Specify range in IWorldScanner#repack
This commit is contained in:
57
src/main/java/baritone/cache/WorldScanner.java
vendored
57
src/main/java/baritone/cache/WorldScanner.java
vendored
@@ -111,6 +111,41 @@ public enum WorldScanner implements IWorldScanner {
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return res;
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}
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@Override
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public int repack(IPlayerContext ctx) {
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return this.repack(ctx, 40);
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}
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@Override
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public int repack(IPlayerContext ctx, int range) {
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IChunkProvider chunkProvider = ctx.world().getChunkProvider();
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ICachedWorld cachedWorld = ctx.worldData().getCachedWorld();
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BetterBlockPos playerPos = ctx.playerFeet();
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int playerChunkX = playerPos.getX() >> 4;
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int playerChunkZ = playerPos.getZ() >> 4;
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int minX = playerChunkX - range;
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int minZ = playerChunkZ - range;
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int maxX = playerChunkX + range;
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int maxZ = playerChunkZ + range;
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int queued = 0;
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for (int x = minX; x <= maxX; x++) {
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for (int z = minZ; z <= maxZ; z++) {
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Chunk chunk = chunkProvider.getLoadedChunk(x, z);
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if (chunk != null && !chunk.isEmpty()) {
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queued++;
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cachedWorld.queueForPacking(chunk);
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}
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}
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}
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return queued;
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}
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private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, BlockOptionalMetaLookup filter, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
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ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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boolean foundWithinY = false;
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@@ -147,26 +182,4 @@ public enum WorldScanner implements IWorldScanner {
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}
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return foundWithinY;
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}
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public int repack(IPlayerContext ctx) {
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IChunkProvider chunkProvider = ctx.world().getChunkProvider();
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ICachedWorld cachedWorld = ctx.worldData().getCachedWorld();
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BetterBlockPos playerPos = ctx.playerFeet();
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int playerChunkX = playerPos.getX() >> 4;
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int playerChunkZ = playerPos.getZ() >> 4;
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int queued = 0;
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for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
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for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
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Chunk chunk = chunkProvider.getLoadedChunk(x, z);
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if (chunk != null && !chunk.isEmpty()) {
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queued++;
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cachedWorld.queueForPacking(chunk);
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}
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}
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}
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return queued;
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}
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}
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