Setting to rotate schematics

This commit is contained in:
ZacSharp
2024-07-28 23:50:03 +02:00
parent edb433ea6e
commit 42032890ed
4 changed files with 157 additions and 1 deletions

View File

@@ -30,6 +30,7 @@ import baritone.api.schematic.ISchematic;
import baritone.api.schematic.IStaticSchematic;
import baritone.api.schematic.MaskSchematic;
import baritone.api.schematic.SubstituteSchematic;
import baritone.api.schematic.RotatedSchematic;
import baritone.api.schematic.format.ISchematicFormat;
import baritone.api.utils.*;
import baritone.api.utils.input.Input;
@@ -119,6 +120,9 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
}
if (Baritone.settings().buildSchematicRotation.value != net.minecraft.world.level.block.Rotation.NONE) {
this.schematic = new RotatedSchematic(this.schematic, Baritone.settings().buildSchematicRotation.value);
}
// TODO this preserves the old behavior, but maybe we should bake the setting value right here
this.schematic = new MaskSchematic(this.schematic) {
@Override