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baritone/src/main/java/baritone/bot/Baritone.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.bot;
import baritone.bot.behavior.Behavior;
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import baritone.bot.behavior.impl.LookBehavior;
import baritone.bot.behavior.impl.MemoryBehavior;
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import baritone.bot.behavior.impl.PathingBehavior;
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import baritone.bot.event.GameEventHandler;
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import baritone.bot.utils.InputOverrideHandler;
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import java.util.ArrayList;
import java.util.List;
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/**
* @author Brady
* @since 7/31/2018 10:50 PM
*/
public enum Baritone {
/**
* Singleton instance of this class
*/
INSTANCE;
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private InputOverrideHandler inputOverrideHandler;
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private Settings settings;
private List<Behavior> behaviors;
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/**
* Whether or not Baritone is active
*/
private boolean active;
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public synchronized void init() {
if (initialized) {
return;
}
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this.gameEventHandler = new GameEventHandler();
this.inputOverrideHandler = new InputOverrideHandler();
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this.settings = new Settings();
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this.behaviors = new ArrayList<>();
{
registerBehavior(PathingBehavior.INSTANCE);
registerBehavior(LookBehavior.INSTANCE);
registerBehavior(MemoryBehavior.INSTANCE);
}
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this.active = true;
this.initialized = true;
}
public final boolean isInitialized() {
return this.initialized;
}
public final GameEventHandler getGameEventHandler() {
return this.gameEventHandler;
}
public final InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
public final List<Behavior> getBehaviors() {
return this.behaviors;
}
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public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
this.gameEventHandler.registerEventListener(behavior);
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}
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public final boolean isActive() {
return this.active;
}
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public final Settings getSettings() {
return this.settings;
}
public static Settings settings() {
return Baritone.INSTANCE.settings; // yolo
}
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}