Restore interp values
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@@ -449,7 +449,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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for (int relaxation = 0; relaxation < 3; relaxation++) { // try for a strict solution first, then relax more and more (if we're in a corner or near some blocks, it will have to relax its constraints a bit)
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int[] heights = isBoosted ? new int[]{20, 10, 5, 0} : new int[]{0}; // attempt to gain height, if we can, so as not to waste the boost
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float[] interps = new float[] {1.0f};
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float[] interps = new float[] {1.0f, 0.75f, 0.5f, 0.25f};
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int steps = relaxation < 2 ? isBoosted ? 5 : Baritone.settings().elytraSimulationTicks.value : 3;
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int lookahead = relaxation == 0 ? 2 : 3; // ideally this would be expressed as a distance in blocks, rather than a number of voxel steps
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//int minStep = Math.max(0, playerNear - relaxation);
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