Setting to rotate schematics

This commit is contained in:
ZacSharp
2024-07-28 23:50:03 +02:00
parent edb433ea6e
commit 42032890ed
4 changed files with 157 additions and 1 deletions

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@@ -29,6 +29,8 @@ import net.minecraft.network.chat.Component;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.Rotation;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -1089,6 +1091,18 @@ public final class Settings {
*/
public final Setting<Boolean> schematicOrientationZ = new Setting<>(false);
/**
* Rotates the schematic before building it.
* Possible values are
* <ul>
* <li> NONE - No rotation </li>
* <li> CLOCKWISE_90 - Rotate 90° clockwise </li>
* <li> CLOCKWISE_180 - Rotate 180° clockwise </li>
* <li> COUNTERCLOCKWISE_90 - Rotate 270° clockwise </li>
* </ul>
*/
public final Setting<Rotation> buildSchematicRotation = new Setting<>(Rotation.NONE);
/**
* The fallback used by the build command when no extension is specified. This may be useful if schematics of a
* particular format are used often, and the user does not wish to have to specify the extension with every usage.

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@@ -0,0 +1,136 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.schematic;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.Rotation;
import java.util.List;
import java.util.stream.Collectors;
public class RotatedSchematic implements ISchematic {
private final ISchematic schematic;
private final Rotation rotation;
private final Rotation inverseRotation;
public RotatedSchematic(ISchematic schematic, Rotation rotation) {
this.schematic = schematic;
this.rotation = rotation;
// I don't think a 14 line switch would improve readability
this.inverseRotation = rotation.getRotated(rotation).getRotated(rotation);
}
@Override
public boolean inSchematic(int x, int y, int z, BlockState currentState) {
return schematic.inSchematic(
rotateX(x, z, widthX(), lengthZ(), inverseRotation),
y,
rotateZ(x, z, widthX(), lengthZ(), inverseRotation),
rotate(currentState, inverseRotation)
);
}
@Override
public BlockState desiredState(int x, int y, int z, BlockState current, List<BlockState> approxPlaceable) {
return rotate(schematic.desiredState(
rotateX(x, z, widthX(), lengthZ(), inverseRotation),
y,
rotateZ(x, z, widthX(), lengthZ(), inverseRotation),
rotate(current, inverseRotation),
rotate(approxPlaceable, inverseRotation)
), rotation);
}
@Override
public void reset() {
schematic.reset();
}
@Override
public int widthX() {
return flipsCoordinates(rotation) ? schematic.lengthZ() : schematic.widthX();
}
@Override
public int heightY() {
return schematic.heightY();
}
@Override
public int lengthZ() {
return flipsCoordinates(rotation) ? schematic.widthX() : schematic.lengthZ();
}
/**
* Wether {@code rotation} swaps the x and z components
*/
private static boolean flipsCoordinates(Rotation rotation) {
return rotation == Rotation.CLOCKWISE_90 || rotation == Rotation.COUNTERCLOCKWISE_90;
}
/**
* The x component of x,y after applying the rotation
*/
private static int rotateX(int x, int z, int sizeX, int sizeZ, Rotation rotation) {
switch (rotation) {
case NONE:
return x;
case CLOCKWISE_90:
return sizeZ - z - 1;
case CLOCKWISE_180:
return sizeX - x - 1;
case COUNTERCLOCKWISE_90:
return z;
}
throw new IllegalArgumentException("Unknown rotation");
}
/**
* The z component of x,y after applying the rotation
*/
private static int rotateZ(int x, int z, int sizeX, int sizeZ, Rotation rotation) {
switch (rotation) {
case NONE:
return z;
case CLOCKWISE_90:
return x;
case CLOCKWISE_180:
return sizeZ - z - 1;
case COUNTERCLOCKWISE_90:
return sizeX - x - 1;
}
throw new IllegalArgumentException("Unknown rotation");
}
private static BlockState rotate(BlockState state, Rotation rotation) {
if (state == null) {
return null;
}
return state.rotate(rotation);
}
private static List<BlockState> rotate(List<BlockState> states, Rotation rotation) {
if (states == null) {
return null;
}
return states.stream()
.map(s -> rotate(s, rotation))
.collect(Collectors.toList());
}
}

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@@ -27,6 +27,8 @@ import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Rotation;
import java.awt.*;
import java.io.BufferedReader;
import java.io.BufferedWriter;
@@ -220,7 +222,7 @@ public class SettingsUtil {
FLOAT(Float.class, Float::parseFloat),
LONG(Long.class, Long::parseLong),
STRING(String.class, String::new),
DIRECTION(Direction.class, Direction::byName),
ROTATION(Rotation.class, Rotation::valueOf, Rotation::name),
COLOR(
Color.class,
str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),

View File

@@ -30,6 +30,7 @@ import baritone.api.schematic.ISchematic;
import baritone.api.schematic.IStaticSchematic;
import baritone.api.schematic.MaskSchematic;
import baritone.api.schematic.SubstituteSchematic;
import baritone.api.schematic.RotatedSchematic;
import baritone.api.schematic.format.ISchematicFormat;
import baritone.api.utils.*;
import baritone.api.utils.input.Input;
@@ -119,6 +120,9 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
}
if (Baritone.settings().buildSchematicRotation.value != net.minecraft.world.level.block.Rotation.NONE) {
this.schematic = new RotatedSchematic(this.schematic, Baritone.settings().buildSchematicRotation.value);
}
// TODO this preserves the old behavior, but maybe we should bake the setting value right here
this.schematic = new MaskSchematic(this.schematic) {
@Override