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baritone/src/main/java/baritone/cache/ChunkPacker.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.cache;
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import baritone.api.utils.BlockUtils;
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import baritone.pathing.movement.MovementHelper;
import baritone.utils.pathing.PathingBlockType;
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import net.minecraft.block.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.palette.PalettedContainer;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkSection;
import java.util.*;
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import static baritone.utils.BlockStateInterface.getFromChunk;
/**
* @author Brady
* @since 8/3/2018
*/
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public final class ChunkPacker {
private ChunkPacker() {}
public static CachedChunk pack(Chunk chunk) {
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//long start = System.nanoTime() / 1000000L;
Map<String, List<BlockPos>> specialBlocks = new HashMap<>();
BitSet bitSet = new BitSet(CachedChunk.SIZE);
try {
ChunkSection[] chunkInternalStorageArray = chunk.getSections();
for (int y0 = 0; y0 < 16; y0++) {
ChunkSection extendedblockstorage = chunkInternalStorageArray[y0];
if (extendedblockstorage == null) {
// any 16x16x16 area that's all air will have null storage
// for example, in an ocean biome, with air from y=64 to y=256
// the first 4 extended blocks storages will be full
// and the remaining 12 will be null
// since the index into the bitset is calculated from the x y and z
// and doesn't function as an append, we can entirely skip the scanning
// since a bitset is initialized to all zero, and air is saved as zeros
continue;
}
PalettedContainer<BlockState> bsc = extendedblockstorage.getData();
int yReal = y0 << 4;
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// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
// for better cache locality, iterate in that order
for (int y1 = 0; y1 < 16; y1++) {
int y = y1 | yReal;
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
int index = CachedChunk.getPositionIndex(x, y, z);
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BlockState state = bsc.get(x, y1, z);
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boolean[] bits = getPathingBlockType(state, chunk, x, y, z).getBits();
bitSet.set(index, bits[0]);
bitSet.set(index + 1, bits[1]);
Block block = state.getBlock();
if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(block)) {
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String name = BlockUtils.blockToString(block);
specialBlocks.computeIfAbsent(name, b -> new ArrayList<>()).add(new BlockPos(x, y, z));
}
}
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
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//long end = System.nanoTime() / 1000000L;
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//System.out.println("Chunk packing took " + (end - start) + "ms for " + chunk.x + "," + chunk.z);
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BlockState[] blocks = new BlockState[256];
// @formatter:off
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for (int z = 0; z < 16; z++) {
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https://www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
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for (int x = 0; x < 16; x++) {
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for (int y = 255; y >= 0; y--) {
int index = CachedChunk.getPositionIndex(x, y, z);
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if (bitSet.get(index) || bitSet.get(index + 1)) {
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blocks[z << 4 | x] = getFromChunk(chunk, x, y, z);
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continue https;
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}
}
blocks[z << 4 | x] = Blocks.AIR.getDefaultState();
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}
}
// @formatter:on
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return new CachedChunk(chunk.getPos().x, chunk.getPos().z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
}
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private static PathingBlockType getPathingBlockType(BlockState state, Chunk chunk, int x, int y, int z) {
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Block block = state.getBlock();
if (MovementHelper.isWater(state)) {
// only water source blocks are plausibly usable, flowing water should be avoid
// FLOWING_WATER is a waterfall, it doesn't really matter and caching it as AVOID just makes it look wrong
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if (MovementHelper.possiblyFlowing(state)) {
return PathingBlockType.AVOID;
}
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if (
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(x != 15 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x + 1, y, z)))
|| (x != 0 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x - 1, y, z)))
|| (z != 15 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x, y, z + 1)))
|| (z != 0 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x, y, z - 1)))
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) {
return PathingBlockType.AVOID;
}
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if (x == 0 || x == 15 || z == 0 || z == 15) {
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Vec3d flow = state.getFluidState().getFlow(chunk.getWorld(), new BlockPos(x + chunk.getPos().x << 4, y, z + chunk.getPos().z << 4));
if (flow.x != 0.0 || flow.z != 0.0) {
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return PathingBlockType.WATER;
}
return PathingBlockType.AVOID;
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}
return PathingBlockType.WATER;
}
if (MovementHelper.avoidWalkingInto(state) || MovementHelper.isBottomSlab(state)) {
return PathingBlockType.AVOID;
}
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// We used to do an AABB check here
// however, this failed in the nether when you were near a nether fortress
// because fences check their adjacent blocks in the world for their fence connection status to determine AABB shape
// this caused a nullpointerexception when we saved chunks on unload, because they were unable to check their neighbors
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if (block instanceof AirBlock || block instanceof TallGrassBlock || block instanceof DoublePlantBlock || block instanceof FlowerBlock) {
return PathingBlockType.AIR;
}
return PathingBlockType.SOLID;
}
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public static BlockState pathingTypeToBlock(PathingBlockType type, int dimension) {
switch (type) {
case AIR:
return Blocks.AIR.getDefaultState();
case WATER:
return Blocks.WATER.getDefaultState();
case AVOID:
return Blocks.LAVA.getDefaultState();
case SOLID:
// Dimension solid types
switch (dimension) {
case -1:
return Blocks.NETHERRACK.getDefaultState();
case 0:
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default: // The fallback solid type
return Blocks.STONE.getDefaultState();
case 1:
return Blocks.END_STONE.getDefaultState();
}
default:
return null;
}
}
}