47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
// :SHOW:
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// :CATEGORY:Scripting
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// :NAME:Script Tests
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// :AUTHOR:Justin Clark-Casey (justincc)
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// :KEYWORDS:Opensim
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// :CREATED:2019-04-04 20:49:50
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// :EDITED:2019-04-04 19:49:50
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// :ID:1124
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// :NUM:1976
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// :REV:1
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// :WORLD:Opensim
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// :DESCRIPTION:
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// One of many tests for Opensim
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// :CODE:
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integer counter;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change color and size.");
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counter = 0;
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}
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touch_start(integer total_number)
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{ // do these instructions when the object is touched.
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counter = counter + 1;
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// choose three random RGB color components between 0. and 1.0.
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float redness = llFrand( 1.0 );
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float greenness = llFrand( 1.0 );
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float blueness = llFrand( 1.0 );
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// combine color components into a vector and use that vector
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// to set object color.
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vector prim_color = < redness, greenness, blueness >;
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llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
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// choose a random number between 0. and 10. for use as a scale factor.
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float new_scale = llFrand(10.0) + 1.0;
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llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
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llSay( 0, "Touched by angel number " + (string)counter);
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}
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}
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