fix movement, mixins and color, proguard

This commit is contained in:
wagyourtail
2021-06-25 10:04:07 -06:00
parent a7b81940b3
commit 2d2354730d
9 changed files with 64 additions and 67 deletions

View File

@@ -156,7 +156,7 @@ public abstract class Movement implements IMovement, MovementHelper {
}
boolean somethingInTheWay = false;
for (BetterBlockPos blockPos : positionsToBreak) {
if (!ctx.world().getEntities(null, new AABB(0, 0, 0, 1, 1.1, 1).move(blockPos)).isEmpty() && Baritone.settings().pauseMiningForFallingBlocks.value) {
if (!ctx.world().getEntities(ctx.player(), new AABB(0, 0, 0, 1, 1.1, 1).move(blockPos)).isEmpty() && Baritone.settings().pauseMiningForFallingBlocks.value) {
return false;
}
if (!MovementHelper.canWalkThrough(ctx, blockPos)) { // can't break air, so don't try

View File

@@ -128,8 +128,8 @@ public class GuiClick extends Screen implements Helper {
if (clickStart != null && !clickStart.equals(currentMouseOver)) {
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
//TODO: fix
//RenderSystem.color4f(Color.RED.getColorComponents(null)[0], Color.RED.getColorComponents(null)[1], Color.RED.getColorComponents(null)[2], 0.4F);
//TODO: check
IRenderer.glColor(Color.RED, 0.4F);
RenderSystem.lineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
RenderSystem.disableTexture();
RenderSystem.depthMask(false);

View File

@@ -36,10 +36,14 @@ public interface IRenderer {
IEntityRenderManager renderManager = (IEntityRenderManager) Helper.mc.getEntityRenderDispatcher();
Settings settings = BaritoneAPI.getSettings();
float[] color = new float[] {1.0F, 1.0F, 1.0F, 255.0F};
static void glColor(Color color, float alpha) {
float[] colorComponents = color.getColorComponents(null);
//TODO: fix
//RenderSystem.color4f(colorComponents[0], colorComponents[1], colorComponents[2], alpha);
IRenderer.color[0] = colorComponents[0];
IRenderer.color[1] = colorComponents[1];
IRenderer.color[2] = colorComponents[2];
IRenderer.color[3] = alpha;
}
static void startLines(Color color, float alpha, float lineWidth, boolean ignoreDepth) {
@@ -74,34 +78,34 @@ public interface IRenderer {
Matrix4f matrix4f = stack.last().pose();
//TODO: check
buffer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION);
buffer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
// bottom
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
// top
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
// corners
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.minZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.maxZ).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.minY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.maxX, (float) toDraw.maxY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) toDraw.minX, (float) toDraw.maxY, (float) toDraw.maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
tessellator.end();
}

View File

@@ -190,14 +190,14 @@ public final class PathRenderer implements IRenderer, Helper {
boolean renderPathAsFrickinThingy = !settings.renderPathAsLine.value;
//TODO: check
buffer.begin(renderPathAsFrickinThingy ? VertexFormat.Mode.DEBUG_LINE_STRIP : VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION);
buffer.vertex(matrix4f, (float) (x1 + 0.5D - vpX), (float) (y1 + 0.5D - vpY), (float) (z1 + 0.5D - vpZ)).endVertex();
buffer.vertex(matrix4f, (float) (x2 + 0.5D - vpX), (float) (y2 + 0.5D - vpY), (float) (z2 + 0.5D - vpZ)).endVertex();
buffer.begin(renderPathAsFrickinThingy ? VertexFormat.Mode.DEBUG_LINE_STRIP : VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(matrix4f, (float) (x1 + 0.5D - vpX), (float) (y1 + 0.5D - vpY), (float) (z1 + 0.5D - vpZ)).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) (x2 + 0.5D - vpX), (float) (y2 + 0.5D - vpY), (float) (z2 + 0.5D - vpZ)).color(color[0], color[1], color[2], color[3]).endVertex();
if (renderPathAsFrickinThingy) {
buffer.vertex(matrix4f, (float) (x2 + 0.5D - vpX), (float) (y2 + 0.53D - vpY), (float) (z2 + 0.5D - vpZ)).endVertex();
buffer.vertex(matrix4f, (float) (x1 + 0.5D - vpX), (float) (y1 + 0.53D - vpY), (float) (z1 + 0.5D - vpZ)).endVertex();
buffer.vertex(matrix4f, (float) (x1 + 0.5D - vpX), (float) (y1 + 0.5D - vpY), (float) (z1 + 0.5D - vpZ)).endVertex();
buffer.vertex(matrix4f, (float) (x2 + 0.5D - vpX), (float) (y2 + 0.53D - vpY), (float) (z2 + 0.5D - vpZ)).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) (x1 + 0.5D - vpX), (float) (y1 + 0.53D - vpY), (float) (z1 + 0.5D - vpZ)).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) (x1 + 0.5D - vpX), (float) (y1 + 0.5D - vpY), (float) (z1 + 0.5D - vpZ)).color(color[0], color[1], color[2], color[3]).endVertex();
}
}
@@ -251,7 +251,7 @@ public final class PathRenderer implements IRenderer, Helper {
if (settings.renderGoalXZBeacon.value) {
glPushAttrib(GL_LIGHTING_BIT);
//TODO: fix
//TODO: check
Helper.mc.getTextureManager().bindForSetup(TEXTURE_BEACON_BEAM);
if (settings.renderGoalIgnoreDepth.value) {
RenderSystem.disableDepthTest();
@@ -324,15 +324,15 @@ public final class PathRenderer implements IRenderer, Helper {
renderHorizontalQuad(stack, minX, maxX, minZ, maxZ, y2);
Matrix4f matrix4f = stack.last().pose();
buffer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION);
buffer.vertex(matrix4f, (float) minX, (float) minY, (float) minZ).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) maxY, (float) minZ).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) minY, (float) minZ).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) maxY, (float) minZ).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) minY, (float) maxZ).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) maxY, (float) maxZ).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) minY, (float) maxZ).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) maxY, (float) maxZ).endVertex();
buffer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(matrix4f, (float) minX, (float) minY, (float) minZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) maxY, (float) minZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) minY, (float) minZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) maxY, (float) minZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) minY, (float) maxZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) maxY, (float) maxZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) minY, (float) maxZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) maxY, (float) maxZ).color(IRenderer.color[0], IRenderer.color[1], IRenderer.color[2], IRenderer.color[3]).endVertex();
tessellator.end();
IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
@@ -342,12 +342,12 @@ public final class PathRenderer implements IRenderer, Helper {
if (y != 0) {
Matrix4f matrix4f = stack.last().pose();
//TODO: check
buffer.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION);
buffer.vertex(matrix4f, (float) minX, (float) y, (float) minZ).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) y, (float) minZ).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) y, (float) maxZ).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) y, (float) maxZ).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) y, (float) minZ).endVertex();
buffer.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(matrix4f, (float) minX, (float) y, (float) minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) y, (float) minZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) maxX, (float) y, (float) maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) y, (float) maxZ).color(color[0], color[1], color[2], color[3]).endVertex();
buffer.vertex(matrix4f, (float) minX, (float) y, (float) minZ).color(color[0], color[1], color[2], color[3]).endVertex();
tessellator.end();
}
}