bound check entire window area instead of only top left corner
Co-Authored-By: MBStarup <mavi.nexu@gmail.com>
This commit is contained in:
@@ -11,7 +11,6 @@ import {
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Menu,
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MenuItemConstructorOptions,
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nativeTheme,
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Point,
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Rectangle,
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screen,
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session
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@@ -280,24 +279,21 @@ function getWindowBoundsOptions(): BrowserWindowConstructorOptions {
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// We want the default window behaviour to apply in game mode since it expects everything to be fullscreen and maximized.
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if (isDeckGameMode) return {};
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const { x, y, width, height } = State.store.windowBounds ?? {};
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const { x, y, width = DEFAULT_WIDTH, height = DEFAULT_HEIGHT } = State.store.windowBounds ?? {};
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const options = {
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width: width ?? DEFAULT_WIDTH,
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height: height ?? DEFAULT_HEIGHT
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} as BrowserWindowConstructorOptions;
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const options = { width, height } as BrowserWindowConstructorOptions;
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if (x != null && y != null) {
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function isInBounds(point: Point, rect: Rectangle) {
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return (
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point.x >= rect.x &&
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point.x <= rect.x + rect.width &&
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point.y >= rect.y &&
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point.y <= rect.y + rect.height
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function isInBounds(rect: Rectangle, display: Rectangle) {
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return !(
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rect.x + rect.width < display.x ||
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rect.x > display.x + display.width ||
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rect.y + rect.height < display.y ||
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rect.y > display.y + display.height
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);
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}
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const inBounds = screen.getAllDisplays().some(d => isInBounds({ x, y }, d.bounds));
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const inBounds = screen.getAllDisplays().some(d => isInBounds({ x, y, width, height }, d.bounds));
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if (inBounds) {
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options.x = x;
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options.y = y;
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