2024-08-08 16:21:19 +05:30
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import React from "react"
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import * as fabric from 'fabric'
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import { FullscreenOutlined, ReloadOutlined } from "@ant-design/icons"
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import { Button, Tooltip } from "antd"
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import Widget from "./widgets/base"
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import Cursor from "./constants/cursor"
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import { UID } from "../utils/uid"
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2024-09-10 21:34:05 +05:30
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const CanvasModes = {
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DEFAULT: 0,
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PAN: 1,
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MOVE_WIDGET: 2 // when the mode is move widget
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}
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2024-08-08 16:21:19 +05:30
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class Canvas extends React.Component {
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constructor(props) {
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super(props)
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this.canvasRef = React.createRef()
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this.canvasContainerRef = React.createRef()
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this.widgetRefs = {} // stores the actual refs to the widgets inside the canvas
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this.currentMode = CanvasModes.DEFAULT
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this.minCanvasSize = {width: 500, height: 500}
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this.mousePressed = false
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this.mousePos = {
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x: 0,
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y: 0
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}
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this.state = {
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widgets: [], // don't store the widget directly here, instead store it in widgetRef, else the changes in the widget will re-render the whole canvas
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zoom: 1,
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isPanning: false,
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currentTranslate: { x: 0, y: 0 },
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canvasSize: { width: 500, height: 500 },
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}
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this.selectedWidgets = []
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this.resetTransforms = this.resetTransforms.bind(this)
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this.renderWidget = this.renderWidget.bind(this)
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this.mouseDownEvent = this.mouseDownEvent.bind(this)
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this.mouseMoveEvent = this.mouseMoveEvent.bind(this)
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this.mouseUpEvent = this.mouseUpEvent.bind(this)
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this.getWidgets = this.getWidgets.bind(this)
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this.getActiveObjects = this.getActiveObjects.bind(this)
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this.getWidgetFromTarget = this.getWidgetFromTarget.bind(this)
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this.getCanvasObjectsBoundingBox = this.getCanvasObjectsBoundingBox.bind(this)
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this.fitCanvasToBoundingBox = this.fitCanvasToBoundingBox.bind(this)
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this.updateWidgetPosition = this.updateWidgetPosition.bind(this)
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this.checkAndExpandCanvas = this.checkAndExpandCanvas.bind(this)
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this.expandCanvas = this.expandCanvas.bind(this)
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this.clearSelections = this.clearSelections.bind(this)
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this.clearCanvas = this.clearCanvas.bind(this)
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// this.updateCanvasDimensions = this.updateCanvasDimensions.bind(this)
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}
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componentDidMount() {
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this.initEvents()
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this.addWidget(Widget)
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}
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componentWillUnmount() {
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// NOTE: this will clear the canvas
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this.clearCanvas()
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}
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/**
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*
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* @returns {import("./widgets/base").Widget[]}
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*/
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getWidgets(){
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return this.state.widgets
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}
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/**
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* returns list of active objects / selected objects on the canvas
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* @returns Widget[]
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*/
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getActiveObjects(){
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return Object.values(this.widgetRefs).filter((widgetRef) => {
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return widgetRef.current?.isSelected()
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})
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}
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initEvents(){
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this.canvasContainerRef.current.addEventListener("mousedown", this.mouseDownEvent)
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this.canvasContainerRef.current.addEventListener("mouseup", this.mouseUpEvent)
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this.canvasContainerRef.current.addEventListener("mousemove", this.mouseMoveEvent)
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// this.canvasRef.current.addEventListener("selection:created", () => {
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// console.log("selected")
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// this.currentMode = Modes.DEFAULT
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// })
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this.canvasContainerRef.current.addEventListener('wheel', (event) => {
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this.wheelZoom(event)
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})
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}
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applyTransform(){
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const { currentTranslate, zoom } = this.state
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this.canvasRef.current.style.transform = `translate(${currentTranslate.x}px, ${currentTranslate.y}px) scale(${zoom})`
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}
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/**
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* returns the widget that contains the target
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* @param {HTMLElement} target
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* @returns {Widget}
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*/
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getWidgetFromTarget(target){
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for (let [key, ref] of Object.entries(this.widgetRefs)){
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if (ref.current.getElement().contains(target)){
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return ref.current
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}
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}
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}
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mouseDownEvent(event){
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this.mousePressed = true
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this.mousePos = { x: event.clientX, y: event.clientY }
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let selectedWidget = this.getWidgetFromTarget(event.target)
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if (selectedWidget){
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// if the widget is selected don't pan, instead move the widget
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if (!selectedWidget._disableSelection){
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selectedWidget.select()
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this.selectedWidgets.push(selectedWidget)
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this.currentMode = CanvasModes.MOVE_WIDGET
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}
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this.currentMode = CanvasModes.PAN
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}else if (this.state?.widgets?.length > 0){
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// get the canvas ready to pan, if there are widgets on the canvas
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this.clearSelections()
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this.currentMode = CanvasModes.PAN
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this.setCursor(Cursor.GRAB)
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}
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}
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mouseMoveEvent(event){
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// console.log("mode: ", this.currentMode, this.getActiveObjects())
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if (this.mousePressed && [CanvasModes.PAN, CanvasModes.MOVE_WIDGET].includes(this.currentMode)) {
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const deltaX = event.clientX - this.mousePos.x
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const deltaY = event.clientY - this.mousePos.y
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if (this.selectedWidgets.length === 0){
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// if there aren't any selected widgets, then pan the canvas
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this.setState(prevState => ({
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currentTranslate: {
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x: prevState.currentTranslate.x + deltaX,
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y: prevState.currentTranslate.y + deltaY,
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}
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}), this.applyTransform)
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}else{
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// update the widgets position
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this.selectedWidgets.forEach(widget => {
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const {x, y} = widget.getPos()
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const newPosX = x + (deltaX/this.state.zoom) // account for the zoom, since the widget is relative to canvas
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const newPosY = y + (deltaY/this.state.zoom) // account for the zoom, since the widget is relative to canvas
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widget.setPos(newPosX, newPosY)
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this.checkAndExpandCanvas(newPosX, newPosY, widget.getSize().width, widget.getSize().height)
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})
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// this.fitCanvasToBoundingBox(10)
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}
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this.mousePos = { x: event.clientX, y: event.clientY }
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this.setCursor(Cursor.GRAB)
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}
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}
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mouseUpEvent(event){
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this.mousePressed = false
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this.currentMode = CanvasModes.DEFAULT
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this.setCursor(Cursor.DEFAULT)
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}
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wheelZoom(event){
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let delta = event.deltaY
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let zoom = this.state.zoom * 0.999 ** delta
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this.setZoom(zoom, {x: event.offsetX, y: event.offsetY})
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}
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checkAndExpandCanvas(widgetX, widgetY, widgetWidth, widgetHeight) {
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const canvasWidth = this.canvasRef.current.offsetWidth
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const canvasHeight = this.canvasRef.current.offsetHeight
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const canvasRect = this.canvasRef.current.getBoundingClientRect()
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// Get the zoom level
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const zoom = this.state.zoom
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// Calculate effective canvas boundaries considering zoom
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const effectiveCanvasRight = canvasWidth
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const effectiveCanvasBottom = canvasHeight
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// Calculate widget boundaries
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const widgetRight = widgetX + widgetWidth
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const widgetBottom = widgetY + widgetHeight
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// Determine if expansion is needed
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const expandRight = widgetRight > effectiveCanvasRight
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const expandDown = widgetBottom > effectiveCanvasBottom
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const expandLeft = widgetX < canvasRect.left * this.state.zoom
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const expandUp = widgetY < canvasRect.top
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if (expandRight || expandLeft || expandDown || expandUp) {
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this.expandCanvas(expandRight, expandLeft, expandDown, expandUp, widgetX, widgetY, widgetWidth, widgetHeight)
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}
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}
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// Expand the canvas method
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/**
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*
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* @param {boolean} expandRight
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* @param {boolean} expandLeft
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* @param {boolean} expandDown
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* @param {boolean} expandUp
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* @param {number} widgetX
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* @param {number} widgetY
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* @param {number} widgetRight
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* @param {number} widgetBottom
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*/
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expandCanvas(expandRight, expandLeft, expandDown, expandUp, widgetX, widgetY, widgetWidth, widgetHeight) {
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const currentWidth = this.canvasRef.current.offsetWidth
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const currentHeight = this.canvasRef.current.offsetHeight
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console.log("current: ", expandRight, expandDown, expandLeft, expandUp)
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let newWidth = currentWidth
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let newHeight = currentHeight
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let newTranslateX = this.state.currentTranslate.x
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let newTranslateY = this.state.currentTranslate.y
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if (expandRight) {
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// const requiredWidth = widgetRight - newTranslateX // Add padding
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// newWidth = Math.max(requiredWidth, currentWidth)
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newWidth = currentWidth + 50
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}
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if (expandLeft) {
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// const leftOffset = widgetX + newTranslateX // Position of the widget relative to the left edge
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// const requiredLeftExpansion = -leftOffset + 50 // Add padding
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newWidth = currentWidth + widgetWidth
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newTranslateX -= widgetWidth // Adjust translation to move the canvas to the left
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}
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if (expandDown) {
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newHeight = currentHeight + 50
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// const requiredHeight = widgetBottom - newTranslateY // Add padding
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// newHeight = Math.max(requiredHeight, currentHeight)
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}
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if (expandUp) {
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newHeight = currentHeight + widgetHeight
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newTranslateY -= widgetHeight
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// const topOffset = widgetY + newTranslateY // Position of the widget relative to the top edge
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// const requiredTopExpansion = -topOffset + 50 // Add padding
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// newHeight = currentHeight + requiredTopExpansion
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// newTranslateY -= requiredTopExpansion // Adjust translation to move the canvas upwards
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}
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// Apply new dimensions and translation
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this.canvasRef.current.style.width = `${newWidth}px`
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this.canvasRef.current.style.height = `${newHeight}px`
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console.log("translate: ", this.canvasRef.current.offsetWidth, )
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// Now, to keep the widget in the same relative position:
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const updatedWidgetX = widgetX - newTranslateX / this.state.zoom;
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const updatedWidgetY = widgetY - newTranslateY / this.state.zoom;
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this.setState({
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currentTranslate: {
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x: newTranslateX,
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y: newTranslateY
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}
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}, () => {
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this.applyTransform()
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this.updateWidgetPosition(updatedWidgetX, updatedWidgetY, widgetWidth, widgetHeight)
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})
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}
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// TODO: FIX this, to ensure that the widget position remains the same
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// Function to update the widget's position based on new updated canvas coordinates, use it after expandCanvas
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updateWidgetPosition(widgetX, widgetY, widgetWidth, widgetHeight) {
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const widgetElement = this.selectedWidgets[0].current; // Assuming the widget is referenced via `widgetRef`
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console.log("widget element: ", this.selectedWidgets[0].current)
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widgetElement.style.left = `${widgetX}px`;
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widgetElement.style.top = `${widgetY}px`;
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widgetElement.style.width = `${widgetWidth}px`;
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widgetElement.style.height = `${widgetHeight}px`;
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}
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2024-08-08 16:21:19 +05:30
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/**
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* fits the canvas size to fit the widgets bounding box
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*/
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2024-09-10 21:34:05 +05:30
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fitCanvasToBoundingBox(padding=0){
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const { top, left, right, bottom } = this.getCanvasObjectsBoundingBox()
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const width = right - left
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const height = bottom - top
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const newWidth = Math.max(width + padding, this.minCanvasSize.width)
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const newHeight = Math.max(height + padding, this.minCanvasSize.height)
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const canvasStyle = this.canvasRef.current.style
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// Adjust the canvas dimensions
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canvasStyle.width = `${newWidth}px`
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canvasStyle.height = `${newHeight}px`
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// Adjust the canvas position if needed
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canvasStyle.left = `${left - padding}px`
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canvasStyle.top = `${top - padding}px`
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2024-08-08 16:21:19 +05:30
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}
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setCursor(cursor){
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this.canvasContainerRef.current.style.cursor = cursor
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}
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setZoom(zoom, pos={x:0, y:0}){
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const { currentTranslate } = this.state
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// Calculate the new translation to zoom into the mouse position
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const offsetX = pos.x - (this.canvasContainerRef.current.clientWidth / 2 + currentTranslate.x)
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const offsetY = pos.y - (this.canvasContainerRef.current.clientHeight / 2 + currentTranslate.y)
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const newTranslateX = currentTranslate.x - offsetX * (zoom - this.state.zoom)
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const newTranslateY = currentTranslate.y - offsetY * (zoom - this.state.zoom)
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this.setState({
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zoom: zoom,
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currentTranslate: {
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x: newTranslateX,
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y: newTranslateY
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}
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}, this.applyTransform)
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}
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resetTransforms() {
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this.setState({
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zoom: 1,
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currentTranslate: { x: 0, y: 0 }
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}, this.applyTransform)
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}
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2024-09-09 19:06:03 +05:30
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clearSelections(){
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this.getActiveObjects().forEach(widget => {
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widget.current?.deSelect()
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})
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this.selectedWidgets = []
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}
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|
2024-09-10 21:34:05 +05:30
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/**
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* returns tha combined bounding rect of all the widgets on the canvas
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*
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*/
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getCanvasObjectsBoundingBox(){
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// Initialize coordinates to opposite extremes
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|
let top = Number.POSITIVE_INFINITY
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let left = Number.POSITIVE_INFINITY
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let right = Number.NEGATIVE_INFINITY
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let bottom = Number.NEGATIVE_INFINITY
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for (let widget of Object.values(this.widgetRefs)) {
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|
const rect = widget.current.getBoundingRect()
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|
// Update the top, left, right, and bottom coordinates
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|
if (rect.top < top) top = rect.top
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if (rect.left < left) left = rect.left
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if (rect.right > right) right = rect.right
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|
if (rect.bottom > bottom) bottom = rect.bottom
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}
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|
|
return { top, left, right, bottom }
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|
}
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|
2024-08-08 22:49:14 +05:30
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|
/**
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*
|
2024-09-09 19:06:03 +05:30
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|
|
* @param {Widget} widgetComponentType - don't pass <Widget /> instead pass Widget object
|
2024-08-08 22:49:14 +05:30
|
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|
*/
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|
|
addWidget(widgetComponentType){
|
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|
|
const widgetRef = React.createRef()
|
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|
|
const id = `${widgetComponentType.widgetType}_${UID()}`
|
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|
|
// Store the ref in the instance variable
|
|
|
|
|
this.widgetRefs[id] = widgetRef
|
2024-09-09 19:06:03 +05:30
|
|
|
// console.log("widget ref: ", this.widgetRefs)
|
2024-08-08 22:49:14 +05:30
|
|
|
// Update the state to include the new widget's type and ID
|
|
|
|
|
this.setState((prevState) => ({
|
2024-09-09 19:06:03 +05:30
|
|
|
widgets: [...prevState.widgets, { id, type: widgetComponentType }]
|
2024-08-08 22:49:14 +05:30
|
|
|
}))
|
|
|
|
|
}
|
|
|
|
|
|
2024-09-09 19:06:03 +05:30
|
|
|
/**
|
|
|
|
|
* removes all the widgets from the canvas
|
|
|
|
|
*/
|
|
|
|
|
clearCanvas(){
|
|
|
|
|
|
|
|
|
|
for (let [key, value] of Object.entries(this.widgetRefs)){
|
|
|
|
|
console.log("removed: ", key, value)
|
|
|
|
|
value.current?.remove()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.widgetRefs = {}
|
|
|
|
|
this.setState(() => ({
|
|
|
|
|
widgets: []
|
|
|
|
|
}))
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
removeWidget(widgetId){
|
|
|
|
|
|
|
|
|
|
this.widgetRefs[widgetId]?.current.remove()
|
|
|
|
|
delete this.widgetRefs[widgetId]
|
|
|
|
|
|
2024-09-10 21:34:05 +05:30
|
|
|
this.setState((prevState) => ({
|
|
|
|
|
widgets: prevState.widgets.filter(widget => widget.id !== widgetId)
|
|
|
|
|
}))
|
2024-09-09 19:06:03 +05:30
|
|
|
}
|
|
|
|
|
|
2024-08-08 22:49:14 +05:30
|
|
|
renderWidget(widget){
|
|
|
|
|
const { id, type: ComponentType } = widget
|
2024-09-09 19:06:03 +05:30
|
|
|
// console.log("widet: ", this.widgetRefs, id)
|
2024-08-08 22:49:14 +05:30
|
|
|
|
2024-09-09 19:06:03 +05:30
|
|
|
return <ComponentType key={id} id={id} ref={this.widgetRefs[id]} canvasRef={this.canvasRef} />
|
2024-08-08 22:49:14 +05:30
|
|
|
}
|
|
|
|
|
|
2024-08-08 16:21:19 +05:30
|
|
|
render() {
|
|
|
|
|
return (
|
|
|
|
|
<div className="tw-relative tw-flex tw-w-full tw-h-full tw-max-h-[100vh]">
|
|
|
|
|
|
|
|
|
|
<div className="tw-absolute tw-p-2 tw-bg-white tw-z-10 tw-min-w-[100px] tw-h-[50px] tw-gap-2
|
|
|
|
|
tw-top-4 tw-place-items-center tw-right-4 tw-shadow-md tw-rounded-md tw-flex">
|
|
|
|
|
|
|
|
|
|
<Tooltip title="Reset viewport">
|
|
|
|
|
<Button icon={<ReloadOutlined />} onClick={this.resetTransforms} />
|
|
|
|
|
</Tooltip>
|
|
|
|
|
</div>
|
|
|
|
|
|
2024-09-10 21:34:05 +05:30
|
|
|
<div className="tw-w-full tw-relative tw-h-full tw-overflow-hidden"
|
2024-08-08 16:21:19 +05:30
|
|
|
ref={this.canvasContainerRef}
|
|
|
|
|
style={{transition: " transform 0.3s ease-in-out"}}
|
|
|
|
|
>
|
|
|
|
|
<div data-canvas className="tw-w-full tw-absolute tw-top-0 tw-h-full tw-bg-green-300"
|
|
|
|
|
ref={this.canvasRef}>
|
|
|
|
|
<div className="tw-relative tw-w-full tw-h-full">
|
|
|
|
|
{
|
2024-08-08 22:49:14 +05:30
|
|
|
this.state.widgets.map(this.renderWidget)
|
2024-08-08 16:21:19 +05:30
|
|
|
}
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export default Canvas
|