fix litematica remapping error

This commit is contained in:
rfresh2
2024-11-18 00:14:08 -08:00
parent 93dee4fd19
commit 1a258b2bec

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@@ -29,6 +29,7 @@ import fi.dy.masa.litematica.world.WorldSchematic;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Vec3i;
import net.minecraft.util.Tuple;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockState;
@@ -98,7 +99,7 @@ public final class LitematicaHelper {
int minY = Integer.MAX_VALUE;
int minZ = Integer.MAX_VALUE;
HashMap<Vec3i, StaticSchematic> subRegions = new HashMap<>();
WorldSchematic schematicWorld = SchematicWorldHandler.getSchematicWorld();
Level schematicWorld = SchematicWorldHandler.getSchematicWorld();
for (Map.Entry<String, SubRegionPlacement> entry : placement.getEnabledRelativeSubRegionPlacements().entrySet()) {
SubRegionPlacement subPlacement = entry.getValue();
Vec3i pos = transform(subPlacement.getPos(), placement.getMirror(), placement.getRotation());
@@ -152,4 +153,4 @@ public final class LitematicaHelper {
return name;
}
}
}
}