Update mappings to 20200515-1.15.1
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@@ -33,7 +33,7 @@ public class PlayerMovementInput extends MovementInput {
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this.moveStrafe = 0.0F;
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this.moveForward = 0.0F;
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jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
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this.jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
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if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
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this.moveForward++;
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@@ -51,7 +51,7 @@ public class PlayerMovementInput extends MovementInput {
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this.moveStrafe--;
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}
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if (this.field_228350_h_ = handler.isInputForcedDown(Input.SNEAK)) {
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if (this.sneaking = handler.isInputForcedDown(Input.SNEAK)) {
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this.moveStrafe *= 0.3D;
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this.moveForward *= 0.3D;
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}
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