returnWALK_ONE_BLOCK_COST*0.8+Math.max(FALL_THREE_BLOCK_COST,WALK_ONE_BLOCK_COST*0.2);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
}
@Override
protectedbooleantick0(){//basically just hold down W until we are where we want to be