navigablesurface now relies on full playerphysics and somehow it's FASTER???
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@@ -176,7 +176,7 @@ public class NavigableSurfaceTest {
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outer:
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while (true) {
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for (BetterBlockPos candidate : iterationOrder) {
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if (surface.getBlock(candidate)) {
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if (surface.hasBlock(candidate)) {
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continue; // already placed
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}
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allowed:
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@@ -221,7 +221,7 @@ public class NavigableSurfaceTest {
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for (int y = 0; y < surface.bounds().sizeY; y++) {
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for (int z = 0; z < surface.bounds().sizeZ; z++) {
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for (int x = 0; x < surface.bounds().sizeX; x++) {
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report.append(surface.getBlock(new BetterBlockPos(x, y, z)) ? 'X' : ' ');
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report.append(surface.hasBlock(new BetterBlockPos(x, y, z)) ? 'X' : ' ');
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}
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report.append('\n');
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}
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@@ -238,7 +238,7 @@ public class NavigableSurfaceTest {
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StringBuilder report = new StringBuilder(len);
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for (int z = 0; z < surface.bounds().sizeZ; z++) {
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for (int x = 0; x < surface.bounds().sizeX; x++) {
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report.append(surface.getBlock(new BetterBlockPos(x, y, z)) ? 'X' : ' ');
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report.append(surface.hasBlock(new BetterBlockPos(x, y, z)) ? 'X' : ' ');
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}
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report.append('\n');
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}
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@@ -282,19 +282,19 @@ public class NavigableSurfaceTest {
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for (int y = surface.bounds().sizeY - 1; y >= 0; y--) {
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// make a report of what all four walls look like
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for (int x = 0; x < surface.bounds().sizeX - 1; x++) {
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report.append(surface.getBlock(new BetterBlockPos(x, y, 0)) ? 'X' : ' ');
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report.append(surface.hasBlock(new BetterBlockPos(x, y, 0)) ? 'X' : ' ');
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}
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report.append('|');
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for (int z = 0; z < surface.bounds().sizeZ - 1; z++) {
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report.append(surface.getBlock(new BetterBlockPos(surface.bounds().sizeX - 1, y, z)) ? 'X' : ' ');
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report.append(surface.hasBlock(new BetterBlockPos(surface.bounds().sizeX - 1, y, z)) ? 'X' : ' ');
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}
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report.append('|');
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for (int x = surface.bounds().sizeX - 1; x > 0; x--) {
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report.append(surface.getBlock(new BetterBlockPos(x, y, surface.bounds().sizeZ - 1)) ? 'X' : ' ');
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report.append(surface.hasBlock(new BetterBlockPos(x, y, surface.bounds().sizeZ - 1)) ? 'X' : ' ');
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}
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report.append('|');
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for (int z = surface.bounds().sizeZ - 1; z > 0; z--) {
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report.append(surface.getBlock(new BetterBlockPos(0, y, z)) ? 'X' : ' ');
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report.append(surface.hasBlock(new BetterBlockPos(0, y, z)) ? 'X' : ' ');
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}
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report.append('\n');
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}
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