2025 and baritone cant use accesswideners
This commit is contained in:
@@ -111,9 +111,6 @@ allprojects {
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unimined.minecraft {
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runs.off = true
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defaultRemapJar = false
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accessWidener {
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accessWidener(file("src/launch/resources/baritone.accesswidener"))
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}
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}
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archivesBaseName = archivesBaseName + "-common"
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@@ -27,7 +27,6 @@ archivesBaseName = archivesBaseName + "-fabric"
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unimined.minecraft {
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fabric {
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loader project.fabric_version
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accessWidener(file("../src/launch/resources/baritone.accesswidener"))
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}
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}
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@@ -23,8 +23,6 @@
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"mixins": [
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"mixins.baritone.json"
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],
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"accessWidener": "baritone.accesswidener",
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"depends": {
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"fabricloader": ">=0.14.22",
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"minecraft": ["1.21.5"]
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2
scripts/proguard.pro
vendored
2
scripts/proguard.pro
vendored
@@ -21,8 +21,6 @@
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-dontwarn baritone.launch.BaritoneForgeModXD
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# progard doesn't like signature polymorphism
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-dontwarn java.lang.invoke.MethodHandle
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# todo: fix IRenderer accesswidener'd members
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-dontwarn **
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# please do not change the comment below
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-keep class baritone.api.** { *; } # this is the keep api
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@@ -0,0 +1,35 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.utils.accessor.IRenderPipelines;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import net.minecraft.client.renderer.RenderPipelines;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(RenderPipelines.class)
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public class MixinRenderPipelines implements IRenderPipelines {
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@Final @Shadow
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private static RenderPipeline.Snippet LINES_SNIPPET;
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public RenderPipeline.Snippet getLinesSnippet() {
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return LINES_SNIPPET;
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}
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}
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@@ -1,67 +0,0 @@
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accessWidener v2 named
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transitive-accessible method net/minecraft/client/renderer/RenderType create (Ljava/lang/String;ILcom/mojang/blaze3d/pipeline/RenderPipeline;Lnet/minecraft/client/renderer/RenderType$CompositeState;)Lnet/minecraft/client/renderer/RenderType$CompositeRenderType;
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transitive-accessible method net/minecraft/client/renderer/RenderType create (Ljava/lang/String;IZZLcom/mojang/blaze3d/pipeline/RenderPipeline;Lnet/minecraft/client/renderer/RenderType$CompositeState;)Lnet/minecraft/client/renderer/RenderType$CompositeRenderType;
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transitive-accessible class net/minecraft/client/renderer/RenderType$CompositeRenderType
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transitive-accessible class net/minecraft/client/renderer/RenderType$CompositeState
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transitive-accessible class net/minecraft/client/renderer/RenderType$OutlineProperty
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard BLOCK_SHEET_MIPPED Lnet/minecraft/client/renderer/RenderStateShard$TextureStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard BLOCK_SHEET Lnet/minecraft/client/renderer/RenderStateShard$TextureStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard NO_TEXTURE Lnet/minecraft/client/renderer/RenderStateShard$EmptyTextureStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard DEFAULT_TEXTURING Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard GLINT_TEXTURING Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard ENTITY_GLINT_TEXTURING Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard ARMOR_ENTITY_GLINT_TEXTURING Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard LIGHTMAP Lnet/minecraft/client/renderer/RenderStateShard$LightmapStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard NO_LIGHTMAP Lnet/minecraft/client/renderer/RenderStateShard$LightmapStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard OVERLAY Lnet/minecraft/client/renderer/RenderStateShard$OverlayStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard NO_OVERLAY Lnet/minecraft/client/renderer/RenderStateShard$OverlayStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard NO_LAYERING Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard VIEW_OFFSET_Z_LAYERING Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard VIEW_OFFSET_Z_LAYERING_FORWARD Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard MAIN_TARGET Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard OUTLINE_TARGET Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard TRANSLUCENT_TARGET Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard PARTICLES_TARGET Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard WEATHER_TARGET Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard ITEM_ENTITY_TARGET Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;
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transitive-accessible field net/minecraft/client/renderer/RenderStateShard DEFAULT_LINE Lnet/minecraft/client/renderer/RenderStateShard$LineStateShard;
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$TextureStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$EmptyTextureStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$TexturingStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$LightmapStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$OverlayStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$LayeringStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$OutputStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$LineStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$OffsetTexturingStateShard
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transitive-accessible class net/minecraft/client/renderer/RenderStateShard$MultiTextureStateShard
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setTextureState (Lnet/minecraft/client/renderer/RenderStateShard$EmptyTextureStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setLightmapState (Lnet/minecraft/client/renderer/RenderStateShard$LightmapStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setOverlayState (Lnet/minecraft/client/renderer/RenderStateShard$OverlayStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setLayeringState (Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setOutputState (Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setTexturingState (Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder setLineState (Lnet/minecraft/client/renderer/RenderStateShard$LineStateShard;)Lnet/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder createCompositeState (Z)Lnet/minecraft/client/renderer/RenderType$CompositeState;
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transitive-accessible method net/minecraft/client/renderer/RenderType$CompositeState$CompositeStateBuilder createCompositeState (Lnet/minecraft/client/renderer/RenderType$OutlineProperty;)Lnet/minecraft/client/renderer/RenderType$CompositeState;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines MATRICES_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines FOG_NO_COLOR_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines FOG_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines MATRICES_COLOR_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines MATRICES_COLOR_FOG_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines MATRICES_COLOR_FOG_OFFSET_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines MATRICES_COLOR_FOG_LIGHT_DIR_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines TERRAIN_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines ENTITY_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines BEACON_BEAM_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines TEXT_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines END_PORTAL_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines CLOUDS_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines LINES_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines DEBUG_FILLED_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines PARTICLE_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines WEATHER_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines GUI_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines GUI_TEXTURED_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible field net/minecraft/client/renderer/RenderPipelines OUTLINE_SNIPPET Lcom/mojang/blaze3d/pipeline/RenderPipeline$Snippet;
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transitive-accessible method net/minecraft/client/renderer/RenderPipelines register (Lcom/mojang/blaze3d/pipeline/RenderPipeline;)Lcom/mojang/blaze3d/pipeline/RenderPipeline;
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@@ -25,6 +25,7 @@
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"MixinPalettedContainer",
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"MixinPalettedContainer$Data",
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"MixinPlayerController",
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"MixinRenderPipelines",
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"MixinScreen",
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"MixinWorldRenderer"
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],
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121
src/main/java/baritone/utils/BaritoneRenderType.java
Normal file
121
src/main/java/baritone/utils/BaritoneRenderType.java
Normal file
@@ -0,0 +1,121 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
|
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* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
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*
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||||
* You should have received a copy of the GNU Lesser General Public License
|
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.pipeline.RenderTarget;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.GpuTexture;
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import com.mojang.blaze3d.vertex.MeshData;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import net.minecraft.client.renderer.RenderStateShard;
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import net.minecraft.client.renderer.RenderType;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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public class BaritoneRenderType extends RenderType {
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private final RenderPipeline renderPipeline;
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public BaritoneRenderType(String name, int bufferSize, boolean affectsCrumbling, boolean sortOnUpload, RenderPipeline renderPipeline) {
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super(name, bufferSize, affectsCrumbling, sortOnUpload, () -> {}, () -> {});
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this.renderPipeline = renderPipeline;
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}
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public static BaritoneRenderType create(String name, int bufferSize, RenderPipeline renderPipeline) {
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return new BaritoneRenderType(name, bufferSize, false, false, renderPipeline);
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}
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@Override
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public RenderPipeline getRenderPipeline() {
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return this.renderPipeline;
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}
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@Override
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public VertexFormat format() {
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return this.renderPipeline.getVertexFormat();
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}
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@Override
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public VertexFormat.Mode mode() {
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return this.renderPipeline.getVertexFormatMode();
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}
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@Override
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public void draw(final MeshData meshData) {
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RenderPipeline renderPipeline = this.getRenderPipeline();
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this.setupRenderState();
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try {
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GpuBuffer gpuBuffer = renderPipeline.getVertexFormat().uploadImmediateVertexBuffer(meshData.vertexBuffer());
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GpuBuffer gpuBuffer2;
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VertexFormat.IndexType indexType;
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if (meshData.indexBuffer() == null) {
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RenderSystem.AutoStorageIndexBuffer autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(meshData.drawState().mode());
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gpuBuffer2 = autoStorageIndexBuffer.getBuffer(meshData.drawState().indexCount());
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indexType = autoStorageIndexBuffer.type();
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} else {
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gpuBuffer2 = renderPipeline.getVertexFormat().uploadImmediateIndexBuffer(meshData.indexBuffer());
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indexType = meshData.drawState().indexType();
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}
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RenderTarget renderTarget = getRenderTarget();
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try (RenderPass renderPass = RenderSystem.getDevice().createCommandEncoder().createRenderPass(
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renderTarget.getColorTexture(),
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OptionalInt.empty(),
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renderTarget.useDepth ? renderTarget.getDepthTexture() : null,
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OptionalDouble.empty())
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) {
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renderPass.setPipeline(renderPipeline);
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renderPass.setVertexBuffer(0, gpuBuffer);
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if (RenderSystem.SCISSOR_STATE.isEnabled()) {
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renderPass.enableScissor(RenderSystem.SCISSOR_STATE);
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}
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for(int i = 0; i < 12; ++i) {
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GpuTexture gpuTexture = RenderSystem.getShaderTexture(i);
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if (gpuTexture != null) {
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renderPass.bindSampler("Sampler" + i, gpuTexture);
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}
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}
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renderPass.setIndexBuffer(gpuBuffer2, indexType);
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renderPass.drawIndexed(0, meshData.drawState().indexCount());
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}
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} catch (Throwable e) {
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try {
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meshData.close();
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} catch (Throwable e2) {
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e.addSuppressed(e2);
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}
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throw e;
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}
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meshData.close();
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this.clearRenderState();
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}
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@Override
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public RenderTarget getRenderTarget() {
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return RenderStateShard.MAIN_TARGET.getRenderTarget();
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}
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}
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@@ -20,6 +20,7 @@ package baritone.utils;
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import baritone.api.BaritoneAPI;
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import baritone.api.Settings;
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import baritone.utils.accessor.IEntityRenderManager;
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import baritone.utils.accessor.IRenderPipelines;
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import com.mojang.blaze3d.pipeline.BlendFunction;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.platform.DepthTestFunction;
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@@ -40,7 +41,7 @@ public interface IRenderer {
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Tesselator tessellator = Tesselator.getInstance();
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IEntityRenderManager renderManager = (IEntityRenderManager) Minecraft.getInstance().getEntityRenderDispatcher();
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Settings settings = BaritoneAPI.getSettings();
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RenderPipeline.Snippet BARITONE_LINES_SNIPPET = RenderPipeline.builder(RenderPipelines.LINES_SNIPPET)
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RenderPipeline.Snippet BARITONE_LINES_SNIPPET = RenderPipeline.builder(((IRenderPipelines) new RenderPipelines()).getLinesSnippet())
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.withBlend(new BlendFunction(
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SourceFactor.SRC_ALPHA,
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DestFactor.ONE_MINUS_SRC_ALPHA,
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@@ -50,25 +51,21 @@ public interface IRenderer {
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.withDepthWrite(false)
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.withCull(false)
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.buildSnippet();
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RenderType linesWithDepthRenderType = RenderType.create(
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RenderType linesWithDepthRenderType = BaritoneRenderType.create(
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"renderType/baritone_lines_with_depth",
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256,
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RenderPipeline.builder(BARITONE_LINES_SNIPPET)
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.withLocation("pipelines/baritone_lines_with_depth")
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.withDepthTestFunction(DepthTestFunction.LEQUAL_DEPTH_TEST)
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.build(),
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RenderType.CompositeState.builder()
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.createCompositeState(false)
|
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.build()
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);
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RenderType linesNoDepthRenderType = RenderType.create(
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RenderType linesNoDepthRenderType = BaritoneRenderType.create(
|
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"renderType/baritone_lines_no_depth",
|
||||
256,
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||||
RenderPipeline.builder(BARITONE_LINES_SNIPPET)
|
||||
.withLocation("pipelines/baritone_lines_no_depth")
|
||||
.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST)
|
||||
.build(),
|
||||
RenderType.CompositeState.builder()
|
||||
.createCompositeState(false)
|
||||
.build()
|
||||
);
|
||||
|
||||
float[] color = new float[]{1.0F, 1.0F, 1.0F, 255.0F};
|
||||
|
||||
24
src/main/java/baritone/utils/accessor/IRenderPipelines.java
Normal file
24
src/main/java/baritone/utils/accessor/IRenderPipelines.java
Normal file
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.utils.accessor;
|
||||
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
|
||||
public interface IRenderPipelines {
|
||||
RenderPipeline.Snippet getLinesSnippet();
|
||||
}
|
||||
Reference in New Issue
Block a user