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PyUIBuilder/src/canvas/canvas.js

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import React from "react"
import * as fabric from 'fabric'
import { FullscreenOutlined, ReloadOutlined } from "@ant-design/icons"
import { Button, Tooltip } from "antd"
import Widget from "./widgets/base"
import Cursor from "./constants/cursor"
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import { UID } from "../utils/uid"
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class Canvas extends React.Component {
constructor(props) {
super(props)
this.canvasRef = React.createRef()
this.canvasContainerRef = React.createRef()
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this.widgetRefs = {}
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this.modes = {
DEFAULT: 0,
PAN: 1,
MOVE_WIDGET: 2 // when the mode is move widget
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}
this.currentMode = this.modes.DEFAULT
this.mousePressed = false
this.mousePos = {
x: 0,
y: 0
}
this.state = {
widgets: [], // don't store the widget directly here, instead store it in widgetRef, else the changes in the widget will re-render the whole canvas
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zoom: 1,
isPanning: false,
currentTranslate: { x: 0, y: 0 },
}
this.selectedWidgets = []
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this.resetTransforms = this.resetTransforms.bind(this)
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this.renderWidget = this.renderWidget.bind(this)
this.mouseDownEvent = this.mouseDownEvent.bind(this)
this.mouseMoveEvent = this.mouseMoveEvent.bind(this)
this.mouseUpEvent = this.mouseUpEvent.bind(this)
this.getWidgets = this.getWidgets.bind(this)
this.getActiveObjects = this.getActiveObjects.bind(this)
this.getWidgetFromTarget = this.getWidgetFromTarget.bind(this)
this.clearSelections = this.clearSelections.bind(this)
this.clearCanvas = this.clearCanvas.bind(this)
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// this.updateCanvasDimensions = this.updateCanvasDimensions.bind(this)
}
componentDidMount() {
this.initEvents()
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this.addWidget(Widget)
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}
componentWillUnmount() {
// NOTE: this will clear the canvas
this.clearCanvas()
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}
/**
*
* @returns {import("./widgets/base").Widget[]}
*/
getWidgets(){
return this.state.widgets
}
/**
* returns list of active objects / selected objects on the canvas
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* @returns Widget[]
*/
getActiveObjects(){
return Object.values(this.widgetRefs).filter((widgetRef) => {
return widgetRef.current?.isSelected()
})
}
initEvents(){
this.canvasContainerRef.current.addEventListener("mousedown", this.mouseDownEvent)
this.canvasContainerRef.current.addEventListener("mouseup", this.mouseUpEvent)
this.canvasContainerRef.current.addEventListener("mousemove", this.mouseMoveEvent)
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// this.canvasRef.current.addEventListener("selection:created", () => {
// console.log("selected")
// this.currentMode = this.modes.DEFAULT
// })
this.canvasContainerRef.current.addEventListener('wheel', (event) => {
this.wheelZoom(event)
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})
}
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applyTransform(){
const { currentTranslate, zoom } = this.state
this.canvasRef.current.style.transform = `translate(${currentTranslate.x}px, ${currentTranslate.y}px) scale(${zoom})`
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}
/**
* returns the widget that contains the target
* @param {HTMLElement} target
* @returns {Widget}
*/
getWidgetFromTarget(target){
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for (let [key, ref] of Object.entries(this.widgetRefs)){
if (ref.current.getElement().contains(target)){
return ref.current
}
}
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}
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mouseDownEvent(event){
this.mousePressed = true
this.mousePos = { x: event.clientX, y: event.clientY }
let selectedWidget = this.getWidgetFromTarget(event.target)
if (selectedWidget){
// if the widget is selected don't pan, instead move the widget
if (!selectedWidget._disableSelection){
selectedWidget.select()
this.selectedWidgets.push(selectedWidget)
this.currentMode = this.modes.MOVE_WIDGET
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}
this.currentMode = this.modes.PAN
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}else if (this.state?.widgets?.length > 0){
this.clearSelections()
this.currentMode = this.modes.PAN
this.setCursor(Cursor.GRAB)
}
}
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mouseMoveEvent(event){
// console.log("mode: ", this.currentMode, this.getActiveObjects())
if (this.mousePressed && [this.modes.PAN, this.modes.MOVE_WIDGET].includes(this.currentMode)) {
const deltaX = event.clientX - this.mousePos.x
const deltaY = event.clientY - this.mousePos.y
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if (this.selectedWidgets.length === 0){
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this.setState(prevState => ({
currentTranslate: {
x: prevState.currentTranslate.x + deltaX,
y: prevState.currentTranslate.y + deltaY,
}
}), this.applyTransform)
}else{
// update the widgets position
this.selectedWidgets.forEach(widget => {
const {x, y} = widget.getPos()
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const newPosX = x + (deltaX/this.state.zoom) // account for the zoom, since the widget is relative to canvas
const newPosY = y + (deltaY/this.state.zoom) // account for the zoom, since the widget is relative to canvas
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widget.setPos(newPosX, newPosY)
})
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}
this.mousePos = { x: event.clientX, y: event.clientY }
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this.setCursor(Cursor.GRAB)
}
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}
mouseUpEvent(event){
this.mousePressed = false
this.currentMode = this.modes.DEFAULT
this.setCursor(Cursor.DEFAULT)
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}
wheelZoom(event){
let delta = event.deltaY
let zoom = this.state.zoom * 0.999 ** delta
this.setZoom(zoom, {x: event.offsetX, y: event.offsetY})
}
/**
* fits the canvas size to fit the widgets bounding box
*/
fitCanvasToBoundingBox(){
// this.canvasRef.current.style.width = this.canvasContainerRef.current.clientWidth
// this.canvasRef.current.style.height = this.canvasContainerRef.current.clientHeight
}
setCursor(cursor){
this.canvasContainerRef.current.style.cursor = cursor
}
setZoom(zoom, pos={x:0, y:0}){
const { currentTranslate } = this.state
// Calculate the new translation to zoom into the mouse position
const offsetX = pos.x - (this.canvasContainerRef.current.clientWidth / 2 + currentTranslate.x)
const offsetY = pos.y - (this.canvasContainerRef.current.clientHeight / 2 + currentTranslate.y)
const newTranslateX = currentTranslate.x - offsetX * (zoom - this.state.zoom)
const newTranslateY = currentTranslate.y - offsetY * (zoom - this.state.zoom)
this.setState({
zoom: zoom,
currentTranslate: {
x: newTranslateX,
y: newTranslateY
}
}, this.applyTransform)
}
getCanvasObjectsBoundingBox(padding = 0) {
const objects = this.fabricCanvas.getObjects()
if (objects.length === 0) {
return { left: 0, top: 0, width: this.fabricCanvas.width, height: this.fabricCanvas.height }
}
const boundingBox = objects.reduce((acc, obj) => {
const objBoundingBox = obj.getBoundingRect(true)
acc.left = Math.min(acc.left, objBoundingBox.left)
acc.top = Math.min(acc.top, objBoundingBox.top)
acc.right = Math.max(acc.right, objBoundingBox.left + objBoundingBox.width)
acc.bottom = Math.max(acc.bottom, objBoundingBox.top + objBoundingBox.height)
return acc
}, {
left: Infinity,
top: Infinity,
right: -Infinity,
bottom: -Infinity
})
// Adding padding
boundingBox.left -= padding
boundingBox.top -= padding
boundingBox.right += padding
boundingBox.bottom += padding
return {
left: boundingBox.left,
top: boundingBox.top,
width: boundingBox.right - boundingBox.left,
height: boundingBox.bottom - boundingBox.top
}
}
resetTransforms() {
this.setState({
zoom: 1,
currentTranslate: { x: 0, y: 0 }
}, this.applyTransform)
}
clearSelections(){
this.getActiveObjects().forEach(widget => {
widget.current?.deSelect()
})
this.selectedWidgets = []
}
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/**
*
* @param {Widget} widgetComponentType - don't pass <Widget /> instead pass Widget object
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*/
addWidget(widgetComponentType){
const widgetRef = React.createRef()
const id = `${widgetComponentType.widgetType}_${UID()}`
// Store the ref in the instance variable
this.widgetRefs[id] = widgetRef
// console.log("widget ref: ", this.widgetRefs)
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// Update the state to include the new widget's type and ID
this.setState((prevState) => ({
widgets: [...prevState.widgets, { id, type: widgetComponentType }]
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}))
}
/**
* removes all the widgets from the canvas
*/
clearCanvas(){
for (let [key, value] of Object.entries(this.widgetRefs)){
console.log("removed: ", key, value)
value.current?.remove()
}
this.widgetRefs = {}
this.setState(() => ({
widgets: []
}))
}
removeWidget(widgetId){
this.widgetRefs[widgetId]?.current.remove()
delete this.widgetRefs[widgetId]
// TODO: remove from widgets
// this.setState(() => ({
// widgets: []
// }))
}
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renderWidget(widget){
const { id, type: ComponentType } = widget
// console.log("widet: ", this.widgetRefs, id)
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return <ComponentType key={id} id={id} ref={this.widgetRefs[id]} canvasRef={this.canvasRef} />
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}
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render() {
return (
<div className="tw-relative tw-flex tw-w-full tw-h-full tw-max-h-[100vh]">
<div className="tw-absolute tw-p-2 tw-bg-white tw-z-10 tw-min-w-[100px] tw-h-[50px] tw-gap-2
tw-top-4 tw-place-items-center tw-right-4 tw-shadow-md tw-rounded-md tw-flex">
<Tooltip title="Reset viewport">
<Button icon={<ReloadOutlined />} onClick={this.resetTransforms} />
</Tooltip>
</div>
<div className="tw-w-full tw-relative tw-h-full tw-bg-red-300 tw-overflow-hidden"
ref={this.canvasContainerRef}
style={{transition: " transform 0.3s ease-in-out"}}
>
<div data-canvas className="tw-w-full tw-absolute tw-top-0 tw-h-full tw-bg-green-300"
ref={this.canvasRef}>
<div className="tw-relative tw-w-full tw-h-full">
{
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this.state.widgets.map(this.renderWidget)
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}
</div>
</div>
</div>
</div>
)
}
}
export default Canvas