add fixmes
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@@ -286,7 +286,6 @@ public class MovementTraverse extends Movement {
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}
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switch (p) {
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case READY_TO_PLACE: {
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if (ctx.player().movementInput.field_228350_h_ || Baritone.settings().assumeSafeWalk.value) {
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state.setInput(Input.CLICK_RIGHT, true);
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}
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@@ -61,7 +61,7 @@ public class GuiClick extends Screen implements Helper {
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public void render(int mouseX, int mouseY, float partialTicks) {
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double mx = mc.mouseHelper.getMouseX();
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double my = mc.mouseHelper.getMouseY();
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//FIXME this entire class
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/*my = mc.mainWindow.getHeight() - my;
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my *= mc.mainWindow.getFramebufferHeight() / (double) mc.mainWindow.getHeight();
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mx *= mc.mainWindow.getFramebufferWidth() / (double) mc.mainWindow.getWidth();
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@@ -110,6 +110,7 @@ public class GuiClick extends Screen implements Helper {
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}
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public void onRender() {
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//FIXME
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/*GlStateManager.getMatrix(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
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GlStateManager.getMatrix(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
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GL11.glGetIntegerv(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
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@@ -21,7 +21,6 @@ import baritone.api.BaritoneAPI;
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import baritone.api.Settings;
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import baritone.api.utils.Helper;
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import baritone.utils.accessor.IEntityRenderManager;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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@@ -29,7 +28,7 @@ import net.minecraft.util.math.AxisAlignedBB;
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import java.awt.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL11.GL_LINES;
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public interface IRenderer {
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@@ -38,6 +37,7 @@ public interface IRenderer {
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IEntityRenderManager renderManager = (IEntityRenderManager) Helper.mc.getRenderManager();
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Settings settings = BaritoneAPI.getSettings();
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//FIXME this entire class
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static void glColor(Color color, float alpha) {
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float[] colorComponents = color.getColorComponents(null);
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//GlStateManager.color4f(colorComponents[0], colorComponents[1], colorComponents[2], alpha);
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@@ -26,9 +26,7 @@ import baritone.api.utils.Helper;
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import baritone.api.utils.interfaces.IGoalRenderPos;
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import baritone.behavior.PathingBehavior;
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import baritone.pathing.path.PathExecutor;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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@@ -247,9 +245,10 @@ public final class PathRenderer implements IRenderer, Helper {
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Helper.mc.getTextureManager().bindTexture(TEXTURE_BEACON_BEAM);
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if (settings.renderGoalIgnoreDepth.value) {
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// FIXME
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//GlStateManager.disableDepthTest();
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}
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//FIXME
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/* BeaconTileEntityRenderer.renderBeamSegment(
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goalPos.getX() - renderPosX,
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-renderPosY,
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@@ -267,6 +266,7 @@ public final class PathRenderer implements IRenderer, Helper {
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);*/
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if (settings.renderGoalIgnoreDepth.value) {
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//FIXME
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//GlStateManager.enableDepthTest();
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}
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