consistent elytra setting naming

This commit is contained in:
Babbaj
2023-07-16 18:58:42 -04:00
parent a83d1901f2
commit 41e8c69db9
2 changed files with 11 additions and 11 deletions

View File

@@ -391,21 +391,21 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
if (this.aimPos != null) {
PathRenderer.drawGoal(ctx.player(), new GoalBlock(this.aimPos), event.getPartialTicks(), Color.GREEN);
}
if (!this.clearLines.isEmpty() && settings.renderRaytraces.value) {
if (!this.clearLines.isEmpty() && settings.elytraRenderRaytraces.value) {
IRenderer.startLines(Color.GREEN, settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value);
for (Pair<Vec3d, Vec3d> line : this.clearLines) {
IRenderer.emitLine(line.first(), line.second());
}
IRenderer.endLines(settings.renderPathIgnoreDepth.value);
}
if (!this.blockedLines.isEmpty() && Baritone.settings().renderRaytraces.value) {
if (!this.blockedLines.isEmpty() && Baritone.settings().elytraRenderRaytraces.value) {
IRenderer.startLines(Color.BLUE, settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value);
for (Pair<Vec3d, Vec3d> line : this.blockedLines) {
IRenderer.emitLine(line.first(), line.second());
}
IRenderer.endLines(settings.renderPathIgnoreDepth.value);
}
if (this.simulationLine != null && Baritone.settings().renderElytraSimulation.value) {
if (this.simulationLine != null && Baritone.settings().elytraRenderSimulation.value) {
IRenderer.startLines(new Color(0x36CCDC), settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value);
final Vec3d offset = new Vec3d(
ctx.player().prevPosX + (ctx.player().posX - ctx.player().prevPosX) * event.getPartialTicks(),
@@ -753,7 +753,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
logDebug("waiting for elytraFireworkSetbackUseDelay: " + this.remainingSetBackTicks);
return;
}
final boolean useOnDescend = !Baritone.settings().conserveFireworks.value || ctx.player().posY < goingTo.y + 5;
final boolean useOnDescend = !Baritone.settings().elytraConserveFireworks.value || ctx.player().posY < goingTo.y + 5;
final double currentSpeed = new Vec3d(
ctx.player().motionX,
// ignore y component if we are BOTH below where we want to be AND descending
@@ -984,7 +984,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
};
// Use non-batching method without early failure
if (Baritone.settings().renderHitboxRaytraces.value) {
if (Baritone.settings().elytraRenderHitboxRaytraces.value) {
boolean clear = true;
for (int i = 0; i < 8; i++) {
final Vec3d s = new Vec3d(src[i * 3], src[i * 3 + 1], src[i * 3 + 2]);
@@ -1009,7 +1009,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
clear = ctx.world().rayTraceBlocks(start, dest, false, false, false) == null;
}
if (Baritone.settings().renderRaytraces.value) {
if (Baritone.settings().elytraRenderRaytraces.value) {
(clear ? this.clearLines : this.blockedLines).add(new Pair<>(start, dest));
}
return clear;