float minSpeed = 3; // Min speed each particle is spit out at
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string texture = ""; // Texture used for particles, default used if blank
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float startAlpha = 0.5; // Start alpha (transparency) value
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float endAlpha = 0.5; // End alpha (transparency) value
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vector startColor = <0,0,1>; // Start color of particles <R,G,B>
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vector endColor = <0,0,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
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vector startSize = <1.0,2.0,1.0>; // Start size of particles
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vector endSize = <1,2,1.0>; // End size of particles (if interpSize == TRUE)
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vector push = <0.0,0.0,0.0>; // Force pushed on particles
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// SYSTEM PARAMETERS
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float rate = 0.1; // How fast (rate) to emit particles
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float life = 1.0; // Life in seconds for the system to make particles
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integer count = 40; // How many particles to emit per BURST
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// life (1) / age (.1) * count (4) = 400 particles, about 10% of what anyone can see
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float radius = 0.25; // Radius to emit particles for BURST pattern, helps cover up the avatar
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float outerAngle = TWO_PI; // Outer angle for all ANGLE patterns, TWO_PI is a full sphere
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float innerAngle = 0.5; // Inner angle for all ANGLE patterns
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vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
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// SCRIPT VARIABLES
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integer flags;
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// nothing to see here. Go play somewhere else
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StartSteam()
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{
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flags = 0;
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if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
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if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
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if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
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if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
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if (wind) flags = flags | PSYS_PART_WIND_MASK;
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if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
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if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
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if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
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llParticleSystem([ PSYS_PART_MAX_AGE,age,
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PSYS_PART_FLAGS,flags,
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PSYS_PART_START_COLOR, startColor,
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PSYS_PART_END_COLOR, endColor,
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PSYS_PART_START_SCALE,startSize,
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PSYS_PART_END_SCALE,endSize,
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PSYS_SRC_PATTERN, pattern,
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PSYS_SRC_BURST_RATE,rate,
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PSYS_SRC_ACCEL, push,
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PSYS_SRC_BURST_PART_COUNT,count,
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PSYS_SRC_BURST_RADIUS,radius,
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PSYS_SRC_BURST_SPEED_MIN,minSpeed,
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PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
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PSYS_SRC_TARGET_KEY,target,
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PSYS_SRC_INNERANGLE,innerAngle,
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PSYS_SRC_OUTERANGLE,outerAngle,
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PSYS_SRC_OMEGA, omega,
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PSYS_SRC_MAX_AGE, life,
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PSYS_SRC_TEXTURE, texture,
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PSYS_PART_START_ALPHA, startAlpha,
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PSYS_PART_END_ALPHA, endAlpha
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]);
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}
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default
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{
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state_entry()
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{
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StartSteam(); // show the flash when it resets
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}
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link_message(integer sender_number, integer number, string message, key id)
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{
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if (message == "switch")
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{
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StartSteam();
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}
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}
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}
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