1.21.3
This commit is contained in:
@@ -84,7 +84,7 @@ public final class ChunkPacker {
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Block block = state.getBlock();
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if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(block)) {
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String name = BlockUtils.blockToString(block);
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specialBlocks.computeIfAbsent(name, b -> new ArrayList<>()).add(new BlockPos(x, y+chunk.getMinBuildHeight(), z));
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specialBlocks.computeIfAbsent(name, b -> new ArrayList<>()).add(new BlockPos(x, y+chunk.getMinY(), z));
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}
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}
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}
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@@ -156,7 +156,7 @@ public enum FasterWorldScanner implements IWorldScanner {
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long chunkX = (long) pos.x << 4;
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long chunkZ = (long) pos.z << 4;
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int playerSectionY = (ctx.playerFeet().y - ctx.world().getMinBuildHeight()) >> 4;
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int playerSectionY = (ctx.playerFeet().y - ctx.world().getMinY()) >> 4;
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return collectChunkSections(lookup, chunkProvider.getChunk(pos.x, pos.z, false), chunkX, chunkZ, playerSectionY).stream();
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}
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@@ -165,7 +165,7 @@ public enum FasterWorldScanner implements IWorldScanner {
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private List<BlockPos> collectChunkSections(BlockOptionalMetaLookup lookup, LevelChunk chunk, long chunkX, long chunkZ, int playerSection) {
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// iterate over sections relative to player
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List<BlockPos> blocks = new ArrayList<>();
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int chunkY = chunk.getMinBuildHeight();
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int chunkY = chunk.getMinY();
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LevelChunkSection[] sections = chunk.getSections();
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int l = sections.length;
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int i = playerSection - 1;
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@@ -140,7 +140,7 @@ public class MovementFall extends Movement {
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}
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state.setInput(Input.MOVE_FORWARD, true);
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}
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Vec3i avoid = Optional.ofNullable(avoid()).map(Direction::getNormal).orElse(null);
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Vec3i avoid = Optional.ofNullable(avoid()).map(Direction::getUnitVec3i).orElse(null);
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if (avoid == null) {
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avoid = src.subtract(dest);
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} else {
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@@ -310,7 +310,7 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
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if (!(ctx.world().getBlockState(pos.relative(dir)).getBlock() instanceof AirBlock)) {
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continue;
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}
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Vec3 faceCenter = Vec3.atCenterOf(pos).add(Vec3.atLowerCornerOf(dir.getNormal()).scale(0.5));
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Vec3 faceCenter = Vec3.atCenterOf(pos).add(Vec3.atLowerCornerOf(dir.getUnitVec3i()).scale(0.5));
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Optional<Rotation> rot = RotationUtils.reachableOffset(ctx, pos, faceCenter, blockReachDistance, false);
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if (rot.isPresent() && isSafeToCancel && baritone.getInventoryBehavior().throwaway(true, this::isCocoa)) {
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HitResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot.get(), blockReachDistance);
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@@ -60,7 +60,7 @@ public final class BlockStateInterfaceAccessWrapper implements BlockGetter {
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}
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@Override
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public int getMinBuildHeight() {
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public int getMinY() {
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return 0;
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}
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@@ -24,7 +24,10 @@ import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.*;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.CoreShaders;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.ShaderProgram;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.Vec3;
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@@ -50,7 +53,7 @@ public interface IRenderer {
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static BufferBuilder startLines(Color color, float alpha, float lineWidth, boolean ignoreDepth) {
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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RenderSystem.setShader(CoreShaders.POSITION_COLOR);
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RenderSystem.blendFuncSeparate(
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GlStateManager.SourceFactor.SRC_ALPHA,
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GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
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@@ -65,7 +68,7 @@ public interface IRenderer {
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if (ignoreDepth) {
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RenderSystem.disableDepthTest();
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}
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RenderSystem.setShader(GameRenderer::getRendertypeLinesShader);
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RenderSystem.setShader(CoreShaders.RENDERTYPE_LINES);
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return tessellator.begin(VertexFormat.Mode.LINES, DefaultVertexFormat.POSITION_COLOR_NORMAL);
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}
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@@ -78,7 +81,7 @@ public interface IRenderer {
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if (meshData != null) {
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BufferUploader.drawWithShader(meshData);
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}
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if (ignoredDepth) {
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RenderSystem.enableDepthTest();
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}
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@@ -262,12 +262,12 @@ public final class PathRenderer implements IRenderer {
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drawDankLitGoalBox(bufferBuilder, stack, color, minX, maxX, minZ, maxZ, minY, maxY, y1, y2, setupRender);
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} else if (goal instanceof GoalXZ) {
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GoalXZ goalPos = (GoalXZ) goal;
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minY = ctx.world().getMinBuildHeight();
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maxY = ctx.world().getMaxBuildHeight();
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minY = ctx.world().getMinY();
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maxY = ctx.world().getMaxY();
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if (settings.renderGoalXZBeacon.value) {
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//TODO: check
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textureManager.bindForSetup(TEXTURE_BEACON_BEAM);
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textureManager.getTexture(TEXTURE_BEACON_BEAM).bind();
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if (settings.renderGoalIgnoreDepth.value) {
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RenderSystem.disableDepthTest();
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}
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@@ -18,8 +18,9 @@
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package baritone.utils;
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import baritone.api.utils.input.Input;
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import net.minecraft.client.player.ClientInput;
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public class PlayerMovementInput extends net.minecraft.client.player.Input {
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public class PlayerMovementInput extends ClientInput {
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private final InputOverrideHandler handler;
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@@ -31,28 +32,36 @@ public class PlayerMovementInput extends net.minecraft.client.player.Input {
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public void tick(boolean p_225607_1_, float f) {
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this.leftImpulse = 0.0F;
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this.forwardImpulse = 0.0F;
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boolean jumping = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
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this.jumping = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
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if (this.up = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
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boolean up = handler.isInputForcedDown(Input.MOVE_FORWARD);
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if (up) {
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this.forwardImpulse++;
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}
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if (this.down = handler.isInputForcedDown(Input.MOVE_BACK)) {
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boolean down = handler.isInputForcedDown(Input.MOVE_BACK);
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if (down) {
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this.forwardImpulse--;
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}
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if (this.left = handler.isInputForcedDown(Input.MOVE_LEFT)) {
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boolean left = handler.isInputForcedDown(Input.MOVE_LEFT);
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if (left) {
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this.leftImpulse++;
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}
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if (this.right = handler.isInputForcedDown(Input.MOVE_RIGHT)) {
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boolean right = handler.isInputForcedDown(Input.MOVE_RIGHT);
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if (right) {
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this.leftImpulse--;
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}
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if (this.shiftKeyDown = handler.isInputForcedDown(Input.SNEAK)) {
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boolean sneaking = handler.isInputForcedDown(Input.SNEAK);
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if (sneaking) {
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this.leftImpulse *= 0.3D;
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this.forwardImpulse *= 0.3D;
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}
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boolean sprinting = handler.isInputForcedDown(Input.SPRINT);
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this.keyPresses = new net.minecraft.world.entity.player.Input(up, down, left, right, jumping, sneaking, sprinting);
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}
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}
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@@ -20,11 +20,12 @@ package baritone.utils;
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import baritone.Baritone;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.core.Holder;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.SwordItem;
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import net.minecraft.world.item.TieredItem;
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import net.minecraft.world.item.component.Tool;
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import net.minecraft.world.item.enchantment.*;
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import net.minecraft.world.item.enchantment.effects.EnchantmentAttributeEffect;
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import net.minecraft.world.level.block.Block;
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@@ -87,12 +88,9 @@ public class ToolSet {
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* @return values from 0 up
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*/
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private int getMaterialCost(ItemStack itemStack) {
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if (itemStack.getItem() instanceof TieredItem) {
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TieredItem tool = (TieredItem) itemStack.getItem();
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return (int) tool.getTier().getAttackDamageBonus();
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} else {
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return -1;
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}
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Tool toolComponent = itemStack.get(DataComponents.TOOL);
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if (toolComponent == null) return -1;
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return toolComponent.damagePerBlock(); // todo: i have no idea what "material cost" means anymore
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}
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public boolean hasSilkTouch(ItemStack stack) {
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@@ -20,12 +20,14 @@ package baritone.utils.schematic.format.defaults;
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import baritone.api.schematic.CompositeSchematic;
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import baritone.api.schematic.IStaticSchematic;
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import baritone.utils.schematic.StaticSchematic;
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import net.minecraft.core.Holder;
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import net.minecraft.core.Vec3i;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.Property;
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import org.apache.commons.lang3.Validate;
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@@ -81,8 +83,14 @@ public final class LitematicaSchematic extends CompositeSchematic implements ISt
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BlockState[] blockList = new BlockState[blockStatePalette.size()];
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for (int i = 0; i < blockStatePalette.size(); i++) {
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Block block = BuiltInRegistries.BLOCK.get(ResourceLocation.parse((((CompoundTag) blockStatePalette.get(i)).getString("Name"))));
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CompoundTag properties = ((CompoundTag) blockStatePalette.get(i)).getCompound("Properties");
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CompoundTag tag = (CompoundTag) blockStatePalette.get(i);
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ResourceLocation blockKey = ResourceLocation.tryParse(tag.getString("Name"));
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Block block = blockKey == null
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? Blocks.AIR
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: BuiltInRegistries.BLOCK.get(blockKey)
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.map(Holder.Reference::value)
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.orElse(Blocks.AIR);
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CompoundTag properties = tag.getCompound("Properties");
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blockList[i] = getBlockState(block, properties);
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}
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@@ -18,12 +18,14 @@
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package baritone.utils.schematic.format.defaults;
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import baritone.utils.schematic.StaticSchematic;
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import net.minecraft.core.Holder;
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import net.minecraft.core.Registry;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.datafix.fixes.ItemIdFix;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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/**
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@@ -63,7 +65,13 @@ public final class MCEditSchematic extends StaticSchematic {
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// additional is 0 through 15 inclusive since it's & 0xF above
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blockID |= additional[blockInd] << 8;
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}
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Block block = BuiltInRegistries.BLOCK.get(ResourceLocation.tryParse(ItemIdFix.getItem(blockID)));
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ResourceLocation blockKey = ResourceLocation.tryParse(ItemIdFix.getItem(blockID));
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Block block = blockKey == null
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? Blocks.AIR
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: BuiltInRegistries.BLOCK.get(blockKey)
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.map(Holder.Reference::value)
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.orElse(Blocks.AIR);
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// int meta = metadata[blockInd] & 0xFF;
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// this.states[x][z][y] = block.getStateFromMeta(meta);
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this.states[x][z][y] = block.defaultBlockState();
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@@ -25,11 +25,14 @@ import java.util.Map;
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import java.util.Optional;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import net.minecraft.core.Holder;
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import net.minecraft.core.Registry;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.Property;
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@@ -107,7 +110,9 @@ public final class SpongeSchematic extends StaticSchematic {
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private BlockState deserialize() {
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if (this.blockState == null) {
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Block block = BuiltInRegistries.BLOCK.get(this.resourceLocation);
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Block block = BuiltInRegistries.BLOCK.get(this.resourceLocation)
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.map(Holder.Reference::value)
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.orElse(Blocks.AIR);
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this.blockState = block.defaultBlockState();
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this.properties.keySet().stream().sorted(String::compareTo).forEachOrdered(key -> {
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