✨ Setting to rotate schematics
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@@ -29,6 +29,8 @@ import net.minecraft.network.chat.Component;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Rotation;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@@ -1089,6 +1091,18 @@ public final class Settings {
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*/
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public final Setting<Boolean> schematicOrientationZ = new Setting<>(false);
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/**
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* Rotates the schematic before building it.
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* Possible values are
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* <ul>
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* <li> NONE - No rotation </li>
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* <li> CLOCKWISE_90 - Rotate 90° clockwise </li>
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* <li> CLOCKWISE_180 - Rotate 180° clockwise </li>
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* <li> COUNTERCLOCKWISE_90 - Rotate 270° clockwise </li>
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* </ul>
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*/
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public final Setting<Rotation> buildSchematicRotation = new Setting<>(Rotation.NONE);
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/**
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* The fallback used by the build command when no extension is specified. This may be useful if schematics of a
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* particular format are used often, and the user does not wish to have to specify the extension with every usage.
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136
src/api/java/baritone/api/schematic/RotatedSchematic.java
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136
src/api/java/baritone/api/schematic/RotatedSchematic.java
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@@ -0,0 +1,136 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.schematic;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Rotation;
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import java.util.List;
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import java.util.stream.Collectors;
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public class RotatedSchematic implements ISchematic {
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private final ISchematic schematic;
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private final Rotation rotation;
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private final Rotation inverseRotation;
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public RotatedSchematic(ISchematic schematic, Rotation rotation) {
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this.schematic = schematic;
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this.rotation = rotation;
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// I don't think a 14 line switch would improve readability
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this.inverseRotation = rotation.getRotated(rotation).getRotated(rotation);
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}
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@Override
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public boolean inSchematic(int x, int y, int z, BlockState currentState) {
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return schematic.inSchematic(
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rotateX(x, z, widthX(), lengthZ(), inverseRotation),
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y,
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rotateZ(x, z, widthX(), lengthZ(), inverseRotation),
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rotate(currentState, inverseRotation)
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);
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}
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@Override
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public BlockState desiredState(int x, int y, int z, BlockState current, List<BlockState> approxPlaceable) {
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return rotate(schematic.desiredState(
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rotateX(x, z, widthX(), lengthZ(), inverseRotation),
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y,
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rotateZ(x, z, widthX(), lengthZ(), inverseRotation),
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rotate(current, inverseRotation),
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rotate(approxPlaceable, inverseRotation)
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), rotation);
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}
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@Override
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public void reset() {
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schematic.reset();
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}
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@Override
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public int widthX() {
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return flipsCoordinates(rotation) ? schematic.lengthZ() : schematic.widthX();
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}
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@Override
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public int heightY() {
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return schematic.heightY();
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}
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@Override
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public int lengthZ() {
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return flipsCoordinates(rotation) ? schematic.widthX() : schematic.lengthZ();
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}
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/**
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* Wether {@code rotation} swaps the x and z components
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*/
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private static boolean flipsCoordinates(Rotation rotation) {
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return rotation == Rotation.CLOCKWISE_90 || rotation == Rotation.COUNTERCLOCKWISE_90;
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}
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/**
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* The x component of x,y after applying the rotation
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*/
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private static int rotateX(int x, int z, int sizeX, int sizeZ, Rotation rotation) {
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switch (rotation) {
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case NONE:
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return x;
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case CLOCKWISE_90:
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return sizeZ - z - 1;
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case CLOCKWISE_180:
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return sizeX - x - 1;
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case COUNTERCLOCKWISE_90:
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return z;
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}
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throw new IllegalArgumentException("Unknown rotation");
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}
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/**
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* The z component of x,y after applying the rotation
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*/
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private static int rotateZ(int x, int z, int sizeX, int sizeZ, Rotation rotation) {
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switch (rotation) {
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case NONE:
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return z;
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case CLOCKWISE_90:
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return x;
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case CLOCKWISE_180:
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return sizeZ - z - 1;
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case COUNTERCLOCKWISE_90:
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return sizeX - x - 1;
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}
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throw new IllegalArgumentException("Unknown rotation");
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}
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private static BlockState rotate(BlockState state, Rotation rotation) {
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if (state == null) {
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return null;
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}
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return state.rotate(rotation);
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}
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private static List<BlockState> rotate(List<BlockState> states, Rotation rotation) {
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if (states == null) {
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return null;
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}
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return states.stream()
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.map(s -> rotate(s, rotation))
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.collect(Collectors.toList());
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}
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}
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@@ -27,6 +27,8 @@ import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Rotation;
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import java.awt.*;
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import java.io.BufferedReader;
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import java.io.BufferedWriter;
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@@ -220,7 +222,7 @@ public class SettingsUtil {
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FLOAT(Float.class, Float::parseFloat),
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LONG(Long.class, Long::parseLong),
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STRING(String.class, String::new),
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DIRECTION(Direction.class, Direction::byName),
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ROTATION(Rotation.class, Rotation::valueOf, Rotation::name),
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COLOR(
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Color.class,
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str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
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@@ -30,6 +30,7 @@ import baritone.api.schematic.ISchematic;
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import baritone.api.schematic.IStaticSchematic;
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import baritone.api.schematic.MaskSchematic;
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import baritone.api.schematic.SubstituteSchematic;
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import baritone.api.schematic.RotatedSchematic;
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import baritone.api.schematic.format.ISchematicFormat;
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import baritone.api.utils.*;
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import baritone.api.utils.input.Input;
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@@ -119,6 +120,9 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
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if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
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this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
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}
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if (Baritone.settings().buildSchematicRotation.value != net.minecraft.world.level.block.Rotation.NONE) {
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this.schematic = new RotatedSchematic(this.schematic, Baritone.settings().buildSchematicRotation.value);
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}
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// TODO this preserves the old behavior, but maybe we should bake the setting value right here
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this.schematic = new MaskSchematic(this.schematic) {
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@Override
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