Make MovementDiagonal not account sprint cost reduction on sneak.

This commit is contained in:
Murat65536
2025-05-09 21:09:56 -04:00
parent 0815697d30
commit 267d677d79
2 changed files with 7 additions and 4 deletions

View File

@@ -118,6 +118,7 @@ public class MovementDiagonal extends Movement {
BlockState destWalkOn;
boolean descend = false;
boolean frostWalker = false;
boolean sneaking = false;
if (!MovementHelper.canWalkThrough(context, destX, y, destZ, destInto)) {
ascend = true;
if (!context.allowDiagonalAscend || !MovementHelper.canWalkThrough(context, x, y + 2, z) || !MovementHelper.canWalkOn(context, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context, destX, y + 2, destZ)) {
@@ -142,8 +143,9 @@ public class MovementDiagonal extends Movement {
// For either possible soul sand, that affects half of our walking
if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (destWalkOn.getBlock() == Blocks.MAGMA_BLOCK) {
} else if (destWalkOn.getBlock().equals(Blocks.MAGMA_BLOCK)) {
multiplier += (SNEAK_ONE_BLOCK_COST - WALK_ONE_BLOCK_COST) / 2;
sneaking = true;
}
else if (frostWalker) {
// frostwalker lets us walk on water without the penalty
@@ -157,8 +159,9 @@ public class MovementDiagonal extends Movement {
if (fromDownBlock == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
else if (fromDownBlock == Blocks.MAGMA_BLOCK) {
else if (fromDownBlock.equals(Blocks.MAGMA_BLOCK)) {
multiplier += (SNEAK_ONE_BLOCK_COST - WALK_ONE_BLOCK_COST) / 2;
sneaking = true;
}
BlockState cuttingOver1 = context.get(x, y - 1, destZ);
if (MovementHelper.isLava(cuttingOver1)) {
@@ -240,7 +243,7 @@ public class MovementDiagonal extends Movement {
}
} else {
// only can sprint if not edging around
if (context.canSprint && !water) {
if (context.canSprint && !water && !sneaking) {
// If we aren't edging around anything, and we aren't in water
// We can sprint =D
// Don't check for soul sand, since we can sprint on that too

View File

@@ -99,7 +99,7 @@ public class MovementTraverse extends Movement {
}
if (srcDownBlock == Blocks.SOUL_SAND) {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (srcDownBlock == Blocks.MAGMA_BLOCK) {
} else if (srcDownBlock.equals(Blocks.MAGMA_BLOCK)) {
sneaking = true;
WC += (SNEAK_ONE_BLOCK_COST - WALK_ONE_BLOCK_COST) / 2;
}