From 41e8c69db9718a2032fb109ce1f4d34de3b5a41a Mon Sep 17 00:00:00 2001 From: Babbaj Date: Sun, 16 Jul 2023 18:58:42 -0400 Subject: [PATCH] consistent elytra setting naming --- src/api/java/baritone/api/Settings.java | 10 +++++----- src/main/java/baritone/behavior/ElytraBehavior.java | 12 ++++++------ 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/api/java/baritone/api/Settings.java b/src/api/java/baritone/api/Settings.java index e203a0ebf..2ec56b1a4 100644 --- a/src/api/java/baritone/api/Settings.java +++ b/src/api/java/baritone/api/Settings.java @@ -1366,23 +1366,23 @@ public final class Settings { /** * If enabled, avoids using fireworks when descending along the flight path. */ - public final Setting conserveFireworks = new Setting<>(true); + public final Setting elytraConserveFireworks = new Setting<>(true); /** * Renders the raytraces that are performed by the elytra fly calculation. */ - public final Setting renderRaytraces = new Setting<>(false); + public final Setting elytraRenderRaytraces = new Setting<>(false); /** * Renders the raytraces that are used in the hitbox part of the elytra fly calculation. - * Requires {@link #renderRaytraces}. + * Requires {@link #elytraRenderRaytraces}. */ - public final Setting renderHitboxRaytraces = new Setting<>(false); + public final Setting elytraRenderHitboxRaytraces = new Setting<>(false); /** * Renders the best elytra flight path that was simulated each tick. */ - public final Setting renderElytraSimulation = new Setting<>(false); + public final Setting elytraRenderSimulation = new Setting<>(false); /** * Automatically path to and jump off of ledges to initiate elytra flight when grounded. diff --git a/src/main/java/baritone/behavior/ElytraBehavior.java b/src/main/java/baritone/behavior/ElytraBehavior.java index b9bbd65e7..1f969dc23 100644 --- a/src/main/java/baritone/behavior/ElytraBehavior.java +++ b/src/main/java/baritone/behavior/ElytraBehavior.java @@ -391,21 +391,21 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H if (this.aimPos != null) { PathRenderer.drawGoal(ctx.player(), new GoalBlock(this.aimPos), event.getPartialTicks(), Color.GREEN); } - if (!this.clearLines.isEmpty() && settings.renderRaytraces.value) { + if (!this.clearLines.isEmpty() && settings.elytraRenderRaytraces.value) { IRenderer.startLines(Color.GREEN, settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value); for (Pair line : this.clearLines) { IRenderer.emitLine(line.first(), line.second()); } IRenderer.endLines(settings.renderPathIgnoreDepth.value); } - if (!this.blockedLines.isEmpty() && Baritone.settings().renderRaytraces.value) { + if (!this.blockedLines.isEmpty() && Baritone.settings().elytraRenderRaytraces.value) { IRenderer.startLines(Color.BLUE, settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value); for (Pair line : this.blockedLines) { IRenderer.emitLine(line.first(), line.second()); } IRenderer.endLines(settings.renderPathIgnoreDepth.value); } - if (this.simulationLine != null && Baritone.settings().renderElytraSimulation.value) { + if (this.simulationLine != null && Baritone.settings().elytraRenderSimulation.value) { IRenderer.startLines(new Color(0x36CCDC), settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value); final Vec3d offset = new Vec3d( ctx.player().prevPosX + (ctx.player().posX - ctx.player().prevPosX) * event.getPartialTicks(), @@ -753,7 +753,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H logDebug("waiting for elytraFireworkSetbackUseDelay: " + this.remainingSetBackTicks); return; } - final boolean useOnDescend = !Baritone.settings().conserveFireworks.value || ctx.player().posY < goingTo.y + 5; + final boolean useOnDescend = !Baritone.settings().elytraConserveFireworks.value || ctx.player().posY < goingTo.y + 5; final double currentSpeed = new Vec3d( ctx.player().motionX, // ignore y component if we are BOTH below where we want to be AND descending @@ -984,7 +984,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H }; // Use non-batching method without early failure - if (Baritone.settings().renderHitboxRaytraces.value) { + if (Baritone.settings().elytraRenderHitboxRaytraces.value) { boolean clear = true; for (int i = 0; i < 8; i++) { final Vec3d s = new Vec3d(src[i * 3], src[i * 3 + 1], src[i * 3 + 2]); @@ -1009,7 +1009,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H clear = ctx.world().rayTraceBlocks(start, dest, false, false, false) == null; } - if (Baritone.settings().renderRaytraces.value) { + if (Baritone.settings().elytraRenderRaytraces.value) { (clear ? this.clearLines : this.blockedLines).add(new Pair<>(start, dest)); } return clear;