Update to 1.13.2
Still need to setup method of launching, and Mixin support for ModLauncher
This commit is contained in:
@@ -55,7 +55,7 @@ public class Baritone implements IBaritone {
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static {
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threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
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dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
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dir = new File(Minecraft.getInstance().gameDir, "baritone");
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if (!Files.exists(dir.toPath())) {
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try {
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Files.createDirectories(dir.toPath());
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@@ -28,9 +28,6 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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/**
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* Target's values are as follows:
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* <p>
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* getFirst() -> yaw
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* getSecond() -> pitch
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*/
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private Rotation target;
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53
src/main/java/baritone/cache/CachedChunk.java
vendored
53
src/main/java/baritone/cache/CachedChunk.java
vendored
@@ -52,9 +52,10 @@ public final class CachedChunk {
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temp.add(Blocks.TRAPPED_CHEST);
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temp.add(Blocks.END_PORTAL);
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temp.add(Blocks.END_PORTAL_FRAME);
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temp.add(Blocks.MOB_SPAWNER);
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temp.add(Blocks.SPAWNER);
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temp.add(Blocks.BARRIER);
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temp.add(Blocks.OBSERVER);
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temp.add(Blocks.WHITE_SHULKER_BOX);
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temp.add(Blocks.ORANGE_SHULKER_BOX);
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temp.add(Blocks.MAGENTA_SHULKER_BOX);
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@@ -63,7 +64,7 @@ public final class CachedChunk {
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temp.add(Blocks.LIME_SHULKER_BOX);
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temp.add(Blocks.PINK_SHULKER_BOX);
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temp.add(Blocks.GRAY_SHULKER_BOX);
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temp.add(Blocks.SILVER_SHULKER_BOX);
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temp.add(Blocks.LIGHT_GRAY_SHULKER_BOX);
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temp.add(Blocks.CYAN_SHULKER_BOX);
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temp.add(Blocks.PURPLE_SHULKER_BOX);
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temp.add(Blocks.BLUE_SHULKER_BOX);
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@@ -71,22 +72,56 @@ public final class CachedChunk {
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temp.add(Blocks.GREEN_SHULKER_BOX);
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temp.add(Blocks.RED_SHULKER_BOX);
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temp.add(Blocks.BLACK_SHULKER_BOX);
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temp.add(Blocks.PORTAL);
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temp.add(Blocks.NETHER_PORTAL);
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temp.add(Blocks.HOPPER);
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temp.add(Blocks.BEACON);
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temp.add(Blocks.BREWING_STAND);
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temp.add(Blocks.SKULL);
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// TODO: Maybe add a predicate for blocks to keep track of?
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// This should really not need to happen
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temp.add(Blocks.CREEPER_HEAD);
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temp.add(Blocks.CREEPER_WALL_HEAD);
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temp.add(Blocks.DRAGON_HEAD);
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temp.add(Blocks.DRAGON_WALL_HEAD);
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temp.add(Blocks.PLAYER_HEAD);
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temp.add(Blocks.PLAYER_WALL_HEAD);
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temp.add(Blocks.ZOMBIE_HEAD);
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temp.add(Blocks.ZOMBIE_WALL_HEAD);
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temp.add(Blocks.SKELETON_SKULL);
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temp.add(Blocks.SKELETON_WALL_SKULL);
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temp.add(Blocks.WITHER_SKELETON_SKULL);
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temp.add(Blocks.WITHER_SKELETON_WALL_SKULL);
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temp.add(Blocks.ENCHANTING_TABLE);
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temp.add(Blocks.ANVIL);
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temp.add(Blocks.LIT_FURNACE);
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temp.add(Blocks.BED);
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temp.add(Blocks.WHITE_BED);
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temp.add(Blocks.ORANGE_BED);
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temp.add(Blocks.MAGENTA_BED);
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temp.add(Blocks.LIGHT_BLUE_BED);
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temp.add(Blocks.YELLOW_BED);
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temp.add(Blocks.LIME_BED);
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temp.add(Blocks.PINK_BED);
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temp.add(Blocks.GRAY_BED);
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temp.add(Blocks.LIGHT_GRAY_BED);
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temp.add(Blocks.CYAN_BED);
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temp.add(Blocks.PURPLE_BED);
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temp.add(Blocks.BLUE_BED);
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temp.add(Blocks.BROWN_BED);
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temp.add(Blocks.GREEN_BED);
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temp.add(Blocks.RED_BED);
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temp.add(Blocks.BLACK_BED);
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temp.add(Blocks.DRAGON_EGG);
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temp.add(Blocks.JUKEBOX);
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temp.add(Blocks.END_GATEWAY);
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temp.add(Blocks.WEB);
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temp.add(Blocks.COBWEB);
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temp.add(Blocks.NETHER_WART);
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temp.add(Blocks.LADDER);
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BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
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// TODO: Lit Furnaces
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}
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/**
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@@ -147,8 +182,8 @@ public final class CachedChunk {
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if (heightMap[internalPos] == y) {
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// we have this exact block, it's a surface block
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/*System.out.println("Saying that " + x + "," + y + "," + z + " is " + state);
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if (!Minecraft.getMinecraft().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock().equals(state.getBlock())) {
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throw new IllegalStateException("failed " + Minecraft.getMinecraft().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock() + " " + state.getBlock() + " " + (x + this.x * 16) + " " + y + " " + (z + this.z * 16));
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if (!Minecraft.getInstance().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock().equals(state.getBlock())) {
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throw new IllegalStateException("failed " + Minecraft.getInstance().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock() + " " + state.getBlock() + " " + (x + this.x * 16) + " " + y + " " + (z + this.z * 16));
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}*/
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return overview[internalPos];
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}
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21
src/main/java/baritone/cache/ChunkPacker.java
vendored
21
src/main/java/baritone/cache/ChunkPacker.java
vendored
@@ -24,9 +24,11 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.IRegistry;
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import net.minecraft.world.chunk.BlockStateContainer;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraft.world.chunk.ChunkSection;
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import java.util.*;
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@@ -46,9 +48,9 @@ public final class ChunkPacker {
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Map<String, List<BlockPos>> specialBlocks = new HashMap<>();
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BitSet bitSet = new BitSet(CachedChunk.SIZE);
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try {
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ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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ChunkSection[] chunkInternalStorageArray = chunk.getSections();
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for (int y0 = 0; y0 < 16; y0++) {
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ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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ChunkSection extendedblockstorage = chunkInternalStorageArray[y0];
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if (extendedblockstorage == null) {
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// any 16x16x16 area that's all air will have null storage
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// for example, in an ocean biome, with air from y=64 to y=256
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@@ -60,7 +62,7 @@ public final class ChunkPacker {
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// since a bitset is initialized to all zero, and air is saved as zeros
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continue;
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}
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BlockStateContainer bsc = extendedblockstorage.getData();
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BlockStateContainer<IBlockState> bsc = extendedblockstorage.getData();
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int yReal = y0 << 4;
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// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
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// for better cache locality, iterate in that order
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@@ -106,7 +108,7 @@ public final class ChunkPacker {
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}
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public static String blockToString(Block block) {
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ResourceLocation loc = Block.REGISTRY.getNameForObject(block);
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ResourceLocation loc = IRegistry.BLOCK.getKey(block);
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String name = loc.getPath(); // normally, only write the part after the minecraft:
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if (!loc.getNamespace().equals("minecraft")) {
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// Baritone is running on top of forge with mods installed, perhaps?
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@@ -116,24 +118,25 @@ public final class ChunkPacker {
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}
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public static Block stringToBlock(String name) {
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return resourceCache.computeIfAbsent(name, n -> Block.getBlockFromName(n.contains(":") ? n : "minecraft:" + n));
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return resourceCache.computeIfAbsent(name, n -> IRegistry.BLOCK.get(new ResourceLocation(n.contains(":") ? n : "minecraft:" + n)));
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}
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private static PathingBlockType getPathingBlockType(IBlockState state, Chunk chunk, int x, int y, int z) {
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Block block = state.getBlock();
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if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
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if (MovementHelper.isWater(state)) {
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// only water source blocks are plausibly usable, flowing water should be avoid
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// FLOWING_WATER is a waterfall, it doesn't really matter and caching it as AVOID just makes it look wrong
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if (!MovementHelper.possiblyFlowing(state)) {
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return PathingBlockType.WATER;
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}
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if (BlockLiquid.getSlopeAngle(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4), state.getMaterial(), state) != -1000.0F) {
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Vec3d flow = state.getFluidState().getFlow(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4));
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if (flow.x != 0.0 || flow.z != 0.0) {
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return PathingBlockType.AVOID;
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}
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return PathingBlockType.WATER;
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}
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if (MovementHelper.avoidWalkingInto(block) || MovementHelper.isBottomSlab(state)) {
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if (MovementHelper.avoidWalkingInto(state) || MovementHelper.isBottomSlab(state)) {
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return PathingBlockType.AVOID;
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}
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// We used to do an AABB check here
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@@ -24,6 +24,7 @@ import baritone.utils.accessor.IAnvilChunkLoader;
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import baritone.utils.accessor.IChunkProviderServer;
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import net.minecraft.server.integrated.IntegratedServer;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.dimension.DimensionType;
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import org.apache.commons.lang3.SystemUtils;
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import java.io.File;
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@@ -55,7 +56,7 @@ public class WorldProvider implements IWorldProvider, Helper {
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*
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* @param dimension The ID of the world's dimension
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*/
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public final void initWorld(int dimension) {
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public final void initWorld(DimensionType dimension) {
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File directory;
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File readme;
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@@ -101,7 +102,7 @@ public class WorldProvider implements IWorldProvider, Helper {
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System.out.println("Baritone world data dir: " + dir);
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synchronized (worldCache) {
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this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, dimension));
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this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, dimension.getId()));
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}
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}
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12
src/main/java/baritone/cache/WorldScanner.java
vendored
12
src/main/java/baritone/cache/WorldScanner.java
vendored
@@ -26,7 +26,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.chunk.BlockStateContainer;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraft.world.chunk.ChunkSection;
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import java.util.ArrayList;
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import java.util.Collection;
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@@ -67,7 +67,7 @@ public enum WorldScanner implements IWorldScanner {
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foundChunks = true;
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int chunkX = xoff + playerChunkX;
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int chunkZ = zoff + playerChunkZ;
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Chunk chunk = chunkProvider.getLoadedChunk(chunkX, chunkZ);
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Chunk chunk = chunkProvider.getChunk(chunkX, chunkZ, false, false);
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if (chunk == null) {
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continue;
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}
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@@ -92,7 +92,7 @@ public enum WorldScanner implements IWorldScanner {
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}
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ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
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Chunk chunk = chunkProvider.getLoadedChunk(pos.x, pos.z);
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Chunk chunk = chunkProvider.getChunk(pos.x, pos.z, false, false);
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int playerY = ctx.playerFeet().getY();
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if (chunk == null || chunk.isEmpty()) {
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@@ -105,14 +105,14 @@ public enum WorldScanner implements IWorldScanner {
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}
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public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
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ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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ChunkSection[] chunkInternalStorageArray = chunk.getSections();
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for (int y0 = 0; y0 < 16; y0++) {
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ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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ChunkSection extendedblockstorage = chunkInternalStorageArray[y0];
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if (extendedblockstorage == null) {
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continue;
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}
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int yReal = y0 << 4;
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BlockStateContainer bsc = extendedblockstorage.getData();
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BlockStateContainer<IBlockState> bsc = extendedblockstorage.getData();
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// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
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// for better cache locality, iterate in that order
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for (int y = 0; y < 16; y++) {
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@@ -84,7 +84,7 @@ public final class GameEventHandler implements IEventBus, Helper {
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// to make sure the chunk being unloaded is already loaded.
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boolean isPreUnload = state == EventState.PRE
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&& type == ChunkEvent.Type.UNLOAD
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&& world.getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ());
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&& world.getChunkProvider().getChunk(event.getX(), event.getZ(), false, false) != null;
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if (isPostPopulate || isPreUnload) {
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baritone.getWorldProvider().ifWorldLoaded(worldData -> {
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@@ -109,7 +109,7 @@ public final class GameEventHandler implements IEventBus, Helper {
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if (event.getState() == EventState.POST) {
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cache.closeWorld();
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if (event.getWorld() != null) {
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cache.initWorld(event.getWorld().provider.getDimensionType().getId());
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cache.initWorld(event.getWorld().getDimension().getType());
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}
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||||
}
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||||
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@@ -77,7 +77,7 @@ public class CalculationContext {
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this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread); // TODO TODO TODO
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||||
this.toolSet = new ToolSet(player);
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this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
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this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
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this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.getDimension().isNether();
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this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
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this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
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||||
this.allowBreak = Baritone.settings().allowBreak.get();
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||||
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||||
@@ -23,7 +23,7 @@ import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.*;
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||||
import baritone.api.utils.input.Input;
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import baritone.utils.BlockStateInterface;
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||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
@@ -109,7 +109,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
*/
|
||||
@Override
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||||
public MovementStatus update() {
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||||
ctx.player().capabilities.isFlying = false;
|
||||
ctx.player().abilities.isFlying = false;
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||||
currentState = updateState(currentState);
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||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
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||||
currentState.setInput(Input.JUMP, true);
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||||
@@ -143,7 +143,7 @@ public abstract class Movement implements IMovement, MovementHelper {
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||||
}
|
||||
boolean somethingInTheWay = false;
|
||||
for (BetterBlockPos blockPos : positionsToBreak) {
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||||
if (!MovementHelper.canWalkThrough(ctx, blockPos) && !(BlockStateInterface.getBlock(ctx, blockPos) instanceof BlockLiquid)) { // can't break liquid, so don't try
|
||||
if (!MovementHelper.canWalkThrough(ctx, blockPos) && BlockStateInterface.getBlock(ctx, blockPos) != Blocks.AIR) { // can't break air, so don't try
|
||||
somethingInTheWay = true;
|
||||
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance());
|
||||
if (reachable.isPresent()) {
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||||
@@ -159,7 +159,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
//i'm doing it anyway
|
||||
//i dont care if theres snow in the way!!!!!!!
|
||||
//you dont own me!!!!
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getEyePosition(1.0F),
|
||||
VecUtils.getBlockPosCenter(blockPos), ctx.playerRotations()), true)
|
||||
);
|
||||
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
|
||||
|
||||
@@ -28,12 +28,19 @@ import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.properties.PropertyBool;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.fluid.FlowingFluid;
|
||||
import net.minecraft.fluid.Fluid;
|
||||
import net.minecraft.fluid.IFluidState;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Fluids;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.pathfinding.PathType;
|
||||
import net.minecraft.state.BooleanProperty;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -56,11 +63,11 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|
||||
|| b instanceof BlockSilverfish // obvious reasons
|
||||
// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|
||||
|| bsi.get0(x, y + 1, z).getBlock() instanceof BlockLiquid//don't break anything touching liquid on any side
|
||||
|| bsi.get0(x + 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x - 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z + 1).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid;
|
||||
|| !bsi.get0(x, y + 1, z).getFluidState().isEmpty()//don't break anything touching liquid on any side
|
||||
|| !bsi.get0(x + 1, y, z).getFluidState().isEmpty()
|
||||
|| !bsi.get0(x - 1, y, z).getFluidState().isEmpty()
|
||||
|| !bsi.get0(x, y, z + 1).getFluidState().isEmpty()
|
||||
|| !bsi.get0(x, y, z - 1).getFluidState().isEmpty();
|
||||
}
|
||||
|
||||
static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
@@ -76,7 +83,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (block == Blocks.AIR) { // early return for most common case
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull) {
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull) {
|
||||
return false;
|
||||
}
|
||||
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
|
||||
@@ -85,7 +92,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// be opened by just interacting.
|
||||
return block != Blocks.IRON_DOOR;
|
||||
}
|
||||
boolean snow = block instanceof BlockSnow;
|
||||
boolean snow = block instanceof BlockSnowLayer;
|
||||
boolean trapdoor = block instanceof BlockTrapDoor;
|
||||
if (snow || trapdoor) {
|
||||
// we've already checked doors and fence gates
|
||||
@@ -98,34 +105,36 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (snow) {
|
||||
// the check in BlockSnow.isPassable is layers < 5
|
||||
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
|
||||
if (state.getValue(BlockSnow.LAYERS) >= 3) {
|
||||
if (state.get(BlockSnowLayer.LAYERS) >= 3) {
|
||||
return false;
|
||||
}
|
||||
// ok, it's low enough we could walk through it, but is it supported?
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
}
|
||||
if (trapdoor) {
|
||||
return !state.getValue(BlockTrapDoor.OPEN); // see BlockTrapDoor.isPassable
|
||||
return !state.get(BlockTrapDoor.OPEN); // see BlockTrapDoor.isPassable
|
||||
}
|
||||
// The previous condition should always be true, so this exception will never be thrown
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
if (isFlowing(x, y, z, state, bsi)) {
|
||||
return false; // Don't walk through flowing liquids
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
IFluidState fluidState = state.getFluidState();
|
||||
if (fluidState.getFluid() instanceof WaterFluid) {
|
||||
if (Baritone.settings().assumeWalkOnWater.get()) {
|
||||
return false;
|
||||
}
|
||||
IBlockState up = bsi.get0(x, y + 1, z);
|
||||
if (up.getBlock() instanceof BlockLiquid || up.getBlock() instanceof BlockLilyPad) {
|
||||
if (!up.getFluidState().isEmpty() || up.getBlock() instanceof BlockLilyPad) {
|
||||
return false;
|
||||
}
|
||||
return block == Blocks.WATER || block == Blocks.FLOWING_WATER;
|
||||
return true;
|
||||
}
|
||||
// every block that overrides isPassable with anything more complicated than a "return true;" or "return false;"
|
||||
// has already been accounted for above
|
||||
// therefore it's safe to not construct a blockpos from our x, y, z ints and instead just pass null
|
||||
return block.isPassable(null, null);
|
||||
return state.allowsMovement(null, null, PathType.LAND);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -150,21 +159,21 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// exceptions - blocks that are isPassable true, but we can't actually jump through
|
||||
if (block == Blocks.FIRE
|
||||
|| block == Blocks.TRIPWIRE
|
||||
|| block == Blocks.WEB
|
||||
|| block == Blocks.COBWEB
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.LADDER
|
||||
|| block == Blocks.COCOA
|
||||
|| block instanceof BlockDoor
|
||||
|| block instanceof BlockFenceGate
|
||||
|| block instanceof BlockSnow
|
||||
|| block instanceof BlockLiquid
|
||||
|| !state.getFluidState().isEmpty()
|
||||
|| block instanceof BlockTrapDoor
|
||||
|| block instanceof BlockEndPortal
|
||||
|| block instanceof BlockSkull) {
|
||||
return false;
|
||||
}
|
||||
// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
|
||||
return block.isPassable(null, null);
|
||||
return state.allowsMovement(null, null, PathType.LAND);
|
||||
}
|
||||
|
||||
static boolean isReplacable(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
|
||||
@@ -179,20 +188,19 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* }
|
||||
*/
|
||||
Block block = state.getBlock();
|
||||
if (block == Blocks.AIR || isWater(block)) {
|
||||
if (block == Blocks.AIR || isWater(state)) {
|
||||
// early return for common cases hehe
|
||||
return true;
|
||||
}
|
||||
if (block instanceof BlockSnow) {
|
||||
if (block instanceof BlockSnowLayer) {
|
||||
// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
||||
if (!bsi.worldContainsLoadedChunk(x, z)) {
|
||||
return true;
|
||||
}
|
||||
return state.getValue(BlockSnow.LAYERS) == 1;
|
||||
return state.get(BlockSnowLayer.LAYERS) == 1;
|
||||
}
|
||||
if (block instanceof BlockDoublePlant) {
|
||||
BlockDoublePlant.EnumPlantType kek = state.getValue(BlockDoublePlant.VARIANT);
|
||||
return kek == BlockDoublePlant.EnumPlantType.FERN || kek == BlockDoublePlant.EnumPlantType.GRASS;
|
||||
if (block == Blocks.LARGE_FERN || block == Blocks.TALL_GRASS) {
|
||||
return true;
|
||||
}
|
||||
return state.getMaterial().isReplaceable();
|
||||
}
|
||||
@@ -220,16 +228,16 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return true;
|
||||
}
|
||||
|
||||
return state.getValue(BlockFenceGate.OPEN);
|
||||
return state.get(BlockFenceGate.OPEN);
|
||||
}
|
||||
|
||||
static boolean isHorizontalBlockPassable(BlockPos blockPos, IBlockState blockState, BlockPos playerPos, PropertyBool propertyOpen) {
|
||||
static boolean isHorizontalBlockPassable(BlockPos blockPos, IBlockState blockState, BlockPos playerPos, BooleanProperty propertyOpen) {
|
||||
if (playerPos.equals(blockPos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EnumFacing.Axis facing = blockState.getValue(BlockHorizontal.FACING).getAxis();
|
||||
boolean open = blockState.getValue(propertyOpen);
|
||||
EnumFacing.Axis facing = blockState.get(BlockHorizontal.HORIZONTAL_FACING).getAxis();
|
||||
boolean open = blockState.get(propertyOpen);
|
||||
|
||||
EnumFacing.Axis playerFacing;
|
||||
if (playerPos.north().equals(blockPos) || playerPos.south().equals(blockPos)) {
|
||||
@@ -243,14 +251,14 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return (facing == playerFacing) == open;
|
||||
}
|
||||
|
||||
static boolean avoidWalkingInto(Block block) {
|
||||
return block instanceof BlockLiquid
|
||||
|| block instanceof BlockDynamicLiquid
|
||||
|| block == Blocks.MAGMA
|
||||
static boolean avoidWalkingInto(IBlockState state) {
|
||||
Block block = state.getBlock();
|
||||
return !state.getFluidState().isEmpty()
|
||||
|| block == Blocks.MAGMA_BLOCK
|
||||
|| block == Blocks.CACTUS
|
||||
|| block == Blocks.FIRE
|
||||
|| block == Blocks.END_PORTAL
|
||||
|| block == Blocks.WEB;
|
||||
|| block == Blocks.COBWEB;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -267,7 +275,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
*/
|
||||
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block == Blocks.AIR || block == Blocks.MAGMA) {
|
||||
if (block == Blocks.AIR || block == Blocks.MAGMA_BLOCK) {
|
||||
// early return for most common case (air)
|
||||
// plus magma, which is a normal cube but it hurts you
|
||||
return false;
|
||||
@@ -284,30 +292,28 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (block == Blocks.ENDER_CHEST || block == Blocks.CHEST) {
|
||||
return true;
|
||||
}
|
||||
if (isWater(block)) {
|
||||
if (isWater(state)) {
|
||||
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
|
||||
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
|
||||
Block up = bsi.get0(x, y + 1, z).getBlock();
|
||||
if (up == Blocks.WATERLILY || up == Blocks.CARPET) {
|
||||
IBlockState upState = bsi.get0(x, y + 1, z);
|
||||
Block up = upState.getBlock();
|
||||
if (up == Blocks.LILY_PAD || up instanceof BlockCarpet) {
|
||||
return true;
|
||||
}
|
||||
if (isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
|
||||
if (isFlowing(x, y, z, state, bsi) || upState.getFluidState().getFluid() == Fluids.FLOWING_WATER) {
|
||||
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
|
||||
return isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
|
||||
return isWater(upState) && !Baritone.settings().assumeWalkOnWater.get();
|
||||
}
|
||||
// if assumeWalkOnWater is on, we can only walk on water if there isn't water above it
|
||||
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
|
||||
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
|
||||
return isWater(upState) ^ Baritone.settings().assumeWalkOnWater.get();
|
||||
}
|
||||
if (block == Blocks.GLASS || block == Blocks.STAINED_GLASS) {
|
||||
if (block == Blocks.GLASS || block instanceof BlockStainedGlass) {
|
||||
return true;
|
||||
}
|
||||
if (block instanceof BlockSlab) {
|
||||
if (!Baritone.settings().allowWalkOnBottomSlab.get()) {
|
||||
if (((BlockSlab) block).isDouble()) {
|
||||
return true;
|
||||
}
|
||||
return state.getValue(BlockSlab.HALF) != BlockSlab.EnumBlockHalf.BOTTOM;
|
||||
return state.isTopSolid();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -356,7 +362,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (avoidBreaking(context.bsi, x, y, z, state)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
if (!state.getFluidState().isEmpty()) {
|
||||
return COST_INF;
|
||||
}
|
||||
double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
|
||||
@@ -380,8 +386,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
static boolean isBottomSlab(IBlockState state) {
|
||||
return state.getBlock() instanceof BlockSlab
|
||||
&& !((BlockSlab) state.getBlock()).isDouble()
|
||||
&& state.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM;
|
||||
&& state.get(BlockSlab.TYPE) == SlabType.BOTTOM;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -454,11 +459,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* Returns whether or not the specified block is
|
||||
* water, regardless of whether or not it is flowing.
|
||||
*
|
||||
* @param b The block
|
||||
* @param state The block state
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
static boolean isWater(Block b) {
|
||||
return b == Blocks.FLOWING_WATER || b == Blocks.WATER;
|
||||
static boolean isWater(IBlockState state) {
|
||||
Fluid f = state.getFluidState().getFluid();
|
||||
return f == Fluids.WATER || f == Fluids.FLOWING_WATER;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -470,11 +476,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
static boolean isWater(IPlayerContext ctx, BlockPos bp) {
|
||||
return isWater(BlockStateInterface.getBlock(ctx, bp));
|
||||
return isWater(BlockStateInterface.get(ctx, bp));
|
||||
}
|
||||
|
||||
static boolean isLava(Block b) {
|
||||
return b == Blocks.FLOWING_LAVA || b == Blocks.LAVA;
|
||||
static boolean isLava(IBlockState state) {
|
||||
Fluid f = state.getFluidState().getFluid();
|
||||
return f == Fluids.LAVA || f == Fluids.FLOWING_LAVA;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -485,20 +492,25 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @return Whether or not the block is a liquid
|
||||
*/
|
||||
static boolean isLiquid(IPlayerContext ctx, BlockPos p) {
|
||||
return BlockStateInterface.getBlock(ctx, p) instanceof BlockLiquid;
|
||||
return isLiquid(BlockStateInterface.get(ctx, p));
|
||||
}
|
||||
|
||||
static boolean isLiquid(IBlockState blockState) {
|
||||
return !blockState.getFluidState().isEmpty();
|
||||
}
|
||||
|
||||
static boolean possiblyFlowing(IBlockState state) {
|
||||
// Will be IFluidState in 1.13
|
||||
return state.getBlock() instanceof BlockLiquid
|
||||
&& state.getValue(BlockLiquid.LEVEL) != 0;
|
||||
IFluidState fluidState = state.getFluidState();
|
||||
return fluidState.getFluid() instanceof FlowingFluid
|
||||
&& state.get(FlowingFluid.LEVEL_1_8) != 0;
|
||||
}
|
||||
|
||||
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
|
||||
if (!(state.getBlock() instanceof BlockLiquid)) {
|
||||
IFluidState fluidState = state.getFluidState();
|
||||
if (!(fluidState.getFluid() instanceof FlowingFluid)) {
|
||||
return false;
|
||||
}
|
||||
if (state.getValue(BlockLiquid.LEVEL) != 0) {
|
||||
if (fluidState.get(FlowingFluid.LEVEL_1_8) != 0) {
|
||||
return true;
|
||||
}
|
||||
return possiblyFlowing(bsi.get0(x + 1, y, z))
|
||||
@@ -530,7 +542,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
|
||||
if (res != null && res.type == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
|
||||
state.setTarget(new MovementState.MovementTarget(place, true));
|
||||
found = true;
|
||||
|
||||
|
||||
@@ -137,7 +137,7 @@ public class MovementDescend extends Movement {
|
||||
IBlockState ontoBlock = context.get(destX, newY, destZ);
|
||||
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
|
||||
if ((ontoBlock.getBlock() == Blocks.WATER || ontoBlock.getBlock() == Blocks.FLOWING_WATER) && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
|
||||
if (MovementHelper.isWater(ontoBlock) && context.getBlock(destX, newY + 1, destZ) != Blocks.LILY_PAD) {
|
||||
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
|
||||
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
|
||||
if (context.assumeWalkOnWater) {
|
||||
@@ -214,7 +214,7 @@ public class MovementDescend extends Movement {
|
||||
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementState.MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getEyePosition(1.0F),
|
||||
new Vec3d(destX, dest.getY(), destZ),
|
||||
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
|
||||
false
|
||||
@@ -250,7 +250,7 @@ public class MovementDescend extends Movement {
|
||||
return true;
|
||||
}
|
||||
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, into.up(y)))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,12 +91,12 @@ public class MovementDiagonal extends Movement {
|
||||
if (fromDown == Blocks.SOUL_SAND) {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock();
|
||||
if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) {
|
||||
IBlockState cuttingOver1 = context.get(x, y - 1, destZ);
|
||||
if (cuttingOver1.getBlock() == Blocks.MAGMA_BLOCK || MovementHelper.isLava(cuttingOver1)) {
|
||||
return;
|
||||
}
|
||||
Block cuttingOver2 = context.get(destX, y - 1, z).getBlock();
|
||||
if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) {
|
||||
IBlockState cuttingOver2 = context.get(destX, y - 1, z);
|
||||
if (cuttingOver2.getBlock() == Blocks.MAGMA_BLOCK || MovementHelper.isLava(cuttingOver2)) {
|
||||
return;
|
||||
}
|
||||
IBlockState pb0 = context.get(x, y, destZ);
|
||||
@@ -115,7 +115,7 @@ public class MovementDiagonal extends Movement {
|
||||
return;
|
||||
}
|
||||
IBlockState pb3 = context.get(destX, y + 1, z);
|
||||
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb3.getBlock()))) {
|
||||
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2) && pb2.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb3))) {
|
||||
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
|
||||
return;
|
||||
}
|
||||
@@ -124,13 +124,14 @@ public class MovementDiagonal extends Movement {
|
||||
// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
|
||||
return;
|
||||
}
|
||||
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb1.getBlock()))) {
|
||||
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0) && pb0.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb1))) {
|
||||
// and now that option B is fully calculated, see if we can edge around that way
|
||||
return;
|
||||
}
|
||||
boolean water = false;
|
||||
Block startIn = context.getBlock(x, y, z);
|
||||
if (MovementHelper.isWater(startIn) || MovementHelper.isWater(destInto.getBlock())) {
|
||||
IBlockState startState = context.get(x, y, z);
|
||||
Block startIn = startState.getBlock();
|
||||
if (MovementHelper.isWater(startState) || MovementHelper.isWater(destInto)) {
|
||||
// Ignore previous multiplier
|
||||
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
|
||||
// Not even touching the blocks below
|
||||
|
||||
@@ -34,6 +34,7 @@ import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLadder;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
@@ -80,10 +81,11 @@ public class MovementFall extends Movement {
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
|
||||
Rotation targetRotation = null;
|
||||
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
||||
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
||||
IBlockState destState = ctx.world().getBlockState(dest);
|
||||
Block destBlock = destState.getBlock();
|
||||
boolean isWater = destState.getFluidState().getFluid() instanceof WaterFluid;
|
||||
if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
|
||||
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().getDimension().isNether()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
@@ -93,7 +95,7 @@ public class MovementFall extends Movement {
|
||||
targetRotation = new Rotation(toDest.getYaw(), 90.0F);
|
||||
|
||||
RayTraceResult trace = ctx.objectMouseOver();
|
||||
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && (trace.getBlockPos().equals(dest) || trace.getBlockPos().equals(dest.down()))) {
|
||||
if (trace != null && trace.type == RayTraceResult.Type.BLOCK && (trace.getBlockPos().equals(dest) || trace.getBlockPos().equals(dest.down()))) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
@@ -150,7 +152,7 @@ public class MovementFall extends Movement {
|
||||
for (int i = 0; i < 15; i++) {
|
||||
IBlockState state = ctx.world().getBlockState(ctx.playerFeet().down(i));
|
||||
if (state.getBlock() == Blocks.LADDER) {
|
||||
return state.getValue(BlockLadder.FACING);
|
||||
return state.get(BlockLadder.FACING);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
@@ -28,10 +28,11 @@ import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.block.BlockStairs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Fluids;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
public class MovementParkour extends Movement {
|
||||
@@ -73,7 +74,7 @@ public class MovementParkour extends Movement {
|
||||
// second most common case -- we could just traverse not parkour
|
||||
return;
|
||||
}
|
||||
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
|
||||
if (MovementHelper.avoidWalkingInto(adj) && !(adj.getFluidState().getFluid() instanceof WaterFluid)) { // magma sucks
|
||||
return;
|
||||
}
|
||||
if (!MovementHelper.fullyPassable(context, x + xDiff, y + 1, z + zDiff)) {
|
||||
@@ -86,7 +87,7 @@ public class MovementParkour extends Movement {
|
||||
return;
|
||||
}
|
||||
IBlockState standingOn = context.get(x, y - 1, z);
|
||||
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getBlock() instanceof BlockLiquid) {
|
||||
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getFluidState().getFluid() != Fluids.EMPTY) {
|
||||
return;
|
||||
}
|
||||
int maxJump;
|
||||
|
||||
@@ -49,14 +49,15 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
Block from = context.get(x, y, z).getBlock();
|
||||
IBlockState fromState = context.get(x, y, z);
|
||||
Block from = fromState.getBlock();
|
||||
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
|
||||
IBlockState fromDown = context.get(x, y - 1, z);
|
||||
if (!ladder) {
|
||||
if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
|
||||
return COST_INF; // can't pillar from a ladder or vine onto something that isn't also climbable
|
||||
}
|
||||
if (fromDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDown.getBlock()).isDouble() && fromDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
|
||||
if (fromDown.getBlock() instanceof BlockSlab && !fromDown.isTopSolid()) {
|
||||
return COST_INF; // can't pillar up from a bottom slab onto a non ladder
|
||||
}
|
||||
}
|
||||
@@ -68,9 +69,9 @@ public class MovementPillar extends Movement {
|
||||
if (toBreakBlock instanceof BlockFenceGate) { // see issue #172
|
||||
return COST_INF;
|
||||
}
|
||||
Block srcUp = null;
|
||||
if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(from)) { // TODO should this also be allowed if toBreakBlock is air?
|
||||
srcUp = context.get(x, y + 1, z).getBlock();
|
||||
IBlockState srcUp = null;
|
||||
if (MovementHelper.isWater(toBreak) && MovementHelper.isWater(fromState)) { // TODO should this also be allowed if toBreakBlock is air?
|
||||
srcUp = context.get(x, y + 1, z);
|
||||
if (MovementHelper.isWater(srcUp)) {
|
||||
return LADDER_UP_ONE_COST; // allow ascending pillars of water, but only if we're already in one
|
||||
}
|
||||
@@ -78,7 +79,7 @@ public class MovementPillar extends Movement {
|
||||
if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { // we need to place a block where we started to jump on it
|
||||
return COST_INF;
|
||||
}
|
||||
if (from instanceof BlockLiquid || (fromDown.getBlock() instanceof BlockLiquid && context.assumeWalkOnWater)) {
|
||||
if (MovementHelper.isLiquid(fromState) || (MovementHelper.isLiquid(fromDown) && context.assumeWalkOnWater)) {
|
||||
// otherwise, if we're standing in water, we cannot pillar
|
||||
// if we're standing on water and assumeWalkOnWater is true, we cannot pillar
|
||||
// if we're standing on water and assumeWalkOnWater is false, we must have ascended to here, or sneak backplaced, so it is possible to pillar again
|
||||
@@ -96,9 +97,9 @@ public class MovementPillar extends Movement {
|
||||
if (check.getBlock() instanceof BlockFalling) {
|
||||
// see MovementAscend's identical check for breaking a falling block above our head
|
||||
if (srcUp == null) {
|
||||
srcUp = context.get(x, y + 1, z).getBlock();
|
||||
srcUp = context.get(x, y + 1, z);
|
||||
}
|
||||
if (!(toBreakBlock instanceof BlockFalling) || !(srcUp instanceof BlockFalling)) {
|
||||
if (!(toBreakBlock instanceof BlockFalling) || !(srcUp.getBlock() instanceof BlockFalling)) {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
@@ -149,7 +150,7 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
|
||||
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
|
||||
if (MovementHelper.isWater(fromDown) && MovementHelper.isWater(ctx, dest)) {
|
||||
// stay centered while swimming up a water column
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
||||
@@ -163,7 +164,7 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
boolean ladder = fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE;
|
||||
boolean vine = fromDown.getBlock() == Blocks.VINE;
|
||||
Rotation rotation = RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||
Rotation rotation = RotationUtils.calcRotationFromVec3d(ctx.player().getEyePosition(1.0F),
|
||||
VecUtils.getBlockPosCenter(positionToPlace),
|
||||
new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch));
|
||||
if (!ladder) {
|
||||
@@ -172,7 +173,7 @@ public class MovementPillar extends Movement {
|
||||
|
||||
boolean blockIsThere = MovementHelper.canWalkOn(ctx, src) || ladder;
|
||||
if (ladder) {
|
||||
BlockPos against = vine ? getAgainst(new CalculationContext(baritone), src) : src.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
|
||||
BlockPos against = vine ? getAgainst(new CalculationContext(baritone), src) : src.offset(fromDown.get(BlockLadder.FACING).getOpposite());
|
||||
if (against == null) {
|
||||
logDebug("Unable to climb vines");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
@@ -222,8 +223,10 @@ public class MovementPillar extends Movement {
|
||||
|
||||
|
||||
if (!blockIsThere) {
|
||||
Block fr = BlockStateInterface.get(ctx, src).getBlock();
|
||||
if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
|
||||
IBlockState frState = BlockStateInterface.get(ctx, src);
|
||||
Block fr = frState.getBlock();
|
||||
// TODO: Evaluate usage of getMaterial().isReplaceable()
|
||||
if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
blockIsThere = false;
|
||||
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) {
|
||||
|
||||
@@ -35,7 +35,9 @@ import net.minecraft.block.BlockDoor;
|
||||
import net.minecraft.block.BlockFenceGate;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
@@ -67,11 +69,12 @@ public class MovementTraverse extends Movement {
|
||||
IBlockState pb0 = context.get(destX, y + 1, destZ);
|
||||
IBlockState pb1 = context.get(destX, y, destZ);
|
||||
IBlockState destOn = context.get(destX, y - 1, destZ);
|
||||
Block srcDown = context.getBlock(x, y - 1, z);
|
||||
IBlockState down = context.get(x, y - 1, z);
|
||||
Block srcDown = down.getBlock();
|
||||
if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
|
||||
double WC = WALK_ONE_BLOCK_COST;
|
||||
boolean water = false;
|
||||
if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
|
||||
if (MovementHelper.isWater(pb0) || MovementHelper.isWater(pb1)) {
|
||||
WC = context.waterWalkSpeed;
|
||||
water = true;
|
||||
} else {
|
||||
@@ -108,8 +111,8 @@ public class MovementTraverse extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
if (MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.bsi)) {
|
||||
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
|
||||
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
|
||||
boolean throughWater = MovementHelper.isWater(pb0) || MovementHelper.isWater(pb1);
|
||||
if (MovementHelper.isWater(destOn) && throughWater) {
|
||||
// this happens when assume walk on water is true and this is a traverse in water, which isn't allowed
|
||||
return COST_INF;
|
||||
}
|
||||
@@ -134,10 +137,10 @@ public class MovementTraverse extends Movement {
|
||||
}
|
||||
}
|
||||
// now that we've checked all possible directions to side place, we actually need to backplace
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && down.get(BlockSlab.TYPE) != SlabType.DOUBLE)) {
|
||||
return COST_INF; // can't sneak and backplace against soul sand or half slabs (regardless of whether it's top half or bottom half) =/
|
||||
}
|
||||
if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
|
||||
if (down.getFluidState() instanceof WaterFluid) {
|
||||
return COST_INF; // this is obviously impossible
|
||||
}
|
||||
WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
|
||||
@@ -160,10 +163,10 @@ public class MovementTraverse extends Movement {
|
||||
return state;
|
||||
}
|
||||
// and if it's fine to walk into the blocks in front
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[0]).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[0]))) {
|
||||
return state;
|
||||
}
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[1]).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[1]))) {
|
||||
return state;
|
||||
}
|
||||
// and we aren't already pressed up against the block
|
||||
@@ -232,8 +235,8 @@ public class MovementTraverse extends Movement {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
BlockPos into = dest.subtract(src).add(dest);
|
||||
Block intoBelow = BlockStateInterface.get(ctx, into).getBlock();
|
||||
Block intoAbove = BlockStateInterface.get(ctx, into.up()).getBlock();
|
||||
IBlockState intoBelow = BlockStateInterface.get(ctx, into);
|
||||
IBlockState intoAbove = BlockStateInterface.get(ctx, into.up());
|
||||
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, ctx.playerFeet()) || Baritone.settings().sprintInWater.get()) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
|
||||
@@ -36,8 +36,8 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.movements.*;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Fluids;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
@@ -137,7 +137,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
Tuple<Double, BlockPos> status = closestPathPos(path);
|
||||
if (possiblyOffPath(status, MAX_DIST_FROM_PATH)) {
|
||||
ticksAway++;
|
||||
System.out.println("FAR AWAY FROM PATH FOR " + ticksAway + " TICKS. Current distance: " + status.getFirst() + ". Threshold: " + MAX_DIST_FROM_PATH);
|
||||
System.out.println("FAR AWAY FROM PATH FOR " + ticksAway + " TICKS. Current distance: " + status.getA() + ". Threshold: " + MAX_DIST_FROM_PATH);
|
||||
if (ticksAway > MAX_TICKS_AWAY) {
|
||||
logDebug("Too far away from path for too long, cancelling path");
|
||||
cancel();
|
||||
@@ -333,7 +333,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
}
|
||||
|
||||
private boolean possiblyOffPath(Tuple<Double, BlockPos> status, double leniency) {
|
||||
double distanceFromPath = status.getFirst();
|
||||
double distanceFromPath = status.getA();
|
||||
if (distanceFromPath > leniency) {
|
||||
// when we're midair in the middle of a fall, we're very far from both the beginning and the end, but we aren't actually off path
|
||||
if (path.movements().get(pathPosition) instanceof MovementFall) {
|
||||
@@ -353,7 +353,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
* @return Whether or not it was possible to snap to the current player feet
|
||||
*/
|
||||
public boolean snipsnapifpossible() {
|
||||
if (!ctx.player().onGround && !(ctx.world().getBlockState(ctx.playerFeet()).getBlock() instanceof BlockLiquid)) {
|
||||
if (!ctx.player().onGround && ctx.world().getFluidState(ctx.playerFeet()).isEmpty()) {
|
||||
// if we're falling in the air, and not in water, don't splice
|
||||
return false;
|
||||
} else {
|
||||
@@ -453,7 +453,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (current instanceof MovementFall) {
|
||||
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
|
||||
if (data != null) {
|
||||
BlockPos fallDest = data.getSecond();
|
||||
BlockPos fallDest = data.getB();
|
||||
if (!path.positions().contains(fallDest)) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
@@ -464,7 +464,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
return true;
|
||||
}
|
||||
clearKeys();
|
||||
behavior.baritone.getLookBehavior().updateTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), data.getFirst(), ctx.playerRotations()), false);
|
||||
behavior.baritone.getLookBehavior().updateTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), data.getA(), ctx.playerRotations()), false);
|
||||
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.MOVE_FORWARD, true);
|
||||
return true;
|
||||
}
|
||||
@@ -556,10 +556,10 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (MovementHelper.avoidWalkingInto(ctx.world().getBlockState(current.getSrc().up(3)).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(ctx.world().getBlockState(current.getSrc().up(3)))) {
|
||||
return false;
|
||||
}
|
||||
return !MovementHelper.avoidWalkingInto(ctx.world().getBlockState(next.getDest().up(2)).getBlock()); // codacy smh my head
|
||||
return !MovementHelper.avoidWalkingInto(ctx.world().getBlockState(next.getDest().up(2))); // codacy smh my head
|
||||
}
|
||||
|
||||
private static boolean canSprintFromDescendInto(IPlayerContext ctx, IMovement current, IMovement next) {
|
||||
|
||||
@@ -72,7 +72,7 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
|
||||
if (entity == null) {
|
||||
return false;
|
||||
}
|
||||
if (entity.isDead) {
|
||||
if (!entity.isAlive()) {
|
||||
return false;
|
||||
}
|
||||
if (entity.equals(ctx.player())) {
|
||||
|
||||
@@ -203,7 +203,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
||||
if (!Baritone.settings().enterPortal.get()) {
|
||||
return false;
|
||||
}
|
||||
return block == Blocks.PORTAL;
|
||||
return block == Blocks.NETHER_PORTAL;
|
||||
}
|
||||
|
||||
private boolean rightClickOnArrival(Block block) {
|
||||
|
||||
@@ -37,6 +37,7 @@ import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IItemProvider;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
@@ -71,11 +72,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
@Override
|
||||
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
|
||||
if (desiredQuantity > 0) {
|
||||
Item item = mining.get(0).getItemDropped(mining.get(0).getDefaultState(), new Random(), 0);
|
||||
Item item = mining.get(0).getItemDropped(mining.get(0).getDefaultState(), ctx.world(), null, 0).asItem();
|
||||
int curr = ctx.player().inventory.mainInventory.stream().filter(stack -> item.equals(stack.getItem())).mapToInt(ItemStack::getCount).sum();
|
||||
System.out.println("Currently have " + curr + " " + item);
|
||||
if (curr >= desiredQuantity) {
|
||||
logDirect("Have " + curr + " " + item.getItemStackDisplayName(new ItemStack(item, 1)));
|
||||
logDirect("Have " + curr + " " + item.getDisplayName(new ItemStack(item, 1)));
|
||||
cancel();
|
||||
return null;
|
||||
}
|
||||
@@ -187,7 +188,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
}
|
||||
Set<Item> searchingFor = new HashSet<>();
|
||||
for (Block block : mining) {
|
||||
Item drop = block.getItemDropped(block.getDefaultState(), new Random(), 0);
|
||||
Item drop = block.getItemDropped(block.getDefaultState(), world, null, 0).asItem();
|
||||
Item ore = Item.getItemFromBlock(block);
|
||||
searchingFor.add(drop);
|
||||
searchingFor.add(ore);
|
||||
|
||||
@@ -23,14 +23,17 @@ import baritone.api.event.listener.AbstractGameEventListener;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.pathing.goals.GoalBlock;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiMainMenu;
|
||||
import net.minecraft.client.settings.GameSettings;
|
||||
import net.minecraft.client.tutorial.TutorialSteps;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.HttpUtil;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.GameType;
|
||||
import net.minecraft.world.WorldSettings;
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.dimension.DimensionType;
|
||||
|
||||
/**
|
||||
* Responsible for automatically testing Baritone's pathing algorithm by automatically creating a world with a specific
|
||||
@@ -88,11 +91,13 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
|
||||
}
|
||||
|
||||
IntegratedServer server = mc.getIntegratedServer();
|
||||
|
||||
// If the integrated server is launched and the world has initialized, set the spawn point
|
||||
// to our defined starting position
|
||||
if (mc.getIntegratedServer() != null && mc.getIntegratedServer().worlds[0] != null) {
|
||||
mc.getIntegratedServer().worlds[0].setSpawnPoint(STARTING_POSITION);
|
||||
mc.getIntegratedServer().worlds[0].getGameRules().setOrCreateGameRule("spawnRadius", "0");
|
||||
if (server != null && server.getWorld(DimensionType.OVERWORLD) != null) {
|
||||
server.getWorld(DimensionType.OVERWORLD).setSpawnPoint(STARTING_POSITION);
|
||||
server.getWorld(DimensionType.OVERWORLD).getGameRules().setOrCreateGameRule("spawnRadius", "0", server);
|
||||
}
|
||||
|
||||
if (event.getType() == TickEvent.Type.IN) { // If we're in-game
|
||||
@@ -100,7 +105,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
// Force the integrated server to share the world to LAN so that
|
||||
// the ingame pause menu gui doesn't actually pause our game
|
||||
if (mc.isSingleplayer() && !mc.getIntegratedServer().getPublic()) {
|
||||
mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false);
|
||||
mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false, HttpUtil.getSuitableLanPort());
|
||||
}
|
||||
|
||||
// For the first 200 ticks, wait for the world to generate
|
||||
|
||||
@@ -53,7 +53,7 @@ public final class BlockBreakHelper implements Helper {
|
||||
|
||||
public void tick(boolean isLeftClick) {
|
||||
RayTraceResult trace = playerContext.objectMouseOver();
|
||||
boolean isBlockTrace = trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
boolean isBlockTrace = trace != null && trace.type == RayTraceResult.Type.BLOCK;
|
||||
|
||||
if (isLeftClick && isBlockTrace) {
|
||||
tryBreakBlock(trace.getBlockPos(), trace.sideHit);
|
||||
|
||||
@@ -39,7 +39,7 @@ public class BlockPlaceHelper implements Helper {
|
||||
}
|
||||
RayTraceResult mouseOver = ctx.objectMouseOver();
|
||||
BlockPos pos = mouseOver.getBlockPos();
|
||||
if (!rightClickRequested || ctx.player().isRowingBoat() || pos == null || mouseOver.typeOfHit != RayTraceResult.Type.BLOCK) {
|
||||
if (!rightClickRequested || ctx.player().isRowingBoat() || pos == null || mouseOver.type != RayTraceResult.Type.BLOCK) {
|
||||
return;
|
||||
}
|
||||
rightClickTimer = Baritone.settings().rightClickSpeed.get();
|
||||
|
||||
@@ -67,7 +67,7 @@ public class BlockStateInterface {
|
||||
this.loadedChunks = worldLoaded; // this will only be used on the main thread
|
||||
}
|
||||
this.useTheRealWorld = !Baritone.settings().pathThroughCachedOnly.get();
|
||||
if (!Minecraft.getMinecraft().isCallingFromMinecraftThread()) {
|
||||
if (!Minecraft.getInstance().isCallingFromMinecraftThread()) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,7 +241,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
int count = 0;
|
||||
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
|
||||
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
|
||||
Chunk chunk = cli.getLoadedChunk(x, z);
|
||||
Chunk chunk = cli.getChunk(x, z, false, false);
|
||||
if (chunk != null) {
|
||||
count++;
|
||||
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().queueForPacking(chunk);
|
||||
@@ -306,7 +306,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
if (msg.equals("render")) {
|
||||
BetterBlockPos pf = ctx.playerFeet();
|
||||
Minecraft.getMinecraft().renderGlobal.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);
|
||||
Minecraft.getInstance().worldRenderer.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);
|
||||
logDirect("okay");
|
||||
return true;
|
||||
}
|
||||
@@ -349,8 +349,8 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
toFollow = ctx.getSelectedEntity();
|
||||
} else {
|
||||
for (EntityPlayer pl : ctx.world().playerEntities) {
|
||||
String theirName = pl.getName().trim().toLowerCase();
|
||||
if (!theirName.equals(ctx.player().getName().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
|
||||
String theirName = pl.getName().getString().trim().toLowerCase();
|
||||
if (!theirName.equals(ctx.player().getName().getString().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
|
||||
toFollow = Optional.of(pl);
|
||||
}
|
||||
}
|
||||
@@ -554,7 +554,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
private void log(List<ItemStack> stacks) {
|
||||
for (ItemStack stack : stacks) {
|
||||
if (!stack.isEmpty()) {
|
||||
logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getItemDamage());
|
||||
logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getDamage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ public interface Helper {
|
||||
TextFormatting.GRAY
|
||||
));
|
||||
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
/**
|
||||
* Send a message to chat only if chatDebug is on
|
||||
@@ -64,9 +64,9 @@ public interface Helper {
|
||||
* @param message The message to display in chat
|
||||
*/
|
||||
default void logDirect(String message) {
|
||||
ITextComponent component = MESSAGE_PREFIX.createCopy();
|
||||
ITextComponent component = MESSAGE_PREFIX.shallowCopy();
|
||||
component.getStyle().setColor(TextFormatting.GRAY);
|
||||
component.appendSibling(new TextComponentString(" " + message));
|
||||
Minecraft.getMinecraft().addScheduledTask(() -> Baritone.settings().logger.get().accept(component));
|
||||
Minecraft.getInstance().addScheduledTask(() -> Baritone.settings().logger.get().accept(component));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
|
||||
}
|
||||
} else {
|
||||
if (ctx.player().movementInput.getClass() == PlayerMovementInput.class) { // allow other movement inputs that aren't this one, e.g. for a freecam
|
||||
ctx.player().movementInput = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
|
||||
ctx.player().movementInput = new MovementInputFromOptions(Minecraft.getInstance().gameSettings);
|
||||
}
|
||||
}
|
||||
// only set it if it was previously incorrect
|
||||
|
||||
@@ -34,6 +34,7 @@ import net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
@@ -51,6 +52,7 @@ import static org.lwjgl.opengl.GL11.*;
|
||||
*/
|
||||
public final class PathRenderer implements Helper {
|
||||
|
||||
private static final ResourceLocation TEXTURE_BEACON_BEAM = new ResourceLocation("textures/entity/beacon_beam.png");
|
||||
private static final Tessellator TESSELLATOR = Tessellator.getInstance();
|
||||
private static final BufferBuilder BUFFER = TESSELLATOR.getBuffer();
|
||||
|
||||
@@ -60,8 +62,8 @@ public final class PathRenderer implements Helper {
|
||||
float partialTicks = event.getPartialTicks();
|
||||
Goal goal = behavior.getGoal();
|
||||
|
||||
int thisPlayerDimension = behavior.baritone.getPlayerContext().world().provider.getDimensionType().getId();
|
||||
int currentRenderViewDimension = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().world().provider.getDimensionType().getId();
|
||||
int thisPlayerDimension = behavior.baritone.getPlayerContext().world().getDimension().getType().getId();
|
||||
int currentRenderViewDimension = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().world().getDimension().getType().getId();
|
||||
|
||||
if (thisPlayerDimension != currentRenderViewDimension) {
|
||||
// this is a path for a bot in a different dimension, don't render it
|
||||
@@ -127,13 +129,13 @@ public final class PathRenderer implements Helper {
|
||||
|
||||
public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.lineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.depthMask(false);
|
||||
if (Baritone.settings().renderPathIgnoreDepth.get()) {
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.disableDepthTest();
|
||||
}
|
||||
List<BetterBlockPos> positions = path.positions();
|
||||
int next;
|
||||
@@ -170,13 +172,13 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
alpha = 0.4F * (1.0F - (float) (i - fadeStart) / (float) (fadeEnd - fadeStart));
|
||||
}
|
||||
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], alpha);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], alpha);
|
||||
}
|
||||
drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks);
|
||||
tessellator.draw();
|
||||
}
|
||||
if (Baritone.settings().renderPathIgnoreDepth.get()) {
|
||||
GlStateManager.enableDepth();
|
||||
GlStateManager.enableDepthTest();
|
||||
}
|
||||
//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
|
||||
GlStateManager.depthMask(true);
|
||||
@@ -198,14 +200,14 @@ public final class PathRenderer implements Helper {
|
||||
|
||||
public static void drawManySelectionBoxes(Entity player, Collection<BlockPos> positions, float partialTicks, Color color) {
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
||||
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
|
||||
GlStateManager.blendFuncSeparate(770, 771, 1, 0);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.lineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.depthMask(false);
|
||||
|
||||
if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.disableDepthTest();
|
||||
}
|
||||
|
||||
float expand = 0.002F;
|
||||
@@ -219,9 +221,9 @@ public final class PathRenderer implements Helper {
|
||||
IBlockState state = bsi.get0(pos);
|
||||
AxisAlignedBB toDraw;
|
||||
if (state.getBlock().equals(Blocks.AIR)) {
|
||||
toDraw = Blocks.DIRT.getDefaultState().getSelectedBoundingBox(player.world, pos);
|
||||
toDraw = Blocks.DIRT.getDefaultState().getShape(player.world, pos).getBoundingBox();
|
||||
} else {
|
||||
toDraw = state.getSelectedBoundingBox(player.world, pos);
|
||||
toDraw = state.getShape(player.world, pos).getBoundingBox();
|
||||
}
|
||||
toDraw = toDraw.expand(expand, expand, expand).offset(-renderPosX, -renderPosY, -renderPosZ);
|
||||
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
|
||||
@@ -251,7 +253,7 @@ public final class PathRenderer implements Helper {
|
||||
});
|
||||
|
||||
if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
|
||||
GlStateManager.enableDepth();
|
||||
GlStateManager.enableDepthTest();
|
||||
}
|
||||
|
||||
GlStateManager.depthMask(true);
|
||||
@@ -297,10 +299,10 @@ public final class PathRenderer implements Helper {
|
||||
if (Baritone.settings().renderGoalXZBeacon.get()) {
|
||||
glPushAttrib(GL_LIGHTING_BIT);
|
||||
|
||||
mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
|
||||
mc.getTextureManager().bindTexture(TEXTURE_BEACON_BEAM);
|
||||
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.disableDepthTest();
|
||||
}
|
||||
|
||||
TileEntityBeaconRenderer.renderBeamSegment(
|
||||
@@ -309,14 +311,18 @@ public final class PathRenderer implements Helper {
|
||||
goalPos.getZ() - renderPosZ,
|
||||
partialTicks,
|
||||
1.0,
|
||||
player.world.getTotalWorldTime(),
|
||||
player.world.getGameTime(),
|
||||
0,
|
||||
256,
|
||||
color.getColorComponents(null)
|
||||
color.getColorComponents(null),
|
||||
|
||||
// Arguments filled by the private method lol
|
||||
0.2D,
|
||||
0.25D
|
||||
);
|
||||
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
|
||||
GlStateManager.enableDepth();
|
||||
GlStateManager.enableDepthTest();
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
@@ -342,13 +348,13 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
||||
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.6F);
|
||||
GlStateManager.glLineWidth(Baritone.settings().goalRenderLineWidthPixels.get());
|
||||
GlStateManager.blendFuncSeparate(770, 771, 1, 0);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.6F);
|
||||
GlStateManager.lineWidth(Baritone.settings().goalRenderLineWidthPixels.get());
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.depthMask(false);
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.disableDepthTest();
|
||||
}
|
||||
|
||||
renderHorizontalQuad(minX, maxX, minZ, maxZ, y1);
|
||||
@@ -366,7 +372,7 @@ public final class PathRenderer implements Helper {
|
||||
TESSELLATOR.draw();
|
||||
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
|
||||
GlStateManager.enableDepth();
|
||||
GlStateManager.enableDepthTest();
|
||||
}
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableTexture2D();
|
||||
|
||||
@@ -24,7 +24,6 @@ import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.init.Enchantments;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.item.Item.ToolMaterial;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemTool;
|
||||
|
||||
@@ -75,19 +74,13 @@ public class ToolSet {
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluate the material cost of a possible tool. The priority matches the
|
||||
* listed order in the Item.ToolMaterial enum.
|
||||
* Evaluate the material cost of a possible tool. Will return 1 for tools, -1 for other
|
||||
*
|
||||
* @param itemStack a possibly empty ItemStack
|
||||
* @return values range from -1 to 4
|
||||
* @return Either 1 or -1
|
||||
*/
|
||||
private int getMaterialCost(ItemStack itemStack) {
|
||||
if (itemStack.getItem() instanceof ItemTool) {
|
||||
ItemTool tool = (ItemTool) itemStack.getItem();
|
||||
return ToolMaterial.valueOf(tool.getToolMaterialName()).ordinal();
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
return itemStack.getItem() instanceof ItemTool ? 1 : -1;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -17,12 +17,10 @@
|
||||
|
||||
package baritone.utils.accessor;
|
||||
|
||||
import net.minecraft.world.WorldProvider;
|
||||
import net.minecraft.world.chunk.storage.IChunkLoader;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @see WorldProvider
|
||||
* @since 8/4/2018
|
||||
*/
|
||||
public interface IChunkProviderServer {
|
||||
|
||||
Reference in New Issue
Block a user