Merge branch 'master' into builder

This commit is contained in:
Leijurv
2019-02-28 12:32:29 -08:00
43 changed files with 1151 additions and 1046 deletions

View File

@@ -37,6 +37,8 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import java.util.Optional;
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
/**
@@ -71,7 +73,7 @@ public interface MovementHelper extends ActionCosts, Helper {
if (block == Blocks.AIR) { // early return for most common case
return true;
}
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA) {
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull) {
return false;
}
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
@@ -107,7 +109,7 @@ public interface MovementHelper extends ActionCosts, Helper {
}
throw new IllegalStateException();
}
if (isFlowing(state)) {
if (isFlowing(x, y, z, state, bsi)) {
return false; // Don't walk through flowing liquids
}
if (block instanceof BlockLiquid) {
@@ -157,7 +159,8 @@ public interface MovementHelper extends ActionCosts, Helper {
|| block instanceof BlockSnow
|| block instanceof BlockLiquid
|| block instanceof BlockTrapDoor
|| block instanceof BlockEndPortal) {
|| block instanceof BlockEndPortal
|| block instanceof BlockSkull) {
return false;
}
// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
@@ -285,10 +288,10 @@ public interface MovementHelper extends ActionCosts, Helper {
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
Block up = bsi.get0(x, y + 1, z).getBlock();
if (up == Blocks.WATERLILY) {
if (up == Blocks.WATERLILY || up == Blocks.CARPET) {
return true;
}
if (isFlowing(state) || block == Blocks.FLOWING_WATER) {
if (isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
return isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
}
@@ -453,15 +456,34 @@ public interface MovementHelper extends ActionCosts, Helper {
return BlockStateInterface.getBlock(ctx, p) instanceof BlockLiquid;
}
static boolean isFlowing(IBlockState state) {
static boolean possiblyFlowing(IBlockState state) {
// Will be IFluidState in 1.13
return state.getBlock() instanceof BlockLiquid
&& state.getValue(BlockLiquid.LEVEL) != 0;
}
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
if (!(state.getBlock() instanceof BlockLiquid)) {
return false;
}
if (state.getValue(BlockLiquid.LEVEL) != 0) {
return true;
}
return possiblyFlowing(bsi.get0(x + 1, y, z))
|| possiblyFlowing(bsi.get0(x - 1, y, z))
|| possiblyFlowing(bsi.get0(x, y, z + 1))
|| possiblyFlowing(bsi.get0(x, y, z - 1));
}
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
IPlayerContext ctx = baritone.getPlayerContext();
Optional<Rotation> direct = RotationUtils.reachable(ctx, placeAt); // we assume that if there is a block there, it must be replacable
boolean found = false;
if (direct.isPresent()) {
state.setTarget(new MovementState.MovementTarget(direct.get(), true));
found = true;
}
for (int i = 0; i < 5; i++) {
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (MovementHelper.canPlaceAgainst(ctx, against1)) {