Clean up.
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@@ -283,7 +283,6 @@ public class MovementTraverse extends Movement {
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}
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}
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MovementHelper.moveTowards(ctx, state, against);
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// MovementHelper.moveBackwards(ctx, state, against);
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return state;
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} else {
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wasTheBridgeBlockAlwaysThere = false;
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@@ -316,7 +315,6 @@ public class MovementTraverse extends Movement {
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// but only if our attempted place is straight ahead
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return state.setInput(Input.MOVE_FORWARD, true);
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}
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// return state.setInput(Input.MOVE_BACK, true);
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} else if (ctx.playerRotations().isReallyCloseTo(state.getTarget().rotation)) {
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// well i guess theres something in the way
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return state.setInput(Input.CLICK_LEFT, true);
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@@ -354,8 +352,6 @@ public class MovementTraverse extends Movement {
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}
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return state;
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}
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// MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
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// MovementHelper.moveTowardsBlock(ctx, state, positionsToBreak[0]);
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MovementHelper.alignBridge(ctx, state, dest);
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return state;
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// TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
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