overhaul and fixes to cost calculation

This commit is contained in:
Leijurv
2018-12-04 14:38:08 -08:00
parent 16aee33bdf
commit 2bd81b08c2
9 changed files with 95 additions and 91 deletions

View File

@@ -127,9 +127,9 @@ public interface MovementHelper extends ActionCosts, Helper {
* not including water, and not including ladders or vines or cobwebs (they slow us down)
*
* @param context Calculation context to provide block state lookup
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @return Whether or not the block at the specified position
*/
static boolean fullyPassable(CalculationContext context, int x, int y, int z) {
@@ -247,12 +247,11 @@ public interface MovementHelper extends ActionCosts, Helper {
* through? Includes water because we know that we automatically jump on
* water
*
* @param bsi Block state provider
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param bsi Block state provider
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param state The state of the block at the specified location
*
* @return Whether or not the specified block can be walked on
*/
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
@@ -378,7 +377,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* AutoTool for a specific block
*
* @param ctx The player context
* @param b the blockstate to mine
* @param b the blockstate to mine
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
@@ -388,8 +387,8 @@ public interface MovementHelper extends ActionCosts, Helper {
* AutoTool for a specific block with precomputed ToolSet data
*
* @param ctx The player context
* @param b the blockstate to mine
* @param ts previously calculated ToolSet
* @param b the blockstate to mine
* @param ts previously calculated ToolSet
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());