overhaul and fixes to cost calculation
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@@ -80,11 +80,11 @@ public class MovementTraverse extends Movement {
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WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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}
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double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true);
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double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
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if (hardness1 >= COST_INF) {
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return COST_INF;
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}
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double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
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double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
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if (hardness1 == 0 && hardness2 == 0) {
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if (!water && context.canSprint()) {
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// If there's nothing in the way, and this isn't water, and we aren't sneak placing
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@@ -106,39 +106,39 @@ public class MovementTraverse extends Movement {
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if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.world())) {
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boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
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if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
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// this happens when assume walk on water is true and this is a traverse in water, which isn't allowed
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return COST_INF;
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}
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if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
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return COST_INF;
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}
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double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb0, false);
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double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
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if (hardness1 >= COST_INF) {
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return COST_INF;
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}
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double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb1, true);
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double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
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double WC = throughWater ? context.waterWalkSpeed() : WALK_ONE_BLOCK_COST;
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for (int i = 0; i < 4; i++) {
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int againstX = destX + HORIZONTALS[i].getXOffset();
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int againstZ = destZ + HORIZONTALS[i].getZOffset();
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if (againstX == x && againstZ == z) {
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if (againstX == x && againstZ == z) { // this would be a backplace
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continue;
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}
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if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) {
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if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) { // found a side place option
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return WC + context.placeBlockCost() + hardness1 + hardness2;
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}
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}
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// now that we've checked all possible directions to side place, we actually need to backplace
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if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
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return COST_INF; // can't sneak and backplace against soul sand or half slabs =/
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}
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if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
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return COST_INF; // this is obviously impossible
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}
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WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
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WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are sneak backplacing, we are sneaking lol
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return WC + context.placeBlockCost() + hardness1 + hardness2;
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}
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return COST_INF;
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// Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
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}
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}
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