working on fabric js
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138
src/canvas/mainClass.js
Normal file
138
src/canvas/mainClass.js
Normal file
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import React from "react"
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import * as fabric from 'fabric'
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class Canvas extends React.Component {
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constructor(props) {
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super(props)
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this.fabricCanvas = null
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this.canvasRef = React.createRef()
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this.mousePressed = false
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this.mousePos = {
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startX: 0,
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startY: 0
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}
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this.modes = {
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PAN: 'pan',
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}
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this.currentMode = 'pan'
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this.updateCanvasDimensions = this.updateCanvasDimensions.bind(this)
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}
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componentDidMount() {
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this.fabricCanvas = new fabric.Canvas(this.canvasRef.current, {
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selection: false,
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})
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const rect = new fabric.Rect({
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left: 100,
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top: 100,
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fill: 'red',
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width: 200,
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height: 100,
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angle: 0
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})
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this.fabricCanvas.add(rect)
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console.log("Mounted: ", rect)
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fabric.FabricImage.fromURL("https://images.unsplash.com/photo-1722898614949-c9a315e35209?q=80&w=1974&auto=format&fit=crop&ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D",
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(oImg) => {
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console.log("added image", oImg)
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const canvasWidth = this.fabricCanvas.getWidth()
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const canvasHeight = this.fabricCanvas.getHeight()
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// Get the image's original dimensions
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const imgWidth = oImg.getScaledWidth()
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const imgHeight = oImg.getScaledHeight()
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// Set the position to the center
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oImg.set({
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left: (canvasWidth - imgWidth) / 2,
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top: (canvasHeight - imgHeight) / 2
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})
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oImg.scaleX(2)
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oImg.scaleY(2)
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// this.fabricCanvas.backgroundImage = oImg
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this.fabricCanvas.add(oImg)
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this.fabricCanvas.renderAll()
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})
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this.initPan()
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window.addEventListener("resize", this.updateCanvasDimensions)
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this.updateCanvasDimensions()
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}
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componentWillUnmount() {
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this.fabricCanvas.dispose()
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window.removeEventListener("resize", this.updateCanvasDimensions)
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}
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updateCanvasDimensions() {
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if (!this.canvasRef.current || !this.fabricCanvas) return
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const parent = this.canvasRef.current.parentNode.parentNode // Get the outer container
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this.fabricCanvas.setDimensions({
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width: parent.clientWidth,
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height: parent.clientHeight
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})
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this.fabricCanvas.calcOffset()
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this.fabricCanvas.renderAll()
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}
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initPan(){
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this.fabricCanvas.on("mouse:down", (event) => {
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this.mousePressed = true
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this.startX = event.e.clientX
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this.startY = event.e.clientY
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this.fabricCanvas.setCursor("grab")
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})
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this.fabricCanvas.on("mouse:up", () => {
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this.mousePressed = false
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this.fabricCanvas.setCursor("default")
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})
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this.fabricCanvas.on("mouse:move", (event) => {
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if (this.mousePressed && this.currentMode === this.modes.PAN){
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this.fabricCanvas.setCursor("grab")
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const deltaX = event.e.clientX - this.mousePos.startX
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const deltaY = event.e.clientY - this.mousePos.startY
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this.fabricCanvas.relativePan({ x: deltaX, y: deltaY })
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this.mousePos.startX = event.e.clientX
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this.mousePos.startY = event.e.clientY
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}
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})
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}
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render() {
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return (
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<div className="tw-relative tw-flex tw-w-full tw-h-full tw-max-h-[100vh] tw-overflow-auto">
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<canvas className="tw-w-full tw-h-full" ref={this.canvasRef}/> {/* Don't add any bg color here */}
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</div>
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)
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}
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}
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export default Canvas
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