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/ *
* This file is part of Baritone .
*
* Baritone is free software : you can redistribute it and / or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
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* Baritone is distributed in the hope that it will be useful ,
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* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
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* GNU Lesser General Public License for more details .
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone . If not , see < https : //www.gnu.org/licenses/>.
* /
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package baritone.pathing.calc ;
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import baritone.Baritone ;
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import baritone.api.pathing.calc.IPath ;
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import baritone.api.pathing.goals.Goal ;
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import baritone.api.pathing.movement.ActionCosts ;
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import baritone.api.utils.BetterBlockPos ;
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import baritone.pathing.calc.openset.BinaryHeapOpenSet ;
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import baritone.pathing.movement.CalculationContext ;
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import baritone.pathing.movement.Moves ;
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import baritone.utils.pathing.BetterWorldBorder ;
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import baritone.utils.pathing.Favoring ;
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import baritone.utils.pathing.MutableMoveResult ;
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import java.util.Optional ;
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/ * *
* The actual A * pathfinding
*
* @author leijurv
* /
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public final class AStarPathFinder extends AbstractNodeCostSearch {
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private final Favoring favoring ;
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private final CalculationContext calcContext ;
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public AStarPathFinder ( BetterBlockPos realStart , int startX , int startY , int startZ , Goal goal , Favoring favoring , CalculationContext context ) {
super ( realStart , startX , startY , startZ , goal , context ) ;
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this . favoring = favoring ;
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this . calcContext = context ;
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}
@Override
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protected Optional < IPath > calculate0 ( long primaryTimeout , long failureTimeout ) {
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int minY = calcContext . world . dimensionType ( ) . minY ( ) ;
int height = calcContext . world . dimensionType ( ) . height ( ) ;
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startNode = getNodeAtPosition ( startX , startY , startZ , BetterBlockPos . longHash ( startX , startY , startZ ) ) ;
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startNode . cost = 0 ;
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startNode . combinedCost = startNode . estimatedCostToGoal ;
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BinaryHeapOpenSet openSet = new BinaryHeapOpenSet ( ) ;
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openSet . insert ( startNode ) ;
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double [ ] bestHeuristicSoFar = new double [ COEFFICIENTS . length ] ; //keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
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for ( int i = 0 ; i < bestHeuristicSoFar . length ; i + + ) {
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bestHeuristicSoFar [ i ] = startNode . estimatedCostToGoal ;
bestSoFar [ i ] = startNode ;
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}
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MutableMoveResult res = new MutableMoveResult ( ) ;
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BetterWorldBorder worldBorder = new BetterWorldBorder ( calcContext . world . getWorldBorder ( ) ) ;
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long startTime = System . currentTimeMillis ( ) ;
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boolean slowPath = Baritone . settings ( ) . slowPath . value ;
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if ( slowPath ) {
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logDebug ( " slowPath is on, path timeout will be " + Baritone . settings ( ) . slowPathTimeoutMS . value + " ms instead of " + primaryTimeout + " ms " ) ;
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}
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long primaryTimeoutTime = startTime + ( slowPath ? Baritone . settings ( ) . slowPathTimeoutMS . value : primaryTimeout ) ;
long failureTimeoutTime = startTime + ( slowPath ? Baritone . settings ( ) . slowPathTimeoutMS . value : failureTimeout ) ;
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boolean failing = true ;
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int numNodes = 0 ;
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int numMovementsConsidered = 0 ;
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int numEmptyChunk = 0 ;
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boolean isFavoring = ! favoring . isEmpty ( ) ;
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int timeCheckInterval = 1 < < 6 ;
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int pathingMaxChunkBorderFetch = Baritone . settings ( ) . pathingMaxChunkBorderFetch . value ; // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
double minimumImprovement = Baritone . settings ( ) . minimumImprovementRepropagation . value ? MIN_IMPROVEMENT : 0 ;
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Moves [ ] allMoves = Moves . values ( ) ;
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while ( ! openSet . isEmpty ( ) & & numEmptyChunk < pathingMaxChunkBorderFetch & & ! cancelRequested ) {
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if ( ( numNodes & ( timeCheckInterval - 1 ) ) = = 0 ) { // only call this once every 64 nodes (about half a millisecond)
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long now = System . currentTimeMillis ( ) ; // since nanoTime is slow on windows (takes many microseconds)
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if ( now - failureTimeoutTime > = 0 | | ( ! failing & & now - primaryTimeoutTime > = 0 ) ) {
break ;
}
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}
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if ( slowPath ) {
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try {
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Thread . sleep ( Baritone . settings ( ) . slowPathTimeDelayMS . value ) ;
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} catch ( InterruptedException ignored ) { }
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}
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PathNode currentNode = openSet . removeLowest ( ) ;
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mostRecentConsidered = currentNode ;
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numNodes + + ;
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if ( goal . isInGoal ( currentNode . x , currentNode . y , currentNode . z ) ) {
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logDebug ( " Took " + ( System . currentTimeMillis ( ) - startTime ) + " ms, " + numMovementsConsidered + " movements considered " ) ;
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return Optional . of ( new Path ( realStart , startNode , currentNode , numNodes , goal , calcContext ) ) ;
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}
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for ( Moves moves : allMoves ) {
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int newX = currentNode . x + moves . xOffset ;
int newZ = currentNode . z + moves . zOffset ;
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if ( ( newX > > 4 ! = currentNode . x > > 4 | | newZ > > 4 ! = currentNode . z > > 4 ) & & ! calcContext . isLoaded ( newX , newZ ) ) {
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// only need to check if the destination is a loaded chunk if it's in a different chunk than the start of the movement
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if ( ! moves . dynamicXZ ) { // only increment the counter if the movement would have gone out of bounds guaranteed
numEmptyChunk + + ;
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}
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continue ;
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}
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if ( ! moves . dynamicXZ & & ! worldBorder . entirelyContains ( newX , newZ ) ) {
continue ;
}
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if ( currentNode . y + moves . yOffset > height | | currentNode . y + moves . yOffset < minY ) {
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continue ;
}
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res . reset ( ) ;
moves . apply ( calcContext , currentNode . x , currentNode . y , currentNode . z , res ) ;
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numMovementsConsidered + + ;
double actionCost = res . cost ;
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if ( actionCost > = ActionCosts . COST_INF ) {
continue ;
}
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if ( actionCost < = 0 | | Double . isNaN ( actionCost ) ) {
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throw new IllegalStateException ( moves + " calculated implausible cost " + actionCost ) ;
}
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// check destination after verifying it's not COST_INF -- some movements return a static IMPOSSIBLE object with COST_INF and destination being 0,0,0 to avoid allocating a new result for every failed calculation
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if ( moves . dynamicXZ & & ! worldBorder . entirelyContains ( res . x , res . z ) ) { // see issue #218
continue ;
}
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if ( ! moves . dynamicXZ & & ( res . x ! = newX | | res . z ! = newZ ) ) {
throw new IllegalStateException ( moves + " " + res . x + " " + newX + " " + res . z + " " + newZ ) ;
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}
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if ( ! moves . dynamicY & & res . y ! = currentNode . y + moves . yOffset ) {
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throw new IllegalStateException ( moves + " " + res . y + " " + ( currentNode . y + moves . yOffset ) ) ;
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}
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long hashCode = BetterBlockPos . longHash ( res . x , res . y , res . z ) ;
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if ( isFavoring ) {
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// see issue #18
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actionCost * = favoring . calculate ( hashCode ) ;
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}
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PathNode neighbor = getNodeAtPosition ( res . x , res . y , res . z , hashCode ) ;
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double tentativeCost = currentNode . cost + actionCost ;
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if ( neighbor . cost - tentativeCost > minimumImprovement ) {
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neighbor . previous = currentNode ;
neighbor . cost = tentativeCost ;
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neighbor . combinedCost = tentativeCost + neighbor . estimatedCostToGoal ;
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if ( neighbor . isOpen ( ) ) {
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openSet . update ( neighbor ) ;
} else {
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openSet . insert ( neighbor ) ; //dont double count, dont insert into open set if it's already there
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}
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for ( int i = 0 ; i < COEFFICIENTS . length ; i + + ) {
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double heuristic = neighbor . estimatedCostToGoal + neighbor . cost / COEFFICIENTS [ i ] ;
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if ( bestHeuristicSoFar [ i ] - heuristic > minimumImprovement ) {
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bestHeuristicSoFar [ i ] = heuristic ;
bestSoFar [ i ] = neighbor ;
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if ( failing & & getDistFromStartSq ( neighbor ) > MIN_DIST_PATH * MIN_DIST_PATH ) {
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failing = false ;
}
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}
}
}
}
}
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if ( cancelRequested ) {
return Optional . empty ( ) ;
}
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System . out . println ( numMovementsConsidered + " movements considered " ) ;
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System . out . println ( " Open set size: " + openSet . size ( ) ) ;
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System . out . println ( " PathNode map size: " + mapSize ( ) ) ;
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System . out . println ( ( int ) ( numNodes * 1 . 0 / ( ( System . currentTimeMillis ( ) - startTime ) / 1000F ) ) + " nodes per second " ) ;
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Optional < IPath > result = bestSoFar ( true , numNodes ) ;
if ( result . isPresent ( ) ) {
logDebug ( " Took " + ( System . currentTimeMillis ( ) - startTime ) + " ms, " + numMovementsConsidered + " movements considered " ) ;
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}
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return result ;
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}
}